I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L23 GeneralDisarray (X) vs. Pejon_88 (A+18), BM3/4, game 1
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Northern Territory to 55 Sea Zone 1 artillery and 1 transport moved from 55 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to India 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 artillery and 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from New South Wales to 55 Sea Zone 1 mech_infantry moved from Northern Territory to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Tobruk to Alexandria Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Northern Territory to 55 Sea Zone 1 artillery and 1 transport moved from 55 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to India 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 artillery and 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from New South Wales to 55 Sea Zone 1 mech_infantry moved from Northern Territory to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Tobruk to Alexandria Turn Complete - FrenchCombat Hit Differential Summary :
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Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Romania to Western Ukraine Germans take Western Ukraine from Russians 1 bomber moved from Novgorod to Ukraine 2 infantry moved from Belarus to Smolensk 1 bomber moved from Novgorod to Smolensk 1 mech_infantry moved from Romania to Ukraine 1 infantry moved from Yugoslavia to Albania Italians take Albania from British 1 mech_infantry moved from Romania to Bulgaria Germans take Bulgaria from Americans Combat - Germans Battle in Ukraine Germans attack with 1 bomber and 3 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 bomber and 3 mech_infantrys in Ukraine, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 bomber and 3 mech_infantrys in Ukraine, round 3 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 3 mech_infantrys in Ukraine, round 4 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Smolensk to Novgorod 1 bomber moved from Ukraine to Novgorod 1 artillery and 6 infantry moved from Novgorod to Belarus 2 armour moved from Nenetsia to Belarus 10 armour and 21 mech_infantrys moved from Romania to Belarus 14 armour and 25 mech_infantrys moved from Yugoslavia to Eastern Poland 7 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Poland 1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 2 transports moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 3 infantry moved from Germany to 114 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod 1 aaGun and 2 infantry moved from France to Normandy Bordeaux Place Units - Germans 1 carrier placed in 97 Sea Zone 2 artilleries and 1 infantry placed in Novgorod 4 infantry placed in Germany 2 infantry placed in Normandy Bordeaux 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Germans collect 53 PUs (1 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.50 -
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 artillery and 5 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Western Ukraine 2 fighters moved from Russia to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 mech_infantrys Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine 3 mech_infantrys owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 3 mech_infantrys Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Russians attack with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry Japanese defend with 2 infantry Russians roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Kazakhstan, round 2 : 3/9 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakhstan 2 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 aaGun moved from Samara to Russia 5 artilleries moved from Bryansk to Russia 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 13 infantry moved from Bryansk to Russia 3 infantry moved from Bryansk to Russia 2 aaGuns, 10 artilleries and 47 infantry moved from Bryansk to Tambov Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : -0.33 Russians regular : 2.00 -
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Game History
Round: 16 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 81 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Burma to Sumatra 1 bomber moved from Philippines to Java 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 35 Sea Zone to 41 Sea Zone Japanese take 37 Sea Zone from Americans 1 fighter and 1 tactical_bomber moved from Philippines to 38 Sea Zone 1 submarine moved from 35 Sea Zone to 38 Sea Zone 1 artillery and 2 infantry moved from Novosibirsk to Samara Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 cruiser Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone 1 infantry owned by the Americans lost in Java Japanese win, taking 42 Sea Zone from Americans with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 38 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 38 Sea Zone 1 destroyer owned by the Americans lost in 38 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Samara Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Java Japanese attack with 1 bomber and 1 marine Japanese win, taking Java from Americans with 1 bomber and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Sumatra Japanese attack with 1 bomber and 2 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 2/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 bomber moved from Sumatra to Burma 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma 3 mech_infantrys moved from Yunnan to Burma 1 mech_infantry moved from Szechwan to Burma 1 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Timguska to Novosibirsk 1 aaGun and 2 artilleries moved from Timguska to Kansu 3 mech_infantrys moved from Kwangtung to Yunnan 3 infantry moved from French Indo China to Yunnan 1 bomber moved from Java to Malaya 20 mech_infantrys moved from Burma to Malaya 3 infantry moved from Malaya to Shan State 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Jehol to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 aaGun and 5 infantry moved from Jehol to Anhwe 1 carrier, 2 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from Japan to 35 Sea Zone 3 armour moved from Burma to Malaya 2 armour moved from Burma to Malaya Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 1 infantry placed in French Indo China Japanese undo move 1. 1 artillery placed in French Indo China 2 infantry placed in Malaya 1 carrier, 1 destroyer, 5 submarines and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.67 ANZAC regular : 0.67 Russians regular : -0.33 -
@GeneralDisarray What happened around Java :O ?
No dice were rolled and when looking in the game log Battle SZ42 my US inf suddenly disappeared. Please have a look.
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@Pejon_88 Not sure I just hit the space bar till it’s done. I’ll review the marti dice and see as well.
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I don’t see any dice roll at all either odd never seen that. Being said my marti dice are half in spam half out but if you cant find it either. Not like there was an edit in between so it seems odd your guy would just disappear. How do I re roll this in a staged game, or I believe someone did a dice roll on the forum once.
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@gamerman01 says I just win no dice rolled any idea why?
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dice roll in forum is
[dice Xd6<5]Where X is number of dice
<5 means it will count all hits that are 4 or less.
<2 would only count 1’s rolledI’ll look at your file now
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It disappeared during the auto-roll of Z42. Hopefully it’s a bug in this version and it doesn’t happen to you again.
Use the forum roller for this Java battle
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@gamerman01 So does he just need to roll his defense then?
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I didn’t see an offense roll either, so it needs to be rolled too
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@GeneralDisarray please go ahead and roll for the battle, all dice, per gamerman’s instructions.
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@Pejon_88 Not sure how I do that.
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@GeneralDisarray here in a forum reply you use the formula [dice Xd6<5] but swap the X for number of a specific for and <Y where Y is one above the max possible for a hit. Bombers for example would be <5 in attack.
I believe for our battle you need three separate formulas with one die in each and <5 for your bomber, <3 for your marine and <3 for my inf. Just try to specify which die you roll, that is in which order for clarity.
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@Pejon_88 *swap X for a specific die





