Scmralbe sz95 and OOL in S France? Reminder that in PTV, you can retreat when only AA guns remain.
LennardF (Allies+24) vs Simon33 (Axis) BM
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Libya to Tobruk 1 infantry moved from France to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 2 fighters moved from Ukraine to Caucasus 1 armour moved from Rostov to Caucasus 1 bomber moved from Ukraine to Bulgaria 1 artillery and 1 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Yugoslavia to Albania 1 fighter moved from Southern Italy to Albania 1 fighter and 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Tobruk Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry British defend with 4 artilleries and 2 infantry Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 4 artilleries and 2 infantry in Tobruk, round 2 : 6/6 hits, 2.00 expected hits 1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Tobruk 2 infantry owned by the British lost in Tobruk British win with 4 artilleries remaining. Battle score for attacker is -15 Casualties for Italians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Casualties for British: 2 infantry Battle in Northern Italy Italians attack with 1 fighter and 2 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 4 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Italians attack with 1 fighter and 1 infantry Americans defend with 1 artillery Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium 1 fighter owned by the Italians retreated Americans win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Bulgaria Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Bulgaria, round 2 : 3/3 hits, 1.33 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Bulgaria Italians win, taking Bulgaria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Albania Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Albania, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Albania, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Albania 1 infantry owned by the British lost in Albania Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Caucasus Italians attack with 1 armour and 2 fighters Russians defend with 1 infantry Italians roll dice for 1 armour and 2 fighters in Caucasus, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Caucasus to Ukraine 1 fighter moved from Albania to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 1 bomber moved from Bulgaria to Southern Italy 1 fighter moved from Holland Belgium to Western Germany Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,1,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,2,3,1,3,5,3,3 Italians collect 9 PUs (12 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -1.17 Russians regular : -0.33 British regular : 3.00
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@LennardF said in LennardF (Allies+24) vs Simon33 (Axis) BM:
@LennardF I didn’t scramble your fighters in Southern Italy but that would have been the only combat on UK’s turn so I can go back and scramble them if you want. Italy rolled well against the US, maybe you want to take a chance!
You had what 2BBs and 3Cru + more. No scramble.
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@simon33 I failed to move my AA from West India to East Persia (it would be great if the engine didn’t deny that as a combat move so one didn’t forget half the time…) - do you mind if I edit that move in?
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Yeah, edit it in. Was wondering about that.
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@simon33 Thanks.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by British from West India: 3 aaGuns EDIT: Adding units owned by British to Eastern Persia: 3 aaGuns EDIT: Turning off Edit Mode Germans buy 1 armour, 7 artilleries, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Archangel to Norway 1 artillery and 1 infantry moved from Finland to Norway 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Denmark 1 artillery and 2 mech_infantrys moved from Western Germany to Holland Belgium 14 artilleries and 27 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Yenisey to Yakut S.S.R. Germans take Yakut S.S.R. from Russians 2 armour and 4 mech_infantrys moved from Yenisey to Urals 2 mech_infantrys moved from Archangel to Vologda 1 bomber moved from Belarus to Vologda 4 fighters and 1 tactical_bomber moved from Rostov to Greece 3 mech_infantrys moved from Romania to Greece 2 mech_infantrys moved from Rostov to Volgograd 1 bomber moved from Belarus to Volgograd Combat - Germans Battle in Denmark Germans attack with 1 artillery and 1 infantry Americans defend with 1 artillery Germans roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Holland Belgium Germans attack with 1 artillery and 2 mech_infantrys Americans defend with 1 artillery Germans roll dice for 1 artillery and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Norway Germans attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Norway, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Greece Germans attack with 4 fighters, 3 mech_infantrys and 1 tactical_bomber British defend with 1 aaGun, 1 airfield, 2 fighters, 1 infantry and 1 tactical_bomber British roll AA dice in Greece : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Greece Germans roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 2/7 hits, 2.67 expected hits British roll dice for 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber in Greece, round 2 : 3/4 hits, 2.17 expected hits 3 mech_infantrys owned by the Germans lost in Greece 1 aaGun owned by the British and 1 infantry owned by the British lost in Greece Germans roll dice for 3 fighters and 1 tactical_bomber in Greece, round 3 : 4/4 hits, 2.17 expected hits British roll dice for 2 fighters and 1 tactical_bomber in Greece, round 3 : 0/3 hits, 1.83 expected hits 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Greece Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Germans: 1 fighter and 3 mech_infantrys Casualties for British: 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber Battle in Volgograd Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Urals Germans attack with 2 armour and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 4 mech_infantrys in Urals, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 14 artilleries and 27 infantry Russians defend with 1 infantry Germans roll dice for 14 artilleries and 27 infantry in Smolensk, round 2 : 13/41 hits, 11.