MrRoboto (Allies+22) vs Simon33 (Axis) BM

  • '19 '17 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 3 fighters, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Urals to Novosibirsk
            1 mech_infantry moved from Nenetsia to Timguska
                  Germans take Timguska from Russians
            1 armour and 5 mech_infantrys moved from Nenetsia to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 bomber moved from Northwest Persia to Novosibirsk
            1 bomber and 1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Northwest Persia to Persia
                  Germans take Persia from British
            1 infantry moved from Northwest Persia to Caucasus
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 artillery moved from 95 Sea Zone to Sardinia
            1 fighter moved from Southern Italy to Sicily
            2 fighters moved from Western Germany to Sicily
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
            1 bomber moved from Northwest Persia to Bryansk
            1 bomber moved from Ukraine to Bryansk
            1 infantry moved from Belarus to Bryansk
    
        Combat - Germans
            Battle in Sardinia
            Battle in Sicily
                Germans attack with 1 artillery, 3 fighters and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Sicily, round 2 : 3/5 hits, 2.17 expected hits
                    British roll dice for 1 infantry in Sicily, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Sicily
                Germans win, taking Sardinia from British, taking Sicily from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Bryansk
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 3 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Novosibirsk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Caucasus to Novgorod
            2 bombers moved from Bryansk to Novgorod
            1 bomber moved from Novosibirsk to Novgorod
            3 aaGuns, 6 artilleries, 4 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia
            1 artillery and 6 infantry moved from Novgorod to Belarus
            2 mech_infantrys moved from Bessarabia to Eastern Poland
            3 fighters moved from Sicily to Southern Italy
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Western Germany to Northern Italy
            1 fighter moved from 91 Sea Zone to Gibraltar
            2 carriers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from Germany to Poland
            1 mech_infantry moved from Germany to Eastern Poland
            9 artilleries and 13 infantry moved from Northwest Persia to Persia
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            1 submarine placed in 112 Sea Zone
            3 fighters placed in Western Germany
            2 artilleries, 2 infantry and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,1,1
            Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 1.00
    British regular : -0.33
    

    Savegame

  • '19 '18

    Russia9.tsvg

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            2 infantry moved from Samara to Novosibirsk
            3 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
            1 fighter moved from Russia to Caucasus
            1 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            3 artilleries and 7 infantry moved from Tambov to Bryansk
            1 armour, 2 infantry and 2 mech_infantrys moved from Rostov to Caucasus
            1 artillery and 19 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 4 artilleries and 26 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 artilleries and 26 infantry in Bryansk, round 2 : 3/30 hits, 6,33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 4 artilleries and 25 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Novosibirsk
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/6 hits, 2,50 expected hits
                    Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                    1 infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/6 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                    1 infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Russia to Bryansk
            3 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
            1 artillery moved from Rostov to Bryansk
            1 aaGun moved from Rostov to Bryansk
            1 fighter moved from Caucasus to Samara
            1 aaGun moved from Rostov to Bryansk
            9 artilleries and 22 infantry moved from Rostov to Ukraine
            1 aaGun and 2 infantry moved from Manchuria to Jehol
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2,00
    Russians regular : -3,50
    
