Dir und deiner Familie wünsche ich ebenfalls frohe Weihnachten.
Liebe Grüße von Harry
Geez, brain dead this morning. Forgot to move the Russian troops in Egypt during NCM.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15
Combat Move - Russians
1 armour moved from Novosibirsk to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Germans
59 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Germans
Purchase Units - Russians
Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 5 artilleries moved from Russia to Tambov
1 aaGun moved from Samara to Novosibirsk
3 mech_infantrys moved from Novosibirsk to Russia
34 infantry moved from Russia to Tambov
2 infantry moved from Samara to Tambov
1 aaGun and 6 infantry moved from Volgograd to Tambov
5 artilleries and 3 infantry moved from Caucasus to Northwest Persia
Place Units - Russians
1 armour, 8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Egypt: 2 armour and 4 mech_infantrys
EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 2 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sakha: 1 aaGun and 1 infantry
EDIT: Adding units owned by Russians to Buryatia: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Sorry about the confusion. Used the wrong file and had to move the eastern Russian troops again.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15
Combat Move - Japanese
3 infantry moved from Burma to Yunnan
Japanese take Yunnan from Chinese
2 artilleries and 6 infantry moved from French Indo China to Yunnan
1 fighter moved from French Indo China to 20 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Japanese take 41 Sea Zone from French
1 armour, 6 artilleries and 15 infantry moved from Kiangsu to Shantung
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer and 3 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shantung
Japanese attack with 1 armour, 6 artilleries and 15 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 6 artilleries and 15 infantry in Shantung, round 2 : 7/22 hits, 6.00 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 6 artilleries and 14 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
French defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Burma to India
1 fighter moved from 20 Sea Zone to French Indo China
1 bomber moved from 44 Sea Zone to French Indo China
Place Units - Japanese
1 armour and 2 artilleries placed in French Indo China
1 artillery placed in India
1 destroyer placed in 39 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,6,4,5,1,3,5
Japanese collect 34 PUs (8 lost to blockades); end with 35 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
French regular : -0.33
Japanese regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15
Combat Move - Americans
1 unit repaired.
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Gibraltar to Southern France
1 bomber and 1 fighter moved from United Kingdom to Southern France
1 battleship moved from 35 Sea Zone to 42 Sea Zone
Americans take 43 Sea Zone from Japanese
6 bombers moved from Queensland to 42 Sea Zone
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter and 5 submarines; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 42 Sea Zone
Americans attack with 1 battleship and 6 bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship and 6 bombers in 42 Sea Zone, round 2 : 4/7 hits, 4.67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 6 Sea Zone from Japanese, taking 42 Sea Zone from Japanese with 1 battleship and 6 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to United Kingdom
2 fighters moved from Gibraltar to United Kingdom
1 destroyer and 3 transports moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Novosibirsk to Russia
1 infantry moved from Soviet Far East to Siberia
1 aaGun moved from Amur to Korea
2 carriers, 1 destroyer and 4 fighters moved from 6 Sea Zone to 35 Sea Zone
6 bombers moved from 42 Sea Zone to Philippines
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangtung to Kwangsi
Place Units - Americans
3 submarines placed in 6 Sea Zone
2 carriers, 2 destroyers and 2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Move - Chinese
12 infantry moved from Kwangsi to Yunnan
1 fighter moved from Anhwe to Yunnan
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
3 artilleries and 33 infantry moved from Anhwe to Shantung
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Shantung
Chinese attack with 3 artilleries and 33 infantry
Japanese defend with 1 armour, 6 artilleries and 14 infantry
Chinese roll dice for 3 artilleries and 33 infantry in Shantung, round 2 : 10/36 hits, 7.00 expected hits
Japanese roll dice for 1 armour, 6 artilleries and 14 infantry in Shantung, round 2 : 10/21 hits, 7.17 expected hits
10 infantry owned by the Chinese lost in Shantung
10 infantry owned by the Japanese lost in Shantung
Chinese roll dice for 3 artilleries and 23 infantry in Shantung, round 3 : 4/26 hits, 5.33 expected hits
Japanese roll dice for 1 armour, 6 artilleries and 4 infantry in Shantung, round 3 : 5/11 hits, 3.83 expected hits
5 infantry owned by the Chinese lost in Shantung
4 infantry owned by the Japanese lost in Shantung
Chinese roll dice for 3 artilleries and 18 infantry in Shantung, round 4 : 5/21 hits, 4.50 expected hits
Japanese roll dice for 1 armour and 6 artilleries in Shantung, round 4 : 3/7 hits, 2.50 expected hits
3 infantry owned by the Chinese lost in Shantung
5 artilleries owned by the Japanese lost in Shantung
Chinese roll dice for 3 artilleries and 15 infantry in Shantung, round 5 : 5/18 hits, 4.00 expected hits
Japanese roll dice for 1 armour and 1 artillery in Shantung, round 5 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 18
Casualties for Chinese: 18 infantry
Casualties for Japanese: 1 armour, 6 artilleries and 14 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 2 artilleries and 9 infantry
Chinese roll dice for 1 fighter and 12 infantry in Yunnan, round 2 : 2/13 hits, 2.50 expected hits
Japanese roll dice for 2 artilleries and 9 infantry in Yunnan, round 2 : 2/11 hits, 3.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
2 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 3 : 0/11 hits, 2.17 expected hits
Japanese roll dice for 2 artilleries and 7 infantry in Yunnan, round 3 : 2/9 hits, 3.00 expected hits
2 infantry owned by the Chinese lost in Yunnan
1 fighter owned by the Chinese retreated
8 infantry owned by the Chinese retreated to Kwangsi
Japanese win with 2 artilleries and 7 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
6 infantry moved from Anhwe to Kweichow
Place Units - Chinese
2 infantry placed in Kwangsi
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs
Combat Move - British
1 unit repaired.