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 14 artilleries and 27 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns, 3 armour and 3 mech_infantrys moved from Archangel to Smolensk 3 artilleries moved from Novgorod to Belarus 1 bomber moved from Vologda to Novgorod 8 mech_infantrys moved from Eastern Poland to Smolensk 2 armour moved from Belarus to Smolensk 1 bomber moved from Volgograd to Ukraine 3 fighters and 1 tactical_bomber moved from Greece to Caucasus 1 armour and 4 mech_infantrys moved from Rostov to Caucasus 1 mech_infantry moved from Romania to Ukraine 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Germany to Romania 1 bomber moved from Norway to Novgorod 1 infantry moved from Poland to Eastern Poland 1 artillery moved from Germany to Poland 2 mech_infantrys moved from Germany to Eastern Poland 1 armour and 4 mech_infantrys moved from Ukraine to Belarus 1 aaGun and 2 mech_infantrys moved from Western Germany to Denmark Place Units - Germans 1 artillery and 1 infantry placed in Western Germany 3 artilleries placed in Novgorod 3 artilleries placed in Ukraine 4 mech_infantrys placed in Western Germany 1 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 British AA : 0.50 Russians regular : -1.67 Germans regular : 2.67 British regular : -1.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 8 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 2 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Samara to Volgograd 3 fighters moved from Russia to Volgograd 1 infantry moved from Samara to Vologda 2 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 fighter moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Persia to Russia 16 infantry moved from Jehol to Manchuria 1 armour moved from Bryansk to Russia Combat - Russians Battle in Volgograd Russians attack with 3 fighters and 3 infantry Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 3 fighters and 3 infantry in Volgograd, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd 2 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Battle in Vologda Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 fighter moved from Vologda to Russia 3 fighters moved from Volgograd to Russia 2 aaGuns moved from Jehol to Manchuria Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 1.83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 destroyer, 7 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Kiangsu to Tsinghai 1 mech_infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 armour moved from Anhwe to Shantung Japanese take Jehol from Chinese 1 infantry moved from Kiangsu to Shantung 1 fighter and 1 tactical_bomber moved from Anhwe to Shantung 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 destroyer moved from 20 Sea Zone to 41 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 fighter moved from India to 41 Sea Zone Combat - Japanese Battle in Tsinghai Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 2 artilleries moved from Kiangsu to Anhwe 1 infantry moved from Szechwan to Shensi 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Anhwe to Shensi 1 bomber moved from Tsinghai to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Shensi 1 artillery moved from Yunnan to Kweichow 1 artillery moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from French Indo China to Shan State 1 armour moved from Buryatia to Korea 1 artillery and 1 infantry moved from Amur to Korea 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from Shantung to Korea 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 carrier and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 artillery, 1 battleship, 6 carriers, 1 cruiser, 7 fighters, 1 infantry, 4 submarines, 5 tactical_bombers and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 43 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 bomber moved from Japan to Shan State Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 1 infantry placed in India 1 destroyer and 7 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2 Japanese collect 61 PUs (2 lost to blockades); end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.83 ANZAC regular : -0.17
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I once tried rushing Japan with subs but it didn’t work nearly this well.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Western United States to Central United States 2 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Holland Belgium 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 cruiser, 1 destroyer and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour and 1 mech_infantry moved from Tunisia to Tobruk Americans take Libya from Italians 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 infantry, 25 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from Kansu to Manchuria 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 6 fighters moved from Western United States to Hawaiian Islands Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 artillery and 2 mech_infantrys Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Holland Belgium Americans win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 artillery and 2 mech_infantrys Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands 2 aaGuns moved from Eastern United States to Central United States 1 fighter moved from Holland Belgium to United Kingdom Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by Americans to Morocco: 2 infantry EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Tunisia: 1 mech_infantry EDIT: Adding units owned by Americans to Tobruk: 1 mech_infantry EDIT: Turning off Edit Mode 1 transport placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 infantry placed in Central United States 1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 fighter moved from Kansu to Manchuria 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Tsinghai 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 3 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 fighter moved from 95 Sea Zone to Gibraltar 1 tactical_bomber moved from 95 Sea Zone to Gibraltar 1 infantry moved from Sicily to 95 Sea Zone 1 infantry moved from Sardinia to 95 Sea Zone 2 battleships, 1 carrier, 3 cruisers, 4 destroyers, 2 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone 4 artilleries moved from Tobruk to Alexandria 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Persia 2 artilleries and 9 infantry moved from Eastern Persia to Persia 1 bomber moved from Persia to Ethiopia 1 armour moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia 1 artillery and 1 mech_infantry moved from Kenya to Ethiopia 1 armour moved from Tunisia to Tobruk 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 carrier, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Combat - British Battle in Holland Belgium Battle in Ethiopia British attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Ethiopia, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Ethiopia British roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Ethiopia, round 3 : 4/4 hits, 1.83 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Holland Belgium from Germans, taking Ethiopia from Italians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from Ethiopia to Persia 3 aaGuns moved from Eastern Persia to Persia 2 infantry moved from 92 Sea Zone to Morocco Place Units - British 2 infantry placed in United Kingdom 1 artillery and 2 fighters placed in Persia 3 infantry placed in Iraq 1 artillery and 2 infantry placed in Egypt 1 artillery placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1.33 Italians regular : -1.00 Japanese regular : 0.00 Germans regular : 1.00 British regular : 1.