L23 BM4 Elche (Axis) vs MrRoboto (Allies+18) Game 1


  • Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                  Italians take 97 Sea Zone from British
            2 fighters moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                Americans defend with 2 submarines
                    Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                    2 submarines owned by the Americans lost in 93 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Italians: 1 destroyer
                Casualties for Americans: 2 submarines
    
        Non Combat Move - Italians
            2 fighters moved from 93 Sea Zone to Southern Italy
            1 armour moved from Romania to Ukraine
            1 artillery and 1 infantry moved from Yugoslavia to Romania
            1 artillery moved from Southern Italy to Northern Italy
            4 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Italians regular : 1,67
    

    ita-15.tsvg

  • 19 18

    France15.tsvg

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 harbour; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Amur to Siberia
                  ANZAC take Siberia from Japanese
            1 armour moved from Siberia to Sakha
                  ANZAC take Sakha from Japanese
            1 mech_infantry moved from Korea to Buryatia
                  ANZAC take Buryatia from Japanese
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
    
        Combat - ANZAC
            Battle in Hainan
    
        Non Combat Move - ANZAC
            2 fighters moved from Jehol to 36 Sea Zone
            2 armour, 1 fighter and 1 mech_infantry moved from Jehol to Korea
            2 fighters moved from Manchuria to Korea
            1 armour moved from Amur to Buryatia
            5 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 6 infantry and 1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 cruiser, 6 infantry, 1 marine and 4 transports moved from 45 Sea Zone to 33 Sea Zone
            3 artilleries, 8 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 carrier placed in 36 Sea Zone
            1 harbour placed in French Indo China
    
        Turn Complete - ANZAC
            ANZAC collect 23 PUs; end with 26 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :


  • Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 2 destroyers, 6 infantry, 6 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Caucasus to Northwest Persia
            1 artillery moved from Caucasus to Northwest Persia
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 109 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
            7 fighters moved from 110 Sea Zone to 104 Sea Zone
            5 submarines moved from 109 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Kazakhstan to Eastern Persia
            2 bombers moved from Caucasus to Eastern Persia
    
        Combat - Germans
            Battle in Eastern Persia
                Germans attack with 2 bombers and 3 mech_infantrys
                British defend with 3 artilleries
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Eastern Persia, round 2 : 2/5 hits, 1,83 expected hits
                    British roll dice for 3 artilleries in Eastern Persia, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Persia
                    2 artilleries owned by the British lost in Eastern Persia
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Eastern Persia, round 3 : 2/4 hits, 1,67 expected hits
                    British roll dice for 1 artillery in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 3 artilleries
            Battle in Northwest Persia
                Germans attack with 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 0/6 hits, 2,17 expected hits
                    British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                    Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 2/5 hits, 2,00 expected hits
                    British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 3 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 4 : 2/5 hits, 2,00 expected hits
                    British roll dice for 1 artillery in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 submarine
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                    1 submarine owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Germans
            1 destroyer moved from 110 Sea Zone to 119 Sea Zone
            2 submarines moved from 119 Sea Zone to 112 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 battleship moved from 110 Sea Zone to 112 Sea Zone
            4 carriers moved from 110 Sea Zone to 112 Sea Zone
            7 fighters and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
            1 fighter moved from Southern Italy to Western Germany
            1 aaGun, 1 artillery and 1 infantry moved from Normandy Bordeaux to France
            2 artilleries and 4 infantry moved from Northern Italy to France
            1 tactical_bomber moved from Ukraine to Southern Italy
            1 fighter and 2 tactical_bombers moved from Caucasus to Southern Italy
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Greece
            2 bombers moved from Eastern Persia to Greece
            3 mech_infantrys moved from Ukraine to Caucasus
            3 armour moved from Volgograd to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
            1 infantry moved from Yenisey to Yakut S.S.R.
            1 mech_infantry moved from Caucasus to Northwest Persia
            1 aaGun moved from Caucasus to Northwest Persia
            1 artillery and 1 infantry moved from Tunisia to Libya
    
        Place Units - Germans
            3 infantry placed in Caucasus
            2 artilleries and 1 infantry placed in France
            2 infantry and 1 mech_infantry placed in Volgograd
            2 destroyers and 6 submarines placed in 112 Sea Zone
            2 mech_infantrys placed in Western Germany
            Germans undo move 2.
            2 artilleries and 1 mech_infantry placed in France
            1 infantry placed in Southern France
            2 mech_infantrys placed in Southern France
    
