Oh no, what a blunder! I tried to avoid your landmines, so at first, my moves were not passing them. But after I made my pre-combat moves, I figured it would be best if I attack your army with an army of my own, not realizing that the army had to pass them through your minefields, urghh…
Kind of a cheesy move, because you had four LMs, and on average you would have gotten a hit, deforming my army.
What we could do to punish this is that we say I moved two infantry from E.POL to Belarus for support, and that you got two mine hits. So simply we remove two German infantry from the front line and say the Army was kept intact, to not make things overly complicated lol. :)
No, I didn’t want to move the guys in Karelia and Vyborg because then you can place partisans there, and be annoying :)
@victoryfirst lol I never thought of partisans there :) I only think of them in siberia lol
well if you really want, you can roll for the 4 LMs and deduct any hits from novgorod. As i said above though, I wasn’t expecting to win that battle and if we rerolled it, i probably wouldn’t, so I’m fine just to let it play as is :)
Round: 7
Purchase Units - Japanese
Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
Japanese buy 2 Fortifications, 2 Japan_destroyers, 6 armour, 1 elite, 8 infantry and 1 transport; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 elite moved from Shensi to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 Banzai moved from Japan to Tsinghai
1 infantry moved from Shensi to Sikang
1 mech_infantry moved from Hopei to Sikang
1 artillery moved from Hunan to Kweichow
1 infantry moved from Szechwan to Kweichow
3 armour moved from Shantung to Kweichow
3 armour moved from Kiangsu to Kweichow
1 pacific_submarine moved from 35 Sea Zone to 46 Sea Zone
1 Japan_destroyer moved from 45 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 elite moved from Malaya to 37 Sea Zone
1 artillery and 1 elite moved from 37 Sea Zone to Shan State
1 bomber moved from Hopei to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to French Indo China
2 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Hopei to French Indo China
1 fighter moved from Hopei to Sikang
2 fighters and 2 tactical_bombers moved from Hopei to Kweichow
1 fighter moved from Caroline Islands to 46 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 6 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 6 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/12 hits, 6,00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 6 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber and 1 elite
British defend with 1 infantry
Japanese roll dice for 1 battleship in Shan State, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from British with 1 artillery, 1 bomber and 1 elite remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Battle in Tsinghai
Japanese attack with 1 Banzai, 1 elite and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Tsinghai, round 2 : 2/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 Banzai and 1 elite remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 bomber and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber and 3 infantry in French Indo China, round 2 : 1/4 hits, 1,17 expected hits
British roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese roll dice for 1 bomber and 2 infantry in French Indo China, round 3 : 0/3 hits, 1,00 expected hits
British roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in French Indo China, round 4 : 1/3 hits, 1,00 expected hits
British roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in French Indo China
Japanese win, taking French Indo China from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 Japan_destroyer, 4 fighters, 1 pacific_submarine and 3 tactical_bombers
Americans defend with 1 transport; ANZAC defend with 1 Escort_Convoy, 1 cruiser and 1 transport
Japanese roll dice for 1 pacific_submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 Japan_destroyer, 4 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/8 hits, 4,33 expected hits
ANZAC roll dice for 1 Escort_Convoy, 1 cruiser and 2 transports in 46 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits
1 Escort_Convoy owned by the ANZAC, 1 fighter owned by the Japanese, 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 Japan_destroyer owned by the Japanese, 1 pacific_submarine owned by the Japanese and 1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 Japan_destroyer, 1 fighter and 1 pacific_submarine
Casualties for ANZAC: 1 Escort_Convoy, 1 cruiser and 1 transport
Casualties for Americans: 1 transport
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Tsinghai
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Szechwan
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from Sikang to Hopei
2 fighters and 2 tactical_bombers moved from Kweichow to Hopei
1 aaGun moved from Anhwe to Kweichow
1 armour moved from Hopei to Szechwan
1 armour moved from Hopei to Szechwan
2 mech_infantrys moved from Hopei to Kweichow
1 artillery moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Kwangsi
1 Rail and 1 elite moved from Kiangsu to Szechwan
1 Rail moved from Kiangsu to Korea
1 Rail and 1 infantry moved from Korea to Szechwan
1 mech_infantry moved from Hopei to Kweichow
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
EDIT: 1 Japan_destroyer moved from 37 Sea Zone to 45 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 Japan_destroyers moved from 6 Sea Zone to 35 Sea Zone
1 Japan_destroyer moved from 7 Sea Zone to 16 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 elite and 3 infantry moved from Japan to 6 Sea Zone
1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 elite and 3 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from French Indo China to Hopei
1 bomber moved from Shan State to Hopei
1 artillery moved from New Guinea to Dutch New Guinea
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 Japan_destroyer moved from 56 Sea Zone to 55 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
EDIT: 1 Japanese_LCV moved from Korea to Japan
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 pacific_cruiser moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 armour placed in Shantung
3 armour placed in Kiangsu
2 Fortifications placed in Java
2 Japan_destroyers and 1 transport placed in 6 Sea Zone
1 elite and 8 infantry placed in Japan
Turn Complete - Japanese
Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
Japanese collect 63 PUs; end with 69 PUs
Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 71 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 72 PUs
Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 74 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 78 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : -2,33
ANZAC regular : 1,67
British regular : -0,67
Lol I was imitating a stoner again and made a couple of small mistakes, which I needed to edit. I’ll briefly explain.
I accidentally clicked on yes for bombardment in the battle of Shan State, while this is not what my intention was. I tried removing the BB before the battle in the hope it would not fire its die, but it still did and scored a hit. Still think I would have gotten a hit with the other units, but it is still annoying. Also used edit to move the DD, which could not move, even though it cannot bombard lol.
