bid: 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ91, 1 Sub SZ98, 1 Sub SZ106, 1 Inf Anglo-Egyptian Sudan
hf
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 4 fighters, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 infantry and 2 mech_infantrys moved from French West Africa to French Central Africa
2 infantry and 2 mech_infantrys moved from French Central Africa to French Equatorial Africa
4 infantry and 2 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Alexandria to Egypt
5 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 8 infantry moved from Iraq to Northwest Persia
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 87 Sea Zone
2 transports moved from 87 Sea Zone to 89 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to Southeast Mexico
2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 33 Sea Zone to Queensland
Place Units - Americans
2 infantry and 2 mech_infantrys placed in Central United States
2 carriers and 1 transport placed in 10 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs
Purchase Units - British
British buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 battleships and 2 cruisers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Denmark
1 fighter moved from United Kingdom to Denmark
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Denmark
5 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 93 Sea Zone to 112 Sea Zone
Combat - British
Battle in Denmark
British attack with 2 fighters and 4 infantry
Germans defend with 2 infantry, 1 marine and 1 mech_infantry
British roll dice for 2 battleships and 2 cruisers in Denmark, round 2 : 2/4 hits, 2.33 expected hits
British roll dice for 2 fighters and 4 infantry in Denmark, round 2 : 0/6 hits, 1.67 expected hits
Germans roll dice for 2 infantry, 1 marine and 1 mech_infantry in Denmark, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the British lost in Denmark
2 infantry owned by the Germans lost in Denmark
British roll dice for 2 fighters and 2 infantry in Denmark, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 marine and 1 mech_infantry in Denmark, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Denmark
1 mech_infantry owned by the Germans and 1 marine owned by the Germans lost in Denmark
British win, taking Denmark from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Germans: 2 infantry, 1 marine and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Denmark to United Kingdom
1 fighter moved from Denmark to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
6 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from 93 Sea Zone to Syria
1 carrier moved from 93 Sea Zone to 92 Sea Zone
3 infantry moved from Tunisia to Libya
2 artilleries and 2 infantry moved from Tobruk to Alexandria
3 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Anglo Egyptian Sudan to Egypt
6 infantry moved from Egypt to Trans-Jordan
6 infantry moved from Trans-Jordan to Iraq
14 infantry moved from Iraq to Northwest Persia
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -0.17
Germans regular : 1.00
British regular : -1.33
I assumed no scramble to z112.
If you want to scramble to avoid support shots, I will reroll the z112 battle and reroll the liberation of Denmark.
@Ghostglider All good thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 24
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 fighters and 1 infantry moved from Western Germany to Denmark
Combat - Italians
Battle in Denmark
Italians attack with 5 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 5 fighters and 1 infantry in Denmark, round 2 : 3/6 hits, 2.67 expected hits
British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Denmark
Italians win, taking Denmark from British with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from Denmark to Western Germany
3 fighters moved from Denmark to Southern Italy
2 fighters and 4 mech_infantrys moved from Russia to Samara
1 armour moved from Caucasus to Volgograd
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern France
3 infantry moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Normandy Bordeaux
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,1,4,3,6,3,3,4,4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Italians collect 14 PUs (11 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
6 fighters moved from 33 Sea Zone to Paulau Island
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Paulau Island
ANZAC attack with 6 fighters and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
ANZAC roll dice for 6 fighters and 2 infantry in Paulau Island, round 2 : 3/8 hits, 3.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 6 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - ANZAC
6 fighters moved from Paulau Island to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 infantry placed in Queensland
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : -0.00
z33: still 6 ANZ FTRs on 3 US carriers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 9 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 bomber moved from French Indo China to 34 Sea Zone
Combat - Germans
