Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsTheVeteran (Axis) v SuperbattleshipYamato (Allies), Global 1940 alliance switch house rules
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@superbattleshipyamato no Anzac was the last nation to go before I took my turn and they had $17 on hand but only $14 worth of territory. That’s why I edited them down to $14. No territory had been lost since their turn.
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I know. Not sure what’s your point. I was referring to the British.
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Sorry for forgetting to remove your mention, can’t edit it now.
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it says file not found.
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Tell me if that works, it doesn’t work for me either.
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You still here?
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@SuperbattleshipYamato hey im sorry but i dont want to play this game anymore. its too much editing / work and nobody else is playing this version so it doesnt make sense to play it. good luck!
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No worries.
I’ll probably finish myself. Good game though.
Let me know if you would like to play any games with me in the future.
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Actually, probably not. The Mongolia rule’s status still hasn’t been clarified, so the game is unplayable.
If I’m being honest, while I really like alliance/side switches, this definitely isn’t my favourite.
So I guess that’s it. Bye!





