Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
@Martin df5bb450-608b-45ee-8898-7a481be70aa9-UK 3.tsvg
Game History
Round: 3
Research Technology - British
British spend 5 on tech rolls
British rolls : 1/1 hits, 0.00 expected hits
British discover Rockets Advance
Activate Technology - British
British activating Rockets Advance
Purchase Units - British
British buy 2 aaGuns and 1 bomber; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
1 infantry moved from Libya to Anglo Sudan Egypt
1 bomber moved from United Kingdom to Anglo Sudan Egypt
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid costs 0 PUs
Battle in Anglo Sudan Egypt
British attack with 1 bomber and 2 infantry
Germans defend with 1 armour
British roll dice for 1 bomber and 2 infantry in Anglo Sudan Egypt, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 armour in Anglo Sudan Egypt, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 2 infantry in Anglo Sudan Egypt, round 3 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 armour in Anglo Sudan Egypt, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 2 infantry in Anglo Sudan Egypt, round 4 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 armour in Anglo Sudan Egypt, round 4 : 0/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Anglo Sudan Egypt
British win, taking Anglo Sudan Egypt from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Non Combat Move - British
Germans lost 5 PUs to rocket attack by British
Rockets roll: 5
1 bomber moved from Anglo Sudan Egypt to French Equatorial Africa
Place Units - British
1 bomber placed in United Kingdom
2 aaGuns were produced but were not placed
Turn Complete - British
British collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans AA : 0.83
British rolls : 1.00
Germans regular : -1.00
British regular : -2.00
I thought in this game rockets could go anywheres
I was wrong. I’m out 10 IPC’s i think.
@dawgoneit ah, you wanted to have these Cuise Missiles - I am afraid they were developed a few decades later. I believe rockets can shoot at factories up to 2 or 3 fields away. I think from France I could shoot at London.
Ah, now I understand: " 2 aaGuns were produced but were not placed"
In this game, you can have one aaGun max per territory. So if you have one factory only, you can only produce one aaGun, but you must transport or move the existing one to another territory - to make space.
If you like, you can change your purchase or just cancel the two aaGuns and save the money. Let me know, and I can edit, this evening.
@dawgoneit Darn - I forgot to bring one fighter from Japan to the Sea battle for Wake Island :face_with_head_bandage:
40075 Classic Round 03 Japan.tsvg
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 6 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Yakut S.S.R. to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Manchuria to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour and 1 infantry moved from Manchuria to China
1 infantry moved from Kwangtung to China
1 armour and 2 infantry moved from Japan to Japan Sea Zone
1 armour, 2 battleships, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from Japan Sea Zone to Wake Island Sea Zone
1 transport moved from Kwangtung Sea Zone to Wake Island Sea Zone
1 fighter moved from Kwangtung to Wake Island Sea Zone
1 bomber and 1 fighter moved from French Indo China to Wake Island Sea Zone
1 infantry moved from India to Sinkiang
1 infantry moved from French Indo China to Sinkiang
1 armour and 2 infantry moved from Wake Island Sea Zone to Wake Island
Combat - Japanese
Battle in Wake Island Sea Zone
Japanese attack with 2 battleships, 1 bomber, 1 carrier, 3 fighters, 1 submarine and 3 transports
Americans defend with 1 battleship, 2 carriers, 4 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in Wake Island Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 3 fighters and 3 transports in Wake Island Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
Americans roll dice for 1 submarine in Wake Island Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 4 fighters and 1 transport in Wake Island Sea Zone, round 2 : 4/8 hits, 4,50 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in Wake Island Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 fighters and 2 transports in Wake Island Sea Zone, round 3 : 2/5 hits, 3,00 expected hits
Americans roll dice for 1 battleship and 4 fighters in Wake Island Sea Zone, round 3 : 3/5 hits, 3,33 expected hits
2 fighters owned by the Japanese, 1 bomber owned by the Japanese and 2 fighters owned by the Americans lost in Wake Island Sea Zone
Japanese roll dice for 2 battleships and 2 transports in Wake Island Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
Americans roll dice for 1 battleship and 2 fighters in Wake Island Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
2 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in Wake Island Sea Zone
2 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Wake Island
Japanese roll dice for 1 battleship in Wake Island Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 battleship and 1 fighter in Wake Island Sea Zone, round 5 : 0/2 hits, 1,33 expected hits
1 fighter owned by the Americans lost in Wake Island Sea Zone
Japanese roll dice for 1 battleship in Wake Island Sea Zone, round 6 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 battleship in Wake Island Sea Zone, round 6 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Japanese and 1 battleship owned by the Americans lost in Wake Island Sea Zone
Americans win with no units remaining. Battle score for attacker is -25
Casualties for Japanese: 2 battleships, 1 bomber, 1 carrier, 3 fighters, 1 submarine and 3 transports
