Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsLeague General Discussion Thread
-
@oysteilo well thought out, sir. thank you for advocating for this a long time ago. glad to see it happen.
the next step would be “the triple crown.”
or the breakdown of the league/non-league system. just combine the two and include more. Then we could have a decathlon of axis and allies and see who the best all round player is.
-
@crockett36 I don’t understand what you are replying to.
-
I didn’t realize this for a long time -
Hover over the grey @oysteilo and it shows you the post he’s replying to - it was from a couple years ago :)
-
@crockett36 shoot. I always forget this is not like other sites where comments are deposited under the pertinent quote. It was a quote from oysteilo from 2020 about starting an oob end of the year tournament
-
@gamerman01 thanks man! Didn’t know that
-
Fortress America
Not directly A&A-related, but I will give it a try :-)
Does anyone know how to play Fortress America? I have bought the MB board game on eBay, read the rule book, watched YT videos, and we were still too stupid to start round one - too many questions were open. Frustrating. Maybe there was too much Axis & Allies in my head…
-
@Martin said in League General Discussion Thread:
Fortress America
Not directly A&A-related, but I will give it a try :-)
Does anyone know how to play Fortress America? I have bought the MB board game on eBay, read the rule book, watched YT videos, and we were still too stupid to start round one - too many questions were open. Frustrating. Maybe there was too much Axis & Allies in my head…
Yep, Love that game Just played it twice recently. What are your questions?
-
Wow, that was quicker than expected - awesome! Let me look into it again, and I will get in touch in a few days!
-
I’m having a problem loading a new map.
“This save was made by a newer version of TripleA”.
I’ve uninstalled TripleA, redownloaded and installed. Still broken.
Downloaded the latest version of Java (11.0.6). Still broken.
Redownloaded the World War II Global 1940 map. Still broken.
I’m out of ideas! Anybody know what to do?
-
@LennardF https://github.com/triplea-game/triplea/releases/tag/2.6.14319 here you can find the new version. You only have to d/l the file from the folder where your pc puts it when you try to open it
-
@Sovietishcat Thanks! Mouse over seems to be half broken now (only shows units for currently attacking forces) but otherwise… I’m back in business! Great turn around, tech support here is among the best in the business!
-
It is only mid-July, and there were already 30% more OOB games finished than during all the year 2022 (39 vs. 30).
Nice to see a revival and a few new players who joined! I assume with a lag of a year or two there might also be more BM games played (55 as of today vs. 153 in 2022).
PtV appears to remain stable (20 vs. 38).
Game on! :-)
-
Hey all, just wanted to drop in to say hello and that I miss gaming here with all of you. It’s been some time. Too bad I didn’t make a run for a three-peat this year, I guess I really needed a long break from all gaming in general. Anyway, I doubt I’ll be playing for a while longer still, but thought I’d check in nonetheless to see how everybody’s doing.
-
@axis-dominion said in League General Discussion Thread:
Hey all, just wanted to drop in to say hello and that I miss gaming here with all of you. It’s been some time. Too bad I didn’t make a run for a three-peat this year, I guess I really needed a long break from all gaming in general. Anyway, I doubt I’ll be playing for a while longer still, but thought I’d check in nonetheless to see how everybody’s doing.
Thanks for checking in. it’s a good sign for your returning. What I noted is several good and active players disappeared from the league for a couple of years. And they are returning now. Eg, Adam, Roboto, you, and me. Let me know when you are ready for a game.
-
@axis-dominion glad you are getting the break you need and looking forward to your return when you are ready!
-
I am happy you stopped by and hope that you are coming back.
See you soon. -
Error message after choosing losses in version 2.6.14366
Dear all,
I already sent a message to @Panther and @FlyingBadger , but maybe anyone had already experienced (and solved) this issue.
Germany attacked in SZ110, had a few hits, and the Allies have chosen their casualties. Once I press “OK”, I get the below error message.
Has anyone seen this before (and fixed it)? I actually like that “returnfire … is null”, but I would like to continue the game ;-)
Many thanks in advance!
-
@Martin , @FlyingBadger you are sure both running the same version from the start of this game?
-
@martin, I have seen this one before; I even made a threat with triplea and notified Panther. I have never received a feedback or solution.
I had to do the combat right through it ie I left triplea open with the screen. If you post a save, it might trigger it :expressionless:
Hopefully Christmas comes soon and there is a solution.
-
@Sovietishcat said in League General Discussion Thread:
I have seen this one before; I even made a threat with triplea and notified Panther. I have never received a feedback or solution.
I usually answer always when I am addressed personally. So I must have somehow missed your notification or your TripleA-thread. Please point me to it, might be helpful …