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 34 PUs;
British buy 1 carrier and 6 infantry; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
3 fighters moved from Novosibirsk to Iraq
5 fighters and 2 tactical_bombers moved from Russia to Iraq
1 bomber moved from Egypt to Gibraltar
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
2 aaGuns moved from United Kingdom to 110 Sea Zone
1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 15 infantry and 7 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 battleship moved from 35 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 carrier placed in 110 Sea Zone
6 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : -0.50
Italians regular : -0.33
Japanese regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
2 fighters moved from Southern Italy to 99 Sea Zone
1 bomber and 1 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from France to Southern France
3 infantry moved from Northern Italy to Southern France
1 armour and 1 mech_infantry moved from Archangel to Bryansk
Italians take Smolensk from Russians
Italians take Bryansk from Russians
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Italians lost in 99 Sea Zone
1 submarine owned by the British lost in 99 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarine
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
1 infantry owned by the British lost in Holland Belgium
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 6 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 6 infantry in Southern France, round 2 : 1/7 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Western Germany
1 bomber moved from Holland Belgium to Southern Italy
2 fighters moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Italians collect 14 PUs (3 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -1.50
British regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 15
Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 3 infantry moved from South Australia to 61 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
2 fighters moved from 45 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 5 PUs;
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 2 artilleries and 2 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Java, round 2 : 3/6 hits, 2.00 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the ANZAC lost in Java
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for ANZAC: 3 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Java to 42 Sea Zone
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 aaGun and 2 infantry moved from Queensland to Northern Territory
1 mech_infantry moved from Queensland to Northern Territory
2 infantry moved from Egypt to Anglo Egyptian Sudan
5 fighters moved from Suiyuyan to Novosibirsk
1 fighter moved from Philippines to Kwangsi
1 fighter moved from Philippines to Kweichow
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 fighter and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33
ANZAC regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
27 artilleries and 23 infantry moved from Trans-Jordan to Egypt
Germans take Egypt from British
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
Purchase Units - Germans
Germans buy 6 artilleries, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Non Combat Move - Germans
1 armour, 3 artilleries and 2 infantry moved from Ukraine to Bryansk
1 armour, 19 artilleries and 14 infantry moved from Rostov to Bryansk
7 artilleries and 6 infantry moved from Belarus to Bryansk
3 armour and 3 mech_infantrys moved from Archangel to Bryansk
3 infantry moved from Bessarabia to Ukraine
2 artilleries and 3 infantry moved from Archangel to Novgorod
3 artilleries moved from Norway to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
1 carrier and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from 113 Sea Zone to Novgorod
1 mech_infantry moved from Western Germany to Poland
5 infantry moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Western Germany to Denmark
2 artilleries and 1 infantry moved from Western Germany to Germany
1 artillery moved from France to Western Germany
4 artilleries and 4 infantry moved from France to Southern France
2 aaGuns moved from Trans-Jordan to Egypt
1 infantry moved from Eastern Persia to West India
3 bombers, 2 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
3 infantry placed in Norway
1 infantry placed in Germany
9 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
2 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Caucasus
3 infantry moved from Northwest Persia to Caucasus
59 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 4 PUs;
Combat - Russians
Battle in Caucasus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Caucasus to Samara
1 aaGun moved from Novosibirsk to Samara
3 aaGuns moved from Tambov to Russia
2 artilleries moved from Tambov to Samara
3 artilleries moved from Tambov to Russia
1 infantry moved from Persia to Iraq
5 artilleries moved from Northwest Persia to Iraq
30 infantry moved from Tambov to Russia
8 infantry moved from Tambov to Samara
2 infantry moved from Tambov to Russia
2 mech_infantrys moved from Russia to Samara
1 aaGun and 1 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16
Combat Move - Japanese
2 artilleries and 7 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from French Indo China to Szechwan
Purchase Units - Japanese
Japanese buy 2 fighters and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Non Combat Move - Japanese
2 fighters moved from Japan to French Indo China
1 fighter moved from French Indo China to 75 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 39 Sea Zone to 75 Sea Zone
1 fighter moved from Japan to French Indo China
Place Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,2,2,2
