@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
In case I manage to play Germany during the night, it might be in a rather drunk state :sunglasses:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to South Australia
3 fighters moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
1 artillery and 1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 armour moved from New South Wales to Queensland
1 infantry moved from Persia to Iraq
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 artillery, 4 fighters and 4 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 4 fighters and 4 infantry in South Australia, round 2 : 1/9 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 artillery, 4 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from South Australia to 54 Sea Zone
3 fighters moved from South Australia to Queensland
1 aaGun moved from Queensland to South Australia
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
4 infantry moved from Normandy Bordeaux to Southern France
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -2.17
@Martin said in L23 Martin X vs FlyingBadger L+22 BM4 Playoffs:
In case I manage to play Germany during the night, it might be in a rather drunk state
I look forward to it!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to 96 Sea Zone
1 bomber moved from Western Germany to 95 Sea Zone
1 infantry moved from Romania to Eastern Poland
2 armour, 3 artilleries and 29 mech_infantrys moved from Belarus to Eastern Poland
2 infantry moved from Novgorod to Archangel
1 fighter moved from Belarus to Archangel
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 96 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Germans win, taking 125 Sea Zone from British with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 95 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 95 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 114 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 5/6 hits, 3,33 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 destroyer owned by the Germans lost in 114 Sea Zone
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Holland Belgium
Germans attack with 4 fighters and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 3/7 hits, 2,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 armour, 3 artilleries, 1 infantry and 29 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 3 artilleries, 1 infantry and 29 mech_infantrys in Eastern Poland, round 2 : 5/35 hits, 7,50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 3 artilleries and 29 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber, 2 fighters and 2 tactical_bombers moved from 114 Sea Zone to Western Germany
4 fighters moved from Holland Belgium to 112 Sea Zone
3 mech_infantrys moved from Finland to Novgorod
1 fighter moved from Archangel to Novgorod
1 mech_infantry moved from Yugoslavia to Western Germany
1 bomber moved from 96 Sea Zone to Western Germany
1 bomber moved from 95 Sea Zone to Western Germany
1 artillery moved from Norway to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
3 artilleries moved from Western Germany to France
1 artillery moved from Western Germany to France
Place Units - Germans
1 carrier and 1 submarine placed in 112 Sea Zone
1 fighter and 4 mech_infantrys placed in Western Germany
2 infantry placed in France
1 infantry placed in France
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,3,2,1
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Russians regular : 0,67
Germans regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Timguska to Evenkiyskiy
2 fighters and 1 tactical_bomber moved from Western Ukraine to Romania
1 infantry moved from Bessarabia to Romania
3 artilleries and 7 infantry moved from Kansu to Shensi
2 artilleries and 5 infantry moved from Tsinghai to Shensi
1 artillery and 2 infantry moved from Tsinghai to Sikang
2 mech_infantrys moved from Volgograd to Sikang
3 fighters moved from Smolensk to Archangel
3 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bessarabia to Romania
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 3 fighters and 3 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Archangel
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Romania
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Evenkiyskiy
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Evenkiyskiy, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Evenkiyskiy
Russians roll dice for 1 artillery and 1 infantry in Evenkiyskiy, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Evenkiyskiy, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Evenkiyskiy
1 infantry owned by the Japanese lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 5 artilleries and 12 infantry
Germans defend with 1 airfield; Japanese defend with 1 infantry
Russians roll dice for 5 artilleries and 12 infantry in Shensi, round 2 : 7/17 hits, 4.50 expected hits
Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Germans with 5 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 1 artillery, 2 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Sikang, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Tsinghai to Shensi
2 fighters and 1 tactical_bomber moved from Romania to Western Ukraine
3 fighters moved from Archangel to Western Ukraine
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
4 armour, 3 artilleries, 2 infantry and 5 mech_infantrys moved from Bessarabia to Western Ukraine
1 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
3 mech_infantrys moved from Smolensk to Western Ukraine
5 infantry moved from Smolensk to Bryansk
1 aaGun moved from Smolensk to Bryansk
1 aaGun, 3 artilleries and 18 infantry moved from Smolensk to Archangel
Place Units - Russians
3 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Western Ukraine
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
Germans regular : -0.33
Russians regular : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 4 destroyers, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Burma to India
1 mech_infantry moved from Shan State to India
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 bombers moved from New Guinea to India
1 bomber moved from French Indo China to India
2 transports moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 artillery moved from Hopei to Anhwe
1 infantry moved from Anhwe to Hopei
1 artillery moved from Kweichow to Hunan
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Jehol to Anhwe
2 infantry moved from French Indo China to Yunnan
1 submarine moved from 61 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Amur to Buryatia
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 battleships and 1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
3 fighters moved from New Guinea to 35 Sea Zone
1 infantry moved from Hunan to Anhwe
2 infantry moved from New Guinea to Dutch New Guinea
2 fighters moved from French Indo China to Philippines
1 fighter moved from French Indo China to Philippines
1 fighter moved from 39 Sea Zone to India
Place Units - Japanese
1 carrier and 1 destroyer placed in 39 Sea Zone
1 tactical_bomber placed in India
1 destroyer placed in 6 Sea Zone
2 destroyers placed in 20 Sea Zone
Japanese undo move 4.