Battle in 34 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Germans
3 infantry moved from Rostov to Caucasus
3 infantry moved from Volgograd to Caucasus
2 infantry moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
3 infantry moved from Belarus to Bryansk
1 aaGun and 5 infantry moved from Novgorod to Belarus
1 bomber moved from Romania to Yugoslavia
1 infantry and 2 mech_infantrys moved from Greece to Bulgaria
4 infantry moved from Romania to Bulgaria
1 armour and 12 mech_infantrys moved from Bessarabia to Rostov
2 infantry moved from Eastern Poland to Belarus
1 aaGun, 2 armour, 3 artilleries, 2 fighters, 80 infantry, 36 mech_infantrys and 2 tactical_bombers moved from Russia to Samara
1 armour and 16 mech_infantrys moved from Ukraine to Caucasus
10 mech_infantrys moved from Caucasus to Samara
8 mech_infantrys moved from Germany to Romania
3 infantry moved from Western Germany to Denmark
8 mech_infantrys moved from Holland Belgium to Denmark
2 mech_infantrys moved from Bulgaria to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Western Germany
1 fighter moved from Western Germany to Yugoslavia
1 fighter and 1 tactical_bomber moved from Volgograd to Yugoslavia
2 fighters and 2 tactical_bombers moved from Russia to Romania
1 tactical_bomber moved from Russia to Volgograd
1 mech_infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 bomber moved from 34 Sea Zone to French Indo China
Place Units - Germans
2 armour, 5 mech_infantrys and 1 tactical_bomber placed in Western Germany
3 infantry placed in Novgorod
3 artilleries placed in Volgograd
3 infantry placed in Russia
3 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,1,3,1,6,4,1,3,5,3
Germans collect 54 PUs (7 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25
Combat Move - Russians
2 armour, 10 artilleries, 162 infantry and 2 mech_infantrys moved from Novosibirsk to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 armour, 10 artilleries, 162 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 10 artilleries, 162 infantry and 2 mech_infantrys in Vologda, round 2 : 29/176 hits, 33.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour, 10 artilleries, 162 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Novosibirsk to Vologda
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -4.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
10 fighters and 10 tactical_bombers moved from 35 Sea Zone to Paulau Island
6 fighters and 6 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from French Indo China to Java
2 fighters and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 44 Sea Zone, round 2 : 6/13 hits, 7.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 6/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Paulau Island
Japanese attack with 10 fighters, 1 infantry, 1 mech_infantry and 10 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 10 fighters, 1 infantry, 1 mech_infantry and 10 tactical_bombers in Paulau Island, round 2 : 17/22 hits, 12.00 expected hits
ANZAC roll dice for 2 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Paulau Island
Japanese win, taking Paulau Island from ANZAC with 10 fighters, 1 infantry, 1 mech_infantry and 10 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
10 fighters and 10 tactical_bombers moved from Paulau Island to 35 Sea Zone
6 fighters and 6 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to Philippines
1 tactical_bomber moved from Japan to 35 Sea Zone
1 infantry moved from Timguska to Urals
1 mech_infantry moved from Urals to Yenisey
1 infantry moved from Malaya to Shan State
1 bomber moved from Java to Malaya
1 mech_infantry moved from Anhwe to Kwangsi
2 infantry moved from Jehol to Anhwe
1 armour moved from Anhwe to Jehol
1 infantry moved from Manchuria to Jehol
1 fighter moved from French Indo China to Japan
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
1 submarine placed in 19 Sea Zone
1 carrier and 2 transports placed in 36 Sea Zone
1 submarine placed in 37 Sea Zone
2 infantry placed in Malaya
1 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Adding units owned by Japanese to Malaya: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 6.50
ANZAC regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
6 fighters and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 3 tactical_bombers
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer, 7 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 7/11 hits, 5.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 3 carriers
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 6 fighters
EDIT: Adding units owned by Americans to 55 Sea Zone: 3 carriers
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 6 fighters
EDIT: Turning off Edit Mode
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 55 Sea Zone
1 artillery moved from 55 Sea Zone to Northern Territory
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 battleship, 31 carriers, 2 cruisers, 3 destroyers, 51 fighters and 7 submarines moved from 33 Sea Zone to 55 Sea Zone
7 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from 26 Sea Zone to Queensland
