Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
Maximum defense! We must keep the supply lines to Normandy open!!
I would still prefer you to chose and detail the exact casualties, also with regards to their nationality.
Currently I run into an issue - when I chose losses, I get the following error message. I will try again with “play by email”.

I get the same error message when trying “play by email” and in local.
Can you please see if you can chose the casualties from your side and post the save game afterwards?
Hi @Panther, I hope you are the right person to ask. I use TripleA version 2.6.14366 - a slightly different version than the one used by @FlyingBadger. This has been working well for a few rounds.
I play Germany and posted a savegame with a query for casualties. Once I loaded the savegame and chose the losses, I received the below error message and cannot continue. The same goes for play by email and also when I try local.
Do you have any suggestion how to solve this issue? Let’s see if @FlyingBadger can continue the game from his side.
Thank you very much in advance for your help,
best regards,
Martin
Although I like that “returnfire … is null” :grinning:
@Martin Can you post something that allows me to reproduce the issue?
@Panther Thank you - what do you mean exactly? What should I post?
Can you download the latest savegame below and try to continue the battle?
Here you go:
@Martin With the latest savegame I start at the beginning of the Combat phase and not in the middle of the battle.
@Panther chose the battle of SZ110, and you will see.
OK I was able to run through the complete battle without any issue.
I am using the current pre-release.
@Panther that sounds great - what is the current pre-release? Would you have the exact link to it for us to download?
@Martin
It is always here:
https://github.com/triplea-game/triplea/releases
@Panther herzlichen Dank, Panther! Ich werde die Version umgehend installieren und es probieren! Viele Grüße aus Trier :-)
@Martin Gern geschehen. Melde dich gerne, wenn es noch Probleme geben sollte.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 9 submarines moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Novgorod to 110 Sea Zone
2 armour, 2 artilleries and 3 mech_infantrys moved from Eastern Poland to Romania
1 artillery and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 artillery and 2 infantry moved from France to Southern France
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 mech_infantry moved from Eastern Poland to Bessarabia
Combat - Germans
Americans scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 3 bombers, 2 carriers, 2 destroyers, 8 fighters, 10 submarines and 2 tactical_bombers
British defend with 1 carrier, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport; Americans defend with 3 carriers, 5 destroyers, 6 fighters and 1 transport
Germans roll dice for 10 submarines in 110 Sea Zone, round 2 : 4/10 hits, 3,33 expected hits
Units damaged: 3 carriers owned by the Americans and 1 carrier owned by the British
Germans roll dice for 3 bombers, 2 carriers, 2 destroyers, 8 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 7/15 hits, 8,00 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 4 carriers, 6 destroyers, 12 fighters, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 2 : 12/24 hits, 12,33 expected hits
10 submarines owned by the Germans and 1 carrier owned by the Germans lost in 110 Sea Zone
1 destroyer owned by the British, 4 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the British lost in 110 Sea Zone
Germans roll dice for 3 bombers, 1 carrier, 2 destroyers, 8 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 10/15 hits, 8,00 expected hits
Americans roll dice for 3 carriers, 1 destroyer, 12 fighters, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 3 : 10/18 hits, 10,33 expected hits
2 destroyers owned by the Germans, 6 fighters owned by the Germans and 1 carrier owned by the Germans lost in 110 Sea Zone
2 tactical_bombers owned by the British, 1 destroyer owned by the Americans, 2 carriers owned by the Americans, 1 fighter owned by the Americans, 3 fighters owned by the British and 1 carrier owned by the British lost in 110 Sea Zone
3 bombers owned by the Germans, 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans retreated
Americans win with 8 fighters and 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 2 carriers, 2 destroyers, 6 fighters and 10 submarines
Casualties for Americans: 3 carriers, 5 destroyers and 1 fighter
Casualties for British: 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
Battle in Bessarabia
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Bessarabia, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 2 armour, 2 artilleries and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour, 2 artilleries and 3 mech_infantrys in Romania, round 2 : 2/7 hits, 2,50 expected hits
Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 armour and 1 artillery
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1,00 expected hits
Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 3 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 armour owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 1 artillery
Battle in Southern France
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 0,83 expected hits
Americans roll dice for 1 aaGun and 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 aaGun and 1 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
3 fighters owned by the Americans and 3 fighters owned by the British forced to land in United Kingdom
Non Combat Move - Germans
1 fighter moved from 110 Sea Zone to Norway
5 mech_infantrys moved from Western Germany to Southern Italy
3 bombers, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
10 mech_infantrys moved from Eastern Poland to Germany
10 mech_infantrys moved from Eastern Poland to Yugoslavia
3 mech_infantrys moved from Novgorod to Finland
1 artillery and 1 infantry moved from Novgorod to Vyborg
2 mech_infantrys moved from Eastern Poland to Germany
1 mech_infantry moved from Eastern Poland to Yugoslavia
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from France to Western Germany
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 fighter and 8 infantry placed in Western Germany
3 infantry placed in Novgorod
2 infantry placed in France
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 3 bombers
EDIT: Removing units owned by Germans from Western Germany: 3 bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,5,3,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Russians regular : -1,00
Germans regular : 2,17
I had to chose a landing spot for the remaining Allied planes and chose UK. Feel free to move them to Normandy Bordeaux if that is preferred by you.

I am actually surprised that I had to chose one landing spot for all defending planes. It is clear that attacking units must retreat to the same field or sea zone; but can defending planes not just return to where they came from or, in case their carrier was sunk, to ANY neighboring sea zone?