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Archangel to Bryansk Italians take Bryansk from Russians 1 infantry moved from Bulgaria to Greece Italians take Greece from British 1 artillery moved from Bulgaria to Albania Italians take Albania from British 1 armour moved from Caucasus to Novosibirsk Italians take Kazakhstan from Russians Italians take Novosibirsk from Russians 2 fighters moved from Ukraine to Vologda 1 artillery moved from Archangel to Vologda Combat - Italians Battle in Vologda Italians attack with 1 artillery and 2 fighters Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery and 2 fighters in Vologda, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda Italians win, taking Vologda from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from Vologda to Archangel 1 fighter moved from Western Germany to Southern Italy 2 infantry moved from Northern Italy to Western Germany 2 infantry moved from Southern France to Northern Italy Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,5,5,4,5,6,3,1 Italians collect 12 PUs (12 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Russians regular : -0.67
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TripleA Move Summary: French round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Combat Move - French 2 infantry moved from Tunisia to Libya 1 infantry moved from Anglo Egyptian Sudan to Egypt
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone ANZAC take 43 Sea Zone from Japanese ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 2 infantry moved from Tunisia to Libya 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Novgorod to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 2 fighters and 2 mech_infantrys moved from Caucasus to Rostov 1 mech_infantry moved from Caucasus to Samara Germans take Samara from Russians 1 mech_infantry moved from Smolensk to Tambov Germans take Tambov from Russians 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Volgograd 1 bomber moved from Ukraine to Volgograd Combat - Germans Battle in Holland Belgium Germans attack with 2 bombers and 1 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Volgograd Germans attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 fighters and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 armour and 4 mech_infantrys moved from Urals to Archangel 1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Archangel 1 bomber moved from Archangel to Novgorod 1 aaGun, 5 armour, 14 artilleries, 27 infantry and 10 mech_infantrys moved from Smolensk to Bryansk 1 armour, 3 artilleries and 4 mech_infantrys moved from Belarus to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Eastern Poland to Belarus 3 artilleries moved from Novgorod to Belarus 1 artillery moved from Poland to Eastern Poland 2 fighters moved from Rostov to Archangel 6 artilleries moved from Ukraine to Bryansk 2 mech_infantrys moved from Romania to Ukraine 1 armour and 4 mech_infantrys moved from Germany to Eastern Poland 2 bombers moved from Holland Belgium to Western Germany 1 infantry moved from Norway to Finland 1 mech_infantry moved from Yakut S.S.R. to Timguska Place Units - Germans 3 armour placed in Ukraine 3 tactical_bombers placed in Novgorod 1 artillery, 1 bomber and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.67 British regular : -0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Russians Russians buy 1 aaGun and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 12 artilleries, 5 fighters, 53 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 2 armour, 12 artilleries, 5 fighters, 53 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 armour, 12 artilleries, 5 fighters, 53 infantry, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 23/75 hits, 19.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 armour, 12 artilleries, 5 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 4 aaGuns moved from Russia to Samara 5 fighters and 1 tactical_bomber moved from Samara to Northwest Persia Place Units - Russians 1 aaGun and 7 infantry placed in Russia Turn Complete - Russians Russians collect 4 PUs; end with 4 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 3.67
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 6 artilleries, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 32 Sea Zone 1 fighter moved from 41 Sea Zone to 45 Sea Zone 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 5 artilleries and 9 infantry moved from Anhwe to Jehol 1 armour and 1 infantry moved from Shantung to Jehol 1 destroyer and 2 submarines moved from 20 Sea Zone to 35 Sea Zone 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 7 fighters, 10 submarines and 7 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Shan State to Suiyuyan 1 infantry and 1 mech_infantry moved from Shensi to Suiyuyan 2 armour and 1 infantry moved from Shensi to Kansu 1 bomber moved from Shensi to Suiyuyan 1 mech_infantry moved from Sikang to Kansu Combat - Japanese Battle in Ceylon Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 32 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 32 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 7 fighters, 12 submarines and 7 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 12 submarines in 35 Sea Zone, round 2 : 4/12 hits, 4.00 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 7 fighters, 12 submarines and 7 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kansu Japanese attack with 2 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 armour, 5 artilleries and 10 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 5 artilleries and 10 infantry in Jehol, round 2 : 5/16 hits, 4.