1 destroyer placed in 20 Sea Zone
1 destroyer placed in 36 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 mech_infantrys placed in Kwangtung
2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 4 destroyers, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Burma to India
1 mech_infantry moved from Shan State to India
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 bombers moved from New Guinea to India
1 bomber moved from French Indo China to India
2 transports moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 artillery moved from Hopei to Anhwe
1 infantry moved from Anhwe to Hopei
1 artillery moved from Kweichow to Hunan
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Jehol to Anhwe
2 infantry moved from French Indo China to Yunnan
1 submarine moved from 61 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Amur to Buryatia
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 battleships and 1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
3 fighters moved from New Guinea to 35 Sea Zone
1 infantry moved from Hunan to Anhwe
2 infantry moved from New Guinea to Dutch New Guinea
2 fighters moved from French Indo China to Philippines
1 fighter moved from French Indo China to Philippines
1 fighter moved from 39 Sea Zone to India
Place Units - Japanese
1 carrier and 1 destroyer placed in 39 Sea Zone
1 tactical_bomber placed in India
1 destroyer placed in 6 Sea Zone
2 destroyers placed in 20 Sea Zone
Japanese undo move 4.
1 destroyer placed in 20 Sea Zone
1 destroyer placed in 36 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 mech_infantrys placed in Kwangtung
2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,17
Japanese regular : -0,33
I edited a sub ncm
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 aaGun, 1 armour, 1 artillery, 4 fighters, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Southern France to Holland Belgium
1 submarine moved from 110 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 111 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 armour moved from Olgiy to Tsagaan Olom
Americans take Tsagaan Olom from Germans
1 armour moved from Tsagaan Olom to Kansu
2 mech_infantrys moved from Olgiy to Kansu
Combat - Americans
Battle in Kansu
Americans attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Kansu
1 infantry owned by the Japanese lost in Kansu
Americans win, taking Kansu from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/7 hits, 3.33 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Holland Belgium
3 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Battle in 111 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 111 Sea Zone
1 destroyer owned by the Germans lost in 111 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun moved from Southern France to Northern Italy
2 aaGuns, 5 artilleries and 1 infantry moved from Southern France to Normandy Bordeaux
3 fighters moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Normandy Bordeaux
Place Units - Americans
1 aaGun and 1 infantry placed in Southern France
2 fighters and 1 tactical_bomber placed in Normandy Bordeaux
1 artillery and 5 infantry placed in Central United States
1 armour, 2 fighters and 1 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 3 armour, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
Combat - British
Battle in Greece
Non Combat Move - British
1 submarine moved from 99 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Egypt to Iraq
6 mech_infantrys moved from Eastern Persia to Iraq
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 5 infantry moved from Southern France to Normandy Bordeaux
Place Units - British
1 destroyer and 1 submarine placed in 110 Sea Zone
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : 0.00
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
4 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 4 infantry
Americans defend with 1 aaGun, 1 factory_minor and 1 infantry
Italians roll dice for 4 infantry in Northern Italy, round 2 : 2/4 hits, 0,67 expected hits
Americans roll dice for 1 aaGun and 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 4 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 aaGun and 1 infantry
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,5,6,4
Italians collect 3 PUs (5 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 armour moved from Queensland to Western Australia
ANZAC take Western Australia from Japanese
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to Queensland
1 aaGun, 1 artillery and 4 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
EDIT: 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - French
4 infantry moved from Southern France to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
Those Japanese troops in India were better placed in Volgograd or Novosibirsk…
I won’t be able to concentrate on the German turn, tonight.
@Martin said in L23 Martin X vs FlyingBadger L+22 BM4 Playoffs:
Those Japanese troops in India were better placed in Volgograd or Novosibirsk…
Always difficult on land for Japan, never enough ground units and China to garrison too.
I won’t be able to concentrate on the German turn, tonight.
No problem, take your time.
Losses in SZ110?
I brought my ladies to the airport, so I should be able to play more, starting tonight. I will continue this battle in the evening.
39632 Round 14 - Germany - combat.tsvg
That’s a better screen shot
Maximum defense! We must keep the supply lines to Normandy open!!
I would still prefer you to chose and detail the exact casualties, also with regards to their nationality.
Currently I run into an issue - when I chose losses, I get the following error message. I will try again with “play by email”.
I get the same error message when trying “play by email” and in local.
Can you please see if you can chose the casualties from your side and post the save game afterwards?