Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst so when doing a LCV Attack with Air, you need todo the edit thingy too, because it won’t allow you to retreat your Air.

    If you need to retreat, just kill them the turn you want to retreat on, then edit back in next phase :)

    Also, since Escorts and Convoys attack the same, I don’t edit them until end turn usually. Especially if there probably gonna die anyway :)

  • 2025

    @barnee
    Sorry that I notice this so late, but you attacked Tsinghai with British troops from Russia. Russia isn’t at war with Japan, so that is actually not allowed.

    Let me know what you wanted to do with those British units, I’ll edit that for you. If you disagree, we can always talk about it.


  • @victoryfirst oops my bad :) Blokes trying to pull a fast one heh heh

    Just move em back to caucasus. Thanks


  • @victoryfirst sorry I mean kazakhstan. Brain is mush today lol. Frying on the code to try and make take over of italy auto work :)

  • 2025

    @barnee
    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 air_transports and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            4 infantry moved from Northern Italy to Yugoslavia
            2 fighters moved from Southern Italy to Yugoslavia
            1 armour moved from Algeria to Morocco
                  Italians take Morocco from Americans
            1 armour moved from Morocco to Algeria
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 2 fighters and 4 infantry
                Americans defend with 1 ArmoredInfantry and 1 elite
                    Italians roll dice for 2 fighters and 4 infantry in Yugoslavia, round 2 : 0/6 hits, 1,67 expected hits
                    Americans roll dice for 1 ArmoredInfantry and 1 elite in Yugoslavia, round 2 : 2/3 hits, 1,17 expected hits
                    2 infantry owned by the Italians lost in Yugoslavia
                    Italians roll dice for 2 fighters and 2 infantry in Yugoslavia, round 3 : 1/4 hits, 1,33 expected hits
                    Americans roll dice for 1 ArmoredInfantry and 1 elite in Yugoslavia, round 3 : 1/3 hits, 1,17 expected hits
                    1 ArmoredInfantry owned by the Americans and 1 infantry owned by the Italians lost in Yugoslavia
                    Italians roll dice for 2 fighters and 1 infantry in Yugoslavia, round 4 : 1/3 hits, 1,17 expected hits
                    Americans roll dice for 1 elite in Yugoslavia, round 4 : 1/2 hits, 0,67 expected hits
                    1 elite owned by the Americans and 1 infantry owned by the Italians lost in Yugoslavia
                Italians win with 2 fighters remaining. Battle score for attacker is -5
                Casualties for Italians: 4 infantry
                Casualties for Americans: 1 ArmoredInfantry and 1 elite
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
            2 fighters moved from Yugoslavia to Southern Italy
    
        Place Units - Italians
            2 air_transports placed in Southern Italy
            1 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Adding units owned by British to Caucasus: 1 mech_infantry and 3 uk_armours
            EDIT: Removing units owned by British from Tsinghai: 1 mech_infantry and 3 uk_armours
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Tsinghai: 1 elite
            EDIT: Changing ownership of Tsinghai from Chinese to Japanese
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,6,1,6,2,5,4,5
            Italians collect 8 PUs (3 lost to blockades); end with 10 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Italians regular : -2,17
    

    Exp Game 2 I8.tsvg

    Alright, it’s ok :) Let’s assume those guys traveled back in time :)


  • @victoryfirst heh heh yea my bad :)

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst
    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 harbour; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 artillery moved from 46 Sea Zone to New Guinea
            1 infantry moved from 46 Sea Zone to New Guinea
            2 fighters moved from Queensland to New Guinea
    
        Place Units - ANZAC
            1 harbour placed in New Guinea
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC Liberates NewGuinea Turn8: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    EXP Game 2 F8.tsvg

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst need to remove 2 PUs from ANZAC for losing DNG

  • 2024 '23 '22 '21 '20 '19 '18

    should only have 10

  • 2025

    @barnee
    three subs attacking american DD

    [dice 3d6]
    [dice 1d6]


