Farmboy (X) vs Simon (A+20)


  • @simon33 lose an inf and an AA

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 armour, 6 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Spain
            2 artilleries and 2 infantry moved from Gibraltar to Spain
            1 bomber moved from Morocco to Saudi Arabia
            1 mech_infantry moved from Egypt to Saudi Arabia
            1 artillery and 1 infantry moved from Iraq to Saudi Arabia
            3 fighters moved from Morocco to Spain
            1 fighter moved from United Kingdom to Spain
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
            1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 21 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 21 Sea Zone to Guam
            1 bomber moved from Algeria to Spain
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from 104 Sea Zone to Spain
    
        Combat - Americans
            Battle in Guam
            Battle in Marianas
            Battle in Spain
                Americans attack with 4 artilleries, 1 bomber, 4 fighters and 4 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 4 artilleries, 1 bomber, 4 fighters and 4 infantry in Spain, round 2 : 4/13 hits, 5.33 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits
                    4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 4 artilleries, 1 bomber, 4 fighters and 4 infantry in Spain, round 3 : 6/13 hits, 5.33 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Guam from Japanese, taking Marianas from Japanese, taking Spain from Neutral_True with 4 artilleries, 1 bomber, 4 fighters and 4 infantry remaining. Battle score for attacker is 18
                Casualties for Neutral_True: 6 infantry
            Battle in Saudi Arabia
                Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 2/4 hits, 1.50 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Saudi Arabia
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                Americans win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Saudi Arabia to Iraq
            3 fighters moved from Spain to Morocco
            1 carrier moved from 92 Sea Zone to 104 Sea Zone
            1 fighter moved from Spain to 104 Sea Zone
            1 bomber moved from Spain to United Kingdom
            2 submarines moved from 101 Sea Zone to 104 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            2 submarines moved from 101 Sea Zone to 104 Sea Zone
            1 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Algeria to Libya
            1 bomber moved from Wake Island to Buryatia
            1 battleship, 12 carriers, 2 cruisers, 3 destroyers, 24 fighters and 14 submarines moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            2 fighters placed in Eastern United States
            2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys placed in Central United States
            3 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Anhwe to Kiangsu
            1 fighter and 2 infantry moved from Anhwe to Shantung
            19 infantry moved from Anhwe to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 19 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 19 infantry in Kweichow, round 2 : 3/19 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 18 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kiangsu, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shantung
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Shantung, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Shantung, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                    Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 5 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                    1 infantry owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shantung to Hopei
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            4 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 5 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Northwest Persia to Turkey
            2 fighters and 1 tactical_bomber moved from Caucasus to Turkey
            1 armour moved from Caucasus to Kazakhstan
                  British take Kazakhstan from Germans
            1 armour moved from Kazakhstan to Caucasus
            2 armour, 1 artillery and 1 infantry moved from Caucasus to Rostov
            3 artilleries and 3 infantry moved from Iraq to Turkey
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 104 Sea Zone
            1 battleship moved from 92 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from 104 Sea Zone to Portugal
            2 fighters moved from 92 Sea Zone to Portugal
            2 fighters moved from Gibraltar to Portugal
    
