@Rhino said in [Global] Alternate pieces & rules for Axis & allies:
Some cheaper planes. Stuka is only 8 att 3 Def 1 wich is realistic because they could not defend.
This caught my eye. While I’m all in favor of nerfing a German specific unit for a change, I think you and I might interpret the “defense” stat differently and I am intrigued by how you might read it, and play it. To me, tactical bombers remain useful in defense because they do almost exactly what they do while attacking. Blow up bridges, blast roads, find enemy columns and chew them up, only doing it while the army is moving backwards, not forwards. Or, do you use the “defense” stat to measure an aircraft’s ability to avoid being shot down during interception? Because that is definitely correct for a Stuka, as I’m sure you know. If so, I’m interested in how you play that rule. I want to improve rules on aircraft interception in my own games, I’m not satisfied with the box rules.