Second, I forgot which naval units I was getting at the end of this round, and it turned out it was a transport. I already bought one, so I removed that one and changed it out for an infantry, and added +3 PUs for Japan.
@dicebot
Alright one infantry in Belarus died. You may decide where the infantry gets removed from, Novgorod or E.Pol. I would say E.Pol is more realistic as I would’ve moved infantry from E.Pol to Belarus in order to avoid casualties in my Waffen Army, but in cases like this you may decide, since I broke the rules so I have no rights :)
@victoryfirst E POL is fine :+1: Just a reminder that probably isn’t necessary :) there was only one rd of combat so, leaving the commiesar alive is fine, but if there were more rds and the Corps deformed, you have to kill the commiesar or he’ll keep giving his bonus. Then you can edit back in after battle if needed.
As I said though, you already know that lol
I’ll try and get something out in a couple hours :)
@VictoryFirst so, my understanding of the NAP between soviets and nippon, is that allied troops are allowed in russia, if allied, but can’t cross the border into china until ussr and JPN at war.
No scramble in sz 97. Yeah, the rules are a bit ambiguous about that I find, so I think what you said makes the most sense. Allied troops are allowed to move into Russia, but not to attack China through Russia.
Round: 3
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Sevastopol to Ukraine
1 infantry moved from Moscow to Ukraine
1 infantry moved from Moscow to Ukraine
6 artilleries and 23 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Ottomans
Combat - Russians
Battle in Ukraine
Russians attack with 4 infantry
Germans defend with 2 infantry
Russians roll dice for 4 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Ukraine
Germans and Russians reach a stalemate
. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Combat Move - Russians
Place Units - Russians
9 infantry placed in Moscow
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Sinkiang to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from India to Persia
Japanese take Persia from British
2 infantry moved from Madagascar to West Compass Sea Zone
2 infantry and 1 transport moved from West Compass Sea Zone to Red Sea Zone
1 armour and 6 infantry moved from French Indo China to French Indo China Sea Zone
1 armour, 1 carrier, 6 infantry and 4 transports moved from French Indo China Sea Zone to Red Sea Zone
1 armour and 8 infantry moved from Red Sea Zone to Anglo Sudan Egypt
2 fighters moved from India to Anglo Sudan Egypt
Combat - Japanese
Battle in Anglo Sudan Egypt
Japanese attack with 1 armour, 2 fighters and 8 infantry
British defend with 1 aaGun, 1 armour, 1 fighter and 7 infantry
British roll AA dice in Anglo Sudan Egypt : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 2 fighters and 8 infantry in Anglo Sudan Egypt, round 2 : 6/11 hits, 2.83 expected hits
British roll dice for 1 armour, 1 fighter and 7 infantry in Anglo Sudan Egypt, round 2 : 3/9 hits, 3.33 expected hits
3 infantry owned by the Japanese lost in Anglo Sudan Egypt
6 infantry owned by the British lost in Anglo Sudan Egypt
Japanese roll dice for 1 armour, 2 fighters and 5 infantry in Anglo Sudan Egypt, round 3 : 2/8 hits, 2.33 expected hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Sudan Egypt, round 3 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Anglo Sudan Egypt
1 infantry owned by the British and 1 armour owned by the British lost in Anglo Sudan Egypt
Japanese roll dice for 1 armour, 2 fighters and 4 infantry in Anglo Sudan Egypt, round 4 : 2/7 hits, 2.17 expected hits
British roll dice for 1 fighter in Anglo Sudan Egypt, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Anglo Sudan Egypt
1 fighter owned by the British lost in Anglo Sudan Egypt
Japanese win, taking Anglo Sudan Egypt from British with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 5 infantry
Casualties for British: 1 armour, 1 fighter and 7 infantry
Non Combat Move - Japanese
2 fighters moved from Anglo Sudan Egypt to Red Sea Zone
1 armour moved from Manchuria to Sinkiang
4 infantry moved from Manchuria to Yakut S.S.R.
4 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 battleship moved from Borneo Sea Zone to French Indo China Sea Zone
1 infantry and 1 transport moved from Borneo Sea Zone to French Indo China Sea Zone
1 infantry moved from French Indo China Sea Zone to French Indo China
2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
2 infantry moved from Japan Sea Zone to Manchuria
1 infantry moved from Yakut S.S.R. to Novosibirsk
Place Units - Japanese
1 armour and 12 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 20 to 16
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 2.67
British AA : -0.33
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Stalingrad
1 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Russia to Stalingrad
Combat - Russians
Battle in Stalingrad
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Stalingrad, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Stalingrad
Russians win, taking Stalingrad from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Germans lost in Bryansk
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Bryansk to Russia
3 fighters and 1 tactical_bomber moved from Stalingrad to Russia
4 aaGuns, 7 artilleries and 51 infantry moved from Samara to Russia
1 submarine moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Russia to Samara
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
1 mech_infantry moved from Ukraine to Romania
Russians take Romania from Germans
1 armour moved from Novgorod to Northern Belarus
Russians take Northern Belarus from Germans
1 armour moved from Northern Belarus to Novgorod
Combat - Russians
Non Combat Move - Russians
2 artilleries and 4 infantry moved from Smolensk to Novgorod
10 infantry moved from Russia to Smolensk
3 fighters moved from Ukraine to Russia
2 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Stalingrad to Ukraine
2 aaGuns, 1 artillery and 20 infantry moved from Northern Manchuria to Amur
Place Units - Russians
1 fighter and 9 infantry placed in Russia
3 infantry placed in Stalingrad
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,3,1,2
Russians collect 39 PUs (4 lost to blockades); end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
@Daaras Decided to leave the Med fleet for the Luftwaffe if you decide to do it. I think 5 german planes plus the 8 convoy damage is worth it even though it is still negative net IPC for me