        Turn Complete - Germans
            Germans collect 74 PUs; end with 74 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Germans regular : -2,50
    British regular : -1,67
    

    germany16.tsvg


  • Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Place Units - Japanese
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,3,4,1,2,5,5,5,3
            Japanese collect 9 PUs (1 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    japan-16.tsvg

  • 19 18

    I will attack Japan later, with Anzac.
    3 fighters, cruiser and carrier in the seazone. Will you scramble?

  • 19 18

    UK16.tsvg

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
                  Americans take 109 Sea Zone from Germans
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
            4 fighters moved from 109 Sea Zone to 119 Sea Zone
            1 fighter moved from 109 Sea Zone to 119 Sea Zone
            5 fighters moved from 109 Sea Zone to 110 Sea Zone
            4 fighters moved from United Kingdom to 110 Sea Zone
            4 fighters moved from 109 Sea Zone to 119 Sea Zone
            6 fighters moved from Eastern United States to 104 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 9 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 9 fighters in 110 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 9 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 119 Sea Zone
                Americans attack with 9 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 9 fighters in 119 Sea Zone, round 2 : 3/9 hits, 4,50 expected hits
                    Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 119 Sea Zone
                Americans win, taking 119 Sea Zone from Neutral with 9 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            9 artilleries and 13 infantry moved from Eire to 109 Sea Zone
            9 artilleries, 7 carriers, 9 destroyers, 13 infantry, 6 submarines and 12 transports moved from 109 Sea Zone to 110 Sea Zone
            9 fighters moved from 119 Sea Zone to 110 Sea Zone
            6 fighters moved from 104 Sea Zone to 110 Sea Zone
            2 artilleries and 4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            2 fighters moved from 110 Sea Zone to 91 Sea Zone
            9 artilleries, 2 fighters and 13 infantry moved from 110 Sea Zone to United Kingdom
            6 fighters moved from 110 Sea Zone to United Kingdom
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
            2 artilleries, 2 destroyers, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            5 fighters and 1 tactical_bomber moved from Persia to Egypt
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone
            2 fighters and 7 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            5 infantry moved from Jehol to Manchuria
    
        Place Units - Chinese
            2 artilleries and 6 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 1 artillery, 8 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from West India to Eastern Persia
            1 artillery moved from West India to Eastern Persia
            2 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
            1 infantry moved from Persia to Eastern Persia
            4 infantry moved from Iraq to Northwest Persia
            2 artilleries moved from Persia to Northwest Persia
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Eastern Persia
                British attack with 1 artillery and 3 infantry
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 artillery and 3 infantry in Eastern Persia, round 2 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                    British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 3 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 2 mech_infantrys in Eastern Persia, round 3 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Eastern Persia
                British win, taking Normandy Bordeaux from Germans, taking Eastern Persia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Northwest Persia
                British attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 artillery and 3 mech_infantrys
                    Germans roll AA dice in Northwest Persia : 2/3 hits, 0,50 expected hits
                    1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Northwest Persia
                    British roll dice for 2 artilleries, 1 fighter and 4 infantry in Northwest Persia, round 2 : 1/7 hits, 2,17 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 3 mech_infantrys in Northwest Persia, round 2 : 0/4 hits, 1,33 expected hits
                    1 aaGun owned by the Germans lost in Northwest Persia
                    British roll dice for 2 artilleries, 1 fighter and 4 infantry in Northwest Persia, round 3 : 1/7 hits, 2,17 expected hits
                    Germans roll dice for 1 artillery and 3 mech_infantrys in Northwest Persia, round 3 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the British lost in Northwest Persia
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                    British roll dice for 2 artilleries, 1 fighter and 2 infantry in Northwest Persia, round 4 : 1/5 hits, 1,83 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Northwest Persia, round 4 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the British lost in Northwest Persia
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                    British roll dice for 2 artilleries and 1 fighter in Northwest Persia, round 5 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 5 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the British lost in Northwest Persia
                    British roll dice for 1 artillery and 1 fighter in Northwest Persia, round 6 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 6 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the British lost in Northwest Persia
                1 fighter owned by the British retreated
                Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -28
                Casualties for British: 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                Casualties for Germans: 1 aaGun and 2 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from Northwest Persia to Persia
            2 infantry moved from Iraq to Persia
            4 infantry moved from Trans-Jordan to Iraq
            3 artilleries and 10 infantry moved from Persia to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 armour moved from French Equatorial Africa to Egypt
            3 artilleries and 4 infantry moved from India to West India
            4 infantry moved from Persia to Iraq
            1 armour, 3 artilleries and 2 mech_infantrys moved from Persia to Iraq
            1 fighter moved from Persia to Iraq
            3 infantry moved from Persia to Iraq
            1 infantry moved from Persia to Iraq
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            3 artilleries and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in India change ownership: 3 artilleries and 4 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -2,00
    Germans AA : 1,50
    Germans regular : -0,33
    British regular : -5,00
    