Japanese collect 26 PUs (8 lost to blockades); end with 28 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16
Combat Move - Americans
1 infantry moved from Kwangsi to French Indo China
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
2 carriers and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Philippines to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
3 fighters moved from 35 Sea Zone to French Indo China
6 bombers moved from Philippines to French Indo China
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 fighters, 4 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat - Americans
Combat Hit Differential Summary :
Scramble SZ36? (FIC)
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16
Combat Move - Americans
1 infantry moved from Kwangsi to French Indo China
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
2 carriers and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Philippines to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
3 fighters moved from 35 Sea Zone to French Indo China
6 bombers moved from Philippines to French Indo China
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 fighters, 4 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in French Indo China
Americans attack with 6 bombers, 3 fighters and 3 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Americans roll dice for 1 battleship in French Indo China, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 6 bombers, 3 fighters and 3 infantry in French Indo China, round 2 : 6/12 hits, 6.00 expected hits
Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters and 3 infantry in French Indo China, round 2 : 5/9 hits, 3.83 expected hits
3 fighters owned by the Americans and 2 infantry owned by the Americans lost in French Indo China
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 bomber owned by the Japanese lost in French Indo China
Americans roll dice for 6 bombers and 1 infantry in French Indo China, round 3 : 5/7 hits, 4.17 expected hits
Japanese roll dice for 3 fighters in French Indo China, round 3 : 3/3 hits, 2.00 expected hits
3 bombers owned by the Americans lost in French Indo China
3 fighters owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 3 bombers and 1 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 3 bombers, 3 fighters and 2 infantry
Casualties for Japanese: 2 artilleries, 1 bomber, 3 fighters and 3 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/7 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
4 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 carriers, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Siberia to Amur
1 aaGun moved from Korea to Amur
1 submarine moved from 6 Sea Zone to 20 Sea Zone
3 bombers moved from French Indo China to Kwangsi
2 fighters moved from 36 Sea Zone to Kwangsi
1 fighter moved from Novosibirsk to Russia
Place Units - Americans
1 armour, 1 artillery, 3 fighters and 4 infantry placed in Eastern United States
3 submarines placed in 6 Sea Zone
3 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Move - Chinese
1 infantry moved from Kwangsi to Yunnan
Chinese take Yunnan from Japanese
10 infantry moved from Kweichow to Szechwan
1 fighter moved from Kwangsi to Szechwan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 armour, 2 artilleries and 7 infantry
Chinese roll dice for 1 fighter and 10 infantry in Szechwan, round 2 : 2/11 hits, 2.17 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 7 infantry in Szechwan, round 2 : 3/10 hits, 3.50 expected hits
3 infantry owned by the Chinese lost in Szechwan
2 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 3 : 1/8 hits, 1.67 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 5 infantry in Szechwan, round 3 : 2/8 hits, 2.83 expected hits
2 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 4 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Szechwan, round 4 : 4/7 hits, 2.50 expected hits
4 infantry owned by the Chinese lost in Szechwan
1 fighter owned by the Chinese retreated
1 infantry owned by the Chinese retreated to Kweichow
Japanese win with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is -18
Casualties for Chinese: 9 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
8 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 artillery and 4 infantry moved from Shantung to Jehol
2 artilleries and 8 infantry moved from Shantung to Anhwe
3 infantry moved from Shantung to Anhwe
Place Units - Chinese
1 infantry placed in Shensi
7 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Combat Move - British
2 artilleries, 10 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Gibraltar to Southern France
5 fighters moved from 110 Sea Zone to Southern France
4 fighters moved from United Kingdom to Southern France
Purchase Units - British
British buy 1 artillery and 9 infantry; Remaining resources: 1 PUs;
Combat - British
Battle in Southern France
British attack with 2 artilleries, 1 bomber, 9 fighters, 10 infantry and 1 mech_infantry
Germans defend with 4 artilleries and 4 infantry; Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
British roll dice for 2 artilleries, 1 bomber, 9 fighters, 10 infantry and 1 mech_infantry in Southern France, round 2 : 8/23 hits, 8.00 expected hits
Italians roll dice for 5 artilleries and 10 infantry in Southern France, round 2 : 5/15 hits, 5.00 expected hits
5 infantry owned by the British lost in Southern France
4 infantry owned by the Germans and 4 infantry owned by the Italians lost in Southern France
British roll dice for 2 artilleries, 1 bomber, 9 fighters, 5 infantry and 1 mech_infantry in Southern France, round 3 : 8/18 hits, 7.17 expected hits
Italians roll dice for 5 artilleries and 2 infantry in Southern France, round 3 : 2/7 hits, 2.33 expected hits
