barnee vs VictoryFirst EXP Game 3 Boxes 1 (unfinished)
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@VictoryFirst wow tough duty for the French Navy. I thought you might do that
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@barnee Yes, I gave it a long thought and came to the conclusion that those French boats will not have a huge role in the war later on, so I decided to just hope for the best and see if I can destroy your navy. Unfortunately, they performed not as well as I hoped. Don’t worry, I’ll make sure there will be more supervision during their training :)
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@VictoryFirst yea worth the gamble. I’ll have something up in about an hour
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Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.<br />You may have up to 3 Army Groups. Only 1 may be active per Territory.<b></body> Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Amies. You may only have up to 3 Panze.... Trigger PanzerGeneral: buyPanzer_General added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 Germans buy 3 GermanUBoats, 1 German_LCV, 1 Wolfpack, 1 air_transport, 3 artilleries, 1 destroyer, 1 elite, 2 fighters, 4 german_paras and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 1 bomber moved from Western Germany to Scotland 5 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 109 Sea Zone 1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone 1 bomber moved from Western Germany to 96 Sea Zone 1 tactical_bomber moved from Northern Italy to 96 Sea Zone Combat - Germans Strategic bombing raid in Scotland British roll AA dice in Scotland : 0/1 hits, 0.17 expected hits Bombing raid in Scotland rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in Scotland causes 3 damage total. Battle in 96 Sea Zone Germans attack with 1 bomber, 2 fighters and 3 tactical_bombers British defend with 1 cruiser Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 96 Sea Zone Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 cruiser Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Slovakia Hungary Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Germany 2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Alexandria 1 bomber moved from 96 Sea Zone to Western Germany 2 tactical_bombers moved from Western Germany to Southern Italy 1 bomber moved from Scotland to Western Germany 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Holland Belgium to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Norway to Finland 2 Waffen_Artys, 5 armour, 1 mech_infantry and 6 waffen_infantrys moved from France to Germany 1 Rail moved from Germany to France 1 Rail and 1 artillery moved from France to Poland 1 armour moved from Bulgaria to Slovakia Hungary 4 infantry moved from Bulgaria to Romania 1 Rail moved from Poland to Southern France 1 Rail and 1 mech_infantry moved from Southern France to Slovakia Hungary 1 armour moved from Southern France to Western Germany Place Units - Germans 1 German_LCV, 1 elite and 4 german_paras placed in Germany 3 artilleries and 1 infantry placed in Germany 1 air_transport, 2 fighters and 1 infantry placed in Western Germany 1 Wolfpack placed in 93 Sea Zone 3 GermanUBoats placed in 93 Sea Zone 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
British AA : -0.17 Germans regular : 1.50 British regular : 0.50 -
@VictoryFirst I’m going to add a 1 pixel Fctry to the Boxes. That way, you can place direct in Place phases. Won’t work for our current game but … :)
Oh yea, I’ll make it place last, so if there’s overflow, it’ll be less noticeable.I’ve been testing the Boxes out and they play better than I expected. :) Realizing you can move other Player’s Units as well as your own in Edit is Huge lol
I think you’re gonna Dig it :)Thanks again @Black_Elk for making it happen :grin:
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UHD Rocks !!!
I appreciate Bung’s map, it’s provided a lot of fun and will continue to do so, but, things evolve :)


:)
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Ok here’s France too lol

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Game History
Round: 2 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1940 and the Red Army has begun Organizing Army Groups.<br />You may have up to 2 Army Groups. Only 1 may be active per Territory.<b></body> Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Soviet_Commisar, 2 armour, 1 elite, 3 infantry, 10 mine_unarmeds and 2 russian_paras; Remaining resources: 1 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Rostov 1 artillery moved from Bryansk to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 1 armour moved from Bryansk to Russia 1 1stCorps moved from Russia to Bryansk 1 russian_para moved from Russia to Ukraine 6 mine_unarmeds moved from Russia to Bryansk 1 Europe_Rail and 2 Rails moved from Russia to Sakha 1 Europe_Rail, 2 Rails and 3 infantry moved from Sakha to Rostov 1 infantry moved from Bryansk to Rostov 1 elite moved from Russia to Bryansk 1 submarine moved from 125 Sea Zone to 123 Sea Zone Place Units - Russians 1 Soviet_Commisar, 2 armour, 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia 3 infantry placed in Ukraine Turning on Edit Mode EDIT: Turning off Edit Mode Russians undo move 1. 1 Soviet_Commisar, 2 armour, 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to 2nd Corps: 3 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_3 EDIT: Adding units owned by Russians to Russia: 1 2ndCorps EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar and 3 armour EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
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Lol, did you look at the map again too long? It’s such a great map, that it is dangerous to look at it for too long of a time :)
Yeah, the boxes kick ass tbh! The tokens really visually stand out more than just a bunch of units. I think being able to place in the boxes will help a lot, since now you need to edit the units into the box when it’s in the place units phase. Great idea!
