@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
I once tried rushing Japan with subs but it didn’t work nearly this well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to Central United States
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 cruiser, 1 destroyer and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from Italians
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 infantry, 25 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Kansu to Manchuria
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 2 mech_infantrys
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Holland Belgium
Americans win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery and 2 mech_infantrys
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 aaGuns moved from Eastern United States to Central United States
1 fighter moved from Holland Belgium to United Kingdom
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to Morocco: 2 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Tunisia: 1 mech_infantry
EDIT: Adding units owned by Americans to Tobruk: 1 mech_infantry
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 infantry placed in Central United States
1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Kansu to Manchuria
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Tsinghai
2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 3 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 95 Sea Zone to Gibraltar
1 tactical_bomber moved from 95 Sea Zone to Gibraltar
1 infantry moved from Sicily to 95 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
2 battleships, 1 carrier, 3 cruisers, 4 destroyers, 2 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
4 artilleries moved from Tobruk to Alexandria
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Persia
2 artilleries and 9 infantry moved from Eastern Persia to Persia
1 bomber moved from Persia to Ethiopia
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
1 artillery and 1 mech_infantry moved from Kenya to Ethiopia
1 armour moved from Tunisia to Tobruk
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Combat - British
Battle in Holland Belgium
Battle in Ethiopia
British attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Ethiopia, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Ethiopia, round 3 : 4/4 hits, 1.83 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Holland Belgium from Germans, taking Ethiopia from Italians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from Ethiopia to Persia
3 aaGuns moved from Eastern Persia to Persia
2 infantry moved from 92 Sea Zone to Morocco
Place Units - British
2 infantry placed in United Kingdom
1 artillery and 2 fighters placed in Persia
3 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 artillery placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1.33
Italians regular : -1.00
Japanese regular : 0.00
Germans regular : 1.00
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Archangel to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Bulgaria to Greece
Italians take Greece from British
1 artillery moved from Bulgaria to Albania
Italians take Albania from British
1 armour moved from Caucasus to Novosibirsk
Italians take Kazakhstan from Russians
Italians take Novosibirsk from Russians
2 fighters moved from Ukraine to Vologda
1 artillery moved from Archangel to Vologda
Combat - Italians
Battle in Vologda
Italians attack with 1 artillery and 2 fighters
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 2 fighters in Vologda, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
Italians win, taking Vologda from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
2 fighters moved from Vologda to Archangel
1 fighter moved from Western Germany to Southern Italy
2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern France to Northern Italy
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,5,5,4,5,6,3,1
Italians collect 12 PUs (12 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Russians regular : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from Anglo Egyptian Sudan to Egypt
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Novgorod to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 fighters and 2 mech_infantrys moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Samara
Germans take Samara from Russians
1 mech_infantry moved from Smolensk to Tambov
Germans take Tambov from Russians
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Volgograd
1 bomber moved from Ukraine to Volgograd
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 armour and 4 mech_infantrys moved from Urals to Archangel
1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Archangel
1 bomber moved from Archangel to Novgorod
1 aaGun, 5 armour, 14 artilleries, 27 infantry and 10 mech_infantrys moved from Smolensk to Bryansk
1 armour, 3 artilleries and 4 mech_infantrys moved from Belarus to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Eastern Poland to Belarus
3 artilleries moved from Novgorod to Belarus
1 artillery moved from Poland to Eastern Poland
2 fighters moved from Rostov to Archangel
6 artilleries moved from Ukraine to Bryansk
2 mech_infantrys moved from Romania to Ukraine
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Holland Belgium to Western Germany
1 infantry moved from Norway to Finland
1 mech_infantry moved from Yakut S.S.R. to Timguska
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 artillery, 1 bomber and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 1.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 aaGun and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 12 artilleries, 5 fighters, 53 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 armour, 12 artilleries, 5 fighters, 53 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 12 artilleries, 5 fighters, 53 infantry, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 23/75 hits, 19.33 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 armour, 12 artilleries, 5 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
4 aaGuns moved from Russia to Samara
5 fighters and 1 tactical_bomber moved from Samara to Northwest Persia
Place Units - Russians
1 aaGun and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 artilleries, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 fighter moved from 41 Sea Zone to 45 Sea Zone
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
5 artilleries and 9 infantry moved from Anhwe to Jehol
1 armour and 1 infantry moved from Shantung to Jehol
1 destroyer and 2 submarines moved from 20 Sea Zone to 35 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 7 fighters, 10 submarines and 7 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Shan State to Suiyuyan
1 infantry and 1 mech_infantry moved from Shensi to Suiyuyan
2 armour and 1 infantry moved from Shensi to Kansu
1 bomber moved from Shensi to Suiyuyan
1 mech_infantry moved from Sikang to Kansu
Combat - Japanese
Battle in Ceylon
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 32 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 7 fighters, 12 submarines and 7 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 12 submarines in 35 Sea Zone, round 2 : 4/12 hits, 4.00 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 7 fighters, 12 submarines and 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kansu
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 5 artilleries and 10 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 5 artilleries and 10 infantry in Jehol, round 2 : 5/16 hits, 4.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 5 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 bomber moved from Suiyuyan to Kiangsu
1 bomber moved from Suiyuyan to Anhwe
1 artillery moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Anhwe to Kiangsu
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
1 fighter moved from 45 Sea Zone to Philippines
1 fighter moved from 41 Sea Zone to Philippines
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
7 artilleries and 9 infantry moved from India to Burma
2 infantry moved from Shan State to Yunnan
1 artillery moved from Kweichow to Shensi
1 infantry moved from Shensi to Kweichow
Place Units - Japanese
1 artillery and 2 infantry placed in India
2 artilleries and 1 infantry placed in French Indo China
Japanese undo move 2.
