@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Original Pacific TGC (Japan) vs. Kwas (Allies) - original setup, no bid
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from page 21:
“Japan is allowed to make six Kamikaze attacks during the game. These attacks may only be made in sea zones that contain the Kamikaze symbol (sea zones 23, 24, 25, 35, 36 and 37). They may be used during any combat phase. If an allied player moves ships into one of the above sea zones, the Japanese player may announce, after all combat movement has been completed, that he intends to launch Kamikaze. Kamikaze may target specific enemy surface ships and can be a useful way to destroy the most vital ships in an enemy fleet. The Japanese player must declare how many Kamikaze will be used, in which sea zones they will be used, and which enemy ships will be attacked. Before Japan rolls dice to launch a Kamikaze attack, it must announce the enemy target(s) and how many of its Kamikaze are participating. Kamikaze may not be used against submarines. Kamikaze have an attack roll of 2. If a hit is scored, it must be applied to the chosen unit.”
In short, are you sure you want to do that? I can declare a kamikaze response…
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let’s say you do kamikaze and you hit. can I just move another transport in and the process repeats until you run out of tokens, I ships, or you don’t feel like doing kamikaze anymore?
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@the_good_captain cannot do that as per the bolded section below. All combat moves must be completed and then the Japanese player announces if and how many.
said in Original Pacific TGC (Japan) vs. Kwas (Allies) - original setup, no bid:
from page 21:
“Japan is allowed to make six Kamikaze attacks during the game. These attacks may only be made in sea zones that contain the Kamikaze symbol (sea zones 23, 24, 25, 35, 36 and 37). They may be used during any combat phase. If an allied player moves ships into one of the above sea zones, the Japanese player may announce, after all combat movement has been completed, that he intends to launch Kamikaze. Kamikaze may target specific enemy surface ships and can be a useful way to destroy the most vital ships in an enemy fleet. The Japanese player must declare how many Kamikaze will be used, in which sea zones they will be used, and which enemy ships will be attacked. Before Japan rolls dice to launch a Kamikaze attack, it must announce the enemy target(s) and how many of its Kamikaze are participating. Kamikaze may not be used against submarines. Kamikaze have an attack roll of 2. If a hit is scored, it must be applied to the chosen unit.”
In short, are you sure you want to do that? I can declare a kamikaze response…
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@The_Good_Captain huh that’s interesting. all right, I’ll still do it just to see what happens lol
That should be my only combat move
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@kwaspek104 could you upload a save? I’d like to take a look at the current board state.
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@kwaspek104 I don’t know. I’m scared and am not sure what the game affect of letting that go will be. I’m gonna throw three of my “Divine Wind” tokens at it (70%)… I will post the dice below:
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3d6: 6, 3, 6
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@kwaspek104 carry on
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Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from New Britain to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 25 Sea Zone 1 marine moved from Guam to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Mariana 1 marine moved from 25 Sea Zone to Mariana 1 submarine moved from 27 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Battle in Mariana Non Combat Move - Americans 2 bombers moved from New Britain to Caroline 1 fighter moved from New Britain to Caroline 1 bomber moved from Hawaiian to Caroline 1 artillery and 1 infantry moved from New Britain to 27 Sea Zone 2 infantry moved from New Britain to 27 Sea Zone 1 artillery, 1 battleship, 3 carriers, 5 destroyers, 6 fighters, 3 infantry, 2 submarines and 2 transports moved from 27 Sea Zone to 26 Sea Zone 1 artillery, 3 infantry and 1 marine moved from Hawaiian to 9 Sea Zone 1 marine moved from Hawaiian to 9 Sea Zone 1 artillery, 1 destroyer, 3 infantry, 2 marines, 2 submarines and 3 transports moved from 9 Sea Zone to 26 Sea Zone 6 infantry moved from 26 Sea Zone to Caroline 2 marines moved from 26 Sea Zone to Caroline 2 artilleries moved from 26 Sea Zone to Caroline Place Units - Americans 1 artillery and 1 infantry placed in Hawaiian Turning on Edit Mode EDIT: Adding units owned by Americans to 9 Sea Zone: 1 carrier, 1 destroyer, 2 submarines and 1 transport EDIT: Adding units owned by Americans to Hawaiian: 1 bomber EDIT: Turning off Edit Mode 1 bomber, 1 carrier, 1 destroyer, 2 submarines and 1 transport were produced but were not placed Turn Complete - Americans Americans collect 72 PUs; end with 72 PUsCombat Hit Differential Summary :
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@kwaspek104 these UK fighters didn’t move and had the option to go on CAP. Just to be clear, are these on CAP or no? Not huge, just wondering.

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@the_good_captain That is a good question. Let’s go with no. (Because 10 Japanese fighters can strike at that sea zone, if I’m not mistaken).