  • 3d6: 3, 4, 2
    1d6: 2

  • 2025

    Game History

    Round: 9
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Early 1944 and the Abwehr is Predicting an Imminent Allied Invasion !<br><br>The United States and Britain may Attack at Any Time !<b></body>
            Note to players Germans: <body><b>It is Early 1944 and the Fuhrer has Unveiled Another Wonder Weapon ! Type XXI U-boats are Now in Production !<b></body>
            Note to players Germans: <body><b>It is Early 1944 and Our Factories are Now Producing King Tiger Tanks !<br><br>You may only build 3 per turn. This is Player Enforced.<b></body>
            Note to players Germans: <body><b>It is Early 1944 and with the Strong Encouragement of Albert Speer, the Me 262 is Now in Production !<b></body>
            Trigger Me 262: buyMe_262 added to productionGermans
            Trigger Type XXI UBoat: buyType_XXI_UBoat added to productionGermans
            Trigger GermansTotalWarMe 262: buyTotalWarMe_262 added to productionGermans
            Trigger King Tiger: buyKing_Tiger added to productionGermans
            Trigger King Tiger: buyRepair_Tiger added to productionGermans
            Germans buy 4 Atlantic_Walls, 3 GermanUBoats, 1 Panzer_Grndrs, 1 Waffen_Para, 1 fighter, 1 german_para, 8 infantry, 3 mine_unarmeds and 1 waffen_panzer; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 1 armour and 1 german_para
            1 Waffen_Para and 1 waffen_panzer placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            1 Waffen_Para moved from Germany to Denmark
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Denmark
            2 fighters moved from Western Germany to Denmark
            1 tactical_bomber moved from Romania to Western Ukraine
            1 elite moved from Bessarabia to Western Ukraine
            2 bombers moved from Novgorod to Western Ukraine
            2 infantry moved from Eastern Poland to Western Ukraine
            1 elite and 2 infantry moved from Novgorod to Belarus
            2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Belarus
            3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 119 Sea Zone
            Battle in Denmark
                Germans attack with 1 Waffen_Para, 2 fighters and 2 infantry
                British defend with 1 UK_LCV, 1 artillery and 1 commando
                Germans win, taking 119 Sea Zone from British, taking Denmark from British with 1 Waffen_Para, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
                Casualties for British: 1 UK_LCV, 1 artillery and 1 commando
            Battle in Belarus
                Germans attack with 1 elite, 3 fighters, 2 infantry and 1 tactical_bomber; Changer loiter and taunt
                Changer defend; Russians defend with 1 elite and 3 infantry
                1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                Russians win with 1 elite remaining. Battle score for attacker is -18
                Casualties for Germans: 1 elite, 2 fighters and 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Western Ukraine
                Germans attack with 2 bombers, 1 elite, 2 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                Germans win, taking Western Ukraine from Russians with 2 bombers, 1 elite, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in 104 Sea Zone
                Germans attack with 3 GermanUBoats and 1 Wolfpack
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans submerged
                Germans win with 3 GermanUBoats and 1 Wolfpack remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Eastern Poland
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Novgorod
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 tactical_bomber moved from Belarus to Novgorod
            1 fighter moved from Belarus to Novgorod
            2 bombers moved from Western Ukraine to Novgorod
            1 tactical_bomber moved from Western Ukraine to Romania
            1 Waffen_Para moved from Romania to Novgorod
            1 waffen_panzer moved from Germany to Western Germany
            1 Rail and 1 elite moved from Germany to Novgorod
            1 Rail moved from Germany to France
            1 Rail and 1 infantry moved from France to Eastern Poland
            1 infantry moved from Baltic States to Eastern Poland
            1 infantry moved from Novgorod to Baltic States
            2 fighters moved from Denmark to Western Germany
            1 Panzer_Grndrs moved from Germany to Eastern Poland
            6 mine_unarmeds moved from Germany to Western Germany
    
        Place Units - Germans
            3 GermanUBoats placed in 112 Sea Zone
            1 german_para placed in Germany
            1 Panzer_Grndrs placed in Germany
            3 mine_unarmeds placed in Germany
            1 fighter placed in Western Germany
            3 infantry placed in Western Germany
            2 infantry placed in France
            1 infantry placed in Southern France
            1 infantry placed in France
            1 infantry placed in Germany
            2 Atlantic_Walls placed in Holland Belgium
            1 Atlantic_Wall placed in Holland Belgium
            1 Atlantic_Wall placed in Normandy Bordeaux
            Turning on Edit Mode
            EDIT: Adding units owned by Changer to Western Germany: 3 german_mine_Oranges
            EDIT: Removing units owned by Germans from Western Germany: 3 mine_unarmeds
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Wolfpack
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Exp Game 2 G9.tsvg

  • 2025

    Lol I was really a stoner this turn lol. Your dudes in Belarus did so well that I accidentally clicked the wrong button and went for another round. Luckily, you didn’t get any more hits, so I just went with how it went. I also thought it was still turn 8, so I didn’t buy any Jet fighters. After I realized my mistake, I quickly corrected that in this new file lol, but I am unable to delete the fighter I purchased because the window is too big. The confirm button is below my screen…

    Exp Game 2 G9.tsvg


  • @VictoryFirst heh heh no worries :) So I need to remove a Ftr then ?

    Oh yea, I saw a thing on dicebot. Think he got updated. You can have just the hits show up now. I’ll post as soon as I find it :)

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst I think this is it. Looks like you use the less than sign and equals to what you want the hit number to be.
    https://www.axisandallies.org/forums/topic/39917/when-you-need-a-topic-to-use-the-dicebot-do-it-here/98

    here I’ll try it.

    [dice 9d6<=3]


  • 9d6<=3: 5, 5, 4, 5, 5, 2, 3, 4, 5; Hits: 2

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst so 9 dice rolled at a 3. Got 2 hits. Maybe it’s always een like that lol

  • 2024 '23 '22 '21 '20 '19 '18

    try one more. It seemed as if dicebot auto posted as well, which I don’t remember it doing.

    [dice 6d6<=3]


  • 6d6<=3: 1, 5, 5, 6, 1, 3; Hits: 3

  • 2024 '23 '22 '21 '20 '19 '18

    yea ok it auto posts too now. Anyway, I’ll put something out after i finish my chores :)

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