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@VictoryFirst said in Vicyory vs barnee EXP Game 3 Boxes 1:
Lol, did you look at the map again too long?
hee hee :)
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Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 armour, 1 elite, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 2 infantry moved from Chahar to Suiyuyan 1 bomber moved from Kwangsi to Suiyuyan 1 mech_infantry moved from Anhwe to Suiyuyan 1 artillery and 2 infantry moved from Anhwe to Hopei 1 artillery and 2 infantry moved from Anhwe to Kweichow 1 fighter moved from Jehol to Hopei 1 bomber moved from Kwangsi to Hopei 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 artillery and 3 infantry moved from Hunan to Yunnan 1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 artilleries, 6 fighters, 6 infantry and 6 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 artilleries, 6 fighters, 6 infantry and 6 tactical_bombers in Yunnan, round 2 : 8/20 hits, 9.00 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 6 fighters, 6 infantry and 6 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Battle in Hopei Japanese attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Hopei, round 2 : 0/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Hopei, round 3 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/4 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kwangsi 1 Japan_destroyer, 1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Formosa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone 4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi 1 bomber moved from Hopei to Kwangsi 2 infantry moved from Jehol to Chahar 2 Rails moved from Kiangsu to Korea 2 Rails, 1 artillery and 1 infantry moved from Korea to Kwangsi 1 artillery and 1 elite moved from Japan to 6 Sea Zone 1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 elite moved from 36 Sea Zone to Kwangsi 1 bomber moved from Suiyuyan to Anhwe 1 fighter moved from Hopei to Anhwe 1 artillery, 1 fighter and 2 infantry moved from Anhwe to Hunan 1 aaGun and 4 infantry moved from Jehol to Anhwe 3 infantry moved from Manchuria to Jehol 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 3 transports placed in 6 Sea Zone 1 elite placed in Japan 2 armour and 1 mech_infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -2.00 -
@VictoryFirst added the Factories to the Boxes :) Wish I’d thought of it sooner. That’s ok though, it’s our first Box game. :)
Gonna wait on update. Maybe when you get time, you could bust out our Overflow Tokens :)
Looks like some first grader did it right now lol
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@barnee
Game HistoryRound: 2 Purchase Units - Americans Americans buy 1 Fortification, 1 destroyer, 1 harbour, 1 marine, 2 transports, 2 usa_armours and 1 usa_fighter; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 transport and 2 usa_fighters moved from 26 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber, 4 usa_fighters and 1 usa_tactical_bomber moved from Wake Island to Guam 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 usa_fighter moved from Eastern United States to 26 Sea Zone Place Units - Americans 1 Fortification placed in Philippines 1 destroyer and 2 transports placed in 10 Sea Zone 2 usa_armours placed in Central United States 1 usa_fighter placed in Eastern United States 1 harbour placed in Aleutian Islands Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 4 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 0/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits, 1,00 expected hits Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 6 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Kweichow to Tsinghai 1 infantry moved from Shensi to Kansu Place Units - Chinese 6 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : -2,50 Japanese regular : 0,00Game History
Round: 2 Purchase Units - Americans Americans buy 1 Fortification, 1 destroyer, 1 harbour, 1 marine, 2 transports, 2 usa_armours and 1 usa_fighter; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 transport and 2 usa_fighters moved from 26 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber, 4 usa_fighters and 1 usa_tactical_bomber moved from Wake Island to Guam 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 usa_fighter moved from Eastern United States to 26 Sea Zone Place Units - Americans 1 Fortification placed in Philippines 1 destroyer and 2 transports placed in 10 Sea Zone 2 usa_armours placed in Central United States 1 usa_fighter placed in Eastern United States 1 harbour placed in Aleutian Islands Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 4 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 0/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits, 1,00 expected hits Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 6 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Kweichow to Tsinghai 1 infantry moved from Shensi to Kansu Place Units - Chinese 6 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British Note to players British: <body><b>It is Late 1940 and the British Army has Formed a Tank Army.<br />They are Commanded by a Tank General. You may only have 1 Tank Army at any one time.