@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
barnee vs VictoryFirst EXP Game 3 Boxes 1 (unfinished)
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@VictoryFirst said in Vicyory vs barnee EXP Game 3 Boxes 1:
There might be an alternative way to make it more visual along which border those LMs are dug, which is to reserve a place for them that is exactly near that border. For example, if I dug in mines in Rostov along sz 100, those will get placed not behind in the territory but near the sea. Might this be possible?
yea so place kinda rolls as in whats written first in the xml.
it pretty much goes
Inf
Arty
Mech
Tank
and so onTrprt
Sub
DD
CA
CV
BB
air units and …It gets kinda tweaked with all the new shit getting added and it might work for some place but not another sorta thing.
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@VictoryFirst I tried to do that. Place a certain LM so it 'd place to a certain border, but didn’t work.
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@VictoryFirst I bumped the #5 place in Bryansk over 10. It helps a little. Can’t really go more or other stuff doesn’t fit. Arty especially.
The Tokens are 48x48. Tried shrinking to 42 but that doesn’t really do much and I prefer the larger look.
Here’s the place and what it looks like.
place.txt
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@VictoryFirst ok i got my brain working again. I’m not sure what happened but the “Sea LMs” were missing from Changer. Here they are. Put in Changers units.






So this is what it’d look like if you wanted to use them.