        Combat - British
            Battle in Portugal
                British attack with 1 artillery, 4 fighters and 1 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 battleship in Portugal, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery, 4 fighters and 1 infantry in Portugal, round 2 : 3/6 hits, 2.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Portugal
                    2 infantry owned by the Neutral_True lost in Portugal
                British win, taking Portugal from Neutral_True with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Rostov
                British attack with 2 armour, 1 artillery and 1 infantry
                Germans defend with 1 aaGun and 3 infantry
                    British roll dice for 2 armour, 1 artillery and 1 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Rostov
                    1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Rostov
                    British roll dice for 2 armour and 1 artillery in Rostov, round 3 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 11
                Casualties for British: 1 infantry
                Casualties for Germans: 1 aaGun and 3 infantry
            Battle in Turkey
                British attack with 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    British roll dice for 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Turkey, round 2 : 6/10 hits, 4.17 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2.67 expected hits
                    1 artillery owned by the British and 3 infantry owned by the British lost in Turkey
                    6 infantry owned by the Neutral_True lost in Turkey
                1 tactical_bomber owned by the British and 2 fighters owned by the British retreated
                2 artilleries owned by the British and 1 armour owned by the British retreated to Caucasus
                Neutral_True win with 2 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Turkey to Caucasus
            7 infantry moved from Northwest Persia to Caucasus
            3 aaGuns and 10 infantry moved from Persia to Iraq
            1 mech_infantry moved from Iraq to Caucasus
            2 infantry moved from Trans-Jordan to Iraq
            1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
            4 infantry moved from Union of South Africa to 71 Sea Zone
            4 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
            4 infantry moved from 80 Sea Zone to Iraq
            1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            3 infantry moved from Persia to Northwest Persia
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 carrier moved from 92 Sea Zone to 104 Sea Zone
            2 fighters moved from Portugal to Gibraltar
            2 fighters moved from Portugal to 104 Sea Zone
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
            1 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
            7 artilleries and 14 infantry moved from Persia to Northwest Persia
    
        Place Units - British
            3 artilleries placed in Iraq
            2 artilleries and 1 infantry placed in Persia
            British undo move 2.
            1 artillery and 2 infantry placed in Persia
            1 artillery and 2 infantry placed in Union of South Africa
            British undo move 1.
            3 artilleries placed in Caucasus
            British undo move 1.
            1 artillery and 2 infantry placed in Iraq
            3 infantry placed in Persia
            1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
            British collect 46 PUs (1 lost to blockades); end with 46 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 55 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Americans regular : -0.67
    Japanese regular : -1.33
    Germans regular : -0.67
    Neutral_True regular : -0.67
    British regular : 3.50
    

    Savegame

  • '19 '17 '16

    Actually, hold on.

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 armour, 6 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Spain
            2 artilleries and 2 infantry moved from Gibraltar to Spain
            1 bomber moved from Morocco to Saudi Arabia
            1 mech_infantry moved from Egypt to Saudi Arabia
            1 artillery and 1 infantry moved from Iraq to Saudi Arabia
            3 fighters moved from Morocco to Spain
            1 fighter moved from United Kingdom to Spain
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
            1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 21 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 21 Sea Zone to Guam
            1 bomber moved from Algeria to Spain
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from 104 Sea Zone to Spain
    
        Combat - Americans
            Battle in Guam
            Battle in Marianas
            Battle in Spain
                Americans attack with 4 artilleries, 1 bomber, 4 fighters and 4 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 4 artilleries, 1 bomber, 4 fighters and 4 infantry in Spain, round 2 : 4/13 hits, 5.33 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits
                    4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 4 artilleries, 1 bomber, 4 fighters and 4 infantry in Spain, round 3 : 6/13 hits, 5.33 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Guam from Japanese, taking Marianas from Japanese, taking Spain from Neutral_True with 4 artilleries, 1 bomber, 4 fighters and 4 infantry remaining. Battle score for attacker is 18
                Casualties for Neutral_True: 6 infantry
            Battle in Saudi Arabia
                Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 2/4 hits, 1.50 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Saudi Arabia
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                Americans win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Saudi Arabia to Iraq
            3 fighters moved from Spain to Morocco
            1 carrier moved from 92 Sea Zone to 104 Sea Zone
            1 fighter moved from Spain to 104 Sea Zone
            1 bomber moved from Spain to United Kingdom
            2 submarines moved from 101 Sea Zone to 104 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            2 submarines moved from 101 Sea Zone to 104 Sea Zone
            1 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Algeria to Libya
            1 bomber moved from Wake Island to Buryatia
            1 battleship, 12 carriers, 2 cruisers, 3 destroyers, 24 fighters and 14 submarines moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            2 fighters placed in Eastern United States
            2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys placed in Central United States
            3 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Anhwe to Kiangsu
            1 fighter and 2 infantry moved from Anhwe to Shantung
            19 infantry moved from Anhwe to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 19 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 19 infantry in Kweichow, round 2 : 3/19 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 18 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kiangsu, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shantung
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Shantung, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Shantung, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                    Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 5 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                    1 infantry owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shantung to Hopei
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            4 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 5 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Northwest Persia to Turkey
            2 fighters and 1 tactical_bomber moved from Caucasus to Turkey
            1 armour moved from Caucasus to Kazakhstan
                  British take Kazakhstan from Germans
            1 armour moved from Kazakhstan to Caucasus
            2 armour, 1 artillery and 1 infantry moved from Caucasus to Rostov
            3 artilleries and 3 infantry moved from Iraq to Turkey
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 104 Sea Zone
            1 battleship moved from 92 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from 104 Sea Zone to Portugal
            2 fighters moved from 92 Sea Zone to Portugal
            2 fighters moved from Gibraltar to Portugal
    
