No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II
-
NCM change.
-
Keep the BB.
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 5 Combat Move - Italians 1 armour and 1 mech_infantry moved from Rostov to Kazakhstan Italians take Kazakhstan from Russians 1 bomber and 3 fighters moved from Southern Italy to 112 Sea Zone Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in 112 Sea Zone Italians attack with 1 bomber and 3 fighters British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Italians roll dice for 1 bomber and 3 fighters in 112 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits 1 destroyer owned by the British lost in 112 Sea Zone Italians roll dice for 1 bomber and 3 fighters in 112 Sea Zone, round 3 : 0/4 hits, 2.17 expected hits British roll dice for 1 battleship, 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 fighter owned by the Italians lost in 112 Sea Zone Italians roll dice for 1 bomber and 2 fighters in 112 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits British roll dice for 1 battleship, 1 cruiser and 1 transport in 112 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits 1 fighter owned by the Italians lost in 112 Sea Zone 1 cruiser owned by the British lost in 112 Sea Zone Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 5 : 0/2 hits, 1.17 expected hits British roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Italians lost in 112 Sea Zone Italians roll dice for 1 bomber in 112 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 112 Sea Zone 1 transport owned by the British lost in 112 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 17 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport Casualties for Italians: 3 fighters Non Combat Move - Italians 1 bomber moved from 112 Sea Zone to Southern Italy 2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy 1 armour moved from Rostov to Caucasus 1 artillery and 2 infantry moved from Ukraine to Rostov 1 artillery moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,2 Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -4.83 British regular : -2.17
-
Sorry, thought it was still your turn.
-
Glitch in the game. Must be a 2.6 error. When ANZAC attacked Java the game did not recognize the Jap Artillery in defense. Rolling it here in Forum.
-
ANZAC infantry first and then armor
[dice 1d6]
[dice 1d6] -
1d6: 4
1d6: 4 -
Jap artillery
[dice 1d6] -
1d6: 5
-
ANZAC infantry first and then armor
[dice 1d6]
[dice 1d6] -
1d6: 6
1d6: 2 -
Jap artillery
[dice 1d6] -
1d6: 6
-
Java taken with no loss.
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 5 Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone 1 artillery owned by the Japanese lost in Java ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 armour and 1 infantry ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 cruiser, 3 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium Combat - French Battle in Holland Belgium French attack with 1 artillery and 1 fighter Germans defend with 1 mech_infantry French roll dice for 1 artillery and 1 fighter in Holland Belgium, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Holland Belgium 1 fighter owned by the French retreated Germans win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for French: 1 artillery Non Combat Move - French 1 fighter moved from Holland Belgium to Norway 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 3 infantry moved from Libya to Tobruk 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from 87 Sea Zone to French West Africa 1 destroyer moved from 98 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
French regular : -1.67 Germans regular : 0.33
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Caucasus to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Kazakhstan to Samara 1 bomber and 1 infantry moved from Rostov to Tambov 2 bombers moved from Novgorod to Samara 1 bomber and 1 fighter moved from Novgorod to Tambov 1 tactical_bomber moved from Western Germany to 125 Sea Zone Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat - Germans Battle in 125 Sea Zone Germans attack with 1 tactical_bomber Americans defend with 3 transports 3 transports owned by the Americans lost in 125 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in Tambov Germans attack with 2 bombers, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Tambov, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov 1 infantry owned by the Russians lost in Tambov Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Samara, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Tambov to Bryansk 2 bombers moved from Tambov to Novgorod 3 armour moved from Novgorod to Bryansk 2 bombers moved from Samara to Novgorod 4 artilleries, 5 infantry and 2 mech_infantrys moved from Belarus to Bryansk 1 tactical_bomber moved from Western Germany to Novgorod 1 tactical_bomber moved from 125 Sea Zone to Novgorod 3 armour, 1 artillery and 3 mech_infantrys moved from Rostov to Bryansk 3 artilleries moved from Ukraine to Bryansk 3 armour and 6 mech_infantrys moved from Caucasus to Rostov 2 mech_infantrys moved from Western Germany to Poland 1 tactical_bomber moved from Southern Italy to Ukraine 3 mech_infantrys moved from Rostov to Ukraine 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Rostov 1 mech_infantry moved from Holland Belgium to Western Germany 3 artilleries and 3 infantry moved from Western Germany to Germany Place Units - Germans 1 bomber and 1 infantry placed in Western Germany 3 armour placed in Ukraine 3 tactical_bombers placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,1 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.50
