Ya but every thing is raised +1 across the whole game for AD
So far Allies 3-2
But should be 4-1. Axis had 1 tank in coast city. Allies Didn’t bring enough troops.
It was nice had allies attack St. lo on T4 or 5
Added a few pieces to setup. 3 extra paratroopers and a few tigers late on card and AD@5 I think M1 only. Moved 3 block houses off coast on upper left side of map and put in 2 more against big US beachhead and other one against other US beach head.
This is the map I use.
Better take d day discussion to correct thread from now on
DA6E0A3F-2E5B-4517-B1B4-BDFC48594DD2.jpeg
Realism house rule
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So logistics.
There are many, many, many ways to house rule this. Obviously.
Here’s an idea though:
What if you imposed maximums on how many units can be in a given territory?
Say, 3-5 times a territory’s IPC value. Air bases allow 1-2 more air units, minor industrial complexes 1-2 more of any unit, and major industrial complexes 3-5 more units (undecided yet).
Territories with no IPC value can hold a maximum of 2-3 units.
So, what do you think? Perhaps it should be less strict, but this rule is meant to encourage a more even distribution of units on a frontline instead of consolidating units into one stack.
It also makes infantry less valuable. Not sure what the implications are.
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@SuperbattleshipYamato I quite like this idea. This creates a need to spend on infrastructure for staging purposes. I think we will try this in our next game and see what happens.
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Let me know how it goes (I never tried this before, I’ve been a bit busy)!