        Combat - British
            Battle in Portugal
                British attack with 1 artillery, 4 fighters and 1 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 battleship in Portugal, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery, 4 fighters and 1 infantry in Portugal, round 2 : 3/6 hits, 2.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Portugal
                    2 infantry owned by the Neutral_True lost in Portugal
                British win, taking Portugal from Neutral_True with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Rostov
                British attack with 2 armour, 1 artillery and 1 infantry
                Germans defend with 1 aaGun and 3 infantry
                    British roll dice for 2 armour, 1 artillery and 1 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Rostov
                    1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Rostov
                    British roll dice for 2 armour and 1 artillery in Rostov, round 3 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 11
                Casualties for British: 1 infantry
                Casualties for Germans: 1 aaGun and 3 infantry
            Battle in Turkey
                British attack with 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    British roll dice for 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Turkey, round 2 : 6/10 hits, 4.17 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2.67 expected hits
                    1 artillery owned by the British and 3 infantry owned by the British lost in Turkey
                    6 infantry owned by the Neutral_True lost in Turkey
                1 tactical_bomber owned by the British and 2 fighters owned by the British retreated
                2 artilleries owned by the British and 1 armour owned by the British retreated to Caucasus
                Neutral_True win with 2 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Turkey to Caucasus
            7 infantry moved from Northwest Persia to Caucasus
            3 aaGuns and 10 infantry moved from Persia to Iraq
            1 mech_infantry moved from Iraq to Caucasus
            2 infantry moved from Trans-Jordan to Iraq
            1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
            4 infantry moved from Union of South Africa to 71 Sea Zone
            4 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
            1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            3 infantry moved from Persia to Northwest Persia
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 carrier moved from 92 Sea Zone to 104 Sea Zone
            2 fighters moved from Portugal to Gibraltar
            2 fighters moved from Portugal to 104 Sea Zone
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
            1 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
            4 infantry moved from Persia to Iraq
            7 artilleries and 13 infantry moved from Persia to Northwest Persia
            4 infantry moved from 80 Sea Zone to Saudi Arabia
    