1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from 33 Sea Zone to Queensland
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
4 fighters moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Tunisia to Algeria
2 infantry moved from Alexandria to Egypt
2 infantry and 2 mech_infantrys moved from French West Africa to French Central Africa
2 infantry and 2 mech_infantrys moved from French Central Africa to French Equatorial Africa
2 infantry and 2 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan
4 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
5 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
1 artillery moved from Iraq to Northwest Persia
2 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 87 Sea Zone
2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
2 transports moved from 87 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to Southeast Mexico
1 carrier, 1 cruiser and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 carrier and 1 transport moved from 92 Sea Zone to 110 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in Western United States
4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 battleships, 2 cruisers, 5 destroyers, 1 submarine and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
6 infantry moved from Algeria to Tunisia
3 infantry moved from Libya to Tobruk
3 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 2 infantry moved from Alexandria to Egypt
6 infantry moved from Egypt to Trans-Jordan
6 infantry moved from Trans-Jordan to Iraq
6 infantry moved from Iraq to Northwest Persia
3 transports moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Syria to 92 Sea Zone
Place Units - British
3 infantry placed in Union of South Africa
3 infantry placed in Egypt
1 artillery, 2 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Italians
1 infantry moved from Southern France to Spain
8 infantry moved from Normandy Bordeaux to Spain
1 mech_infantry moved from Northern Italy to Spain
1 mech_infantry moved from Holland Belgium to Spain
2 fighters moved from Western Germany to Spain
1 bomber and 3 fighters moved from Southern Italy to Turkey
2 armour, 3 infantry and 2 mech_infantrys moved from Caucasus to Turkey
1 armour and 2 mech_infantrys moved from Volgograd to Turkey
Combat - Italians
Battle in Turkey
Italians attack with 3 armour, 1 bomber, 3 fighters, 3 infantry and 4 mech_infantrys
Neutral_True defend with 8 infantry
Italians roll dice for 3 armour, 1 bomber, 3 fighters, 3 infantry and 4 mech_infantrys in Turkey, round 2 : 4/14 hits, 4.83 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Italians lost in Turkey
4 infantry owned by the Neutral_True lost in Turkey
Italians roll dice for 3 armour, 1 bomber, 3 fighters and 4 mech_infantrys in Turkey, round 3 : 3/11 hits, 4.33 expected hits
Neutral_True roll dice for 4 infantry in Turkey, round 3 : 3/4 hits, 1.33 expected hits
3 mech_infantrys owned by the Italians lost in Turkey
3 infantry owned by the Neutral_True lost in Turkey
Italians roll dice for 3 armour, 1 bomber, 3 fighters and 1 mech_infantry in Turkey, round 4 : 3/8 hits, 3.83 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Turkey
Italians win, taking Turkey from Neutral_True with 3 armour, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry and 3 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Spain
Italians attack with 2 fighters, 9 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Italians roll dice for 2 fighters, 9 infantry and 2 mech_infantrys in Spain, round 2 : 2/13 hits, 2.83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Italians lost in Spain
2 infantry owned by the Neutral_True lost in Spain
Italians roll dice for 2 fighters, 5 infantry and 2 mech_infantrys in Spain, round 3 : 3/9 hits, 2.17 expected hits
Neutral_True roll dice for 4 infantry in Spain, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Italians lost in Spain
3 infantry owned by the Neutral_True lost in Spain
Italians roll dice for 2 fighters, 3 infantry and 2 mech_infantrys in Spain, round 4 : 4/7 hits, 1.83 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Italians win, taking Spain from Neutral_True with 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 6 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Italians
1 fighter moved from Turkey to Volgograd
1 fighter moved from Turkey to Ukraine
1 fighter moved from Turkey to Romania
1 bomber moved from Turkey to Southern Italy
2 aaGuns moved from Caucasus to Turkey
1 mech_infantry moved from Romania to Greece
2 artilleries and 2 infantry moved from Bulgaria to Greece
2 fighters and 4 mech_infantrys moved from Samara to Russia
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 4 infantry moved from Yugoslavia to Romania
2 fighters moved from Spain to Normandy Bordeaux
Place Units - Italians
3 infantry placed in Normandy Bordeaux
1 mech_infantry placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun and 6 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun and 6 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,4,1,1,6,4,6,4,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Italians collect 19 PUs (10 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
