@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
barnee vs VictoryFirst EXP Game 3 Boxes 1 (unfinished)
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@VictoryFirst heh heh i have to close one eye to see lol. Be a bit
oh yea thought u might do this. Full scramble
I get two extra dudes if you land :) I think thats how it goes :)
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@VictoryFirst oh yea all 6 kamis on the bb
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@VictoryFirst remember you gotta take your CV as a hit first. :)
It’s on lol :grin:
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@VictoryFirst unless a different unit before CV lol
I’m quite high lol
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Hmm, is that still the case with Kamikazes? I mean you do target the BB with the kamikaze, so it would be weird if I have to assign the hit to the CV. I guess that only counts in a normal battle where I need to assign hits. Is this right, Captain?
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Ah nvm, I guess you mean the normal battle, not the kamikaze strike. Lol sorry, being stupid :)
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@VictoryFirst youre all good brother
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The BB died, and I got four hits. OOL?
Exp Game 3 US3 OOL.tsvg -
@VictoryFirst when you get chance, can you post home bord :)
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@VictoryFirst CV SS DD Ftr
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@barnee kill CV last
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@barnee :)
sorry got a buzz lol
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Sure! I am sure you’ll dig it. I recently got a custom G40 map that kicks ass, plus I have all kinds of upgrade stuff that look super cool :)
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@barnee i mean kill ftr last ha ha ha
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So I should kill the CV first or damage it first?
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@VictoryFirst yea so kill it :) makes me sad to say :)
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@VictoryFirst its 4 am here lol
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@barnee
Game HistoryRound: 3 Purchase Units - Americans Americans buy 2 carriers and 4 destroyers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 usa_fighter and 1 usa_tactical_bomber moved from Guam to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 usa_fighter moved from 8 Sea Zone to 16 Sea Zone 1 usa_fighter moved from Guam to 6 Sea Zone 1 usa_fighter moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 usa_fighter moved from 8 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,4,4,5,3,2 Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 1 destroyer and 2 usa_fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone Americans win with 2 usa_fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 Japan_destroyer Battle in 6 Sea Zone Americans attack with 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber Japanese defend with 2 Japan_destroyers, 1 carrier, 4 fighters, 1 submarine and 1 tactical_bomber Americans roll dice for 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 Japan_destroyers, 1 carrier, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits 1 Japan_destroyer owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 bomber, 2 cruisers, 3 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits, 3,83 expected hits Japanese roll dice for 1 Japan_destroyer, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/6 hits, 3,50 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 usa_fighter owned by the Americans, 2 cruisers owned by the Americans and 1 Japan_destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 bomber, 2 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 2 fighters owned by the Japanese and 2 usa_fighters owned by the Americans lost in 6 Sea Zone Americans win with 1 bomber and 1 usa_tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 carrier, 2 cruisers, 2 destroyers and 3 usa_fighters Casualties for Japanese: 2 Japan_destroyers, 1 carrier, 4 fighters, 1 submarine and 1 tactical_bomber Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 carrier moved from 26 Sea Zone to 8 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 usa_tactical_bomber moved from 6 Sea Zone to 8 Sea Zone 1 bomber moved from 6 Sea Zone to Midway 2 usa_fighters moved from Guam to Wake Island 1 usa_fighter moved from 16 Sea Zone to 8 Sea Zone 1 usa_fighter moved from 16 Sea Zone to Midway 2 usa_fighters moved from Western United States to Midway 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 marine moved from 8 Sea Zone to Aleutian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 2 usa_armours moved from Central United States to Western United States Place Units - Americans 2 carriers and 4 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines Turn3: Americans met a national objective for an additional -3 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : 0,50Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Shensi 1 fighter and 3 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 fighter owned by the Chinese retreated Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : -1,67 Japanese regular : 1,00Wow you are going crazy lol. It’s only 11 PM here :)
I’ll update my board really quick and bust out the UK turn in a minute. Stay tuned.
P.S. The Chinese are going to die :(
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@VictoryFirst i can only upvote a user 6 times a day lol
I’m super high. Fun being on at the same time.
we are EXP trailblazers. @Black_Elk made these boxes happen and they are cool af
:)
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