  • '19 '17 '16

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 carrier, 3 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
            4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
            1 fighter and 2 tactical_bombers moved from Anhwe to 19 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
            3 fighters moved from Philippines to 19 Sea Zone
            3 fighters moved from Japan to 19 Sea Zone
            1 destroyer moved from 37 Sea Zone to 44 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries and 2 infantry moved from Kiangsu to Shantung
            2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Anhwe to Shantung
            1 infantry moved from Suiyuyan to Shensi
            2 fighters moved from 37 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 battleship moved from 35 Sea Zone to 44 Sea Zone
            1 artillery moved from Szechwan to Kweichow
                  Japanese take Kweichow from Chinese
            2 artilleries moved from Szechwan to Shensi
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in 20 Sea Zone
                1 tactical_bomber owned by the Japanese retreated
                ANZAC win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 fighter
            Battle in 19 Sea Zone
                Japanese attack with 1 bomber, 12 fighters and 5 tactical_bombers
                Americans defend with 2 carriers, 4 destroyers, 4 fighters, 11 submarines and 3 transports; ANZAC defend with 2 destroyers and 3 submarines
                11 submarines owned by the Americans and 3 submarines owned by the ANZAC submerged
                    Japanese roll dice for 1 bomber, 12 fighters and 5 tactical_bombers in 19 Sea Zone, round 2 : 7/18 hits, 10.00 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Americans roll dice for 2 carriers, 6 destroyers, 4 fighters and 3 transports in 19 Sea Zone, round 2 : 8/12 hits, 5.33 expected hits
                    8 fighters owned by the Japanese lost in 19 Sea Zone
                    3 destroyers owned by the Americans and 2 destroyers owned by the ANZAC lost in 19 Sea Zone
                    Japanese roll dice for 1 bomber, 4 fighters and 5 tactical_bombers in 19 Sea Zone, round 3 : 7/10 hits, 5.83 expected hits
                    Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 3 transports in 19 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
                    4 fighters owned by the Japanese lost in 19 Sea Zone
                    1 destroyer owned by the Americans, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 19 Sea Zone
                    3 transports owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 bomber and 5 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Japanese: 12 fighters
                Casualties for ANZAC: 2 destroyers
                Casualties for Americans: 2 carriers, 4 destroyers, 4 fighters and 3 transports
            Battle in Shantung
                Japanese attack with 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys
                Americans defend with 1 infantry; Chinese defend with 1 fighter and 3 infantry
                    Japanese roll dice for 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys in Shantung, round 2 : 4/15 hits, 4.50 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Shantung, round 2 : 1/5 hits, 2.00 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                    1 infantry owned by the Americans and 3 infantry owned by the Chinese lost in Shantung
                    Japanese roll dice for 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys in Shantung, round 3 : 2/14 hits, 4.33 expected hits
                    Chinese roll dice for 1 fighter in Shantung, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
                Casualties for Chinese: 1 fighter and 3 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 battleship and 1 destroyer
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 battleship and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship and 1 destroyer remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in 21 Sea Zone
                    1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 destroyer
            Battle in Shensi
                Japanese attack with 2 artilleries and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 1 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Shensi, round 3 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Anhwe to Shantung
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            5 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            5 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
            1 bomber moved from 19 Sea Zone to Philippines
            1 artillery moved from Yunnan to Burma
            1 armour moved from Szechwan to Burma
            1 artillery moved from Shan State to Burma
            1 infantry moved from French Indo China to Yunnan
    
        Place Units - Japanese
            1 carrier placed in 36 Sea Zone
            1 infantry and 1 marine placed in French Indo China
            2 artilleries and 1 infantry placed in Kiangsu
            Japanese undo move 2.
            1 armour and 1 marine placed in French Indo China
            1 artillery and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,3,5,6,3,4,3,4,3,2,3,1,5,3,4,3,3,3,4,6,4,3,1,4,3,6,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,2,1,1,4,1,3,4,3,1,4,3
            Japanese collect 37 PUs (13 lost to blockades); end with 37 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.33
    Americans regular : 3.00
    Japanese regular : -5.67
    ANZAC regular : 1.50
    

    Savegame

  • '19 '18

    UK9.tsvg

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 25 Sea Zone to 5 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 submarine moved from 19 Sea Zone to 5 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 transport moved from 25 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
    
        Combat - Americans
            Battle in Marianas
            Battle in 5 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 5 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 5 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 5 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 5 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 5 Sea Zone
                Americans win, taking Marianas from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            3 submarines moved from 6 Sea Zone to 22 Sea Zone
            10 submarines moved from 19 Sea Zone to 22 Sea Zone
            2 carriers, 3 destroyers, 4 fighters and 6 submarines moved from 25 Sea Zone to 22 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 5 submarines moved from 101 Sea Zone to 106 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 5 submarines moved from 106 Sea Zone to 108 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 fighter moved from Eastern United States to 108 Sea Zone
            2 fighters moved from Eastern United States to French Guiana
    
        Place Units - Americans
            2 carriers, 1 submarine and 2 transports placed in 101 Sea Zone
            2 fighters and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Jehol to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Jehol
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 carrier and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 bomber moved from Trans-Jordan to 97 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
                  British take Iraq from Germans
    
        Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                British attack with 1 bomber and 4 submarines
                Germans defend with 3 fighters; Italians defend with 1 destroyer and 1 submarine
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 4 submarines in 97 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits
                    British roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    3 submarines owned by the British lost in 97 Sea Zone
                    1 destroyer owned by the Italians, 1 fighter owned by the Germans and 1 submarine owned by the Italians lost in 97 Sea Zone
                1 submarine owned by the British submerged
                    British roll dice for 1 bomber in 97 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
                    1 bomber owned by the British lost in 97 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is -8
                Casualties for British: 1 bomber and 3 submarines
                Casualties for Italians: 1 destroyer and 1 submarine
                Casualties for Germans: 1 fighter
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - British
            3 infantry moved from Union of South Africa to Rhodesia
            6 artilleries and 8 infantry moved from Eastern Persia to West India
            2 fighters moved from Trans-Jordan to Egypt
            1 destroyer moved from 102 Sea Zone to 108 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 destroyer moved from 89 Sea Zone to 106 Sea Zone
    
        Place Units - British
            1 carrier placed in 106 Sea Zone
            3 infantry placed in Egypt
            1 armour and 2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,3
            British collect 26 PUs (5 lost to blockades); end with 26 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Chinese regular : 1,67
    Americans regular : -1,67
    Italians regular : 1,17
    Japanese regular : -1,00
    British regular : 1,33
    

    Ok so about that fight in SZ97.
    I assumed you would scramble, cause that just makes sense there.

    However, if you think you would have decided otherwise, you can edit the German fighter back in and also add my 3 lost British subs.

    Another thing: After that first round I wanted to retreat of course. The game asked me if I wanted to submerge my submarine, I clicked yes. Then the game automatically started the second round without asking me to retreat. This seems to be a bug, so I edited my bomber back in afterwards.

  • '19 '17 '16

    A couple of points here. Shouldn’t I also have been able to scramble out of Greece? And I would have liked to submerge the sub.

    As for the lack of retreat, that was because you didn’t leave and re-enter the SZ so there was nowhere to retreat to but I don’t mind the edit.

  • '19 '17 '16

    So should we use dicebot to roll the other 3 planes? I can’t see a reason why that wouldn’t have come up.

  • '19 '18

    Huh, you’re right, I must have forgotten to scramble these. Sorry!

    3 fighters
    [dice 3d6<=4]

    Just edit the result (probably killing the remaining sub and the bomber) and do your Italian move.


  • 3d6<=4: 6, 5, 3; Hits: 1

  • '19 '18

    Okay, the bomber lives on! Remove the sub please.

    Sorry for the inconvenience

  • '19 '17 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery, 1 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour, 1 artillery and 1 infantry moved from Romania to Eastern Poland
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18

    France9.tsvg

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 20 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            2 destroyers and 1 submarine placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Jehol: 2 fighters
            EDIT: Adding units owned by ANZAC to Guam: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
            ANZAC collect 10 PUs (3 lost to blockades); end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Trans-Jordan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

  • '19 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Archangel
            1 artillery and 4 bombers moved from Novgorod to Archangel
            1 armour moved from Evenkiyskiy to Yakut S.S.R.
                  Germans take Yenisey from Russians
                  Germans take Yakut S.S.R. from Russians
            1 mech_infantry moved from Timguska to Kansu
            4 artilleries and 4 infantry moved from Persia to Iraq
            2 artilleries and 2 infantry moved from Persia to Iraq
            1 artillery and 1 infantry moved from Sicily to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            4 mech_infantrys moved from Evenkiyskiy to Kansu
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery moved from Sardinia to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Libya
            1 mech_infantry moved from Evenkiyskiy to Kansu
    
