@crockett36 said in crocket36 (Allies+39) vs Simon33 (X) OOB:
@crockett36 Not sure your policy, but rolling the dice is the cut off for me.
I’m a bit more lenient. If dice rolled wouldn’t affect the decision, I don’t mind.
@elche said in Elche +10 v Gamerman01 BM4:
Vichy is a great help for the Axis.
The Italian ground troops got smacked around pretty good. I can tell your moves are good, this is going to be difficult
Yours was still better, you got my bomber too, and you used planes on 97 while doing Vichy with only a single tank. Legendary! Maybe it was a mistake?
I hesitate to speak much on dice, but…
Your luck from the playoff game and carried forward to here is… breathtaking.
That is a killer 4/4 in zone 97 when your planes don’t even have a place to land. The only thing worse would be if I didn’t sink the carrier.
Don’t let up!!!
Oh and that little destroyer off Scotland was unreal too :confounded:
Yes, I remember, I needed the planes for other attacks and so the tank was enough :blush:
I need luck because of my 2 fig from Syria you get for free. I hope it was last time I do this mistake.
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 mech_infantry moved from Belarus to Poland
Russians take Poland from Germans
2 infantry moved from Buyant-Uhaa to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 2 infantry
Japanese defend with 4 fighters and 3 tactical_bombers
Russians roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 3 tactical_bombers in Manchuria, round 2 : 3/7 hits, 4,17 expected hits
2 infantry owned by the Russians lost in Manchuria
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Buryatia to Ulaanbaatar
6 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 4 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Tsagaan Olom
1 aaGun, 1 armour, 1 artillery and 11 infantry moved from Belarus to Bryansk
1 artillery moved from Western Ukraine to Ukraine
4 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Rostov to Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
3 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Bryansk to Archangel
2 fighters and 1 tactical_bomber moved from Novgorod to Ukraine
3 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
Place Units - Russians
3 artilleries placed in Ukraine
1 infantry placed in Novgorod
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : -1,17
Russians regular : -0,33
@elche said in Elche +10 v Gamerman01 BM4:
Yes, I remember, I needed the planes for other attacks and so the tank was enough :blush:
I need luck because of my 2 fig from Syria you get for free. I hope it was last time I do this mistake.
I won’t forget the Vichy lesson you taught me, for awhile! Not to land UK air on Syria, right
Yes, but I dont remember during my turn.
I’m just glad those Siberians didn’t rip a couple yellow planes
I certainly am not set up for this very well, but I think I gotta go J2 DOW
This is NOT the way Japan is supposed to be played lol
But maybe we learn some things
I made a mistake - easier to just type it
I want fighter from Kwa to go to Phi instead of 41
Bomber to 41 instead of Phi
Otherwise I had 5 fighters committed to land in 42, now only 4, thanks
I’ll edit it so it rolls the dice in Phi correctly.
OK, scramble from Guam, or stay home and shoot at Japanese infantry?
I will scramble and hope for no hit in 1 round and 2nd.
So my fig will destroy your ships.
I am looking forward to rolling all these dice.
@gamerman01 said in Elche +10 v Gamerman01 BM4:
I’ll edit it so it rolls the dice in Phi correctly.
I forgot. 1st round, planes rolled 3 and 5 so the 3 is a hit no matter whether it’s from the fighter or bomber.
Second round, double 4’s were rolled for aircraft so the bomber scored the second hit.
So I believe the result in the Philippines is the same with fighter/bomber as with double bomber.
Please confirm if you allow the swapping of bomber to 41, fighter to Philippines that I asked for after combat move. My fault for forgetting to edit and started rolling dice, sorry
OK, I now have to stop complaining about dice because that was a very good J2. You will have to guard against J win again