2 infantry owned by the British lost in Southern France
4 artilleries owned by the Germans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 2 artilleries, 1 bomber, 9 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 29
Casualties for British: 7 infantry
Casualties for Germans: 4 artilleries and 4 infantry
Casualties for Italians: 1 artillery and 6 infantry
Non Combat Move - British
1 bomber moved from Southern France to Gibraltar
1 aaGun moved from Normandy Bordeaux to Southern France
1 aaGun and 7 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
3 fighters moved from Southern France to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
5 fighters moved from Iraq to Anglo Egyptian Sudan
1 fighter moved from Iraq to Anglo Egyptian Sudan
2 fighters and 2 tactical_bombers moved from Iraq to Caucasus
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship moved from 42 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Novosibirsk to Russia
Place Units - British
3 infantry placed in Union of South Africa
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -2.17
Americans regular : -0.17
Italians regular : -0.33
Japanese regular : 2.33
Germans regular : 0.67
British regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16
Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Rostov
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 artillery
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
1 artillery owned by the Americans lost in Holland Belgium
Italians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Holland Belgium to Western Germany
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 1.50
Russians regular : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 16
Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 42 Sea Zone to Borneo
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Malaya
Battle in Borneo
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 fighters and 1 infantry in Borneo, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Malaya from Japanese, taking Borneo from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from Borneo to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 mech_infantry moved from Northern Territory to Western Australia
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Northern Territory to Western Australia
1 fighter moved from Kwangsi to Sikang
1 fighter moved from Kweichow to Caucasus
5 fighters moved from Novosibirsk to Caucasus
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Western Germany to Southern France
1 armour moved from Bryansk to Rostov
Germans take Tambov from Russians
1 fighter moved from Novgorod to Volgograd
1 bomber moved from Western Germany to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
2 bombers, 4 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Western Germany to Southern France
1 artillery moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Bryansk to Belarus
Germans take Smolensk from Russians
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Southern France
Germans attack with 2 bombers, 4 fighters, 4 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
British roll AA dice in Southern France : 0/3 hits, 0.50 expected hits
Germans roll dice for 2 bombers, 4 fighters, 4 mech_infantrys and 3 tactical_bombers in Southern France, round 2 : 8/13 hits, 6.00 expected hits
British roll dice for 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry in Southern France, round 2 : 1/6 hits, 2.00 expected hits
1 mech_infantry owned by the Germans lost in Southern France
1 mech_infantry owned by the British, 1 aaGun owned by the British, 2 artilleries owned by the British and 3 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 bombers, 4 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry
Non Combat Move - Germans
3 fighters moved from Southern France to Southern Italy
1 fighter moved from Southern France to Western Germany
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
9 artilleries and 8 infantry moved from Novgorod to Belarus
5 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Belarus
4 infantry moved from Bryansk to Ukraine
3 armour, 29 artilleries, 18 infantry and 1 mech_infantry moved from Bryansk to Rostov
1 bomber and 1 fighter moved from Volgograd to Rostov
5 mech_infantrys moved from Western Germany to Poland
2 bombers moved from Southern France to Western Germany
3 tactical_bombers moved from Southern France to Western Germany
1 artillery and 1 infantry moved from Denmark to Western Germany
1 infantry moved from West India to Eastern Persia
Place Units - Germans
3 armour placed in Egypt
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
6 infantry placed in Germany
1 infantry and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
British AA : -0.50
Russians regular : -0.67
Germans regular : 2.50
British regular : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 17
Combat Move - Russians
2 infantry moved from Caucasus to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Samara to Volgograd
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
59 infantry moved from Trans-Jordan to Egypt
2 armour and 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
Purchase Units - Russians
Russians buy 1 airfield and 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.17 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/6 hits, 2.17 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Egypt
Russians attack with 2 armour, 59 infantry and 4 mech_infantrys
Germans defend with 2 aaGuns, 3 armour, 27 artilleries, 1 factory_minor, 1 harbour and 23 infantry
Russians roll dice for 2 armour, 59 infantry and 4 mech_infantrys in Egypt, round 2 : 11/65 hits, 11.50 expected hits
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : -2.83
11 hits in Egypt. OOL?