Yea the problem with Place is, if you have place #1 for a certain border LM and #2 for another etc… what happens is, if all the #1 Place LMs are gone, then #2 moves to #1.
Also, I have Airfields place 1st, Harbors 2nd, Fctrys 3rd, so they can be close to where they’d be in real life. So that’d be another issue for like Normandy and other places.
The Boxes themselves, are just for information purposes. I tried to pick some high use areas where if you have 2 or 3 different LMs, you can look at the Box and see which color defends which border.
Had some extra space for boxes, so thought I’d try that to use it up :)
We’ll just have to see how things go and if/when needed and we can, we’ll adjust stuff :)
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@VictoryFirst Idk how often a person would use them, the LM markers, but there an option. I think just document them and after a while, it’ll be pretty easy to remember and you can always look it up if not sure.
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Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 Fortification, 1 Japan_destroyer, 6 armour, 1 artillery, 1 elite and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Trigger JapanDOW OnUSA: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 2 artilleries and 2 infantry moved from Yunnan to Shan State 1 infantry moved from Siam to Shan State 1 infantry moved from Yunnan to Shan State 1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu 1 bomber moved from Anhwe to Kansu 1 artillery moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi 1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi 1 artillery and 1 infantry moved from Hunan to Kweichow 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung 1 artillery and 1 elite moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 bomber moved from Kwangsi to Philippines 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter moved from Kwangsi to Philippines 2 battleships moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 2 cruisers moved from 36 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 36 Sea Zone to 35 Sea Zone 1 Japan_destroyer and 2 submarines moved from 36 Sea Zone to 44 Sea Zone 1 armour and 1 elite moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 armour, 1 elite, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 2 armour, 1 elite, 5 infantry and 4 transports moved from 19 Sea Zone to 35 Sea Zone 1 elite and 5 infantry moved from 35 Sea Zone to Philippines 2 armour moved from 35 Sea Zone to Philippines 1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi 1 tactical_bomber moved from Kwangsi to Kweichow Combat - Japanese Battle in Shensi Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 5/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 2/8 hits, 2.83 expected hits British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 Japan_destroyer and 2 submarines ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 Japan_destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 Japan_destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 Japan_destroyer and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 transport Battle in 35 Sea Zone Japanese attack with 1 Japan_destroyer, 2 battleships, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports Americans defend with 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 Japan_destroyer, 2 battleships, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports in 35 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 Japan_destroyer, 2 battleships, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 19 Casualties for Americans: 1 destroyer, 1 submarine and 1 transport Battle in Philippines Changer loiter and taunt; Japanese attack with 2 armour, 1 artillery, 1 bomber, 1 elite, 2 fighters, 8 infantry and 2 tactical_bombers Changer defend; Americans defend with 5 Fortifications, 2 aaGuns, 5 infantry and 2 usa_fighters Americans roll AA dice in Philippines : 1/5 hits, 0.83 expected hits 1 fighter owned by the Japanese lost in Philippines Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 1 elite, 1 fighter, 8 infantry and 2 tactical_bombers in Philippines, round 2 : 7/17 hits, 5.83 expected hits Americans roll dice for 5 Fortifications, 2 aaGuns, 5 infantry and 2 usa_fighters in Philippines, round 2 : 4/9 hits, 4.17 expected hits 4 infantry owned by the Japanese, 2 aaGuns owned by the Americans and 5 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 1 elite, 1 fighter, 4 infantry and 2 tactical_bombers in Philippines, round 3 : 5/13 hits, 5.17 expected hits Americans roll dice for 5 Fortifications and 2 usa_fighters in Philippines, round 3 : 1/2 hits, 1.33 expected hits 2 usa_fighters owned by the Americans, 1 infantry owned by the Japanese and 3 Fortifications owned by the Americans lost in Philippines Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 1 elite, 1 fighter, 3 infantry and 2 tactical_bombers in Philippines, round 4 : 7/12 hits, 5.00 expected hits 2 Fortifications owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 armour, 1 artillery, 1 bomber, 1 elite, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 1 fighter and 5 infantry Casualties for Americans: 5 Fortifications, 2 aaGuns, 5 infantry and 2 usa_fighters Battle in Kansu Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kansu, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 armour, 1 artillery, 1 elite, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 elite, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/7 hits, 2.83 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 armour, 1 artillery, 1 elite, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/7 hits, 2.83 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 armour, 1 elite, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery Battle in Kweichow Japanese attack with 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 5/6 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Korea Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kwangsi 1 fighter moved from 36 Sea Zone to Japan 1 Japan_destroyer and 1 carrier moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 fighter moved from Hunan to 35 Sea Zone 1 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kweichow to Yunnan 1 bomber moved from Philippines to Kwangsi 2 infantry moved from Jehol to Manchuria 2 infantry moved from Chahar to Suiyuyan 1 Rail moved from Kiangsu to Anhwe 1 Rail and 1 infantry moved from Anhwe to Korea 1 Rail moved from Kiangsu to Anhwe 1 Rail and 1 infantry moved from Anhwe to Kwangsi 1 aaGun and 2 infantry moved from Anhwe to Hunan 1 bomber moved from Kansu to Hopei 1 tactical_bomber moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei 1 tactical_bomber moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei 1 bomber moved from Hopei to Anhwe 2 carriers moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 3 armour placed in Kiangsu 3 armour placed in Shantung 1 Japan_destroyer and 1 submarine placed in 6 Sea Zone 1 Fortification placed in Iwo Jima 1 artillery and 1 elite placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.00 Japanese regular : 1.83 Americans AA : 0.17 ANZAC regular : 0.33 British regular : 0.67 -
@VictoryFirst here’s a shot with bigger units at 50% Idky I shrunk em. Just being stupid I guess lol

