Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2022 BM Playoff R2 Me1945 v Gamerman01 (+24)
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10 - 4 …
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How did I not see your reply - I must be doing something wrong
Saturday is looking like a very good possible time for me to get this game moving again
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No worries Gamerman. In our first game I was patiently waiting for about 6 month. Keeping respect to your circumstances now.
P.S.I think I replied. 10-4 means ok on the police code. -
Yep, I understand 10-4
Figured the reason for the big gap between start and finish was because of me last time. Probably because I wasn’t winning.
Anyway, US/UK moves against a veteran are big undertakings. Need block of time and energy, looks promising for Saturday. Thanks for the communique :slightly_smiling_face:
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<Need block of time and energy>
You got it. -
Playing UK now
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@me1945 said in 2022 BM Playoff R2 Me1945 v Gamerman01 (+24):
P.S.I think I replied. 10-4 means ok on the police code.
Oh! I was not clear enough. Absolutely, you replied. Sometimes I don’t get notifications for replies on my threads, so was just saying I didn’t know you replied, for awhile. UK 3 below.
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Comin’ right up
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I think I should have made Germany come after the destroyer in 98.
Didn’t want you to rebuild that bomber, one of the most important pieces on the board. -
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@gamerman01
Yep, your DD in the mediterranean was a pain. -
Oh, right, now I remember what happened to your bomber
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I’m close, but getting too tired to pull the trigger. Even with all that poor luck you had, and even though you’re sending a little West, my Russians are struggling to slow the advance a single turn.
I think I have it, but need to sleep on it.
I think it involves leaving a stack out that’s too big for the Italians… Brilliant buy, that bomber. -
@gamerman01 said in 2022 BM Playoff R2 Me1945 v Gamerman01 (+24):
CRUNCH time with my work. 6/30 deadline for a type of job that I haven’t done in more than 12 years. July will be better for my gaming needs.
OK, 6/30 ended up being a triple deadline. All done 6/29, so I’m feelin’ good now!
I remember the options I ruled out last time, 9 days ago, so aiming to complete R4 now
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R4 attached
I apologize for the break. I hope it’s not too much trouble to get re-oriented. And thank you for your patience and understanding, much appreciated
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Hey fellas,
long time no see:-)
Just wondering, is the post turn via tripleA client feature including showing turn histories in the posts gone for good?
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Just realized Gamer bought 3 Carriers with the US in the first 2 turns. Feels like a novelty as Gamer taught me to not overbuy carriers as they cannot fight and to leverage islands as carriers as good as possible^^





