The Chinese have been on fire so far this game. I’ll take a break here and think about UK1 tonight.
L23 Pejon_88 (X) vs. Ghostglider (A+16), BM3/4, game 1
-
TripleA Turn Summary: Italians round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 24 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 5 fighters and 1 infantry moved from Western Germany to Denmark Combat - Italians Battle in Denmark Italians attack with 5 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 5 fighters and 1 infantry in Denmark, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Denmark Italians win, taking Denmark from British with 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 2 artilleries and 2 infantry moved from Greece to Bulgaria 1 mech_infantry moved from Northern Italy to Romania 2 fighters moved from Denmark to Western Germany 3 fighters moved from Denmark to Southern Italy 2 fighters and 4 mech_infantrys moved from Russia to Samara 1 armour moved from Caucasus to Volgograd 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern France 3 infantry moved from Northern Italy to Western Germany 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Normandy Bordeaux 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,1,4,3,6,3,3,4,4,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Italians collect 14 PUs (11 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
Italians regular : 0.33 British regular : -0.33 -
TripleA Turn Summary: French round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 6 fighters moved from 33 Sea Zone to Paulau Island Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in Paulau Island ANZAC attack with 6 fighters and 2 infantry Japanese defend with 1 infantry and 1 mech_infantry ANZAC roll dice for 6 fighters and 2 infantry in Paulau Island, round 2 : 3/8 hits, 3.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 6 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - ANZAC 6 fighters moved from Paulau Island to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 infantry placed in Queensland 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -0.00 -
z33: still 6 ANZ FTRs on 3 US carriers
-
TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 9 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 bomber moved from French Indo China to 34 Sea Zone Combat - Germans Battle in 34 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Germans 3 infantry moved from Rostov to Caucasus 3 infantry moved from Volgograd to Caucasus 2 infantry moved from Bryansk to Rostov 3 infantry moved from Ukraine to Rostov 3 infantry moved from Belarus to Bryansk 1 aaGun and 5 infantry moved from Novgorod to Belarus 1 bomber moved from Romania to Yugoslavia 1 infantry and 2 mech_infantrys moved from Greece to Bulgaria 4 infantry moved from Romania to Bulgaria 1 armour and 12 mech_infantrys moved from Bessarabia to Rostov 2 infantry moved from Eastern Poland to Belarus 1 aaGun, 2 armour, 3 artilleries, 2 fighters, 80 infantry, 36 mech_infantrys and 2 tactical_bombers moved from Russia to Samara 1 armour and 16 mech_infantrys moved from Ukraine to Caucasus 10 mech_infantrys moved from Caucasus to Samara 8 mech_infantrys moved from Germany to Romania 3 infantry moved from Western Germany to Denmark 8 mech_infantrys moved from Holland Belgium to Denmark 2 mech_infantrys moved from Bulgaria to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to Western Germany 1 fighter moved from Western Germany to Yugoslavia 1 fighter and 1 tactical_bomber moved from Volgograd to Yugoslavia 2 fighters and 2 tactical_bombers moved from Russia to Romania 1 tactical_bomber moved from Russia to Volgograd 1 mech_infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Denmark 1 bomber moved from 34 Sea Zone to French Indo China Place Units - Germans 2 armour, 5 mech_infantrys and 1 tactical_bomber placed in Western Germany 3 infantry placed in Novgorod 3 artilleries placed in Volgograd 3 infantry placed in Russia 3 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,1,3,1,6,4,1,3,5,3 Germans collect 54 PUs (7 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25 Combat Move - Russians 2 armour, 10 artilleries, 162 infantry and 2 mech_infantrys moved from Novosibirsk to Vologda Combat - Russians Battle in Vologda Russians attack with 2 armour, 10 artilleries, 162 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 10 artilleries, 162 infantry and 2 mech_infantrys in Vologda, round 2 : 29/176 hits, 33.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 armour, 10 artilleries, 162 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Novosibirsk to Vologda Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -4.33 -
TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 10 fighters and 10 tactical_bombers moved from 35 Sea Zone to Paulau Island 6 fighters and 6 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 1 mech_infantry moved from Kwangsi to 36 Sea Zone 1 mech_infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from French Indo China to Java 2 fighters and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 44 Sea Zone, round 2 : 6/13 hits, 7.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 6/6 hits, 3.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Paulau Island Japanese attack with 10 fighters, 1 infantry, 1 mech_infantry and 10 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 10 fighters, 1 infantry, 1 mech_infantry and 10 tactical_bombers in Paulau Island, round 2 : 17/22 hits, 12.00 expected hits ANZAC roll dice for 2 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Paulau Island Japanese win, taking Paulau Island from ANZAC with 10 fighters, 1 infantry, 1 mech_infantry and 10 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 10 fighters and 10 tactical_bombers moved from Paulau Island to 35 Sea Zone 6 fighters and 6 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to Philippines 1 tactical_bomber moved from Japan to 35 Sea Zone 1 infantry moved from Timguska to Urals 1 mech_infantry moved from Urals to Yenisey 1 infantry moved from Malaya to Shan State 1 bomber moved from Java to Malaya 1 mech_infantry moved from Anhwe to Kwangsi 2 infantry moved from Jehol to Anhwe 1 armour moved from Anhwe to Jehol 1 infantry moved from Manchuria to Jehol 1 fighter moved from French Indo China to Japan Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan 1 submarine placed in 19 Sea Zone 1 carrier and 2 transports placed in 36 Sea Zone 1 submarine placed in 37 Sea Zone 2 infantry placed in Malaya 1 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Shan State: 1 infantry EDIT: Adding units owned by Japanese to Malaya: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 6.50 ANZAC regular : -1.17 -
TripleA Turn Summary: UK_Pacific round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 6 fighters and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Battle in 34 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 destroyer, 7 fighters and 3 tactical_bombers Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 destroyer, 7 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 7/11 hits, 5.83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 3 carriers EDIT: Removing units owned by ANZAC from 33 Sea Zone: 6 fighters EDIT: Adding units owned by Americans to 55 Sea Zone: 3 carriers EDIT: Adding units owned by ANZAC to 55 Sea Zone: 6 fighters EDIT: Turning off Edit Mode 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 55 Sea Zone 1 artillery moved from 55 Sea Zone to Northern Territory 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 1 battleship, 31 carriers, 2 cruisers, 3 destroyers, 51 fighters and 7 submarines moved from 33 Sea Zone to 55 Sea Zone 7 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 3 fighters moved from Caroline Islands to 33 Sea Zone 1 fighter moved from 26 Sea Zone to 33 Sea Zone 3 fighters moved from 26 Sea Zone to Queensland 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from 33 Sea Zone to Queensland 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 4 fighters moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Tunisia to Algeria 2 infantry moved from Alexandria to Egypt 2 infantry and 2 mech_infantrys moved from French West Africa to French Central Africa 2 infantry and 2 mech_infantrys moved from French Central Africa to French Equatorial Africa 2 infantry and 2 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan 4 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan 5 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq 1 artillery moved from Iraq to Northwest Persia 2 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 87 Sea Zone 2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa 2 transports moved from 87 Sea Zone to 89 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry and 2 mech_infantrys moved from Central United States to Southeast Mexico 1 carrier, 1 cruiser and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 carrier and 1 transport moved from 92 Sea Zone to 110 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 4 fighters placed in Western United States 4 infantry placed in Central United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 battleships, 2 cruisers, 5 destroyers, 1 submarine and 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 6 infantry moved from Algeria to Tunisia 3 infantry moved from Libya to Tobruk 3 infantry moved from Union of South Africa to Rhodesia 3 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Anglo Egyptian Sudan to Egypt 2 artilleries and 2 infantry moved from Alexandria to Egypt 6 infantry moved from Egypt to Trans-Jordan 6 infantry moved from Trans-Jordan to Iraq 6 infantry moved from Iraq to Northwest Persia 3 transports moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Syria to 92 Sea Zone Place Units - British 3 infantry placed in Union of South Africa 3 infantry placed in Egypt 1 artillery, 2 fighters and 2 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : -0.17 -
TripleA Turn Summary: Italians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With TrueNeutrals Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Italians 1 infantry moved from Southern France to Spain 8 infantry moved from Normandy Bordeaux to Spain 1 mech_infantry moved from Northern Italy to Spain 1 mech_infantry moved from Holland Belgium to Spain 2 fighters moved from Western Germany to Spain 1 bomber and 3 fighters moved from Southern Italy to Turkey 2 armour, 3 infantry and 2 mech_infantrys moved from Caucasus to Turkey 1 armour and 2 mech_infantrys moved from Volgograd to Turkey Combat - Italians Battle in Turkey Italians attack with 3 armour, 1 bomber, 3 fighters, 3 infantry and 4 mech_infantrys Neutral_True defend with 8 infantry Italians roll dice for 3 armour, 1 bomber, 3 fighters, 3 infantry and 4 mech_infantrys in Turkey, round 2 : 4/14 hits, 4.83 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Italians lost in Turkey 4 infantry owned by the Neutral_True lost in Turkey Italians roll dice for 3 armour, 1 bomber, 3 fighters and 4 mech_infantrys in Turkey, round 3 : 3/11 hits, 4.33 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 3/4 hits, 1.33 expected hits 3 mech_infantrys owned by the Italians lost in Turkey 3 infantry owned by the Neutral_True lost in Turkey Italians roll dice for 3 armour, 1 bomber, 3 fighters and 1 mech_infantry in Turkey, round 4 : 3/8 hits, 3.83 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Turkey Italians win, taking Turkey from Neutral_True with 3 armour, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 3 infantry and 3 mech_infantrys Casualties for Neutral_True: 8 infantry Battle in Spain Italians attack with 2 fighters, 9 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Italians roll dice for 2 fighters, 9 infantry and 2 mech_infantrys in Spain, round 2 : 2/13 hits, 2.83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Italians lost in Spain 2 infantry owned by the Neutral_True lost in Spain Italians roll dice for 2 fighters, 5 infantry and 2 mech_infantrys in Spain, round 3 : 3/9 hits, 2.17 expected hits Neutral_True roll dice for 4 infantry in Spain, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Italians lost in Spain 3 infantry owned by the Neutral_True lost in Spain Italians roll dice for 2 fighters, 3 infantry and 2 mech_infantrys in Spain, round 4 : 4/7 hits, 1.83 expected hits Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Italians win, taking Spain from Neutral_True with 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 6 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Italians 1 fighter moved from Turkey to Volgograd 1 fighter moved from Turkey to Ukraine 1 fighter moved from Turkey to Romania 1 bomber moved from Turkey to Southern Italy 2 aaGuns moved from Caucasus to Turkey 1 mech_infantry moved from Romania to Greece 2 artilleries and 2 infantry moved from Bulgaria to Greece 2 fighters and 4 mech_infantrys moved from Samara to Russia 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery and 4 infantry moved from Yugoslavia to Romania 2 fighters moved from Spain to Normandy Bordeaux Place Units - Italians 3 infantry placed in Normandy Bordeaux 1 mech_infantry placed in Southern France Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun and 6 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun and 6 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,4,1,1,6,4,6,4,5,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1 Italians collect 19 PUs (10 lost to blockades); end with 20 PUsCombat Hit Differential Summary :
Italians regular : -0.83 Neutral_True regular : 4.00 -
TripleA Turn Summary: French round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 4 fighters moved from 55 Sea Zone to Java 1 fighter moved from 55 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 fighter moved from 55 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 5 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 5 fighters and 2 infantry in Java, round 2 : 2/7 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 44 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to 55 Sea Zone 5 fighters moved from Java to 55 Sea Zone 2 carriers, 1 cruiser, 4 fighters and 1 submarine moved from 33 Sea Zone to 55 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 infantry placed in Queensland 1 artillery placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Politics - French Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to United Kingdom Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -1.00 ANZAC regular : -0.67 -
6 ANZ FTRs on 3 US carriers
-
TripleA Turn Summary: Germans round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 26 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Samara to Novosibirsk Germans take Novosibirsk from Russians 1 bomber moved from Yugoslavia to 87 Sea Zone 2 infantry moved from Denmark to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Sweden 1 artillery and 20 infantry moved from Norway to Sweden Combat - Germans Battle in 87 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 87 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Sweden Germans attack with 1 artillery and 22 infantry Neutral_True defend with 6 infantry Germans roll dice for 1 battleship and 1 cruiser in Sweden, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 artillery and 22 infantry in Sweden, round 2 : 5/23 hits, 4.17 expected hits Neutral_True roll dice for 6 infantry in Sweden, round 2 : 0/6 hits, 2.00 expected hits 5 infantry owned by the Neutral_True lost in Sweden Germans roll dice for 1 artillery and 22 infantry in Sweden, round 3 : 6/23 hits, 4.17 expected hits Neutral_True roll dice for 1 infantry in Sweden, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Sweden Germans win, taking Sweden from Neutral_True with 1 artillery and 22 infantry remaining. Battle score for attacker is 18 Casualties for Neutral_True: 6 infantry Non Combat Move - Germans 1 bomber moved from 87 Sea Zone to Spain 1 aaGun, 8 artilleries and 10 infantry moved from Normandy Bordeaux to Spain 1 aaGun and 3 infantry moved from Holland Belgium to Normandy Bordeaux 4 mech_infantrys moved from Holland Belgium to Spain 1 mech_infantry moved from Holland Belgium to Spain 3 mech_infantrys moved from Holland Belgium to Normandy Bordeaux 2 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 3 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 mech_infantrys moved from Yugoslavia to Greece 8 mech_infantrys moved from Denmark to Western Germany 1 aaGun, 25 armour, 21 artilleries, 31 infantry and 41 mech_infantrys moved from Caucasus to Turkey 3 infantry moved from Bryansk to Rostov 1 armour and 12 mech_infantrys moved from Rostov to Turkey 1 mech_infantry moved from Volgograd to Turkey 3 infantry moved from Ukraine to Rostov 79 infantry and 36 mech_infantrys moved from Samara to Russia 2 fighters and 2 tactical_bombers moved from Samara to Russia 1 aaGun, 2 armour, 3 artilleries and 10 mech_infantrys moved from Samara to Volgograd 1 aaGun moved from Volgograd to Rostov 2 tactical_bombers moved from Caucasus to Russia 1 fighter moved from Volgograd to Russia 2 fighters and 3 tactical_bombers moved from Volgograd to Yugoslavia 2 fighters and 2 tactical_bombers moved from Romania to Yugoslavia 1 fighter moved from Ukraine to Yugoslavia 1 tactical_bomber moved from Western Germany to Yugoslavia 1 fighter and 1 tactical_bomber moved from Yugoslavia to Turkey 8 mech_infantrys moved from Romania to Greece 2 infantry moved from Yugoslavia to Romania 2 infantry moved from Bulgaria to Greece 3 infantry moved from Bulgaria to Romania 3 mech_infantrys moved from Normandy Bordeaux to Spain 5 infantry moved from Rostov to Volgograd 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Smolensk 3 infantry moved from Novgorod to Belarus 1 aaGun moved from Norway to Sweden Place Units - Germans 1 fighter, 1 infantry and 1 tactical_bomber placed in Novgorod 3 infantry placed in Russia 3 artilleries placed in Volgograd 3 armour placed in Ukraine 4 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,4,6,1,5,4,5,6,6,5 Germans collect 59 PUs (5 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans regular : 1.50 Neutral_True regular : -2.33 -
TripleA Turn Summary: Russians round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 26 Politics - Russians Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Vologda to Samara Russians take Samara from Germans Combat - Russians Non Combat Move - Russians 4 aaGuns, 2 armour, 10 artilleries, 161 infantry and 2 mech_infantrys moved from Vologda to Samara 1 submarine moved from 97 Sea Zone to 99 Sea Zone Turn Complete - RussiansCombat Hit Differential Summary :
-
@Ghostglider Sorry for being non-respondent here for sometime. I am now on vacation and will not be able to play regularly. I hope that is ok?