        Place Units - British
            3 artilleries placed in Caucasus
            1 artillery and 2 infantry placed in Iraq
            3 infantry placed in Persia
            1 artillery and 2 infantry placed in Union of South Africa
            1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
            British collect 47 PUs; end with 47 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Changing PUs for British from 56 to 55
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Americans regular : -0.67
    Japanese regular : -1.33
    Germans regular : -0.67
    Neutral_True regular : -0.67
    British regular : 3.50
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians repair damage of 4x airfield, 5x factory_minor; Remaining resources: 9 PUs; 
            Italians buy 2 infantry; Remaining resources: 3 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Rostov
            2 armour moved from Ukraine to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour and 1 bomber
                British defend with 2 armour and 1 artillery
                    Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 2 armour and 1 artillery in Rostov, round 2 : 1/3 hits, 1.33 expected hits
                    1 armour owned by the Italians lost in Rostov
                    1 artillery owned by the British lost in Rostov
                    Italians roll dice for 1 armour and 1 bomber in Rostov, round 3 : 1/2 hits, 1.17 expected hits
                    British roll dice for 2 armour in Rostov, round 3 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Italians lost in Rostov
                    1 armour owned by the British lost in Rostov
                    Italians roll dice for 1 bomber in Rostov, round 4 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Rostov
                Italians win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 2 armour
                Casualties for British: 2 armour and 1 artillery
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Yugoslavia
            1 infantry moved from Greece to Turkey
                  Italians take Turkey from Neutral_True
            1 mech_infantry moved from Romania to Ukraine
            2 infantry moved from Northern Italy to Western Germany
            4 infantry moved from Northern Italy to France
            1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,5,1,3,4,6,5,1
            Italians collect 10 PUs (10 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    British regular : -0.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caucasus to Rostov
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 54 Sea Zone to 21 Sea Zone
            2 aaGuns, 1 artillery and 4 infantry moved from South Australia to Queensland
            1 fighter and 2 infantry moved from New South Wales to Queensland
            2 fighters moved from Queensland to Guam
            1 artillery moved from 21 Sea Zone to Guam
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 6 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from British
            1 armour moved from Kazakhstan to Volgograd
            1 mech_infantry moved from Tsinghai to Kansu
                  Germans take Kansu from Chinese
            2 infantry moved from Tambov to Rostov
            1 bomber moved from Western Germany to Rostov
            1 bomber moved from Western Germany to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 2 bombers and 2 infantry
                ANZAC defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    1 infantry owned by the ANZAC lost in Rostov
                Germans win, taking Rostov from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Rostov to Greece
            7 fighters and 9 tactical_bombers moved from Greece to France
            3 mech_infantrys moved from Volgograd to Ukraine
            2 mech_infantrys moved from Russia to Volgograd
            3 mech_infantrys moved from Bryansk to Ukraine
            3 tactical_bombers moved from Novgorod to Western Germany
            4 fighters moved from Southern Italy to France
            4 tactical_bombers moved from Southern Italy to France
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Sweden
                  Germans take Sweden from Neutral_True
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 109 Sea Zone to 124 Sea Zone
            3 mech_infantrys moved from Southern Italy to Southern France
            8 artilleries and 10 infantry moved from France to Southern France
            1 aaGun moved from Northern Italy to Western Germany
            1 armour moved from Volgograd to Ukraine
            1 mech_infantry moved from Volgograd to Ukraine
            1 armour moved from Volgograd to Ukraine
            1 infantry moved from Tambov to Volgograd
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Russia
            1 armour and 2 mech_infantrys placed in Novgorod
            1 armour and 2 mech_infantrys placed in France
            3 artilleries placed in Southern France
            Germans undo move 6.
            2 artilleries and 1 infantry placed in Southern France
            1 artillery and 1 fighter placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern France: 1 mech_infantry
            EDIT: Changing ownership of Switzerland from Neutral_True to Germans
            EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
            EDIT: Adding units owned by Germans to Switzerland: 2 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,2,6,4,4,4,2,1
            Germans collect 67 PUs (5 lost to blockades); end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    British regular : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Anhwe to Kweichow
            2 aaGuns and 18 infantry moved from Amur to Buryatia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 5 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 infantry moved from India to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
            1 bomber moved from Manchuria to 22 Sea Zone
    
        Combat - Japanese
            Battle in Ceylon
            Battle in 22 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            1 bomber moved from 22 Sea Zone to Japan
            2 fighters moved from 19 Sea Zone to Japan
            2 tactical_bombers moved from 19 Sea Zone to Japan
            1 destroyer moved from 19 Sea Zone to 18 Sea Zone
            1 bomber, 2 fighters and 2 tactical_bombers moved from Manchuria to Japan
            2 aaGuns and 2 infantry moved from Manchuria to 19 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            2 aaGuns and 2 infantry moved from 6 Sea Zone to Japan
            2 carriers moved from 19 Sea Zone to 35 Sea Zone
            4 submarines moved from 6 Sea Zone to 35 Sea Zone
            5 submarines moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 marine moved from Java to 42 Sea Zone
            1 carrier moved from 42 Sea Zone to 39 Sea Zone
            1 fighter moved from 42 Sea Zone to 39 Sea Zone
            2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 11 fighters, 4 marines, 16 submarines and 10 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from Sikang to Tsinghai
            1 mech_infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 armour moved from Yunnan to Kiangsi
            1 aaGun, 9 artilleries and 7 infantry moved from Kwangsi to Kiangsi
            1 aaGun, 13 artilleries and 19 infantry moved from Burma to Yunnan
    
