@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsTGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3
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@SuperbattleshipYamato said in TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3:
I’m still surprised. Did the US coming into the war a few turns late really make that much of a difference? I mean 20 or so units, just late, not even disappeared, is nothing in this game. It’s not like it costed the Allies Paris, Constantinople, or Rome (tell me if that is the case).
Yes but the bigger problem I see is being so aggressive with France and Italy in the beginning. Attacking in that way is popular and the main reason I get confusion from opponents playing the Entente who end up losing the game. Even veteran players have told me, “I thought the game was imbalanced in favor of the Entente but you’ve shown me its not.” This is incorrect in my strong opinion. If you’re running armies into the CP’s guts with France and Italy - you’re losing. If you’re rolling dice at all (except on defense), you’re probably losing. Venice is Italy’s home base. It should build up there and make “raids” into the adjacent territories as per the Italy video (i.e. only do it if the Austrian counterattack results in a +TUV for the Italians). Same for France but around the Alsace region. I almost never take them into the Ruhr. That’s too far from base. That’s too close to the CP. Make them come to you. Make them attack uphill into an army that is 2x or even 3x larger than theirs. Going beyond that is to give the CP a chance. I don’t give them a chance - and in my opinion, neither should you. That being said, the Entente is so imbalanced that they can suffer horrible casualties and still recover. So play how you like but if someone was gonna give me a 1000 bucks by winning as the Entente - I’m not messing around and thats how to do it (in my experience).
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@SuperbattleshipYamato said in TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3:
Roger that, Captain (you don’t see me in real life, but I can’t stop making these puns with your name)! :+1:
I technically still hold the rank of Captain in the Army (though I got out in 2018 - I’m still in the inactive reserve). My ‘name’ was Captain in the Army for the last three years so I’m okay with that, haha. That’s pretty much why its in my title here - why there is an Infantry officer in my handle waving troops forward - and why the rank of captain is on my YouTube homepage.
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I’ll be leaving tonight, so expect me to respond in only 2-3 hours.
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Very cool (hopefully that’s an appropriate word to use when describing real life war and militaries)!
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Thank you. That makes a lot of sense.
Thanks for clarifying. When you responded the first time about why I lost, it seemed like the delayed American entry was more important, when I strongly suspected that the aforementioned French-Italian disasters would’ve been more important.
:+1: :+1:
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Game History
Round: 28 Puchase Units - French French buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - French Turning on Edit Mode EDIT: Removing units owned by French from Paris: 14 artilleries and 106 infantry EDIT: Turning off Edit Mode 1 transport moved from SZ 3 to SZ 9 Combat Move - French Place Units - French Turning on Edit Mode EDIT: Adding units owned by French to Paris: 14 artilleries and 99 infantry EDIT: Adding units owned by French to Paris: 7 infantry EDIT: Turning off Edit Mode 1 artillery and 3 infantry placed in Paris Turn Complete - French French collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
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I wasn’t aware that’s what your profile picture was. Thought it was a Soviet commissar coloured in, an homage to World War 2 history.

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Game History
Round: 28 Puchase Units - British British buy 1 battleship and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from SZ 9 to Belgium British take Belgium from Germans 1 infantry moved from Angola to South West Africa British take South West Africa from Germans Combat - British Combat Move - British Place Units - British 1 battleship placed in SZ 9 Turning on Edit Mode EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode 7 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from India: 4 infantry EDIT: Adding units owned by British to SZ 9: 1 battleship EDIT: Turning off Edit Mode Turn Complete - British British collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
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@SuperbattleshipYamato said in TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3:
I wasn’t aware that’s what your profile picture was. Thought it was a Soviet commissar coloured in, an homage to World War 2 history.

Yep. That’s what it is. More than likely staged knowing the Soviets but captures the sentiment of an officer in the field quite well… or how we all like to view ourselves, haha
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Game History
Round: 28 Puchase Units - Ottomans Ottomans buy 2 battleships and 1 cruiser; Remaining resources: 0 PUs; Place Units - Ottomans 2 battleships and 1 cruiser placed in SZ 20 Turn Complete - Ottomans Ottomans collect 16 PUs; end with 16 PUs -
@SuperbattleshipYamato to add to what I said earlier “Yep. That’s what it is. More than likely staged knowing the Soviets but captures the sentiment of an officer in the field quite well… or how we all like to view ourselves, haha”
Its also a slight nod to the game I was playing before Axis and Allies. Advanced Squad Leader is fun but so rules heavy that victory usually went to whoever knew the rules better - which I learned not to like.

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Very cool! :+1: :+1: :)
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@SuperbattleshipYamato Finally, I have an affinity for the Soviet soldiers of WWII. In terms of body count, they paid the check. Over 90% of Allied casualties were suffered by the Soviets. I’m very proud of the USA of course but …they took 9 million casualties and didn’t blink. The honest 1st hand accounts of Soviet soldiers (which are rare) are some of the most horrifying pieces of literature on war to read.
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@The_Good_Captain said in TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3:
Game History
Round: 28 Puchase Units - Ottomans Ottomans buy 2 battleships and 1 cruiser; Remaining resources: 0 PUs; Place Units - Ottomans 2 battleships and 1 cruiser placed in SZ 20 Turn Complete - Ottomans Ottomans collect 16 PUs; end with 16 PUsO28.tsvg back to you for Italy and USA
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Agreed.
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Game History
Round: 28 Puchase Units - Americans Americans buy 1 battleship and 1 cruiser; Remaining resources: 0 PUs; Combat Move - Americans 2 battleships moved from SZ 1 to SZ 2 1 battleship moved from SZ 3 to SZ 9 1 cruiser moved from SZ 8 to SZ 9 2 battleships moved from SZ 2 to SZ 3 Combat - Americans Americans creates battle in territory Nigeria Battle in Nigeria Americans attack with 1 infantry AustroHungarians defend with 1 infantry Americans roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits AustroHungarians roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0.50 expected hits AustroHungarians and Americans reach a stalemate Combat Move - Americans Place Units - Americans 1 battleship and 1 cruiser placed in SZ 1 Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Americans regular : -0.33 AustroHungarians regular : -0.50 -
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I know, I just was sleeping when you posted that.





