@barnee Just so you know we are doing it the email way. I used the similar instructions and it basically works the same.
TheVeteran (Axis) v SuperbattleshipYamato (Allies), Global 1940 alliance switch house rules
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I’m surprised the Japanese didn’t attack French indo china
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global-1940-alliance-switch-ITALY1.tsvg
also please no more tags
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Crap, I forgot.
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I don’t think so.
“However, neutrals can be invaded individually without triggering the whole bloc.”
I interpreted China as becoming many true neutral territories.
However, China still collects income and places units, something I forgot to do. I’ll get to that.
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@superbattleshipyamato by the whole bloc I thought it meant ALL of the other “true neutrals” . But oh yes that’s right . So the Chinese can’t move still. Odd.
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Cool Thanks
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I edited out 3IPC from Anzac because of NO money collected. i edited out 3 IPC from both anzac and UKPAC because the dutch islands are only supposed to be worth 1IPC
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Wait, why the UK Pacific? They didn’t take any Dutch islands.
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@superbattleshipyamato borneo?
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eh nvm ill give them their $3 back.
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Borneo’s not part of the Dutch East Indies, it starts out British in the games.
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The national objectives should already have been edited.
Like last time, I forgot to change Angola to German, so I had to play the battle on a different file, and adjusted the units on the main file accordingly. Let me know if you want that one as well.
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@superbattleshipyamato no Anzac was the last nation to go before I took my turn and they had $17 on hand but only $14 worth of territory. That’s why I edited them down to $14. No territory had been lost since their turn.
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I know. Not sure what’s your point. I was referring to the British.
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Sorry for forgetting to remove your mention, can’t edit it now.
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it says file not found.