        Place Units - Japanese
            1 aaGun, 5 fighters, 3 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 factory_minors, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            10 fighters and 1 submarine moved from 21 Sea Zone to 19 Sea Zone
            14 fighters and 1 submarine moved from 21 Sea Zone to 18 Sea Zone
            1 bomber moved from Iraq to Volgograd
            1 bomber moved from Buryatia to Manchuria
            2 armour and 2 mech_infantrys moved from Central United States to Central America
    
        Combat - Americans
            Strategic bombing raid in Manchuria
                    Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits
                Bombing raid in Manchuria rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Manchuria causes 6 damage total. 
            Strategic bombing raid in Volgograd
                    Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 18 Sea Zone
                Americans attack with 14 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 14 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 10 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 10 fighters in 19 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Rio de Oro from Neutral_True to Americans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            10 fighters moved from 19 Sea Zone to 33 Sea Zone
            14 fighters moved from 18 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Guam to 21 Sea Zone
            1 armour, 1 artillery, 1 battleship, 12 carriers, 2 cruisers, 3 destroyers, 2 infantry, 12 submarines and 2 transports moved from 21 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Manchuria to Amur
            1 bomber moved from Volgograd to Caucasus
            1 mech_infantry moved from Saudi Arabia to Persia
            1 artillery moved from Saudi Arabia to Iraq
            1 mech_infantry moved from Libya to Alexandria
            2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from Spain to Gibraltar
            1 infantry moved from Morocco to Rio de Oro
            3 artilleries and 3 infantry moved from Central United States to Southeast Mexico
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            2 fighters moved from Morocco to Gibraltar
    
        Place Units - Americans
            1 factory_minor placed in Spain
            1 factory_minor placed in Saudi Arabia
            1 carrier and 1 transport placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Central United States
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
            1 fighter moved from Hopei to Hunan
            1 infantry moved from Shantung to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            3 infantry moved from Kiangsu to Shantung
            1 fighter moved from Hunan to Hopei
            21 infantry moved from Kweichow to Hopei
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 airfield, 4 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery moved from Union of South Africa to Mozambique
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            2 infantry moved from Saudi Arabia to 76 Sea Zone
            2 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to Mozambique
            1 armour moved from Caucasus to Kazakhstan
                  British take Kazakhstan from Germans
            1 armour moved from Kazakhstan to Caucasus
            1 artillery and 18 infantry moved from Iraq to Turkey
            2 artilleries moved from Northwest Persia to Turkey
            EDIT: 1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 fighter, 1 infantry and 1 tactical_bomber moved from Caucasus to Rostov
            1 fighter moved from Caucasus to Turkey
    