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Game History
Round: 4 Purchase Units - Japanese Japanese buy 4 submarines; Remaining resources: 7 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by British from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 26 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 27 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Formosa: 2 fighters EDIT: Adding units owned by Japanese to Suiyuan: 2 fighters EDIT: Turning off Edit Mode 1 submarine moved from 36 Sea Zone to 25 Sea Zone 3 fighters moved from 38 Sea Zone to 25 Sea Zone 3 fighters moved from 38 Sea Zone to 27 Sea Zone 2 infantry moved from Kweichow to Szechwan 3 armour moved from Kwangsi to Szechwan 1 armour moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Shansi 2 fighters moved from Hopei to Shansi 1 fighter moved from Suiyuan to Shansi 1 fighter moved from Suiyuan to Szechwan 1 artillery and 9 infantry moved from Kwangsi to Yunnan 7 infantry moved from French Indo-China to Yunnan 1 infantry moved from Siam to Shan State 3 artilleries moved from French Indo-China to Yunnan 1 bomber moved from French Indo-China to Szechwan 1 bomber moved from French Indo-China to Shan State 2 fighters moved from 54 Sea Zone to Shan State Combat - Japanese Japanese creates battle in territory 38 Sea Zone Battle in 38 Sea Zone Japanese attack with 1 battleship, 3 carriers, 3 destroyers, 2 submarines and 2 transports British defend with 1 submarine Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 3 destroyers and 2 transports in 38 Sea Zone, round 2 : 1/7 hits, 2.67 expected hits 1 submarine owned by the British lost in 38 Sea Zone Japanese win with 1 battleship, 3 carriers, 3 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 submarine Battle in Shansi Japanese attack with 3 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 fighters and 1 infantry in Shansi, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Japanese win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 3 fighters British defend with 1 transport Japanese roll dice for 3 fighters in 27 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits British roll dice for 1 transport in 27 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 fighters in 27 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits British roll dice for 1 transport in 27 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the British lost in 27 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 transport Battle in Szechwan Japanese attack with 4 armour, 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 factory and 2 infantry Japanese roll dice for 4 armour, 1 bomber, 1 fighter and 2 infantry in Szechwan, round 2 : 4/8 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese captures 0PUs while taking Chinese capital Japanese win, taking Szechwan from Chinese with 4 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 4 artilleries and 16 infantry British defend with 1 infantry Japanese roll dice for 4 artilleries and 16 infantry in Yunnan, round 2 : 3/20 hits, 4.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 artilleries and 16 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 transport Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters in 25 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 transport in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 transport Battle in Shan State Japanese attack with 1 bomber, 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Shan State, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Shansi: 2 fighters EDIT: Removing units owned by Japanese from Shan State: 2 fighters EDIT: Adding units owned by Japanese to Formosa: 4 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 27 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 armour moved from French Indo-China to Szechwan 2 artilleries and 4 infantry moved from Kweichow to Yunnan 1 bomber moved from Shan State to Formosa 1 bomber moved from Szechwan to Formosa 1 transport moved from 47 Sea Zone to 43 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to Sumatra 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 battleship and 1 carrier moved from 54 Sea Zone to 47 Sea Zone 1 destroyer moved from 47 Sea Zone to 38 Sea Zone 1 transport moved from 45 Sea Zone to 38 Sea Zone 2 infantry moved from Philippines to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to French Indo-China 6 transports moved from 45 Sea Zone to 38 Sea Zone 2 infantry moved from Japan to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to French Indo-China 1 battleship moved from 49 Sea Zone to 47 Sea Zone 3 submarines moved from 36 Sea Zone to 38 Sea Zone 3 fighters moved from 25 Sea Zone to 38 Sea Zone 3 fighters moved from 27 Sea Zone to 38 Sea Zone 1 fighter moved from Szechwan to Hopei 1 fighter moved from Shansi to Hopei Place Units - Japanese 4 submarines placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 46 PUs 1 unit repaired.Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.33 Japanese regular : -5.67 British regular : 0.00 -