Neutral_True regular : 4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
4 fighters moved from 55 Sea Zone to Java
1 fighter moved from 55 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from 55 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 5 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 5 fighters and 2 infantry in Java, round 2 : 2/7 hits, 2.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 44 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to 55 Sea Zone
5 fighters moved from Java to 55 Sea Zone
2 carriers, 1 cruiser, 4 fighters and 1 submarine moved from 33 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 infantry placed in Queensland
1 artillery placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : -0.67
6 ANZ FTRs on 3 US carriers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 bomber moved from Yugoslavia to 87 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Sweden
1 artillery and 20 infantry moved from Norway to Sweden
Combat - Germans
Battle in 87 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 87 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Sweden
Germans attack with 1 artillery and 22 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 1 battleship and 1 cruiser in Sweden, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 22 infantry in Sweden, round 2 : 5/23 hits, 4.17 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 0/6 hits, 2.00 expected hits
5 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 artillery and 22 infantry in Sweden, round 3 : 6/23 hits, 4.17 expected hits
Neutral_True roll dice for 1 infantry in Sweden, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 1 artillery and 22 infantry remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Non Combat Move - Germans
1 bomber moved from 87 Sea Zone to Spain
1 aaGun, 8 artilleries and 10 infantry moved from Normandy Bordeaux to Spain
1 aaGun and 3 infantry moved from Holland Belgium to Normandy Bordeaux
4 mech_infantrys moved from Holland Belgium to Spain
1 mech_infantry moved from Holland Belgium to Spain
3 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
2 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Yugoslavia to Greece
8 mech_infantrys moved from Denmark to Western Germany
1 aaGun, 25 armour, 21 artilleries, 31 infantry and 41 mech_infantrys moved from Caucasus to Turkey
3 infantry moved from Bryansk to Rostov
1 armour and 12 mech_infantrys moved from Rostov to Turkey
1 mech_infantry moved from Volgograd to Turkey
3 infantry moved from Ukraine to Rostov
79 infantry and 36 mech_infantrys moved from Samara to Russia
2 fighters and 2 tactical_bombers moved from Samara to Russia
1 aaGun, 2 armour, 3 artilleries and 10 mech_infantrys moved from Samara to Volgograd
1 aaGun moved from Volgograd to Rostov
2 tactical_bombers moved from Caucasus to Russia
1 fighter moved from Volgograd to Russia
2 fighters and 3 tactical_bombers moved from Volgograd to Yugoslavia
2 fighters and 2 tactical_bombers moved from Romania to Yugoslavia
1 fighter moved from Ukraine to Yugoslavia
1 tactical_bomber moved from Western Germany to Yugoslavia
1 fighter and 1 tactical_bomber moved from Yugoslavia to Turkey
8 mech_infantrys moved from Romania to Greece
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Bulgaria to Greece
3 infantry moved from Bulgaria to Romania
3 mech_infantrys moved from Normandy Bordeaux to Spain
5 infantry moved from Rostov to Volgograd
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
3 infantry moved from Novgorod to Belarus
1 aaGun moved from Norway to Sweden
Place Units - Germans
1 fighter, 1 infantry and 1 tactical_bomber placed in Novgorod
3 infantry placed in Russia
3 artilleries placed in Volgograd
3 armour placed in Ukraine
4 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,4,6,1,5,4,5,6,6,5
Germans collect 59 PUs (5 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans regular : 1.50
Neutral_True regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 26
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Vologda to Samara
Russians take Samara from Germans
Combat - Russians
Non Combat Move - Russians
4 aaGuns, 2 armour, 10 artilleries, 161 infantry and 2 mech_infantrys moved from Vologda to Samara
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
@Ghostglider Sorry for being non-respondent here for sometime. I am now on vacation and will not be able to play regularly. I hope that is ok?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 armour and 1 infantry moved from Jehol to Buyant-Uhaa
2 artilleries and 6 infantry moved from Manchuria to Buyant-Uhaa
1 marine moved from Philippines to 35 Sea Zone
10 fighters and 10 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
9 fighters and 10 tactical_bombers moved from 35 Sea Zone to Java
2 battleships, 23 carriers, 2 cruisers, 6 destroyers, 1 marine and 38 submarines moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 10 fighters and 10 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 10 fighters and 10 tactical_bombers in 44 Sea Zone, round 2 : 12/21 hits, 12.00 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 10 fighters and 10 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 24 carriers, 2 cruisers, 7 destroyers, 40 submarines and 1 transport
