@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsTGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3
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Yeah, it’s been a crazy time. Good game indeed. :+1:
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Close naval battle off the coast of Britain, I see.
Am surprised you did the battle. Using Low Luck British mines there would’ve been 6 hits drawing the battle to an 88% chance.
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Do the British get to keep Nigeria?
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Game History
Round: 31 Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Nigeria: 1 infantry EDIT: Turning off Edit Mode Turn Complete - BritishCombat Hit Differential Summary :
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I assume given your conversation with Tamer of Beasts that you’ll be unavailable to start a new game until after you post you final 1914 video. Let me know if that isn’t the case, I’m open to a new game of any edition released after 2015 anytime (hopefully “after 2015” means 1941, 1942 Second Edition, Global 1940 Second Edition, Europe and Pacific 1940 Second Edition and Zombies, since that’s what I meant but “after 2015” seemed more concise but I guess it isn’t if I have to write all of this anyway).
I can’t wait!
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Actually, the British people would like to trade Nigeria for getting London back.
All hail the Kaiser!
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@SuperbattleshipYamato said in TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3:
US Turn 16 Complete Game 3.tsvg
By the way I have the pre-release of 2.6, so if you want to play with that version later in this game or in the next game, let me know.
Can you link me to this? What are the benefits?
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hey buddy - so we screwed up a rule and I’m going around straightening this up with everyone Im playing or have played,
here is the rule from the ORIGINAL rule book:
“Land units that begin the turn in contested territories can only be moved to territories that are controlled by your power, or to territories that are also contested and already contain units belonging to your power. If they are moved by transport, they may also remain at sea.”
Here it is from the updated rulebook with errata added in:
“Land units that being your turn in contested territories can only be moved to territories that at the beginning of your turn were either controlled by your power OR CONTAINED UNITS BELONGING TO YOUR POWER…”
sorry about that. we will play it correctly going forward
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Wait a minute, so it’s not as restrictive as we thought. Great! I always thought that rule was quite odd anyway. Glad to hear it being “fixed”. :+1: :+1:
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Apparently the post to forum and post to email buttons work, although I haven’t tested that yet.
What I do know is that Zombies, World War 2 V7 (Zombies without the zombies), Chess, and Oztea 1941 all work, so I’ve been testing some of those out.
You can now also add or take away suicide tokens, and on edit mode “change technology” and “change PUs” (or something like that, I’m sure you understand) have been merged alongside the suicide token edits to be a “change resources” button.
These are all just the ones I know, there are probably many changes I missed.
https://triplea-game.org/download/
It’s at the bottom which says “download pre-release”.
You might have two TripleAs, like I do, and you can use them for playing wit different people.
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I meant “with”, not “wit”, sorry about that.
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