3 artilleries placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2
Japanese collect 62 PUs (3 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 6 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour moved from Tobruk to Egypt
2 mech_infantrys moved from Tobruk to Egypt
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 bomber moved from Hawaiian Islands to 32 Sea Zone
2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
8 fighters moved from 33 Sea Zone to 32 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 infantry, 25 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone
10 fighters moved from Hawaiian Islands to 54 Sea Zone
10 fighters moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer, 2 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 32 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 8 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 8 fighters in 32 Sea Zone, round 2 : 7/10 hits, 5.00 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 bomber, 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 artilleries moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 32 Sea Zone to Queensland
8 fighters moved from 32 Sea Zone to 54 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 infantry placed in Western United States
1 carrier, 1 destroyer, 6 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 2.67
Japanese regular : -0.17
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 6 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour moved from Tobruk to Egypt
2 mech_infantrys moved from Tobruk to Egypt
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 bomber moved from Hawaiian Islands to 32 Sea Zone
2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
8 fighters moved from 33 Sea Zone to 32 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 infantry, 25 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone
10 fighters moved from Hawaiian Islands to 54 Sea Zone
10 fighters moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer, 2 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 32 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 8 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 8 fighters in 32 Sea Zone, round 2 : 7/10 hits, 5.00 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 bomber, 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 artilleries moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 32 Sea Zone to Queensland
8 fighters moved from 32 Sea Zone to 54 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 infantry placed in Western United States
1 carrier, 1 destroyer, 6 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to Egypt
1 bomber moved from Persia to Egypt
1 fighter moved from Persia to Egypt
10 infantry moved from Persia to Northwest Persia
6 artilleries moved from Persia to Northwest Persia
3 cruisers moved from 92 Sea Zone to 110 Sea Zone
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 4 transports moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
4 artilleries moved from Alexandria to Egypt
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Tobruk to Egypt
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
Non Combat Move - British
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Persia to Northwest Persia
1 aaGun moved from Persia to Northwest Persia
Place Units - British
3 infantry placed in Persia
British undo move 1.
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
8 infantry placed in United Kingdom
2 infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 2.67
Japanese regular : -0.17
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 bomber and 2 fighters moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Holland Belgium
2 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
2 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Archangel to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour moved from Novosibirsk to Caucasus
1 artillery moved from Vologda to Smolensk
1 artillery moved from Albania to Greece
2 infantry moved from Northern Italy to Western Germany
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,6,3,6,4,6,5,4
Italians collect 19 PUs (5 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 1.00
Oh that was nasty of me, denying a landing spot for your Soviet planes that could reach Moscow, except Turkmenistan. I wonder if you should have taken that option? Only 2 German land units and 1 bomber could reach, and the Brits could help. Italians couldn’t do much either.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour and 27 infantry moved from Bryansk to Russia
2 armour and 4 mech_infantrys moved from Archangel to Russia
1 armour moved from Ukraine to Russia
2 artilleries moved from Bryansk to Russia
10 artilleries moved from Bryansk to Russia
Combat - Germans
Battle in Russia
Germans attack with 9 armour, 12 artilleries, 27 infantry and 4 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 7 infantry
Germans roll dice for 9 armour, 12 artilleries, 27 infantry and 4 mech_infantrys in Russia, round 2 : 22/52 hits, 15.67 expected hits
Russians roll dice for 1 aaGun and 7 infantry in Russia, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Germans lost in Russia
7 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 12 artilleries, 25 infantry and 4 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 7 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 aaGun moved from Smolensk to Russia
3 artilleries and 1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Timguska to Shensi
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
2 armour and 3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Tambov to Caucasus
1 aaGun moved from Bryansk to Smolensk
11 mech_infantrys moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Archangel to 113 Sea Zone
2 fighters moved from Archangel to Caucasus
11 artilleries moved from Bryansk to Russia
5 mech_infantrys moved from Bryansk to Caucasus
1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery moved from Eastern Poland to Poland
3 tactical_bombers moved from Novgorod to Western Germany
1 bomber moved from Novgorod to Western Germany
2 artilleries and 2 infantry moved from Western Germany to Denmark
1 artillery moved from Norway to Finland
Place Units - Germans
1 carrier placed in 113 Sea Zone
3 mech_infantrys placed in Ukraine
1 artillery, 3 fighters and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 6.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Combat Move - Russians
2 armour, 12 artilleries, 52 infantry and 2 mech_infantrys moved from Samara to Volgograd
Russians take Volgograd from Germans
Combat - Russians
Non Combat Move - Russians
4 aaGuns moved from Samara to Volgograd
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
2 armour and 1 infantry moved from Kansu to Tsinghai
1 bomber moved from Anhwe to Tsinghai
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 battleship and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
3 fighters moved from Philippines to 44 Sea Zone
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Tsinghai
Japanese attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Tsinghai, round 2 : 1/6 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Tsinghai, round 3 : 4/6 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 destroyer, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 10 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 10 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 8/12 hits, 6.00 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 2 transports moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
3 infantry and 2 transports moved from 21 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Ceylon to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Tsinghai to Yunnan
1 artillery moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Jehol
1 mech_infantry moved from Suiyuyan to Chahar
1 infantry moved from Anhwe to Hopei
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Philippines
10 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
4 fighters moved from 6 Sea Zone to 35 Sea Zone
4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 infantry moved from Burma to Yunnan
3 artilleries and 2 infantry moved from French Indo China to Shan State
2 infantry moved from Burma to Shan State
Place Units - Japanese
2 carriers placed in 6 Sea Zone
2 artilleries placed in Japan
3 infantry placed in India
2 artilleries and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.17
Japanese regular : 2.00
ANZAC regular : -0.17
Noticed you posting the result. Thanks for the game.