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 5 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Suiyuyan 2 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Szechwan to Sikang 1 bomber moved from Suiyuyan to Kiangsu 1 bomber moved from Suiyuyan to Anhwe 1 artillery moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Anhwe to Kiangsu 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Japan to Philippines 1 fighter moved from 45 Sea Zone to Philippines 1 fighter moved from 41 Sea Zone to Philippines 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 7 artilleries and 9 infantry moved from India to Burma 2 infantry moved from Shan State to Yunnan 1 artillery moved from Kweichow to Shensi 1 infantry moved from Shensi to Kweichow Place Units - Japanese 1 artillery and 2 infantry placed in India 2 artilleries and 1 infantry placed in French Indo China Japanese undo move 2. 3 artilleries placed in French Indo China 2 artilleries and 1 infantry placed in Kiangsu 3 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2 Japanese collect 62 PUs (3 lost to blockades); end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.33
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 6 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 armour moved from Tobruk to Egypt 2 mech_infantrys moved from Tobruk to Egypt 1 fighter moved from Eastern United States to Gibraltar 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 102 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 33 Sea Zone to 32 Sea Zone 1 bomber moved from Hawaiian Islands to 32 Sea Zone 2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone 8 fighters moved from 33 Sea Zone to 32 Sea Zone 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 infantry, 25 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone 10 fighters moved from Hawaiian Islands to 54 Sea Zone 10 fighters moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer, 2 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone Combat - Americans Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 32 Sea Zone Americans attack with 1 bomber, 1 destroyer and 8 fighters Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 8 fighters in 32 Sea Zone, round 2 : 7/10 hits, 5.00 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 bomber, 1 destroyer and 8 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 artilleries moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from 32 Sea Zone to Queensland 8 fighters moved from 32 Sea Zone to 54 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 16 Sea Zone to 6 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Central United States 1 infantry placed in Western United States 1 carrier, 1 destroyer, 6 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 2.67 Japanese regular : -0.17 Germans regular : -0.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 6 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 armour moved from Tobruk to Egypt 2 mech_infantrys moved from Tobruk to Egypt 1 fighter moved from Eastern United States to Gibraltar 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 102 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 33 Sea Zone to 32 Sea Zone 1 bomber moved from Hawaiian Islands to 32 Sea Zone 2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone 8 fighters moved from 33 Sea Zone to 32 Sea Zone 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 infantry, 25 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone 10 fighters moved from Hawaiian Islands to 54 Sea Zone 10 fighters moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer, 2 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone Combat - Americans Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 32 Sea Zone Americans attack with 1 bomber, 1 destroyer and 8 fighters Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 8 fighters in 32 Sea Zone, round 2 : 7/10 hits, 5.00 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 bomber, 1 destroyer and 8 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 artilleries moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from 32 Sea Zone to Queensland 8 fighters moved from 32 Sea Zone to 54 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 16 Sea Zone to 6 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Central United States 1 infantry placed in Western United States 1 carrier, 1 destroyer, 6 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; Combat Move - British 2 destroyers moved from 92 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Gibraltar to Egypt 1 bomber moved from Persia to Egypt 1 fighter moved from Persia to Egypt 10 infantry moved from Persia to Northwest Persia 6 artilleries moved from Persia to Northwest Persia 3 cruisers moved from 92 Sea Zone to 110 Sea Zone 1 battleship moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 4 transports moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 infantry moved from Iraq to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 4 artilleries moved from Alexandria to Egypt 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from Tobruk to Egypt 1 armour and 1 mech_infantry moved from Ethiopia to Egypt 1 artillery moved from Ethiopia to Anglo Egyptian Sudan Non Combat Move - British 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from Persia to Northwest Persia 1 aaGun moved from Persia to Northwest Persia Place Units - British 3 infantry placed in Persia British undo move 1. 1 artillery and 2 infantry placed in Persia 3 infantry placed in Iraq 8 infantry placed in United Kingdom 2 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 2.67 Japanese regular : -0.17 Germans regular : -0.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Western Germany to Holland Belgium 1 bomber and 2 fighters moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 2 fighters and 2 infantry Americans defend with 2 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 2.00 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Holland Belgium 2 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to Southern Italy 2 fighters moved from Holland Belgium to Western Germany 2 fighters moved from Archangel to Caucasus 1 armour moved from Bryansk to Caucasus 1 armour moved from Novosibirsk to Caucasus 1 artillery moved from Vologda to Smolensk 1 artillery moved from Albania to Greece 2 infantry moved from Northern Italy to Western Germany 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,6,3,6,4,6,5,4 Italians collect 19 PUs (5 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 1.00