        Combat - British
            Battle in Mozambique
                British attack with 1 artillery and 2 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 artillery and 2 infantry in Mozambique, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Mozambique
                    1 infantry owned by the Neutral_True lost in Mozambique
                    British roll dice for 1 artillery and 1 infantry in Mozambique, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 1 infantry in Mozambique, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Mozambique
                    British roll dice for 1 artillery in Mozambique, round 4 : 0/1 hits, 0.33 expected hits
                    Neutral_True roll dice for 1 infantry in Mozambique, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Mozambique, round 5 : 0/1 hits, 0.33 expected hits
                    Neutral_True roll dice for 1 infantry in Mozambique, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Mozambique, round 6 : 0/1 hits, 0.33 expected hits
                    Neutral_True roll dice for 1 infantry in Mozambique, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Mozambique, round 7 : 1/1 hits, 0.33 expected hits
                    Neutral_True roll dice for 1 infantry in Mozambique, round 7 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Mozambique
                    1 infantry owned by the Neutral_True lost in Mozambique
                Neutral_True win with no units remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Turkey
                British attack with 3 artilleries, 1 fighter and 18 infantry
                Italians defend with 3 infantry
                    British roll dice for 3 artilleries, 1 fighter and 18 infantry in Turkey, round 2 : 2/22 hits, 5.00 expected hits
                    Italians roll dice for 3 infantry in Turkey, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Italians lost in Turkey
                    British roll dice for 3 artilleries, 1 fighter and 18 infantry in Turkey, round 3 : 8/22 hits, 5.00 expected hits
                    Italians roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Turkey
                British win, taking Turkey from Italians with 3 artilleries, 1 fighter and 18 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 3 infantry
            Battle in Rostov
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Turkey to Caucasus
            5 artilleries and 16 infantry moved from Northwest Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
            3 infantry moved from Persia to Eastern Persia
            3 aaGuns moved from Iraq to Turkey
            1 mech_infantry moved from Egypt to Iraq
            2 infantry moved from Saudi Arabia to Iraq
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 infantry and 1 mech_infantry moved from Spain to Gibraltar
            1 battleship, 1 carrier and 2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to Portugal
            2 fighters moved from Gibraltar to Morocco
            EDIT: 1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 104 Sea Zone to 107 Sea Zone
            1 transport moved from 104 Sea Zone to 102 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kweichow to Caucasus
    
        Place Units - British
            1 airfield placed in Portugal
            3 infantry placed in Union of South Africa
            3 artilleries placed in Caucasus
            1 artillery and 2 infantry placed in Iraq
            British undo move 4.
            3 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - British
            British collect 49 PUs; end with 49 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 58 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.67
    Italians regular : -1.33
    Japanese regular : -1.00
    Japanese AA : -0.17
    Germans AA : -0.17
    Germans regular : -0.33
    Neutral_True regular : 0.67
    British regular : -1.17
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians repair damage of 1x factory_minor; Remaining resources: 12 PUs; 
            Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            3 artilleries and 4 infantry moved from Greece to Bulgaria
            1 aaGun and 3 infantry moved from Yugoslavia to Bulgaria
            4 infantry moved from France to Normandy Bordeaux
            1 bomber moved from Yugoslavia to Western Germany
            1 mech_infantry moved from Ukraine to Russia
            2 fighters moved from Western Germany to Normandy Bordeaux
    
        Place Units - Italians
            1 armour and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,3,5,3,4,5,1,4,1,6
            Italians collect 8 PUs (10 lost to blockades); end with 8 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians repair damage of 1x factory_minor; Remaining resources: 12 PUs; 
            Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            3 artilleries and 4 infantry moved from Greece to Bulgaria
            1 aaGun and 3 infantry moved from Yugoslavia to Bulgaria
            4 infantry moved from France to Normandy Bordeaux
            1 bomber moved from Yugoslavia to Western Germany
            1 mech_infantry moved from Ukraine to Russia
            2 fighters moved from Western Germany to Normandy Bordeaux
    
        Place Units - Italians
            1 armour and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,3,5,3,4,5,1,4,1,6
            Italians collect 8 PUs (10 lost to blockades); end with 8 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 fighter
            EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
            EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @farmboy reposted with an ncm edit. Please use second post.

  • '19 '17 '16

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            EDIT: 3 infantry moved from Trans-Jordan to Saudi Arabia
            EDIT: 2 infantry moved from Iraq to Saudi Arabia
    
        Combat - ANZAC
            Battle in Iwo Jima
    
        Non Combat Move - ANZAC
            2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 21 Sea Zone to 33 Sea Zone
            2 fighters moved from Guam to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
            3 submarines moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from Queensland to New South Wales
            1 fighter moved from Caucasus to Iraq
            1 fighter moved from Caucasus to Saudi Arabia
            1 fighter moved from Caucasus to Persia
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to Portugal
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Oversight on UK NCM, I think it shouldn’t have affected Italy and I’ve edited it.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Move Summary: Germans round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to United Kingdom
            3 tactical_bombers moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            11 fighters and 13 tactical_bombers moved from France to United Kingdom
            2 artilleries and 2 marines moved from Western Germany to 113 Sea Zone
            2 infantry moved from Sweden to 113 Sea Zone
            2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 113 Sea Zone to 110 Sea Zone
            2 artilleries, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
            1 infantry moved from Southern France to Spain
                  Germans take Spain from Americans
            2 bombers moved from Greece to Rostov
            2 infantry moved from Ukraine to Rostov
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from British
            1 armour moved from Kazakhstan to Volgograd
    

    Savegame


  • @farmboy edit was fine. I may get pulled away before I finish the turn, but note that I am attacking London and may ask for casualties

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to United Kingdom
            3 tactical_bombers moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            11 fighters and 13 tactical_bombers moved from France to United Kingdom
            2 artilleries and 2 marines moved from Western Germany to 113 Sea Zone
            2 infantry moved from Sweden to 113 Sea Zone
            2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 113 Sea Zone to 110 Sea Zone
            2 artilleries, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
            1 infantry moved from Southern France to Spain
                  Germans take Spain from Americans
            2 bombers moved from Greece to Rostov
            2 infantry moved from Ukraine to Rostov
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from British
            1 armour moved from Kazakhstan to Volgograd
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 2 bombers and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    1 infantry owned by the British lost in Rostov
                Germans win, taking Rostov from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in United Kingdom
                Germans attack with 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 16 tactical_bombers
                British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 bomber
                    British roll AA dice in United Kingdom : 3/15 hits, 2.50 expected hits
                    3 tactical_bombers owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 13 tactical_bombers in United Kingdom, round 2 : 21/33 hits, 17.83 expected hits
                    British roll dice for 5 aaGuns, 1 bomber, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/18 hits, 5.83 expected hits
                    2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 1 marine owned by the Germans lost in United Kingdom
                    5 aaGuns owned by the British, 1 bomber owned by the Americans, 2 infantry owned by the French and 14 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 2 bombers, 11 fighters, 1 marine and 13 tactical_bombers in United Kingdom, round 3 : 20/27 hits, 15.50 expected hits
                    British roll dice for 1 mech_infantry in United Kingdom, round 3 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Germans lost in United Kingdom
                    1 mech_infantry owned by the British lost in United Kingdom
                Germans captures 58PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 2 bombers, 11 fighters, 1 marine and 12 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 2 artilleries, 1 fighter, 2 infantry, 1 marine and 4 tactical_bombers
                Casualties for British: 5 aaGuns, 14 infantry and 1 mech_infantry
                Casualties for Americans: 1 bomber
                Casualties for French: 2 infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            2 carriers moved from 113 Sea Zone to 110 Sea Zone
            6 fighters moved from United Kingdom to 110 Sea Zone
            5 fighters moved from United Kingdom to Normandy Bordeaux
            2 bombers moved from United Kingdom to Western Germany
            12 tactical_bombers moved from United Kingdom to Normandy Bordeaux
            2 infantry moved from Switzerland to France
            5 infantry moved from Sweden to Norway
            1 mech_infantry moved from Switzerland to France
            10 artilleries and 10 infantry moved from Southern France to Normandy Bordeaux
            2 bombers moved from Rostov to Germany
            3 infantry moved from Russia to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Ukraine to Bryansk
            2 armour moved from Ukraine to Bryansk
            5 mech_infantrys moved from Ukraine to Bryansk
            1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
            1 mech_infantry moved from Kansu to Vologda
            1 armour moved from Ukraine to Bryansk
            1 armour moved from Ukraine to Bryansk
            2 mech_infantrys moved from Southern France to Southern Italy
    