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Russia to Samara 2 fighters and 1 tactical_bomber moved from Russia to Samara Purchase Units - Russians Russians repair damage of 20x factory_major; Remaining resources: 40 PUs; Russians buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Samara Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Samara to Russia 2 armour and 3 mech_infantrys moved from Trans-Jordan to Iraq 1 mech_infantry moved from Tobruk to Egypt 1 aaGun and 3 infantry moved from Amur to Buryatia 1 submarine moved from 110 Sea Zone to 92 Sea Zone Place Units - Russians 3 armour, 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.17
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 6 Combat Move - Japanese 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 artillery moved from Burma to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Borneo to Java 1 battleship and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 6 tactical_bombers moved from Japan to 6 Sea Zone 8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 armour moved from Hopei to Anhwe 1 armour moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 armour moved from Kweichow to Anhwe Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 8 fighters and 8 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 battleship, 1 destroyer, 8 fighters and 8 tactical_bombers in 6 Sea Zone, round 2 : 12/18 hits, 10.33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 destroyer, 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 0/3 hits, 1.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java 1 bomber owned by the Japanese retreated ANZAC win with 1 armour and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Japanese 1 bomber moved from Java to Celebes 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 battleship and 1 cruiser moved from 37 Sea Zone to 44 Sea Zone 2 transports moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 mech_infantry moved from India to Yunnan 1 aaGun, 3 artilleries and 13 infantry moved from Anhwe to Jehol 2 fighters moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Philippines 1 tactical_bomber moved from 6 Sea Zone to Japan 4 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 19 Sea Zone to 6 Sea Zone 4 artilleries and 7 infantry moved from India to Burma 1 artillery moved from Burma to Yunnan Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Kiangsu 1 infantry placed in Japan Japanese undo move 4. Japanese undo move 4. 1 artillery and 2 infantry placed in Kiangsu 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 0.33 ANZAC regular : 1.17
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 6 Combat Move - Americans 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Finland to Norway Purchase Units - Americans Americans buy 1 aaGun, 1 airfield, 1 factory_minor, 4 fighters and 2 infantry; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 2 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone 8 fighters and 1 tactical_bomber moved from 25 Sea Zone to Korea 3 fighters moved from Midway to Korea 6 fighters moved from Western United States to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 3 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Yenisey to Russia 1 bomber moved from Scotland to Russia 1 destroyer and 1 transport moved from 87 Sea Zone to 89 Sea Zone 4 aaGuns moved from Western United States to Central United States Place Units - Americans 1 airfield and 1 factory_minor placed in Norway 1 aaGun and 2 infantry placed in Korea 4 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,6,1,3,3,1,6,6,5,3,6,2,5,5,4,5,3,6,6,4,2,5,2,3,1,5,2,3,6,2,1 Americans collect 57 PUs (3 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat - Chinese Non Combat Move - Chinese Turning on Edit Mode EDIT: Changing ownership of Hopei from Japanese to Chinese EDIT: Changing ownership of Kweichow from Japanese to Chinese EDIT: Turning off Edit Mode 3 artilleries and 21 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Szechwan Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Sikang 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Combat Move - British 1 infantry moved from Egypt to 98 Sea Zone 1 artillery and 2 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 3 infantry moved from 99 Sea Zone to Greece 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese Purchase Units - British British buy 3 fighters and 2 infantry; Remaining resources: 2 PUs; Combat - British Battle in Greece Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Eastern Persia to Russia 2 fighters moved from Norway to Russia 1 fighter moved from United Kingdom to Norway 2 aaGuns and 4 infantry moved from Scotland to United Kingdom 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 artillery moved from British Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 armour moved from British Somaliland to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Trans-Jordan to Persia 1 artillery moved from Trans-Jordan to Iraq 1 armour moved from Alexandria to Trans-Jordan 1 battleship moved from 25 Sea Zone to 26 Sea Zone Place Units - British 1 fighter and 2 infantry placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 6 Combat Move - Italians 1 armour moved from Caucasus to Northwest Persia 1 mech_infantry moved from Kazakhstan to Northwest Persia 1 bomber moved from Southern Italy to Northwest Persia 1 armour moved from Kazakhstan to Timguska Italians take Novosibirsk from Russians Italians take Timguska from Russians Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Northwest Persia Italians attack with 1 armour, 1 bomber and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Northwest Persia 1 infantry owned by the French lost in Northwest Persia Italians win, taking Northwest Persia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Rostov to Caucasus 1 infantry moved from Southern Italy to Northern Italy 2 aaGuns and 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,2,3,4 Italians collect 8 PUs (10 lost to blockades); end with 8 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Russians regular : 0.67