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 40 submarines in 42 Sea Zone, round 2 : 16/40 hits, 13.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 24 carriers, 2 cruisers, 7 destroyers, 40 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 9 fighters, 2 infantry, 1 marine and 10 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 9 fighters, 2 infantry, 1 marine and 10 tactical_bombers in Java, round 2 : 15/22 hits, 11.67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 9 fighters, 1 infantry, 1 marine and 10 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 armour, 2 artilleries and 7 infantry
Mongolians defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries and 7 infantry in Buyant-Uhaa, round 2 : 3/10 hits, 2.67 expected hits
Mongolians roll dice for 2 infantry in Buyant-Uhaa, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Buyant-Uhaa
2 infantry owned by the Mongolians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Mongolians with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Mongolians: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Urals to Vologda
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kwangsi to Kiangsu
2 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Anhwe
1 aaGun and 2 infantry moved from Manchuria to Amur
10 fighters and 10 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
9 fighters and 10 tactical_bombers moved from Java to 42 Sea Zone
5 fighters and 4 tactical_bombers moved from French Indo China to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to French Indo China
3 fighters moved from Philippines to French Indo China
3 infantry moved from Malaya to Shan State
1 bomber moved from French Indo China to Japan
1 bomber moved from Malaya to French Indo China
Place Units - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Vologda from Russians to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yenisey: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kansu: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 submarines and 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer and 2 submarines
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Shan State: 2 infantry
EDIT: Adding units owned by Japanese to French Indo China: 2 infantry
EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 mech_infantry
EDIT: Removing units owned by Japanese from Japan: 1 bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 bomber
EDIT: Turning off Edit Mode
1 carrier and 2 destroyers placed in 36 Sea Zone
3 submarines placed in 37 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
1 submarine placed in 19 Sea Zone
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 6.33
Mongolians regular : 0.33
ANZAC regular : 0.17
Forgot the walk-on in Vologda and sorry for the many NCM edits at the end.
Sure no problem.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 26
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Non Combat Move - Americans
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 infantry moved from 66 Sea Zone to Argentina
Americans take Argentina from Neutral_True
2 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 89 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 infantry moved from Algeria to Morocco
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 4 fighters and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
5 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Central Africa to French West Africa
1 infantry moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from French Equatorial Africa to French West Africa
1 mech_infantry moved from French Equatorial Africa to French West Africa
2 carriers moved from 63 Sea Zone to 55 Sea Zone
4 fighters moved from Queensland to 55 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
2 carriers moved from 10 Sea Zone to 30 Sea Zone
4 fighters moved from Western United States to 30 Sea Zone
2 bombers moved from Northwest Persia to Gibraltar
Place Units - Americans
1 harbour placed in Johnston Island
1 transport placed in 101 Sea Zone
2 carriers placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Non Combat Move - British
1 aaGun, 1 artillery and 8 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 2 battleships, 2 cruisers, 5 destroyers, 8 infantry, 1 submarine and 5 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery, 4 fighters and 8 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from Egypt to Sicily
6 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Saudi Arabia
British take Saudi Arabia from Neutral_True
3 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Rhodesia to Angola
British take Angola from Neutral_True
1 infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Tobruk to Alexandria
6 infantry moved from Tunisia to Algeria
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Union of South Africa
9 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :