Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsPost League Game Results Here
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Have enjoyed all my games in the League. Learning lots each match, plenty of room for growth as well! Thx for the games @simon33
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Great to have somebody new who’s also winning regularly. I will watch with interest to see who can stop the booper train :eyeglasses:
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OK, for those of you who don’t know, it’s a big deal that Mr. Roboto is back.
Last seen in 2019, he has played exactly 200 games of G40 in league play, from 2013 to 2019.
One of his highlights is ripping off 70 games in 2014, the iron man. He edged out Whackamatt who “only” had 69. 69 was not enough for Mr. Roboto, he had to have 70.
Welcome back Mr. Roboto, you deserve this re-introduction because you are a legend around here, for anyone who’s been around awhile. :guitar: :tada: :flag-jp:
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Oh wow, so much praise from the gamerman himself. Thanks mate :-)
Yeah I tend to be emotional about being diced, making mistakes afterwards and had to step back a while after getting frustrated.
Then I kinda forgot about the game and now am super happy to be back. Not to enthusiastic yet about PtV but that may be just because I am not used to it.
I don’t know why you waved that Japanese flag at me though haha.
PS: 4 years older, with my 3rd child on the way - although not completely emotionless, I’m sure I can handle bad dice a lot better now ;-)
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@gamerman01 said in Post League Game Results Here:
OK, for those of you who don’t know, it’s a big deal that Mr. Roboto is back.
Last seen in 2019, he has played exactly 200 games of G40 in league play, from 2013 to 2019.
One of his highlights is ripping off 70 games in 2014, the iron man. He edged out Whackamatt who “only” had 69. 69 was not enough for Mr. Roboto, he had to have 70.
Welcome back Mr. Roboto, you deserve this re-introduction because you are a legend around here, for anyone who’s been around awhile. :guitar: :tada: :flag-jp:
More than anything I don’t understand how he can play so many games together… :)
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@MrRoboto said in Post League Game Results Here:
Not to enthusiastic yet about PtV but that may be just because I am not used to it.
Of course I tried it a couple of times, very intriguing especially because of Pacific islands, carrier scrambles, and airbase land scrambles, but also for those reasons I don’t play it because I’m not smart enough to switch back and forth to the regular map, islands, and scrambles. I would have to move completely to it, and I’m not doing that.
I don’t know why you waved that Japanese flag at me though haha.
That’s how I tested to see if you yet understood what many of us associate with “Mr. Roboto”. Just google it, but it was an iconic, memorable song by Styx in 1983 about a cyborg. The famous line is “Domo Arigato, Mr. Roboto” which means thank you very much, in Japanese. I don’t remember what country you’re from.
PS: 4 years older, with my 3rd child on the way - although not completely emotionless, I’m sure I can handle bad dice a lot better now ;-)
That is… awesome.
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Ah, yes, I have been asked about that song several times, so I know it by now. However, I am not so familiar with the song that I could immediately make the connection to Japan.
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Never heard of that Styx song. Did a little research and apparently the only Styx song I like is “Babe”.
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I guess its 40th birthday is this year :p
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@gamerman01 said in Post League Game Results Here:
Of course I tried it a couple of times, very intriguing especially because of Pacific islands, carrier scrambles, and airbase land scrambles, but also for those reasons I don’t play it because I’m not smart enough to switch back and forth to the regular map, islands, and scrambles. I would have to move completely to it, and I’m not doing that
I agree w. you and it takes a while to get used to it.
Also the tactic differs from BM global but adds some very interesting battles and positioning into the game.I went back and forth for wether i like it or not.
You are right when you say that you should be comitted to one single full game, but you will get the hang of it.
JWW guided me pretty much through and we exchanged insights of our games we played.
Trulpen left some pretty good starting analysis in the PtV Strategic thread as well.You should try it if you are getting the itch for a very solid complex game, but recommend for you to take your time on the turns and Set it as a term w. your opponent.
@666 was very kind and a very good sportsman, too.
I lost my two games but earned a lot of experiance!
Personally i would love to see people getting the best and the intrest of all of these provided league games including OoB, BM and PtV and Playoffs.
My bait to lure you in gamerman01.
Best regards
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OOB is intriguing but then I remember no India NO and less Russia money, and I don’t miss those days of frantic defense of Russia and India. I think those NO’s alone make the balanced mod great, because Axis can’t just bull rush them and dice decide how much they lose. If I recall correctly.
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I guess that’s why the bids are big. One can bolster Russia and India a lot with a big bid, I suppose.
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dawgoneit Axis -vs- oysteilo Allies +30 oob
oysteilo Allies +30 Wins
https://www.axisandallies.org/forums/topic/39782/dawgoneit-axis-vs-oysteilo-allies-30-oob/113?_=1689847522407 -
L23 BM4 Elche (Axis) vs MrRoboto (Allies+18) Game 1
MrRoboto wins
https://www.axisandallies.org/forums/topic/40020/l23-bm4-elche-axis-vs-mrroboto-allies-18-game-1
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MrRoboto (Allies+22) over Simon33 (Axis) BM
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@666 over FlyingBadger
Playoff 22 PtV FlyingBadger (Axis+10) vs 666 (Allies)
https://www.axisandallies.org/forums/topic/39819/playoff-22-ptv-flyingbadger-axis-10-vs-666-allies
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MrRoboto(X) over Sovietishcat(L+6)
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Roboto is clearly not very rusty…
No pun intended -
L23 Martin X vs FlyingBadger L+22 BM4 Playoffs
FlyingBadger over Martin
https://www.axisandallies.org/forums/topic/39632/l23-martin-x-vs-flyingbadger-l-22-bm4-playoffs





