• Trenches at last!.tsvg
    Russia spend 10 on tech rolls
    Russia removing all Technology Tokens after successful research.
    Russia discover bunkers

        Combat Move - Russia
            1 fighter moved from Odessa to Moldavia
            1 cavalry moved from Kiev to Moldavia
            2 heavy_guns moved from Don to Caucasus
            3 gass moved from St. Petersburg to Sweden
            2 conscripts and 1 infantry moved from Finland to Sweden
            1 conscript moved from St. Petersburg to Finland
            1 infantry moved from St. Petersburg to Finland
            1 heavy_gun and 2 infantry moved from Primorsky to Khabarovsk
            1 conscript moved from Magadan to Khabarovsk
            1 conscript moved from Novosibirsk to Perm
            1 heavy_gun moved from Omsk to Novosibirsk
            1 heavy_gun moved from Omsk to Novosibirsk
            3 conscripts, 2 heavy_guns and 5 infantry moved from Smolensk to Belarus
            1 conscript moved from Latvia to Belarus
            1 conscript, 1 field_gun and 6 infantry moved from Pskov to Smolensk
            1 conscript and 1 infantry moved from St. Petersburg to Pskov
            1 conscript and 1 infantry moved from St. Petersburg to Pskov
            1 conscript moved from St. Petersburg to Finland
    
        Purchase Units - Russia
            Russia buy 4 cavalrys, 3 conscripts, 6 field_guns, 2 heavy_guns, 1 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Russia
            Battle in Sweden
                Russia attack with 2 conscripts, 3 gass and 1 infantry
                Neutral defend with 2 infantry
                Russia loses 0 PUs for violating Swedens neutrality.
                Russia win, taking Sweden from Neutral with 2 conscripts and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Neutral: 2 infantry
                Casualties for Russia: 3 gass
            Battle in Moldavia
                Russia attack with 1 cavalry and 1 fighter
                Austria defend with 1 infantry
                Russia win, taking Moldavia from Austria with 1 cavalry and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Austria: 1 infantry
    
        Non Combat Move - Russia
            1 fighter moved from Moldavia to Odessa
            3 fighters moved from Moscow to Belarus
            3 field_guns moved from Minsk to Belarus
            1 infantry moved from St. Petersburg to Finland
            1 fighter moved from Odessa to Belarus
            3 heavy_guns moved from Odessa to Belarus
            1 heavy_gun moved from Odessa to Belarus
            1 heavy_gun moved from Odessa to Belarus
            1 cavalry moved from Odessa to Belarus
            1 cavalry moved from Odessa to Belarus
            1 cavalry moved from Odessa to Belarus
            1 cavalry moved from Kiev to Belarus
            1 cavalry moved from Kiev to Belarus
            1 cavalry moved from Ryazan to Caucasus
            4 conscripts, 3 field_guns and 6 infantry moved from Don to Belarus
            1 cavalry moved from Ryazan to Belarus
            1 cavalry moved from Ryazan to Belarus
    
        Place Units - Russia
            3 trenchs placed in Belarus
            3 trenchs placed in Odessa
            3 field_guns placed in Kiev
            3 field_guns placed in Minsk
            2 heavy_guns placed in Omsk
            3 cavalrys placed in Moscow
            1 cavalry, 3 conscripts and 1 infantry placed in St. Petersburg
    
        Activate Technology - Russia
            Russia activating bunkers
            Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
    
        Turn Complete - Russia
            Russia collect 87 PUs; end with 87 PUs
    

    Territory Summary for Russia :