    Ouch, that Persia battle hurts…

    I will attack Japan later, with Anzac.
    3 fighters, cruiser and carrier in the seazone. Will you scramble?


  • Depends on the units attacking Japan.
    But if you attack with 15 units+2fig I will do full scramble

    Gibraltar wasnt nice :cold_sweat:
    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 destroyer, 1 fighter and 1 transport
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer, 1 fighter and 1 transport in 92 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                1 fighter owned by the Italians retreated
                1 transport owned by the Italians retreated to 94 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from 92 Sea Zone to Southern France
            1 artillery and 1 infantry moved from Romania to Yugoslavia
            1 armour moved from Ukraine to Caucasus
            1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Italians regular : -0,83
    

    italia16.tsvg


  • I think you will do full scramble if I attack sz110 ?

  • 19 18

    France16.tsvg

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            3 artilleries, 8 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            3 artilleries, 1 cruiser, 8 infantry, 1 marine and 6 transports moved from 33 Sea Zone to 22 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
            1 artillery moved from Marianas to 22 Sea Zone
            1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
            4 artilleries, 1 cruiser, 8 infantry, 1 marine and 6 transports moved from 22 Sea Zone to 6 Sea Zone
                  ANZAC take 17 Sea Zone from Japanese
            5 artilleries, 9 infantry and 1 marine moved from 6 Sea Zone to Japan
            1 fighter moved from Korea to 6 Sea Zone
            2 fighters moved from Korea to Japan
            1 armour moved from Sakha to Yakut S.S.R.
            1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Japanese scrambles to create a battle in territory 6 Sea Zone
            Battle in Yakut S.S.R.
                ANZAC attack with 2 armour and 1 mech_infantry
                Germans defend with 1 infantry
                    ANZAC roll dice for 2 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 3/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the ANZAC lost in Yakut S.S.R.
                    1 infantry owned by the Germans lost in Yakut S.S.R.
                ANZAC win, taking Yakut S.S.R. from Germans with 2 armour remaining. Battle score for attacker is -1
                Casualties for ANZAC: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in 6 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 3 fighters and 7 transports
                Japanese defend with 3 fighters
                    ANZAC roll dice for 1 carrier, 1 cruiser, 3 fighters and 7 transports in 6 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    1 fighter owned by the ANZAC lost in 6 Sea Zone
                    3 fighters owned by the Japanese lost in 6 Sea Zone
                ANZAC win with 1 carrier, 1 cruiser, 2 fighters and 7 transports remaining. Battle score for attacker is 20
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 3 fighters
            Battle in Japan
                ANZAC attack with 5 artilleries, 2 fighters, 9 infantry and 1 marine
                Japanese defend with 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 6 infantry
                    Japanese roll AA dice in Japan : 1/2 hits, 0,33 expected hits
                    1 fighter owned by the ANZAC lost in Japan
                    ANZAC roll dice for 5 artilleries, 1 fighter, 9 infantry and 1 marine in Japan, round 2 : 6/16 hits, 4,83 expected hits
                    Japanese roll dice for 2 aaGuns, 2 bombers and 6 infantry in Japan, round 2 : 1/8 hits, 2,33 expected hits
                    1 infantry owned by the ANZAC lost in Japan
                    2 infantry owned by the Japanese, 2 bombers owned by the Japanese and 2 aaGuns owned by the Japanese lost in Japan
                    ANZAC roll dice for 5 artilleries, 1 fighter, 8 infantry and 1 marine in Japan, round 3 : 5/15 hits, 4,67 expected hits
                    Japanese roll dice for 4 infantry in Japan, round 3 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the ANZAC lost in Japan
                    4 infantry owned by the Japanese lost in Japan
                ANZAC captures 9PUs while taking Japanese capital
                ANZAC converts factory_major into different units
                ANZAC win, taking Japan from Japanese with 5 artilleries, 1 fighter, 6 infantry and 1 marine remaining. Battle score for attacker is 37
                Casualties for ANZAC: 1 fighter and 3 infantry
                Casualties for Japanese: 2 aaGuns, 2 bombers and 6 infantry
            triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese
    