        Combat - Germans
            Battle in Libya
            Battle in Malta
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 aaGun
                    1 aaGun owned by the British lost in Malta
                Germans win, taking Libya from Americans, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 aaGun
            Battle in Kansu
                Germans attack with 6 mech_infantrys
                Chinese defend with 1 infantry
                    Germans roll dice for 6 mech_infantrys in Kansu, round 2 : 0/6 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 6 mech_infantrys in Kansu, round 3 : 1/6 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Kansu
                    1 infantry owned by the Chinese lost in Kansu
                Germans win, taking Kansu from Chinese with 5 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery, 4 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 4 bombers and 1 infantry in Archangel, round 2 : 3/6 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Iraq
                Germans attack with 6 artilleries and 6 infantry
                British defend with 1 infantry
                    Germans roll dice for 6 artilleries and 6 infantry in Iraq, round 2 : 4/12 hits, 4.00 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            3 artilleries and 8 infantry moved from Persia to Northwest Persia
            1 fighter moved from Southern Italy to 95 Sea Zone
            2 submarines moved from 95 Sea Zone to 98 Sea Zone
            2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            3 fighters moved from Western Germany to Gibraltar
            1 fighter moved from Southern Italy to Gibraltar
            3 aaGuns, 6 artilleries and 4 infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from Poland to Eastern Poland
            9 artilleries and 8 infantry moved from Belarus to Eastern Poland
            2 artilleries moved from Novgorod to Baltic States
            4 bombers moved from Archangel to Greece
            3 mech_infantrys moved from Germany to Eastern Poland
            2 artilleries and 2 infantry moved from Germany to Poland
            1 submarine moved from 109 Sea Zone to 111 Sea Zone
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Persia
            3 artilleries placed in Novgorod
            2 fighters and 4 infantry placed in Western Germany
            3 infantry and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,2,1
            Germans collect 51 PUs (4 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Russians regular : -0.33
    Germans regular : -1.33
    British regular : -0.33
    

    Savegame

  • '19 '18

    Russia11.tsvg

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Ukraine to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            9 artilleries and 21 infantry moved from Ukraine to Western Ukraine
            1 artillery and 3 infantry moved from Russia to Smolensk
            1 artillery and 1 infantry moved from Samara to Novosibirsk
            1 artillery moved from Samara to Vologda
            3 infantry moved from Russia to Vologda
            3 infantry moved from Russia to Smolensk
            2 artilleries and 3 infantry moved from Bryansk to Rostov
            1 armour and 2 mech_infantrys moved from Caucasus to Rostov
            1 infantry moved from Caucasus to Rostov
            1 fighter moved from Samara to Russia
            1 infantry moved from Bryansk to Rostov
            4 aaGuns, 3 artilleries and 20 infantry moved from Bryansk to Western Ukraine
            2 aaGuns and 18 infantry moved from Jehol to Chahar
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Volgograd
            2 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Shantung to Jehol
            1 infantry moved from Szechwan to Sikang
            1 artillery moved from Shensi to Sikang
            1 artillery and 1 infantry moved from Shensi to Tsinghai
            1 marine moved from French Indo China to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            2 fighters moved from 42 Sea Zone to Celebes
            1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 marine moved from 44 Sea Zone to Celebes
            1 bomber moved from Philippines to Sikang
            4 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
            4 tactical_bombers moved from 44 Sea Zone to Celebes
    
        Combat - Japanese
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers in Celebes, round 2 : 2/8 hits, 4.00 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Sikang
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys in Jehol, round 2 : 8/14 hits, 4.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                1 artillery owned by the Japanese retreated to Shensi
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Sikang to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 aaGun moved from Shantung to Kiangsu
            1 armour moved from French Indo China to Yunnan
            1 tactical_bomber moved from 36 Sea Zone to Burma
            1 tactical_bomber moved from 36 Sea Zone to Kiangsu
            1 armour moved from Yunnan to Burma
            1 tactical_bomber moved from 36 Sea Zone to Kiangsu
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            6 carriers and 1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            2 fighters and 4 tactical_bombers moved from Celebes to 44 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 artillery and 1 infantry placed in French Indo China
            1 fighter placed in French Indo China
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 16
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,3,4,6,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2,4,3,4,2,3
            Japanese collect 38 PUs (16 lost to blockades); end with 39 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.83
    ANZAC regular : -0.33
    

    Savegame

  • '19 '17 '16

    Hold on…

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Shantung to Jehol
            1 infantry moved from Szechwan to Sikang
            1 artillery moved from Shensi to Sikang
            1 artillery and 1 infantry moved from Shensi to Tsinghai
            1 marine moved from French Indo China to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            2 fighters moved from 42 Sea Zone to Celebes
            1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 marine moved from 44 Sea Zone to Celebes
            1 bomber moved from Philippines to Sikang
            4 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
            4 tactical_bombers moved from 44 Sea Zone to Celebes
    
