Scramble from E India to Burma?
2022 2nd Ed OOB Playoffs R2 - AndrewAAGamer (X) vs ArthurBomberHarris (A+60)
-
Please hold. Making some Italian adjustments.
-
TripleA Manual Gamesave Post: Italians round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 16 Purchase Units - Italians Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries and 18 infantry moved from Northern Italy to France 2 fighters moved from Norway to France Combat - Italians Battle in France Italians attack with 3 artilleries, 2 fighters and 18 infantry British defend with 4 aaGuns, 1 armour, 3 artilleries, 5 fighters, 5 infantry and 1 mech_infantry; French defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter and 24 infantry; Americans defend with 1 aaGun, 4 armour, 4 artilleries, 12 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers British roll AA dice in France : 2/2 hits, 0.33 expected hits 2 fighters owned by the Italians lost in France Italians roll dice for 3 artilleries and 18 infantry in France, round 2 : 3/21 hits, 4.50 expected hits French roll dice for 5 aaGuns, 5 armour, 9 artilleries, 18 fighters, 38 infantry, 3 mech_infantrys and 2 tactical_bombers in France, round 2 : 29/75 hits, 32.17 expected hits 3 artilleries owned by the Italians and 18 infantry owned by the Italians lost in France 2 aaGuns owned by the British and 1 aaGun owned by the Americans lost in France French win with 2 aaGuns, 5 armour, 9 artilleries, 18 fighters, 38 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -71 Casualties for Italians: 3 artilleries, 2 fighters and 18 infantry Casualties for Americans: 1 aaGun Casualties for British: 2 aaGuns Non Combat Move - Italians 2 aaGuns moved from Northern Italy to Southern Italy 2 aaGuns moved from Northern Italy to Western Germany Place Units - Italians 2 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,6,1,4,5,4 Italians collect 5 PUs (9 lost to blockades); end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun and 1 infantry EDIT: Removing units owned by Italians from Western Germany: 1 aaGun EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : -3.17 Italians regular : -1.50 British AA : 1.67
-
Okay, Good to Go. Thanks…
-
66% odds on Paris. Let’s see if the game ends here. Still could be tough for the Axis even with France falling.
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from Caroline Islands to 36 Sea Zone 2 bombers moved from Yunnan to 36 Sea Zone Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone ANZAC creates battle in territory 19 Sea Zone ANZAC creates battle in territory 6 Sea Zone Battle in 36 Sea Zone ANZAC attack with 2 bombers and 4 fighters Japanese defend with 1 infantry, 17 submarines and 5 transports 17 submarines owned by the Japanese submerged 1 infantry owned by the Japanese and 5 transports owned by the Japanese lost in 36 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 2 bombers and 4 fighters remaining. Battle score for attacker is 38 Casualties for Japanese: 1 infantry and 5 transports Non Combat Move - ANZAC 4 fighters moved from 36 Sea Zone to Kwangsi 2 bombers moved from 36 Sea Zone to Kwangsi 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Philippines 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from South Australia to New South Wales 2 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 tactical_bomber placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 fighter EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by ANZAC to Queensland: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 fighter EDIT: Removing units owned by ANZAC from Queensland: 1 tactical_bomber EDIT: Adding units owned by ANZAC to Philippines: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Kwangsi: 2 bombers EDIT: Adding units owned by ANZAC to Philippines: 2 bombers EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Purchase Units - French French buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - French 3 infantry moved from Normandy Bordeaux to France 3 infantry moved from Northwest Persia to Caucasus Non Combat Move - French Place Units - French 1 fighter, 1 infantry and 1 mech_infantry placed in France Turn Complete - French French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
Max Defense in Paris next turn.
