AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II

  • '19 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 12
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Ukraine to Bryansk
                  Italians take Bryansk from Russians
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Western Germany to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,5
            Italians collect 13 PUs (4 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Pretty big debacle in NW Persia. Didn’t count the planes on Moscow I am pretty sure.

  • 2025 2024 '23 '22 '21 '20

    Yep, a disaster for the Allies.

  • '19 '17 '16

    Oh looks like I used the wrong map. Can you reapply the edit on Anzac?


  • @andrewaagamer said in AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II:

    Yep, a disaster for the Allies.

    I meant disaster for the Axis…


  • @simon33 said in AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II:

    Oh looks like I used the wrong map. Can you reapply the edit on Anzac?

    ANZAC has not even gone on the map you sent. Please repost.

  • '19 '17 '16

    I mean can you reapply when you move Anzac. Oh I will repost.

  • 2025 2024 '23 '22 '21 '20

    Wait I am ANZAC. You mean you want an Italian edit?

  • '19 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 12
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Ukraine to Bryansk
                  Italians take Bryansk from Russians
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat - Italians
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Western Germany to Northern Italy
            EDIT: 2 mech_infantrys moved from Volgograd to Russia
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,1
            Italians collect 11 PUs (6 lost to blockades); end with 11 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Italians from 11 to 13
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Oh I was the one who was confused. Please use first map.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 12
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from Korea to Kweichow
            1 fighter moved from Korea to Manchuria
            2 fighters moved from Queensland to Hawaiian Islands
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
            1 fighter moved from Caroline Islands to Queensland
            1 fighter moved from Caroline Islands to Manchuria
            1 cruiser, 3 destroyers and 5 submarines moved from 33 Sea Zone to 6 Sea Zone
    
        Place Units - ANZAC
            2 fighters and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 33 Sea Zone to 26 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    9518bc9c-2292-4851-8c75-a92081b177cc-image.png

    g13intercept.tsvg

    Intercept in Moscow?

  • 2025 2024 '23 '22 '21 '20

    Yes, intercept 5 fighters

  • '19 '17 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 armour moved from Belarus to Bryansk
                  Germans take Smolensk from Russians
            1 infantry moved from Caucasus to Rostov
            1 tactical_bomber moved from Novgorod to Rostov
            1 fighter moved from Novgorod to Russia
            3 bombers moved from Western Germany to Russia
            1 infantry moved from Caucasus to Rostov
            27 artilleries and 24 infantry moved from Caucasus to Northwest Persia
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 2 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Russians launches 5 interceptors out of Russia
                    Attackers Fire,  : 0/4 hits, 0.67 expected hits
                    Defenders Fire,  : 0/5 hits, 0.83 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 3,7,3 and causes: 13 damage to unit: factory_major
                Bombing raid in Russia causes 13 damage total. 
            Battle in Rostov
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 27 artilleries and 24 infantry
                British defend with 1 armour and 1 artillery
                    Germans roll dice for 27 artilleries and 24 infantry in Northwest Persia, round 2 : 14/51 hits, 17.00 expected hits
                    British roll dice for 1 armour and 1 artillery in Northwest Persia, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the British and 1 armour owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 27 artilleries and 24 infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 1 artillery
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Rostov to Bryansk
            3 bombers and 1 fighter moved from Russia to Bryansk
            3 armour, 5 artilleries and 5 infantry moved from Belarus to Bryansk
            2 mech_infantrys moved from Vyborg to Belarus
            4 artilleries and 5 infantry moved from Novgorod to Belarus
            4 infantry moved from Eastern Poland to Belarus
            1 aaGun, 10 artilleries, 5 infantry and 1 mech_infantry moved from Ukraine to Bryansk
            1 aaGun moved from Caucasus to Northwest Persia
            1 aaGun moved from Caucasus to Northwest Persia
            3 transports moved from 115 Sea Zone to 114 Sea Zone
            3 artilleries and 3 infantry moved from Germany to 114 Sea Zone
            1 armour moved from Germany to Eastern Poland
            3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
            3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
            1 carrier and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 fighter moved from Western Germany to Bryansk
            3 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 submarine placed in 125 Sea Zone
            2 infantry placed in Norway
            6 infantry placed in Germany
            3 artilleries placed in Ukraine
            3 artilleries placed in Novgorod
            1 artillery and 2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : -0.83
    Attackers Fire,  : -0.67
    Russians regular : 0.67
    Germans regular : -1.83
    British regular : -0.83
    Russians AA : -0.50
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 13
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
            1 armour moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Italians
            1 armour moved from Kazakhstan to Volgograd
            1 infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            2 fighters and 1 tactical_bomber moved from Russia to Rostov
            1 infantry moved from Volgograd to Rostov
    
        Purchase Units - Russians
            Russians buy 3 infantry; Remaining resources: 18 PUs; 
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Rostov to Russia
            5 artilleries moved from Tambov to Volgograd
            1 aaGun, 4 artilleries and 15 infantry moved from Tambov to Russia
            2 mech_infantrys moved from Russia to Volgograd
            2 infantry moved from Samara to Russia
            1 aaGun and 68 infantry moved from Volgograd to Caucasus
            1 aaGun moved from Yakut S.S.R. to Buryatia
            2 armour and 4 mech_infantrys moved from Iraq to Trans-Jordan
    
        Place Units - Russians
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 1.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 13
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Kiangsi to Kiangsu
            1 tactical_bomber moved from French Indo China to Kiangsu
            1 fighter moved from Japan to Kiangsu
            1 fighter moved from 42 Sea Zone to Yunnan
            1 tactical_bomber moved from French Indo China to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 destroyer, 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone
            1 destroyer, 6 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            2 bombers moved from Japan to Kiangsu
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 5 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Kiangsu
                Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 4/5 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                    1 infantry owned by the Chinese lost in Kiangsu
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 6 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Anhwe
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
            2 bombers moved from Kiangsu to Japan
            1 fighter moved from Yunnan to French Indo China
            2 artilleries and 8 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Shan State to French Indo China
            3 infantry moved from India to Burma
            6 fighters and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
            4 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
            2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 15 submarines and 2 transports moved from 42 Sea Zone to 36 Sea Zone
            1 fighter and 2 tactical_bombers moved from Soviet Far East to Japan
            1 fighter moved from Japan to French Indo China
            1 fighter moved from Japan to French Indo China
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
            1 tactical_bomber moved from Yunnan to 36 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 submarine placed in 36 Sea Zone
            3 infantry placed in India
            2 infantry placed in French Indo China
            3 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,1,6,1,1,2,6,2,6,6,2,2,2,2,4,3,6,2,6,1,4,2,2,5,1,2,5,2,2
            Japanese collect 43 PUs (8 lost to blockades); end with 45 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.67
    ANZAC regular : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 13
    
        Combat Move - Americans
            1 infantry moved from Amur to Siberia
                  Russians take Siberia from Japanese
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 battleship, 14 carriers, 3 cruisers, 4 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
                  Americans take 19 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
            2 fighters moved from Kweichow to 36 Sea Zone
            11 fighters moved from Guam to 36 Sea Zone
            10 fighters moved from Queensland to 36 Sea Zone
            8 fighters and 1 tactical_bomber moved from Manchuria to 36 Sea Zone
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 7 PUs; 
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Scramble 3 fighters into SZ36?

  • '19 '17 '16

    Oh dear. Guam fighters can land on Hunan.

    Full scramble. Could be it.


  • @simon33
    Sigh - That was supposed to be a +100 TUV battle. Instead it went -15. You certainly lucked out there.

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