        Combat - Japanese
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers in Celebes, round 2 : 2/8 hits, 4.00 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Sikang
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys in Jehol, round 2 : 8/14 hits, 4.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                1 artillery owned by the Japanese retreated to Shensi
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Sikang to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 aaGun moved from Shantung to Kiangsu
            1 armour moved from French Indo China to Yunnan
            1 tactical_bomber moved from 36 Sea Zone to Burma
            1 tactical_bomber moved from 36 Sea Zone to Kiangsu
            1 armour moved from Yunnan to Burma
            1 tactical_bomber moved from 36 Sea Zone to Kiangsu
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            2 fighters and 4 tactical_bombers moved from Celebes to 44 Sea Zone
            1 destroyer moved from 44 Sea Zone to 34 Sea Zone
            1 destroyer moved from 36 Sea Zone to 21 Sea Zone
            6 carriers moved from 36 Sea Zone to 44 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 artillery, 1 fighter and 1 infantry placed in French Indo China
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,2,6,6,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,2,6,1,6,6
            Japanese collect 43 PUs (11 lost to blockades); end with 44 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 49 to 44
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.83
    ANZAC regular : -0.33
    

    Savegame

  • '19 '17 '16

    I can’t let USA retake the Philppines.

  • '19 '18

    UK10.tsvg

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 fighters and 1 submarine moved from 22 Sea Zone to 21 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 21 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Morocco from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 infantry moved from Marianas to 22 Sea Zone
            2 fighters moved from 21 Sea Zone to 33 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 destroyer moved from 5 Sea Zone to 15 Sea Zone
            1 submarine moved from 22 Sea Zone to 19 Sea Zone
            1 submarine moved from 22 Sea Zone to 19 Sea Zone
            1 submarine moved from 22 Sea Zone to 20 Sea Zone
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            2 carriers, 3 destroyers, 2 fighters, 1 infantry, 14 submarines and 1 transport moved from 22 Sea Zone to 23 Sea Zone
            2 carriers, 3 destroyers, 2 fighters, 1 infantry, 14 submarines and 1 transport moved from 23 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 101 Sea Zone
            2 carriers, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Brazil to French Guiana
            2 fighters moved from French Guiana to 91 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 5 submarines moved from 108 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
            2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Chahar to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 108 Sea Zone to 91 Sea Zone
            3 fighters moved from United Kingdom to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 91 Sea Zone to Morocco
            2 infantry moved from Trans-Jordan to Egypt
            1 armour and 2 infantry moved from Union of South Africa to Rhodesia
            1 armour and 3 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from West India to Eastern Persia
            2 artilleries moved from West India to India
            4 artilleries and 7 infantry moved from West India to Eastern Persia
            1 fighter moved from Egypt to Eastern Persia
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            3 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,6,1
            British collect 24 PUs (5 lost to blockades); end with 24 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : -0,33
    Japanese regular : -0,67
    
  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Belarus
                Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 2 : 4/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking 97 Sea Zone from British, taking Belarus from Russians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Greece to Gibraltar
            EDIT: 1 infantry moved from Southern Italy to 97 Sea Zone
            EDIT: 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            EDIT: 1 infantry moved from 92 Sea Zone to Gibraltar
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            2 fighters moved from Greece to Gibraltar
            1 aaGun and 2 infantry moved from Northern Italy to Greater Southern Germany
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Greater Southern Germany
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Southern France
            1 airfield placed in Gibraltar
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.00
    Russians regular : -0.33
    

    Savegame

  • '19 '18

    France10.tsvg

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Guam to 34 Sea Zone
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 34 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 34 Sea Zone
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            3 destroyers moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from 34 Sea Zone to Caroline Islands
            1 destroyer moved from 20 Sea Zone to 22 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 fighter moved from Egypt to Libya
            3 infantry moved from Tunisia to Libya
    
        Combat - French
            Battle in Libya
                French attack with 1 fighter and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    French roll dice for 1 fighter and 3 infantry in Libya, round 2 : 1/4 hits, 1,00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the French lost in Libya
                    1 infantry owned by the Germans lost in Libya
                    French roll dice for 1 fighter and 2 infantry in Libya, round 3 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Libya
                French win, taking Libya from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for French: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Libya to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 0,00
    French regular : 0,17
    Japanese regular : 0,67
    ANZAC regular : -0,33
    

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