Casualties for Americans: 1 battleship, 2 carriers, 4 fighters, 1 submarine and 1 transport
Battle in Sinkiang
Japanese attack with 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in China
Japanese attack with 1 armour and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in China, round 2 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in China
Japanese win, taking China from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kwangtung to French Indo China
1 fighter moved from Japan to Borneo Celebes
Place Units - Japanese
1 submarine placed in Japan Sea Zone
1 armour and 2 infantry placed in India
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Japanese regular : 0,17
@Martin d47433d4-73f6-457e-830e-e8335a6559f9-usa 3.tsvg
Game History
Round: 3
Research Technology - Americans
Turning on Edit Mode
EDIT: Changing PUs for British from 27 to 37
EDIT: Turning off Edit Mode
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from West US to Wake Island
2 submarines moved from West US Sea Zone to Hawaii Sea Zone
1 transport moved from Congo Sea Zone to North Brazil Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 submarine and 1 transport placed in West US Sea Zone
1 bomber placed in West US
Turn Complete - Americans
Americans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
24e8958f-128f-44e5-88b5-25ae38598f85-russia 3.tsvg
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
1 armour moved from Karelia S.S.R. to Ukraine S.S.R.
2 armour moved from Karelia S.S.R. to Evenki National Okrug
2 armour moved from Karelia S.S.R. to Novosibirsk
6 armour moved from Karelia S.S.R. to Persia
Combat - Russians
Battle in Evenki National Okrug
Russians attack with 2 armour
Japanese defend with 1 infantry
Russians roll dice for 2 armour in Evenki National Okrug, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 armour in Evenki National Okrug, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 armour in Evenki National Okrug, round 4 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Evenki National Okrug
Russians roll dice for 1 armour in Evenki National Okrug, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Evenki National Okrug, round 6 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 6 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Evenki National Okrug
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 2 armour
Battle in Novosibirsk
Russians attack with 2 armour
Japanese defend with 1 infantry
Russians roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Russians roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Place Units - Russians
2 infantry placed in Russia
7 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
Germans regular : 0.33
Russians regular : -4.50
i added the 10 back to uk.
I havent played this version in a long time. i would like to try it again after this game if your still interested.
I havent played this version in a long time. i would like to try it again after this game if your still interested.
Definitely - it is fun. I find it more relaxing than Global, as yo do not need to concentrate on a Japanese turn for one or two hours.
I hope this game will last a bit longer. Once finished, shall we have a re-match with switched sides?
I can do my turn, tonight.
40075-classic-round-04-germany.tsvg
Game History
Round: 4
Purchase Units - Germans
Germans buy 5 armour and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
10 armour, 2 fighters and 14 infantry moved from East Europe to Karelia S.S.R.
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 10 armour, 2 fighters and 14 infantry
Russians defend with 1 aaGun, 1 factory and 21 infantry
Russians roll AA dice in Karelia S.S.R. : 0/2 hits, 0,33 expected hits
Germans roll dice for 10 armour, 2 fighters and 14 infantry in Karelia S.S.R., round 2 : 7/26 hits, 8,33 expected hits
Russians roll dice for 21 infantry in Karelia S.S.R., round 2 : 6/21 hits, 7,00 expected hits
7 infantry owned by the Russians and 6 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 10 armour, 2 fighters and 8 infantry in Karelia S.S.R., round 3 : 9/20 hits, 7,33 expected hits
Russians roll dice for 14 infantry in Karelia S.S.R., round 3 : 6/14 hits, 4,67 expected hits
9 infantry owned by the Russians and 6 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 10 armour, 2 fighters and 2 infantry in Karelia S.S.R., round 4 : 5/14 hits, 6,33 expected hits
Russians roll dice for 5 infantry in Karelia S.S.R., round 4 : 1/5 hits, 1,67 expected hits
5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 10 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 13 infantry
Casualties for Russians: 21 infantry
Non Combat Move - Germans
1 aaGun moved from East Europe to South Europe
3 infantry moved from Germany to South Europe
1 infantry moved from Germany to South Europe
1 fighter moved from Karelia S.S.R. to South Europe
1 fighter moved from Karelia S.S.R. to East Europe
7 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
Place Units - Germans
5 armour and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 31 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -1,00
Russians AA : -0,33
@Martin d80cf2e9-c792-4d39-a37a-0c4faf208587-UK 4.tsvg
Game History
Round: 4
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 2 bombers; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from French Equatorial Africa to India
2 infantry moved from Anglo Sudan Egypt to Red Sea Zone
2 infantry and 1 transport moved from Red Sea Zone to Indian Ocean Sea Zone
2 infantry moved from Indian Ocean Sea Zone to India
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and costs: 6 PUs.