-
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17 Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 73 PUs; Germans buy 1 armour, 1 artillery, 6 infantry and 11 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 10 infantry moved from Northern Italy to France 5 armour, 14 artilleries, 6 bombers, 1 fighter, 27 infantry and 5 mech_infantrys moved from Western Germany to France 12 armour, 3 fighters, 5 mech_infantrys and 5 tactical_bombers moved from Germany to France Combat - Germans Battle in France Germans attack with 17 armour, 14 artilleries, 6 bombers, 4 fighters, 37 infantry, 10 mech_infantrys and 5 tactical_bombers British defend with 4 aaGuns, 1 armour, 3 artilleries, 5 fighters, 5 infantry and 1 mech_infantry; French defend with 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 25 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 4 armour, 4 artilleries, 12 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers British roll AA dice in France : 0/15 hits, 2.50 expected hits Germans roll dice for 17 armour, 14 artilleries, 6 bombers, 4 fighters, 37 infantry, 10 mech_infantrys and 5 tactical_bombers in France, round 2 : 34/93 hits, 32.67 expected hits French roll dice for 5 aaGuns, 5 armour, 9 artilleries, 19 fighters, 39 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 2 : 34/78 hits, 33.50 expected hits 34 infantry owned by the Germans lost in France 4 aaGuns owned by the British, 1 aaGun owned by the Americans, 8 infantry owned by the Americans, 18 infantry owned by the French and 3 infantry owned by the British lost in France Germans roll dice for 17 armour, 14 artilleries, 6 bombers, 4 fighters, 3 infantry, 10 mech_infantrys and 5 tactical_bombers in France, round 3 : 27/59 hits, 26.83 expected hits French roll dice for 5 armour, 9 artilleries, 19 fighters, 10 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 3 : 19/49 hits, 23.83 expected hits 14 artilleries owned by the Germans, 3 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in France 1 mech_infantry owned by the British, 1 mech_infantry owned by the French, 4 armour owned by the Americans, 1 infantry owned by the Americans, 4 artilleries owned by the Americans, 7 infantry owned by the French, 3 artilleries owned by the British, 2 infantry owned by the British, 2 artilleries owned by the French and 2 mech_infantrys owned by the Americans lost in France Germans roll dice for 17 armour, 6 bombers, 4 fighters, 8 mech_infantrys and 5 tactical_bombers in France, round 4 : 23/40 hits, 19.17 expected hits French roll dice for 1 armour, 19 fighters and 2 tactical_bombers in France, round 4 : 14/22 hits, 14.17 expected hits 6 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in France 2 tactical_bombers owned by the Americans, 12 fighters owned by the Americans, 2 fighters owned by the French, 5 fighters owned by the British and 1 armour owned by the British lost in France Germans captures 17PUs while taking French capital Germans win, taking France from French with 11 armour, 6 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 193 Casualties for Germans: 6 armour, 14 artilleries, 37 infantry and 10 mech_infantrys Casualties for Americans: 1 aaGun, 4 armour, 4 artilleries, 12 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers Casualties for British: 4 aaGuns, 1 armour, 3 artilleries, 5 fighters, 5 infantry and 1 mech_infantry Casualties for French: 2 artilleries, 2 fighters, 25 infantry and 1 mech_infantry Non Combat Move - Germans 6 bombers moved from France to Western Germany 2 aaGuns moved from Germany to Western Germany 3 mech_infantrys moved from Bryansk to Volgograd 1 fighter and 2 tactical_bombers moved from France to Southern Italy 3 fighters and 3 tactical_bombers moved from France to Western Germany Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Russia 1 armour and 9 mech_infantrys placed in Germany 1 artillery and 2 mech_infantrys placed in Western Germany Germans undo move 4. Germans undo move 3. Germans undo move 2. Germans undo move 1. 1 artillery and 2 infantry placed in Volgograd 3 infantry placed in Russia 1 armour and 9 mech_infantrys placed in Germany 1 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6,2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,6,3,5,2,3 Germans collect 51 PUs (5 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
French regular : -4.50 British AA : -2.50 Germans regular : 5.33
-
Wow - that was a major shellacking. While the dice went way in my favor this is why I hate dice. You played great game and deserved the win and that dice roll most likely just cost you the game.