<b></body> Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 4 Fortifications, 2 destroyers, 5 infantry, 3 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry and 1 mech_infantry moved from Ethiopia to Kenya 1 bomber moved from Malta to Kenya Combat - British Battle in Kenya British attack with 1 bomber, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 aaGun moved from French West Africa to 87 Sea Zone 1 aaGun and 1 transport moved from 87 Sea Zone to 86 Sea Zone 1 aaGun moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 1 battleship, 1 cruiser and 1 destroyer moved from 87 Sea Zone to 86 Sea Zone 1 destroyer moved from 83 Sea Zone to 86 Sea Zone 1 bomber moved from Kenya to Belgian Congo 1 uk_fighter moved from French West Africa to Egypt 1 Rail moved from Union of South Africa to French West Africa 1 Rail and 1 infantry moved from French West Africa to Egypt 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 aaGun, 1 artillery and 5 infantry moved from Burma to India 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 uk_fighter moved from United Kingdom to French West Africa 2 uk_fighters and 1 uk_tactical_bomber moved from Malta to Egypt 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt Place Units - British 1 uk_fighter placed in United Kingdom 3 uk_armours placed in Union of South Africa 5 infantry placed in India 3 Fortifications placed in Sumatra 1 Fortification placed in Borneo 2 destroyers placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,1,1,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,1,1,4,6,2,2,4,3,3,1 British collect 43 PUs (11 lost to blockades); end with 43 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : -2,50 Italians regular : 0,67 Japanese regular : 0,00 British regular : 1,00 -
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 3 italian_paras; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Cyprus from British EDIT: Turning off Edit Mode EDIT: 1 italian_para moved from Southern Italy to Cyprus 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania 1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 infantry moved from Northern Italy to Yugoslavia 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Tobruk to Alexandria Place Units - Italians 3 italian_paras placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
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Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 Fortification, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 46 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Malaya to Sumatra 1 infantry moved from New Guinea to Dutch New Guinea 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch EDIT: 1 bomber moved from Guam to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 Fortification placed in Celebes 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes Turn2: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 Fortification, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 46 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Malaya to Sumatra 1 infantry moved from New Guinea to Dutch New Guinea 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch EDIT: 1 bomber moved from Guam to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 Fortification placed in Celebes 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes Turn2: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Tunisia to Algeria EDIT: 1 infantry moved from French Central Africa to Egypt 1 cruiser moved from 87 Sea Zone to 86 Sea Zone 1 destroyer moved from 58 Sea Zone to 41 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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Some comments:
I realized I accidentally moved the US bomber with all those other aircraft to Guam, but I actually wanted it to move to Hawaii lol, so I edited that.
I also edited the French infantry to Egypt, because of rail movement (UK had only one rail spent I believe, so I could use the other one for France)
Didn’t even know that harbor was called Dutch Harbor lol. I am Dutch too, so that is a nice similarity :)
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Game History
Round: 3 Research Technology - Germans Purchase Units - Germans triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Germans buy 2 GermanUBoats, 1 German_LCV, 1 Panzer_General, 4 Panzer_Grndrss, 1 Wolfpack, 1 artillery, 1 elite, 1 fighter and 4 infantry; Remaining resources: 1 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 1 GermanUBoat moved from 93 Sea Zone to 98 Sea Zone Combat - Germans Germans creates battle in territory 106 Sea Zone Battle in 106 Sea Zone Germans attack with 2 GermanUBoats British defend with 2 destroyers Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 2 destroyers in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the British lost in 106 Sea Zone Germans win with 2 GermanUBoats remaining. Battle score for attacker is 14 Casualties for British: 2 destroyers Non Combat Move - Germans Trigger Germans RemoveWolfpackSZ93: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Romania Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 German_LCV, 2 Rails and 1 elite moved from Germany to Romania 4 german_paras moved from Germany to Romania 2 tactical_bombers moved from Southern Italy to Romania 2 fighters moved from Western Germany to Romania 1 air_transport and 1 armour moved from Western Germany to Alexandria 1 mech_infantry moved from Germany to Slovakia Hungary 1 infantry moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 3 artilleries and 1 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Norway to Finland Place Units - Germans 1 Wolfpack placed in 93 Sea Zone 1 GermanUBoat placed in 93 Sea Zone 1 GermanUBoat placed in 112 Sea Zone 1 German_LCV, 1 Panzer_General, 4 Panzer_Grndrss, 1 artillery, 1 elite and 2 infantry placed in Germany 1 fighter and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 42 PUs; end with 43 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans regular : 1.33 British regular : -0.67Had a bit of a rough start. Musta saved practice rd over the save and then I ended purchase too soon, so had to restart. In case you notice any weirdness.
Oops forgot to add 1st Panzer. Brb :)
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@VictoryFirst Here ya go Exp Game 3 G 3 1st Pnzr.tsvg
Yea it’ll be a lot nicer when we can place directly in the Box. Wish I’d thought of it sooner. Oh well, next game :)