Bombing raid costs 6 PUs
Battle in India
British attack with 1 bomber and 2 infantry
Japanese defend with 1 armour, 1 factory and 2 infantry
British roll dice for 1 bomber and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 2 infantry in India, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in India
British roll dice for 1 bomber and 2 infantry in India, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 infantry in India, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in India
British roll dice for 1 bomber and 2 infantry in India, round 4 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 armour in India, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
Germans lost 4 PUs to rocket attack by British
Rockets roll: 4
1 bomber moved from India to Syria Jordan
1 bomber moved from Germany to United Kingdom
Place Units - British
2 bombers placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
Germans AA : -0.17
British rolls : 0.00
British regular : 0.00
40075 Classic Round 04 Japan.tsvg
Game History
Round: 4
Research Technology - Japanese
Japanese spend 15 on tech rolls
Japanese roll 3,6,6 and gets 2 hits
Japanese discover Industrial Technology and Rockets Advance
Activate Technology - Japanese
Japanese activating Industrial Technology and Rockets Advance
Purchase Units - Japanese
Japanese buy 1 armour and 1 bomber; Remaining resources: 8 PUs;
Combat Move - Japanese
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
1 armour moved from China to Novosibirsk
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour and 2 infantry
Russians defend with 2 armour
Japanese roll dice for 1 armour and 2 infantry in Novosibirsk, round 2 : 3/3 hits, 0,83 expected hits
Russians roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 armour owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 armour
Non Combat Move - Japanese
Japanese has no targets to attack with rockets
1 infantry moved from China to Sinkiang
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 transport moved from French Indo China Sea Zone to Japan Sea Zone
2 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 fighter moved from Borneo Celebes to China
Place Units - Japanese
1 armour and 1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : 2,17
Russians regular : 0,33
@Martin 12e42c75-0f7c-4c1b-843d-8dd0e4813709-usa 4.tsvg
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 submarines moved from Hawaii Sea Zone to Japan Sea Zone
2 bombers moved from Wake Island to Japan
1 bomber moved from West US to Japan Sea Zone
2 infantry moved from West US to West US Sea Zone
1 submarine moved from West US Sea Zone to North Pacific Sea Zone
2 infantry and 1 transport moved from West US Sea Zone to Mexico Sea Zone
Combat - Americans
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits
Bombing raid in Japan rolls: 3,6 and costs: 9 PUs.
Bombing raid costs 9 PUs
Battle in Japan Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 2 submarines in Japan Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 transport owned by the Japanese lost in Japan Sea Zone
Americans roll dice for 1 bomber in Japan Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in Japan Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in Japan Sea Zone
Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - Americans
1 bomber moved from Japan Sea Zone to Wake Island
2 bombers moved from Japan to Wake Island
1 transport moved from North Brazil Sea Zone to East US Sea Zone
Place Units - Americans
1 transport placed in West US Sea Zone
1 bomber and 1 infantry placed in West US
Turn Complete - Americans
Americans collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -0.33
Japanese AA : -0.33
Americans rolls : 0.00
@dawgoneit 9c8c5d77-c097-4d92-8c3a-7495ca4ce554-ussr.tsvg
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Evenki National Okrug
Russians take Evenki National Okrug from Japanese
1 infantry moved from Russia to Kazakh S.S.R.