-
TripleA Turn Summary: Japanese round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 26 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour moved from Manchuria to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 1 armour and 1 infantry moved from Jehol to Buyant-Uhaa 2 artilleries and 6 infantry moved from Manchuria to Buyant-Uhaa 1 marine moved from Philippines to 35 Sea Zone 10 fighters and 10 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 9 fighters and 10 tactical_bombers moved from 35 Sea Zone to Java 2 battleships, 23 carriers, 2 cruisers, 6 destroyers, 1 marine and 38 submarines moved from 35 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer, 10 fighters and 10 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 10 fighters and 10 tactical_bombers in 44 Sea Zone, round 2 : 12/21 hits, 12.00 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 10 fighters and 10 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 2 battleships, 24 carriers, 2 cruisers, 7 destroyers, 40 submarines and 1 transport Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 40 submarines in 42 Sea Zone, round 2 : 16/40 hits, 13.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 24 carriers, 2 cruisers, 7 destroyers, 40 submarines and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 9 fighters, 2 infantry, 1 marine and 10 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 9 fighters, 2 infantry, 1 marine and 10 tactical_bombers in Java, round 2 : 15/22 hits, 11.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 9 fighters, 1 infantry, 1 marine and 10 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Buyant-Uhaa Japanese attack with 1 armour, 2 artilleries and 7 infantry Mongolians defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries and 7 infantry in Buyant-Uhaa, round 2 : 3/10 hits, 2.67 expected hits Mongolians roll dice for 2 infantry in Buyant-Uhaa, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Buyant-Uhaa 2 infantry owned by the Mongolians lost in Buyant-Uhaa Japanese win, taking Buyant-Uhaa from Mongolians with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Mongolians: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Urals to Vologda 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Kwangsi to Kiangsu 2 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Anhwe 1 aaGun and 2 infantry moved from Manchuria to Amur 10 fighters and 10 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone 9 fighters and 10 tactical_bombers moved from Java to 42 Sea Zone 5 fighters and 4 tactical_bombers moved from French Indo China to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to French Indo China 3 fighters moved from Philippines to French Indo China 3 infantry moved from Malaya to Shan State 1 bomber moved from French Indo China to Japan 1 bomber moved from Malaya to French Indo China Place Units - Japanese Turning on Edit Mode EDIT: Changing ownership of Vologda from Russians to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Yenisey: 1 mech_infantry EDIT: Adding units owned by Japanese to Kansu: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 submarines and 1 transport EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer and 2 submarines EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Shan State: 2 infantry EDIT: Adding units owned by Japanese to French Indo China: 2 infantry EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry EDIT: Adding units owned by Japanese to Anhwe: 1 mech_infantry EDIT: Removing units owned by Japanese from Japan: 1 bomber EDIT: Adding units owned by Japanese to French Indo China: 1 bomber EDIT: Turning off Edit Mode 1 carrier and 2 destroyers placed in 36 Sea Zone 3 submarines placed in 37 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan 1 submarine placed in 19 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 6.33 Mongolians regular : 0.33 ANZAC regular : 0.17 -
Forgot the walk-on in Vologda and sorry for the many NCM edits at the end.
-
Sure no problem.
-
TripleA Turn Summary: UK_Pacific round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 26 Purchase Units - Americans Americans buy 2 carriers, 3 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Non Combat Move - Americans 1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone 1 infantry moved from 66 Sea Zone to Argentina Americans take Argentina from Neutral_True 2 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 89 Sea Zone to 91 Sea Zone 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 infantry moved from Algeria to Morocco 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 4 fighters and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 3 fighters moved from United Kingdom to Gibraltar 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 5 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from French Central Africa to French West Africa 1 infantry moved from French Central Africa to French Equatorial Africa 1 mech_infantry moved from French Equatorial Africa to French West Africa 1 mech_infantry moved from French Equatorial Africa to French West Africa 2 carriers moved from 63 Sea Zone to 55 Sea Zone 4 fighters moved from Queensland to 55 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 2 carriers moved from 10 Sea Zone to 30 Sea Zone 4 fighters moved from Western United States to 30 Sea Zone 2 bombers moved from Northwest Persia to Gibraltar Place Units - Americans 1 harbour placed in Johnston Island 1 transport placed in 101 Sea Zone 2 carriers placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British Non Combat Move - British 1 aaGun, 1 artillery and 8 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 artillery, 2 battleships, 2 cruisers, 5 destroyers, 8 infantry, 1 submarine and 5 transports moved from 110 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery, 4 fighters and 8 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from United Kingdom to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 fighter moved from Egypt to Sicily 6 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Saudi Arabia British take Saudi Arabia from Neutral_True 3 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Rhodesia to Angola British take Angola from Neutral_True 1 infantry moved from Union of South Africa to Mozambique British take Mozambique from Neutral_True 2 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Union of South Africa to Rhodesia 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from Tobruk to Alexandria 6 infantry moved from Tunisia to Algeria 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 125 Sea Zone to 119 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Union of South Africa 9 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
-
FYI - US build a harbour on Johnston Island.
Just letting you know as I have sometimes missed opponents building naval/air bases and been surprised later in the game :-)
-
@Ghostglider That’s very considerate. You’re a very good sport.
-
Super complicated turn. Hoped I would be able to do the move tonight, but too many parameters to think about. Will go away until Saturday/Sunday. Sorry I couldn’t get a move before then.