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@VictoryFirst I got place all fckd up. It won’t affect our game but it’ll look better for Box Place. Use this one while I get it sorted. Has the Corps moved in Bryansk.
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@VictoryFirst OK, I think I got it sorted, mostly lol. What was happening was, the trigger that places the “BoxFctry” which allows you to place in the Boxes, was in the same trigger as the other stuff that placed, making it, the BoxFctry, place before them.
Reason is, that “Changer” who owns Box Fctry, goes first in turn order. Same as in a SZ, whoever is before someone in turn order, they will place first.
Anyway, got it so it looks the way it should at Game Start now. I thought I had place figured out, but the “aaGun” is an anomaly and not placing the same as other units.
My suspicion is, that when triplea was originally created, that the aaGun was hardwired in to place as “infrastructure” the way bases do currently.
All Infra places first, currently, so idk, I never compiled the code from git. Tried a couple times, but too stupid lol.
Otherwise, they place according to there order in the xml.Regardless, it shouldn’t really matter, as one should move the AG marker, Army/Corps token to the board when in use imo. It’s just for appearance anyway, but I like things to be consistent.
That way, when there’s a problem. there either all wrong or all right as the WHO would say lol.Then again, it could just be my Teutonic heritage showing lol.
At any rate, I’m gonna finish dialing in and update. Not good to wait too long between updates :) which I did. :)
Small dosages :)
As Glenn Campbell says in True Grit “small fire is Ranger policy.” The Duke frowns and throws a big log on the fire lol
heh heh ok, I’m stopping :)
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@VictoryFirst here’s a fresh Waffen Pnzr

looks a little sharper. Idky it doesn’t look as good in Timetable. I gave changer the new one too. Anyway, old one was blurry to me.
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@VictoryFirst got the AGs sorted :)

Still gotta do the Specials and the Pacific Ships, then I’ll reup to git.
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Hi, sorry for the silence. Thanks for explaining how the placement works. I thought that you could maybe use the off-map boxes to move all the units to that box, then add the landmines, and then move all the units back, in case the order matters in which units move into the territory.
One other option is to add grey landmines that just fill up the place, but don’t have any game impact. When you then move a real landmine into the territory, you could perhaps swap the placeholder for the real one, but that might not work too.
It would be nice if you could assign specific place coordinates to a specific unit, without everything shuffling around when you move stuff in and out.
Yeah, the LMs couldn’t be placed in the sea at first lol.
It is now a lot more clear to me how the LMs currently work, and I think it will work out not as badly as I thought. If you get used to the colors, I think it will work out a lot better than the previous method, which was using the comment log. The colors are more of a visual cue.
Also, I have no idea what went wrong with the places, I didn’t understand anything what you said lol. I guess I am a bit inexperienced with this stuff :)
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Hmm, not sure what went wrong, but after I added the new place you gave me, I got this error:

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I think I understand. Lots of stuff in the place are appearing twice. I don’t know if I did that lol, but I am going to try to figure out how to fix it.
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Alright, I figured it out. I did something wrong lol. The place is fine. But the new units you gave me are breaking the game a bit lol. Italy has a different color, and lots of unit images are missing, including all the infrastructure. I am going to temporarily switch back to the old units and try to bust out the Allied turn.
I am following all the moves on my own board by the way. It’s super cool! I find that it is much easier to do your turn on a real board than on a screen because online you miss that overview.
Still pulled off a stoner move in sz 109. I placed those two DDs there, thinking your subs would only defend at 1 lol. Now the Royal Navy isn’t really that royal anymore :)
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@VictoryFirst right arm. So did Italy turn blue ? I’ll resend latest Units folder. Delete or remove current units folder and replace.
Did you open individual unit folders and look to see if infra was there ? and if Italy was a different color ?
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@VictoryFirst ok sent you the latest main units folder that has everybody’s units folder.
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@VictoryFirst said in Vicyory vs barnee EXP Game 3 Boxes 1:
I am following all the moves on my own board by the way. It’s super cool! I find that it is much easier to do your turn on a real board than on a screen because online you miss that overview.
That’s Awesome !
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@VictoryFirst so according to our LM Box, Rostov/ 100 SZ should be orange.

Red would be for due south, caucasus.Heh heh, I can’t even follow my own guidelines :) but since it has a info box, should probably change to orange.
It’ll take a bit to get the hang of, but if we stay as consistent as possible, then it’ll eventually become 2nd nature :)
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@VictoryFirst here’s the place again place.txt
it’ll have 8 SZ dialed. Was off because of the xml is why i reverted, so you can use this one if you want.
Gonna flip the JPN Pacific ships, so same as oob, and then reup. They’ll be a little smaller, got em at 85%. w/e for now. help tell em apart :)