        Non Combat Move - ANZAC
            2 armour and 1 mech_infantry moved from Korea to Buryatia
            1 fighter moved from 6 Sea Zone to Buryatia
            1 fighter moved from Japan to Korea
            1 fighter moved from 6 Sea Zone to Korea
            5 submarines moved from 20 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Korea
            3 mech_infantrys placed in French Indo China
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 32 PUs; end with 42 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 51 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    Japanese AA : 0,67
    ANZAC regular : 4,33
    Germans regular : 0,67
    

    Wow so many crazy things. I couldn’t have imagined that my Persia debacle was avenged so quickly at Gibraltar. That was insane there.

    And now Japan - I have never seen Tokyo in Australian hands.
    You need Cairo AND London now, to win.

    Maybe your attack in 110 will bring you closer to that goal? I will full scramble!


  • Congratulations to your victory.
    This was too bad play with Japan from me and very good game from you with the Allies.
    Maybe The first strike in J1 against USA is too far, I think now.
    In most games I lose my games because of bad play with Japan.

    Did you speak german and can we write in German ? I think about that because of your Name.

    Wenn Du Lust hast, können wir sehr gerne ein Rückspiel starten. Das war auch mein schnellstes Spiel mit 17 Runden :+1:
    Viele Grüße von Harry


  • Hier noch der letzte Zug von mir.
    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer, 3 fighters, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            2 artilleries moved from France to Normandy Bordeaux
            2 bombers moved from Greece to 110 Sea Zone
            1 fighter and 3 tactical_bombers moved from Southern Italy to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 battleship, 4 carriers, 2 destroyers, 7 fighters, 16 submarines and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries and 3 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 4/5 hits, 1,50 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 4 carriers, 2 destroyers, 9 fighters, 16 submarines and 4 tactical_bombers
                British defend with 2 transports; Americans defend with 7 carriers, 9 destroyers, 17 fighters, 6 submarines and 12 transports
                    Germans roll dice for 16 submarines in 110 Sea Zone, round 2 : 2/16 hits, 5,33 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Germans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 destroyers, 9 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 13/18 hits, 9,83 expected hits
                Units damaged: 5 carriers owned by the Americans
                    Americans roll dice for 6 submarines in 110 Sea Zone, round 2 : 0/6 hits, 1,00 expected hits
                    Americans roll dice for 7 carriers, 9 destroyers, 17 fighters and 14 transports in 110 Sea Zone, round 2 : 20/33 hits, 16,67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    11 submarines owned by the Germans and 4 carriers owned by the Germans lost in 110 Sea Zone
                    6 submarines owned by the Americans and 2 destroyers owned by the Americans lost in 110 Sea Zone
                    Germans roll dice for 5 submarines in 110 Sea Zone, round 3 : 3/5 hits, 1,67 expected hits
                    Germans roll dice for 1 battleship, 2 bombers, 2 destroyers, 9 fighters and 4 tactical_bombers in 110 Sea Zone, round 3 : 8/18 hits, 9,83 expected hits
                    Americans roll dice for 7 carriers, 7 destroyers, 17 fighters and 14 transports in 110 Sea Zone, round 3 : 17/31 hits, 16,00 expected hits
                    1 battleship owned by the Germans, 2 destroyers owned by the Germans, 5 submarines owned by the Germans, 7 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in 110 Sea Zone
                    7 destroyers owned by the Americans and 4 carriers owned by the Americans lost in 110 Sea Zone
                    Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 4 : 4/6 hits, 3,67 expected hits
                    Americans roll dice for 3 carriers, 17 fighters and 14 transports in 110 Sea Zone, round 4 : 12/20 hits, 12,33 expected hits
                    2 fighters owned by the Germans, 2 bombers owned by the Germans and 2 tactical_bombers owned by the Germans lost in 110 Sea Zone
                    3 carriers owned by the Americans and 1 fighter owned by the Americans lost in 110 Sea Zone
                Americans win with 16 fighters and 14 transports remaining. Battle score for attacker is -128
                Casualties for Germans: 1 battleship, 2 bombers, 4 carriers, 2 destroyers, 9 fighters, 16 submarines and 4 tactical_bombers
                Casualties for Americans: 7 carriers, 9 destroyers, 1 fighter and 6 submarines
            Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
            Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
            Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                13 fighters owned by the Americans forced to land in United Kingdom
    