-
two bad battles in a row. Ouch.
-
I think I still have a chance, but it should have been over already.
-
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 80 Sea Zone Japanese take 80 Sea Zone from British 1 infantry moved from Tanganyika Territory to Rhodesia Japanese take Rhodesia from British 1 artillery moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Rostov 3 fighters moved from India to Kazakhstan 3 bombers moved from India to Rostov 2 submarines moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo China to 43 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 3 submarines ANZAC defend with 1 submarine; Americans defend with 1 transport 1 submarine owned by the ANZAC submerged 1 transport owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kazakhstan Japanese attack with 1 artillery and 3 fighters British defend with 1 mech_infantry Japanese roll dice for 1 artillery and 3 fighters in Kazakhstan, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kazakhstan 1 mech_infantry owned by the British lost in Kazakhstan Japanese win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery Casualties for British: 1 mech_infantry Battle in Rostov Japanese attack with 3 bombers and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 3 bombers and 1 infantry in Rostov, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Japanese win, taking Rostov from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 3 fighters moved from Kazakhstan to Volgograd 3 bombers moved from Rostov to Volgograd 1 aaGun and 7 infantry moved from Sakha to Amur 1 fighter moved from 43 Sea Zone to 39 Sea Zone 3 submarines moved from 36 Sea Zone to 39 Sea Zone 6 fighters moved from French Indo China to West India 1 fighter moved from India to 39 Sea Zone 1 armour, 1 artillery, 1 fighter, 6 infantry and 2 tactical_bombers moved from India to West India 1 fighter moved from French Indo China to West India 1 infantry moved from French Indo China to Shan State Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone 1 fighter and 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5,4,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,6,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,6,6,4 Japanese collect 35 PUs (7 lost to blockades); end with 37 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 British regular : 0.33
-
triplea_39965_17 USA scramble.tsvg
scramble in FIC, kamikaze off of Philippines?
-
@Arthur-Bomber-Harris said in 2022 2nd Ed OOB Playoffs R2 - AndrewAAGamer (X) vs ArthurBomberHarris (A+60):
scramble in FIC, kamikaze off of Philippines?
3 Kamikaze on each destroyer.
Scramble fighter in FIC. -
Was hoping to get a break in one of those battles…
-
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun and 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to France 1 aaGun moved from Western Germany to France Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,1,4,6,3,5 Italians collect 7 PUs (7 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun and 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to France 1 aaGun moved from Western Germany to France Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,1,4,6,3,5 Italians collect 7 PUs (7 lost to blockades); end with 9 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 mech_infantry EDIT: Adding units owned by Italians to Western Germany: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 bombers, 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 bomber moved from 35 Sea Zone to French Indo China 1 submarine moved from 37 Sea Zone to 35 Sea Zone Combat - ANZAC Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in 35 Sea Zone ANZAC attack with 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 3 submarines ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 2 submarines owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone 1 submarine owned by the Japanese lost in 35 Sea Zone ANZAC win, taking 35 Sea Zone from Japanese with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 3 submarines Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 carrier and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from New South Wales to 33 Sea Zone 1 bomber moved from French Indo China to Kwangsi 1 fighter moved from Kwangsi to Kweichow 3 fighters moved from Kwangsi to Kweichow 1 bomber moved from 35 Sea Zone to Philippines 1 bomber moved from Kwangsi to Philippines 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 mech_infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 aaGuns and 2 infantry moved from New South Wales to South Australia 1 fighter moved from 35 Sea Zone to Kweichow 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Persia to Eastern Persia Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.83 Japanese AA : -0.17 ANZAC regular : 1.67
-
TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 85 PUs; Germans buy 3 artilleries, 15 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from France to Holland Belgium Germans take Holland Belgium from British 1 armour moved from Holland Belgium to Western Germany 1 mech_infantry moved from Western Germany to Southern France Germans take Southern France from French 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 armour moved from Kazakhstan to Volgograd 2 infantry moved from Volgograd to Rostov 1 fighter and 2 tactical_bombers moved from Southern Italy to Rostov 6 bombers moved from Western Germany to 92 Sea Zone Combat - Germans Battle in 92 Sea Zone Germans attack with 6 bombers French defend with 1 destroyer Germans roll dice for 6 bombers in 92 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Germans lost in 92 Sea Zone 1 destroyer owned by the French lost in 92 Sea Zone Germans win with 5 bombers remaining. Battle score for attacker is -4 Casualties for Germans: 1 bomber Casualties for French: 1 destroyer Battle in Rostov Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Americans defend with 1 mech_infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 1/5 hits, 2.00 expected hits Americans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 mech_infantry owned by the Americans lost in Rostov Germans win, taking Rostov from Americans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Germans 5 bombers moved from 92 Sea Zone to France 6 armour moved from France to Germany 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 4 armour moved from France to Germany 1 infantry moved from Western Germany to France 1 mech_infantry moved from Western Germany to Poland 3 infantry moved from Russia to Vologda 1 fighter and 2 tactical_bombers moved from Rostov to Volgograd 1 mech_infantry moved from Volgograd to Vologda Place Units - Germans 3 artilleries placed in Volgograd 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 9 infantry and 1 mech_infantry placed in Germany 3 infantry placed in Western Germany 3 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3,3,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,6,2,5,5,1 Germans collect 57 PUs (6 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 French regular : 0.67 Germans regular : -1.00
-
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 carriers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Volgograd to Persia 2 fighters moved from Volgograd to Eastern Persia 1 infantry moved from West India to Eastern Persia 8 fighters and 2 tactical_bombers moved from West India to Eastern Persia 2 fighters moved from 39 Sea Zone to Eastern Persia 11 submarines moved from 36 Sea Zone to 39 Sea Zone Combat - Japanese Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Eastern Persia Japanese attack with 12 fighters, 1 infantry and 2 tactical_bombers French defend with 1 infantry Japanese roll dice for 12 fighters, 1 infantry and 2 tactical_bombers in Eastern Persia, round 2 : 8/15 hits, 7.50 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Eastern Persia Japanese win, taking Eastern Persia from British with 12 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Japanese 1 bomber moved from Persia to West India 4 fighters moved from Eastern Persia to 39 Sea Zone 8 fighters and 2 tactical_bombers moved from Eastern Persia to West India 2 bombers moved from Volgograd to French Indo China 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Ceylon 1 aaGun and 7 infantry moved from Amur to Korea Place Units - Japanese 2 carriers and 1 transport placed in 39 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,1,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,6,2,2 Japanese collect 20 PUs (19 lost to blockades); end with 20 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 British AA : -0.17 British regular : -0.33
-
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 carriers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Volgograd to Persia 2 fighters moved from Volgograd to Eastern Persia 1 infantry moved from West India to Eastern Persia 8 fighters and 2 tactical_bombers moved from West India to Eastern Persia 2 fighters moved from 39 Sea Zone to Eastern Persia 11 submarines moved from 36 Sea Zone to 39 Sea Zone Combat - Japanese Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Eastern Persia Japanese attack with 12 fighters, 1 infantry and 2 tactical_bombers French defend with 1 infantry Japanese roll dice for 12 fighters, 1 infantry and 2 tactical_bombers in Eastern Persia, round 2 : 8/15 hits, 7.50 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Eastern Persia Japanese win, taking Eastern Persia from British with 12 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Japanese 1 bomber moved from Persia to West India 4 fighters moved from Eastern Persia to 39 Sea Zone 8 fighters and 2 tactical_bombers moved from Eastern Persia to West India 2 bombers moved from Volgograd to French Indo China 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Ceylon 1 aaGun and 7 infantry moved from Amur to Korea Place Units - Japanese 2 carriers and 1 transport placed in 39 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,1,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,6,2,2 Japanese collect 20 PUs (19 lost to blockades); end with 20 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 72 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.50 British AA : -0.17 British regular : -0.33
-
any edits or done?