@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery and 5 infantry moved from Eastern Poland to Belarus
2 bombers moved from Western Germany to Belarus
2 fighters and 2 tactical_bombers moved from Western Germany to Belarus
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Battle in Belarus
Germans attack with 1 artillery, 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 3 artilleries and 3 infantry
Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Belarus, round 2 : 5/12 hits, 5.00 expected hits
Russians roll dice for 3 artilleries and 3 infantry in Belarus, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Germans lost in Belarus
3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Belarus
Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Belarus, round 3 : 4/10 hits, 4.67 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Archangel from Russians, taking Belarus from Russians with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for Russians: 3 artilleries and 3 infantry
Non Combat Move - Germans
2 bombers moved from Belarus to Germany
4 infantry moved from Karelia to Finland
3 aaGuns, 5 artilleries and 26 infantry moved from Bessarabia to Western Ukraine
13 armour, 2 artilleries, 1 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Poland to Western Ukraine
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 2 tactical_bombers moved from Belarus to Eastern Poland
3 artilleries and 1 infantry moved from France to Western Germany
1 infantry moved from Western Germany to Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Place Units - Germans
1 bomber placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 infantry placed in Western Germany
4 mech_infantrys placed in Germany
Germans undo move 3.
Germans undo move 3.
3 mech_infantrys placed in Western Germany
3 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 1 carrier, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 1 infantry moved from Burma to India
1 mech_infantry moved from Shan State to India
1 bomber moved from French Indo China to India
1 bomber moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from Shan State to India
2 infantry moved from Kwangsi to Yunnan
1 fighter and 4 tactical_bombers moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to India
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 3/7 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 5/9 hits, 4.33 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 3 transports moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
2 artilleries and 4 infantry moved from Shan State to Burma
1 fighter and 2 tactical_bombers moved from India to Burma
2 bombers moved from India to French Indo China
1 submarine moved from 38 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to Shan State
1 armour and 1 artillery moved from Malaya to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 3 transports moved from 37 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from Kwangsi to French Indo China
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Korea to 6 Sea Zone
Place Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
1 bomber placed in Japan
2 artilleries and 1 infantry placed in Japan
1 artillery placed in Japan
3 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 fighters and 3 tactical_bombers
EDIT: Adding units owned by Japanese to French Indo China: 3 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 59 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.67
UK_Pacific regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 bomber moved from Southern Italy to 81 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer and 2 transports
Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer and 2 transports in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 81 Sea Zone
2 transports owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Greece
1 mech_infantry moved from Western Ukraine to Bryansk
2 aaGuns moved from Bessarabia to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 fighter moved from Southern Italy to Western Germany
3 artilleries and 5 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 3 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
2 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Western Germany to Algeria
Combat - Germans
Battle in Algeria
Germans attack with 1 bomber
Americans defend with 1 bomber
Germans roll dice for 1 bomber in Algeria, round 2 : 1/1 hits, 0.67 expected hits
French roll dice for 1 bomber in Algeria, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Algeria
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Non Combat Move - Germans
1 bomber moved from Algeria to Southern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Bryansk
3 aaGuns, 13 armour, 7 artilleries, 27 infantry and 14 mech_infantrys moved from Western Ukraine to Bryansk
2 armour, 2 fighters, 8 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Bryansk
1 artillery and 3 infantry moved from Belarus to Bryansk
1 infantry moved from Vyborg to Finland
2 infantry moved from Novgorod to 127 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 bombers moved from Germany to Western Germany
2 tactical_bombers moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Novgorod
1 mech_infantry moved from Germany to Western Germany
4 infantry moved from Germany to Western Germany
Place Units - Germans
2 bombers placed in Western Germany
3 tactical_bombers placed in Novgorod
Turn Complete - Germans
Germans collect 50 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
French regular : -0.17