        Non Combat Move - Germans
            1 aaGun, 8 armour, 15 artilleries, 3 infantry and 14 mech_infantrys moved from Caucasus to Northwest Persia
            10 armour and 10 mech_infantrys moved from Kazakhstan to Northwest Persia
            1 mech_infantry moved from Volgograd to Northwest Persia
            2 infantry moved from Volgograd to Caucasus
            2 mech_infantrys moved from Southern France to Western Germany
            1 mech_infantry moved from France to Western Germany
            1 aaGun, 4 artilleries and 4 infantry moved from France to Western Germany
            1 fighter and 1 tactical_bomber moved from Greece to Northwest Persia
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 112 Sea Zone
            3 fighters placed in Western Germany
            5 infantry placed in Western Germany
            3 armour placed in Caucasus
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
            Germans collect 73 PUs; end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3,00
    Germans regular : 2,17
    British regular : -0,67
    

    germany17.tsvg

  • E elche referenced this topic on
  • 19 18

    Danke für das tolle Spiel und ja für 17 Runden ging das echt schnell! Wir sind beide fix unterwegs gewesen.

    Ich mag persönlich auch kein J1 DOW, weil die Economy der Allies dann zu krass ist.

    Ein Schlüssel für Japan ist, es zu schaffen jederzeit innerhalb von 2 Zügen potentiell Indien einnehmen zu können. Somit kann der große Infanterie+Artillerie Stack nie weiter als Burma.
    Mir reicht es als Japan vorerst dann auch, Indien klein zu halten, mit einem sub im Indischen Ozean noch das NO wegnehmen. Und die Flotte muss groß genug sein, damit USA nirgends wirklich rein kann.

    Andererseits als Alliierte probiere ich genau das Gegenteil. Ich gehe die ersten 4-5 Runden eigentlich immer ausschließlich in den Pazifik. Ich finde Japan ist sonst einfach nicht aufzuhalten, da das Einkommen dort einfach nicht reicht:
    Anzac mit ~10
    UK Pacific mit ~6
    China mit ~10.
    Japan mit ~60

    Wenn man jedoch ein mal die Gewürzinseln streitig gemacht hat, die Japaner vielleicht nur noch 2-3 Transporter haben oder stark unter Convoy leiden (ein Beispiel habe ich gerade in einem anderen game: Die Jap. Flotte ist bei den Philippinen, werden von 2 australischen destroyern geblockt und bei Okinawa und Japan sind ~10 Uboote und machen 20 convoy pro runde), können sich china+uk+anzac komplett alleine verteidigen und nach runde 5 muss USA keine einzige einheit mehr im Pacific bauen.
    Deswegen gehe ich auch meist mit den 18 inf von Russland rein, um die japaner in den ersten 2-3 runden auseinander zu ziehen und somit von allen seiten druck aufzubauen.

    Andererseits können die alliierten häufig die ersten runden sehr gut ohne US-Hilfe auskommen. Entscheidend ist natürlich dabei Kairo. Ich versuche so schnell wie möglich fabriken im Nahen Osten aufzubauen und große Stacks dort runde für runde zu sammeln, damit nach dem fall moskaus der vormarsch im Kaukasus gestoppt werden kann, genau wie in unserem spiel.

    Ich hätte vermutlich etwas gewissenhafter Italien kleinhalten sollen und können. Ich habe dir erlaubt, mit Italien ein kleines Comeback zu feiern, das war eigentlich unnötig.