    Amur : 1 infantry
    Belarus : 7 cavalrys, 8 conscripts, 6 field_guns, 4 fighters, 7 heavy_guns, 12 infantry and 18 trenchs
    Caucasus : 1 cavalry, 2 conscripts, 2 heavy_guns and 3 trenchs
    Finland : 2 conscripts, 2 infantry and 2 trenchs
    Khabarovsk : 7 conscripts, 3 heavy_guns, 5 infantry and 5 trenchs
    Kiev : 1 Factory and 3 field_guns
    Koryak : 3 trenchs
    Krasnoyarsk : 1 conscript
    Lithuania : 1 conscript and 1 trench
    Minsk : 1 Factory and 3 field_guns
    Moldavia : 1 cavalry
    Norilsk : 1 conscript
    Novosibirsk : 3 cavalrys, 12 conscripts, 1 field_gun, 2 fighters, 8 heavy_guns, 1 infantry and 7 trenchs
    Odessa : 9 conscripts, 10 field_guns, 7 heavy_guns, 10 infantry and 16 trenchs
    Omsk : 1 Factory and 2 heavy_guns
    Perm : 1 conscript
    Pskov : 2 conscripts and 2 infantry
    Smolensk : 1 conscript, 1 field_gun and 6 infantry
    St. Petersburg : 1 Factory, 1 cavalry, 3 conscripts, 4 infantry and 4 trenchs
    Vladivostok : 1 Factory
    Moscow : 1 flag, 1 Factory and 3 cavalrys
    Sea Zone 64 Sea of Azov : 1 battlecruiser and 1 cruiser
    Sea Zone 65 Caspian Sea : 1 transport
    Norway : 1 flag, 3 trenchs
    Sweden : 1 flag, 2 conscripts and 1 infantry
    

    Production/PUs Summary :

    Germany : 111 / 119
    France : 80 / 80
    Serbia : 7 / 7
    Austria : 91 / 103
    Italy : 25 / 25
    Arabia : 0 / 0
    Turkey : 72 / 72
    Britain : 110 / 110
    Russia : 87 / 87
    Communists : 30 / 31
    USA : 77 / 78
    
  • 2024 '22 '19 '17 '15

    @Witt @captainwalker @FMErwinRommel @Private-Panic the Centrals humbly surrender to the might of Entente.
    Good game all

  • 2024 '22 '19 '17 '15

    @Colt45554 if you want do your last Commies go, I just realized the game round has not ended yet!


  • @Elrood said in NML 1914 Team Game 9:

    @Witt @captainwalker @FMErwinRommel @Private-Panic the Centrals humbly surrender to the might of Entente.
    Good game all

    Did @witt do something amazing to suddenly force your surrender? Have I been failing to spot his strategic brilliance all these years?


  • @Private-Panic finally!


  • Well played the CPs. Was a good game by you all. Enjoyed it . Thanks .


  • @Private-Panic said in NML 1914 Team Game 9:

    Did @witt do something amazing to suddenly force your surrender? Have I been failing to spot his strategic brilliance all these years?

    Yes, when he conquered neutral Sweden this turn, he decided to celebrate by luxuriating at a sauna resort; and who should he find there, but German General Ludendorff and Austrian General Franz Conrad in the not so buff, buff, with several very buff Swedish beauties. That explains the sudden decision to surrender.


  • Don’t let the Entente win make you think we must continue giving Turkey Industry tech plus infantry to balance the game.

    Turkey got armor tech on round 2, captured Mecca on round 3 with cav and gas, and captured Cairo on round 8 with 21 tanks and a final build of 11 gas on round 7. Colt did a great job of being aggressive and single mindedly focusing on Cairo and avoiding distractions; while building subs to force UK to use its limited build capacity to build ships.

    CP and C seemed on the verge of breakthroughs against Rus several times. This game could have gone either way earlier.

  • '20

    Good game. i would play another


  • Thanks guys for another great game.
    I’m in for team game 10.

    I enjoyed this game because some different opening strategies were used, particularly with G dominating the Pacific and T & C opening aggressively.


  • @FMErwinRommel if Austrian tech would have been a bit luckier the last few turns… e.g barrage or mustard, the map would have looked differently soon, but if France manages to take Swiss casually with 70 units… there is not much Austria or Turks can do about it.
    Is three moves from Vienna through empty territories. I would have had to retreat everywhere to protect my capital and that would have been it.


  • I am in for another!


  • i’m in please


  • Mich auch, danke.

  • 2024 '22 '19 '17 '15

    @Witt me2


  • @captainwalker @Entek We just need to hear from Entek and CW.

  • '20

    I do agree with FM’s comment about this match not being representative of the effectiveness of Turk bid. I’m ok with keeping or nerfing them again

  • 2024 '22 '19 '17 '15

    What if we tweak the game by activating technologies at the start of the inventing players next turn. That would need defensive techs and produce less of a stalemate potentially

  • '20

    I wonder how smoothly the game handles all those tech edits


  • @FMErwinRommel I’m in

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