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 3 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
2 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Western Germany to Algeria
Combat - Germans
Battle in Algeria
Germans attack with 1 bomber
Americans defend with 1 bomber
Germans roll dice for 1 bomber in Algeria, round 2 : 1/1 hits, 0.67 expected hits
French roll dice for 1 bomber in Algeria, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Algeria
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Non Combat Move - Germans
1 bomber moved from Algeria to Southern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Bryansk
3 aaGuns, 13 armour, 7 artilleries, 27 infantry and 14 mech_infantrys moved from Western Ukraine to Bryansk
2 armour, 2 fighters, 8 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Bryansk
1 artillery and 3 infantry moved from Belarus to Bryansk
1 infantry moved from Vyborg to Finland
2 infantry moved from Novgorod to 127 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 bombers moved from Germany to Western Germany
2 tactical_bombers moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Novgorod
1 mech_infantry moved from Germany to Western Germany
4 infantry moved from Germany to Western Germany
Place Units - Germans
2 bombers placed in Western Germany
3 tactical_bombers placed in Novgorod
Turn Complete - Germans
Germans collect 50 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to Novgorod: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : -0.17
Germans regular : 0.33
@al3xanderthegr8 pls use second file…slight ncm change
I used the wrong file but it wouldn’t have changed my move. I just edited and moved your planes back to where they were supposed to be. Let me know if I missed anything.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Jehol to Anhwe
2 infantry moved from Kwangsi to Hunan
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from Burma to Szechwan
1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hunan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery moved from Burma to India
3 infantry moved from Burma to India
1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
2 artilleries and 2 infantry moved from Shan State to Yunnan
1 fighter and 2 tactical_bombers moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
2 artilleries moved from French Indo China to 36 Sea Zone
1 armour and 1 artillery moved from Kwangsi to 36 Sea Zone
4 infantry moved from French Indo China to 36 Sea Zone
1 armour, 3 artilleries, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 infantry, 2 submarines and 5 transports moved from 36 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
3 artilleries moved from 33 Sea Zone to Caroline Islands
4 infantry moved from 33 Sea Zone to Caroline Islands
3 artilleries moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
3 artilleries, 2 carriers, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
3 artilleries, 2 carriers, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 3 transports moved from 17 Sea Zone to 33 Sea Zone
3 artilleries moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Japan to 33 Sea Zone
3 tactical_bombers moved from French Indo China to 33 Sea Zone
1 tactical_bomber moved from French Indo China to 33 Sea Zone
2 fighters moved from Korea to 33 Sea Zone
2 fighters moved from French Indo China to 33 Sea Zone
2 fighters moved from French Indo China to Japan
2 bombers moved from 42 Sea Zone to Caroline Islands
1 submarine moved from 79 Sea Zone to 80 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in French Indo China
3 infantry placed in India
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.17
Japanese regular : 2.50
@al3xanderthegr8 np that was the only thing +1
@al3xanderthegr8 :+1:
@wizmark Well I definitely underestimated how quickly Japan can take their VCs. Good game. Nothing I can do to stop you from getting it in two. I shouldn’t have gone KGF. Good game. Any tips for me? I’m still pretty new to this game and you seem pretty good.
@al3xanderthegr8 Hey there…GG. Allies are hard in OOB, all the momentum and money seems to be with the Axis, but with the right plays and some luck you can win with them. The more games you play you will recognise the key areas that have to be defended and those that can be abandoned.
You have recognised a KGF doesnt work…Japan gets too big too fast. The US has to pump money to grow the pacific fleet fast and fight over the money islands. You cant let them have a free hand, as you can see J can win in 6/7 turns. Germany needs many more turns to win, even after taking moscow you still need london or egypt, which can be tricky to get to.
Review some of the posted game results… AndrewAAgamer is a master of OOB play, Farmboy consistently wins as allies. Adam514 is one of the best league players there is.
AndrewAAgamer has also written a masterful insight into the mechanics of the game, a long but very worthwhile read which you can find in his profile.
If you want to swap sides with the same bid I’m happy to play again so you can see from the other side.
Its late here in the UK but can set up tomorrow if you want
@wizmark I’d love to play another swapping sides. However, I am going to be traveling starting tomorrow and I will be gone for 2 weeks. Maybe when I get back?
@al3xanderthegr8 np…enjoy your trip!
@wizmark Hey man, I’m back from my trip. I’m still down to run it back switching sides if you are.
@Al3xanderTheGr8 Hey there, hope you had a good time. Am off on holiday myself in a few days so best wait til i get back?