        Place Units - Germans
            1 carrier and 2 destroyers placed in 110 Sea Zone
            1 fighter and 2 marines placed in Western Germany
            1 artillery and 2 infantry placed in Southern France
            1 airfield placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,2,3,2,1,6,6,5,6,3
            Germans collect 76 PUs (4 lost to blockades); end with 134 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 139 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 144 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 159 PUs
    

    Combat Hit Differential Summary :

    British AA : 0.50
    Germans regular : 8.83
    British regular : 1.50
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to United Kingdom
            3 tactical_bombers moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            11 fighters and 13 tactical_bombers moved from France to United Kingdom
            2 artilleries and 2 marines moved from Western Germany to 113 Sea Zone
            2 infantry moved from Sweden to 113 Sea Zone
            2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 113 Sea Zone to 110 Sea Zone
            2 artilleries, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
            1 infantry moved from Southern France to Spain
                  Germans take Spain from Americans
            2 bombers moved from Greece to Rostov
            2 infantry moved from Ukraine to Rostov
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from British
            1 armour moved from Kazakhstan to Volgograd
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 2 bombers and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    1 infantry owned by the British lost in Rostov
                Germans win, taking Rostov from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in United Kingdom
                Germans attack with 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 16 tactical_bombers
                British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 bomber
                    British roll AA dice in United Kingdom : 3/15 hits, 2.50 expected hits
                    3 tactical_bombers owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 13 tactical_bombers in United Kingdom, round 2 : 21/33 hits, 17.83 expected hits
                    British roll dice for 5 aaGuns, 1 bomber, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/18 hits, 5.83 expected hits
                    2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 1 marine owned by the Germans lost in United Kingdom
                    5 aaGuns owned by the British, 1 bomber owned by the Americans, 2 infantry owned by the French and 14 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 2 bombers, 11 fighters, 1 marine and 13 tactical_bombers in United Kingdom, round 3 : 20/27 hits, 15.50 expected hits
                    British roll dice for 1 mech_infantry in United Kingdom, round 3 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Germans lost in United Kingdom
                    1 mech_infantry owned by the British lost in United Kingdom
                Germans captures 58PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 2 bombers, 11 fighters, 1 marine and 12 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 2 artilleries, 1 fighter, 2 infantry, 1 marine and 4 tactical_bombers
                Casualties for British: 5 aaGuns, 14 infantry and 1 mech_infantry
                Casualties for Americans: 1 bomber
                Casualties for French: 2 infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            2 carriers moved from 113 Sea Zone to 110 Sea Zone
            6 fighters moved from United Kingdom to 110 Sea Zone
            5 fighters moved from United Kingdom to Normandy Bordeaux
            2 bombers moved from United Kingdom to Western Germany
            12 tactical_bombers moved from United Kingdom to Normandy Bordeaux
            2 infantry moved from Switzerland to France
            5 infantry moved from Sweden to Norway
            1 mech_infantry moved from Switzerland to France
            10 artilleries and 10 infantry moved from Southern France to Normandy Bordeaux
            2 bombers moved from Rostov to Germany
            3 infantry moved from Russia to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
            1 mech_infantry moved from Kansu to Vologda
            2 mech_infantrys moved from Southern France to Southern Italy
            4 armour and 5 mech_infantrys moved from Ukraine to Volgograd
    
        Place Units - Germans
            1 carrier and 2 destroyers placed in 110 Sea Zone
            1 fighter and 2 marines placed in Western Germany
            1 artillery and 2 infantry placed in Southern France
            1 airfield placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,6,4,6,4,1,3,1,3,5
            Germans collect 75 PUs (5 lost to blockades); end with 133 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 138 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 143 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 158 PUs
    

    Combat Hit Differential Summary :

    British AA : 0.50
    Germans regular : 8.83
    British regular : 1.50
    

    Savegame


  • @farmboy I redid the ncms, and reposted. It rolled a second set of dice for convoy which I still need to adjust (I lost one more the second time around). I believe I have all the victory cities in Europe but you can retake London. I think I am in a position though to hold it once I take it again.

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