    Mit dieser Strategie fahre ich in der Regel sehr gut und verliere eigentlich nur, weil ich taktische Fehler begehe, weil ich etwas übersehe (wie in meinem Spiel gegen Simon) oder weil die Würfel mal einen gehörigen Strich durch die Rechnung machen.

  • 19 18

    Habe gerade nochmal unser Spiel angeschaut und 2-3 Dinge dir mir aufgefallen sind:

    Dein Angriff auf die US-Flotte in Runde 4 war ein Fehler.
    Du hast da zwar +55 TUV gewonnen, aber direkt im Anschluss sogar mehr wieder verloren, Netto also Verlust gemacht.

    Selbst wenn es Netto ein kleiner Gewinn gewesen wäre: Die Alliierten haben immer mehr Produktion, dafür aufgeteilt auf mehr Armeen. Somit wollen sie so oft wie möglich TUV austauschen, damit die größeren Produktionskapazitäten auch ausgespielt werden können.
    Man sieht auch ganz gut, dass du nach diesem Kampf nur noch für eine Runde die Gewürzinseln halten konntest, bevor alles in sich zusammenbrach.

    Klar, wenn USA 5 Runden lang nur im Pazifik investiert wird es mit Japan immer schwer. Du kannst da aber Zeit gewinnen mit Destroyer-Blockaden, damit die Amis nirgends ein können. Selbst wenn anzac dann jede runde 1 der Gewürzinseln holt, die kann Japan sofort zurückgewinnen. Und Indien muss dann eben auf ~3 PU gehalten werden und der Infanterie+Artillerie-Stack langsam über die Festland-Fabriken aufgebaut werden. Wenn die USA dann zwar eine riesen flotte haben aber immer rausgeblockt und damit nirgends rein können, müssen UK+Anzac+China weiterhin von USA unterstützt werden und können sich nicht alleine verteidigen.

    Dass du direkt im Anschluss auch Norwegen für 2 Runden verloren hast ist ein unnötiger Fehler der dich sehr viel gekostet hat.

    Mit den Achsenmächten möchte man eigentlich so wenig wie möglich Einheiten tauschen, sondern seine Stacks so groß wie möglich halten und dabei Bedrohung in verschiedene Richtungen streuen. Als Landeinheiten sind deswegen Tanks auch so mächtig, weil die Russen nicht Moskau und Kaukasus gleichzeitig verteidigen können (das mache ich mit Deutschland häufig noch falsch, ich setze viel zu viel auf Infanterie+Artillerie).
    Ein Grund übrigens, warum die Bomber auf 14 PU geändert wurden. Früher konnte man mit Deutschland einfach irgendwann fast ausschließlich Bomber bauen. Irgendwann hatte Deutschland 20 Bomber und Bedrohung in alle Richtungen. Ich habe Spiele als Alliierte dagegen verloren und nicht den geringsten Hauch einer Ahnung was man dagegen machen soll. Selbst 2-3 Transporter im Mittelmeer reichen aus, um mit den 20+ Bombern Kairo einzunehmen. Also musste mein großer Stack nach Ägypten und den nahen Osten aufgeben.
    Ich habe unfassbar viele Träger, destroyer etc. bauen müssen, die die Transporter sowohl vor Gibraltar, als auch dann nochmal im Kanal zu schützen. All die Träger und destroyer haben sonst aber nichts gemacht und waren nur tote TUV.

  • 19 18

    Gerne ein Rückspiel. Für 18 würde ich wieder die Allies nehmen, oder willst du Allies+17 bieten?


  • Sorry für die späte Antwort, habe gerade viel Arbeit.
    Vielen Dank für die ausführliche Analyse.
    Ab nächste Woche habe ich mehr Zeit und wir können gerne mit dem Rückspiel starten.

  • 19 18

    Hey elche,

    kein Problem, so ist das manchmal.
    Sag Bescheid wenn es losgehen kann und ob du Allies+17 bietest

Suggested Topics

  • 11
  • 83
  • 96
  • 59
  • 58
  • 65
  • 207
  • 93
Axis & Allies Boardgaming Custom Painted Miniatures

47

Online

17.9k

Users

40.7k

Topics

1.8m

Posts