1 armour moved from Ukraine S.S.R. to Russia
5 armour moved from Persia to Russia
1 armour moved from Persia to Caucasus
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
40075-classic-round-05-germany.tsvg
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
10 armour and 1 infantry moved from Karelia S.S.R. to Russia
1 fighter moved from South Europe to Russia
1 fighter moved from East Europe to Russia
3 infantry moved from East Europe to Ukraine S.S.R.
4 armour moved from Germany to Ukraine S.S.R.
Combat - Germans
Battle in Russia
Germans attack with 10 armour, 2 fighters and 1 infantry
Russians defend with 1 aaGun, 7 armour, 1 factory and 6 infantry
Russians roll AA dice in Russia : 1/2 hits, 0,33 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 10 armour, 1 fighter and 1 infantry in Russia, round 2 : 7/12 hits, 5,67 expected hits
Russians roll dice for 7 armour and 6 infantry in Russia, round 2 : 4/13 hits, 4,33 expected hits
6 infantry owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans and 3 armour owned by the Germans lost in Russia
Germans roll dice for 7 armour and 1 fighter in Russia, round 3 : 4/8 hits, 4,00 expected hits
Russians roll dice for 6 armour in Russia, round 3 : 2/6 hits, 2,00 expected hits
4 armour owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans roll dice for 5 armour and 1 fighter in Russia, round 4 : 3/6 hits, 3,00 expected hits
Russians roll dice for 2 armour in Russia, round 4 : 1/2 hits, 0,67 expected hits
2 armour owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 20PUs while taking Russians capital
Germans win, taking Russia from Russians with 4 armour and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 6 armour, 1 fighter and 1 infantry
Casualties for Russians: 7 armour and 6 infantry
Battle in Ukraine S.S.R.
Germans attack with 4 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour and 3 infantry in Ukraine S.S.R., round 2 : 3/7 hits, 2,50 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 4 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Russia to Karelia S.S.R.
4 infantry moved from South Europe to West Europe
6 infantry moved from East Europe to Karelia S.S.R.
1 infantry moved from Germany to West Europe
1 armour moved from Germany to Karelia S.S.R.
Place Units - Germans
2 armour and 1 infantry placed in Karelia S.S.R.
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 1,83
Russians AA : 0,67
@Martin 13e6d4bf-21e4-4154-aeac-a4e45acaad2a-uk.tsvg
Game History
Round: 5
Purchase Units - British
British buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - British
Germans roll AA dice in Karelia S.S.R. : 0/3 hits, 0.50 expected hits
1 bomber moved from Syria Jordan to Russia
3 bombers moved from United Kingdom to Russia
1 infantry moved from India to Indian Ocean Sea Zone
1 infantry and 1 transport moved from Indian Ocean Sea Zone to Philippines Sea Zone
1 infantry moved from Philippines Sea Zone to Philippines
British take Philippines from Japanese
Combat - British
Battle in Russia
British attack with 4 bombers
Germans defend with 1 aaGun, 4 armour and 1 factory
Germans roll AA dice in Russia : 1/4 hits, 0.67 expected hits
1 bomber owned by the British lost in Russia
British roll dice for 3 bombers in Russia, round 2 : 2/3 hits, 2.00 expected hits
Germans roll dice for 4 armour in Russia, round 2 : 2/4 hits, 1.33 expected hits
2 armour owned by the Germans and 2 bombers owned by the British lost in Russia
British roll dice for 1 bomber in Russia, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 2 armour in Russia, round 3 : 1/2 hits, 0.67 expected hits
1 bomber owned by the British lost in Russia
Germans win with 2 armour remaining. Battle score for attacker is -50
Casualties for British: 4 bombers
Casualties for Germans: 2 armour
Non Combat Move - British
Germans lost 3 PUs to rocket attack by British
Rockets roll: 3
Place Units - British
2 bombers placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
Germans regular : 1.00
British regular : -0.67
i do believe this 1
@dawgoneit is done
Honestly, I believe so, too. It is up to you, we can
What is your choice?
I am heading to bed and will see your answer, tomorrow.
@Martin same…
@dawgoneit ok - will you set-up the game and play Russia?
I think you were looking good in the game until you retreated the tanks from Moscow…
We can start at any time. Will you set-up the game and start with Russia?