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 4 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans Japanese loses 3 production in Shantung due to the capture of the convoy route in 37 Sea Zone Australians gains 1 production in Celebes for the liberation the convoy route in 39 Sea Zone Japanese loses 4 production in Java due to the capture of the convoy route in 43 Sea Zone 1 submarine moved from 26 Sea Zone to 24 Sea Zone Americans take 24 Sea Zone from Japanese 1 submarine moved from 35 Sea Zone to 37 Sea Zone Americans take 37 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 39 Sea Zone Australians take 39 Sea Zone from Japanese 1 submarine moved from 39 Sea Zone to 43 Sea Zone Australians take 43 Sea Zone from Japanese Combat - Americans Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 45 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 submarine moved from 26 Sea Zone to 35 Sea Zone 1 submarine moved from 26 Sea Zone to 34 Sea Zone 3 bombers moved from Caroline to 25 Sea Zone 3 bombers moved from 25 Sea Zone to Mariana 1 bomber moved from Hawaiian to Mariana 2 artilleries, 6 infantry and 2 marines moved from Caroline to 26 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 6 destroyers, 6 fighters, 6 infantry, 2 marines and 5 transports moved from 26 Sea Zone to 25 Sea Zone 2 artilleries, 6 infantry and 2 marines moved from 25 Sea Zone to Mariana 1 fighter moved from Caroline to 25 Sea Zone 1 artillery moved from Hawaiian to 9 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 9 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Midway 1 fighter moved from 25 Sea Zone to 20 Sea Zone Place Units - Americans 1 submarine and 1 transport placed in 9 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to 9 Sea Zone: 3 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Hawaiian: 2 bombers EDIT: Turning off Edit Mode 2 bombers and 3 submarines were produced but were not placed Turn Complete - Americans Americans collect 72 PUs; end with 74 PUs[usa4.tsvg](EEXIST: file already exists, mkdir ‘/var/srv/nodebb/public/uploads/files’)
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Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Japanese gains 3 production in Shantung for the liberation the convoy route in 37 Sea Zone 6 artilleries and 20 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 5 armour moved from Szechwan to Burma 2 transports moved from 45 Sea Zone to 36 Sea Zone 1 submarine moved from 38 Sea Zone to 37 Sea Zone Japanese take 37 Sea Zone from Americans 1 submarine moved from 37 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Burma Japanese attack with 5 armour, 6 artilleries and 21 infantry British defend with 1 infantry Japanese roll dice for 5 armour, 6 artilleries and 21 infantry in Burma, round 2 : 8/32 hits, 9.00 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 5 armour, 6 artilleries and 20 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 3 infantry moved from Sumatra to 47 Sea Zone 3 infantry and 2 transports moved from 47 Sea Zone to 53 Sea Zone 3 infantry and 2 transports moved from 53 Sea Zone to 54 Sea Zone 3 infantry moved from 54 Sea Zone to Burma 2 battleships moved from 47 Sea Zone to 54 Sea Zone 1 battleship, 3 carriers, 4 destroyers, 6 fighters, 4 submarines and 8 transports moved from 38 Sea Zone to 36 Sea Zone 4 fighters moved from Philippines to Japan 2 fighters moved from Hopei to Szechwan 4 infantry moved from French Indo-China to Shan State 4 fighters moved from Formosa to Szechwan 2 bombers moved from Formosa to Szechwan Place Units - Japanese 2 carriers and 1 submarine placed in 36 Sea Zone 4 fighters moved from Japan to 36 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 38 PUsCombat Hit Differential Summary :
Japanese regular : -1.00 British regular : 0.67[J5 updated.tsvg](EEXIST: file already exists, mkdir ‘/var/srv/nodebb/public/uploads/files’)
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Destroyer bombard for Bonin
[dice 1d6]
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1d6:
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[dice 1d6]
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Game History
Round: 5 Purchase Units - Americans Americans buy 4 bombers; Remaining resources: 14 PUs; Combat Move - Americans Japanese loses 3 production in French Indo-China due to the capture of the convoy route in 45 Sea Zone Japanese loses 3 production in Shantung due to the capture of the convoy route in 37 Sea Zone Japanese loses 3 production in Philippines due to the capture of the convoy route in 38 Sea Zone Japanese loses 3 production in Borneo due to the capture of the convoy route in 44 Sea Zone Japanese loses 3 production in Philippines due to the capture of the convoy route in 38 Sea Zone 4 bombers moved from Mariana to Japan 1 submarine moved from 45 Sea Zone to 37 Sea Zone Americans take 45 Sea Zone from Japanese Americans take 37 Sea Zone from Japanese 1 submarine moved from 43 Sea Zone to 44 Sea Zone British take 44 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 38 Sea Zone Americans take 38 Sea Zone from Japanese 1 submarine moved from 35 Sea Zone to 24 Sea Zone 1 submarine moved from 34 Sea Zone to 24 Sea Zone Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 4,1,6 and costs: 10 PUs. Bombing raid costs 10 PUs Bombing raid costs 1 vp Non Combat Move - Americans Turning on Edit Mode EDIT: Changing PUs for Japanese from 28 to 27 EDIT: Turning off Edit Mode 3 bombers moved from Japan to Bonin 2 artilleries, 5 infantry and 3 marines moved from Mariana to 25 Sea Zone 1 infantry moved from Hawaiian to 9 Sea Zone 1 infantry moved from Midway to 20 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 20 Sea Zone to 24 Sea Zone 2 bombers moved from Hawaiian to Bonin 1 infantry, 4 submarines and 1 transport moved from 9 Sea Zone to 20 Sea Zone 1 artillery moved from Midway to 20 Sea Zone 1 artillery, 1 infantry, 4 submarines and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 6 destroyers, 6 fighters, 5 infantry, 3 marines and 5 transports moved from 25 Sea Zone to 24 Sea Zone 6 infantry and 3 marines moved from 24 Sea Zone to Bonin 2 artilleries moved from 24 Sea Zone to Bonin Place Units - Americans 2 bombers placed in Hawaiian Turning on Edit Mode EDIT: Adding units owned by Americans to Hawaiian: 2 bombers EDIT: Turning off Edit Mode 2 bombers were produced but were not placed Turn Complete - Americans Americans collect 72 PUs; end with 86 PUsCombat Hit Differential Summary :
Japanese AA : 0.33





