Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsTheVeteran (Axis) v SuperbattleshipYamato (Allies), Global 1940 alliance switch house rules
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Global 1940 Alliance Switch.tsvg
Here’s the base map. Tell me if there’s any problems in political relationships (I think I did it all correctly, but it’s easy to lose track when you’re editing so much).
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Low luck or not?
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Not low luck and please don’t tag me.
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Okay then.
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@superbattleshipyamato is it no scramble?
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No scramble from Britain, scramble from the US.
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@superbattleshipyamato us fighter can’t hit German sub without a destroyer present the scramble doesn’t do anything also the sub can’t hit the ftr ejther
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I know. I don’t care, I want to delude myself.
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Right on time, as you promised. Thank you.
Unfortunately I cannot do Japan’s turn because I haven’t recieved clarification on the Mongolia rule.
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I believe it’s not active : this is from the rules in the topic :
We play this version with all neutrals (strict and friendlies) as strict neutrals. However, neutrals can be invaded individually without triggering the whole bloc. In effect, there is no friendly neutrals ever and all neutrals can be invaded willy-nilly. The DEI are a complication. The chance Axis forces will ever reach them is not good so they are a serious boon to the Allies. We house rule this by reducing their value to 1 IPC each. A bone thrown mostly for ANZAC to boost its otherwise perpetually-low income.
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Also: Japan and Russia start at war… just as every major power does.
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I know.
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@superbattleshipyamato ok so take your turn. Mongolian rule isn’t a thing.
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@superbattleshipyamato can you post a screenshot/ give me the details of what’s attacking and what’s defending?
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British attack Italian fleet in sea zone 97.
Italians defend with 1 battleship and 1 cruiser, British are attacking with 3 fighters, 1 cruiser, 1 tactical bomber, 1 strategic bomber, and 1 destroyer.
Italians can scramble 2 fighters.
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@superbattleshipyamato no scramble





