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My map isn’t heavily distorted to fit too many kind of units. I am favour to add new units if only absolutely needed. But Italy and China have units with similar Mech stats to diversify their options.
So logistics.
There are many, many, many ways to house rule this. Obviously.
Here’s an idea though:
What if you imposed maximums on how many units can be in a given territory?
Say, 3-5 times a territory’s IPC value. Air bases allow 1-2 more air units, minor industrial complexes 1-2 more of any unit, and major industrial complexes 3-5 more units (undecided yet).
Territories with no IPC value can hold a maximum of 2-3 units.
So, what do you think? Perhaps it should be less strict, but this rule is meant to encourage a more even distribution of units on a frontline instead of consolidating units into one stack.
It also makes infantry less valuable. Not sure what the implications are.
@SuperbattleshipYamato I quite like this idea. This creates a need to spend on infrastructure for staging purposes. I think we will try this in our next game and see what happens.
Let me know how it goes (I never tried this before, I’ve been a bit busy)!