Oh no, what a blunder! I tried to avoid your landmines, so at first, my moves were not passing them. But after I made my pre-combat moves, I figured it would be best if I attack your army with an army of my own, not realizing that the army had to pass them through your minefields, urghh…
Kind of a cheesy move, because you had four LMs, and on average you would have gotten a hit, deforming my army.
What we could do to punish this is that we say I moved two infantry from E.POL to Belarus for support, and that you got two mine hits. So simply we remove two German infantry from the front line and say the Army was kept intact, to not make things overly complicated lol. :)
No, I didn’t want to move the guys in Karelia and Vyborg because then you can place partisans there, and be annoying :)
@victoryfirst lol I never thought of partisans there :) I only think of them in siberia lol
well if you really want, you can roll for the 4 LMs and deduct any hits from novgorod. As i said above though, I wasn’t expecting to win that battle and if we rerolled it, i probably wouldn’t, so I’m fine just to let it play as is :)
Round: 7
Purchase Units - Japanese
Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
Japanese buy 2 Fortifications, 2 Japan_destroyers, 6 armour, 1 elite, 8 infantry and 1 transport; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 elite moved from Shensi to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 Banzai moved from Japan to Tsinghai
1 infantry moved from Shensi to Sikang
1 mech_infantry moved from Hopei to Sikang
1 artillery moved from Hunan to Kweichow
1 infantry moved from Szechwan to Kweichow
3 armour moved from Shantung to Kweichow
3 armour moved from Kiangsu to Kweichow
1 pacific_submarine moved from 35 Sea Zone to 46 Sea Zone
1 Japan_destroyer moved from 45 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 elite moved from Malaya to 37 Sea Zone
1 artillery and 1 elite moved from 37 Sea Zone to Shan State
1 bomber moved from Hopei to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to French Indo China
2 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Hopei to French Indo China
1 fighter moved from Hopei to Sikang
2 fighters and 2 tactical_bombers moved from Hopei to Kweichow
1 fighter moved from Caroline Islands to 46 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 6 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 6 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/12 hits, 6,00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 6 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber and 1 elite
British defend with 1 infantry
Japanese roll dice for 1 battleship in Shan State, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from British with 1 artillery, 1 bomber and 1 elite remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Battle in Tsinghai
Japanese attack with 1 Banzai, 1 elite and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Tsinghai, round 2 : 2/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 Banzai and 1 elite remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 bomber and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber and 3 infantry in French Indo China, round 2 : 1/4 hits, 1,17 expected hits
British roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese roll dice for 1 bomber and 2 infantry in French Indo China, round 3 : 0/3 hits, 1,00 expected hits
British roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in French Indo China, round 4 : 1/3 hits, 1,00 expected hits
British roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in French Indo China
Japanese win, taking French Indo China from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 Japan_destroyer, 4 fighters, 1 pacific_submarine and 3 tactical_bombers
Americans defend with 1 transport; ANZAC defend with 1 Escort_Convoy, 1 cruiser and 1 transport
Japanese roll dice for 1 pacific_submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 Japan_destroyer, 4 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/8 hits, 4,33 expected hits
ANZAC roll dice for 1 Escort_Convoy, 1 cruiser and 2 transports in 46 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits
1 Escort_Convoy owned by the ANZAC, 1 fighter owned by the Japanese, 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 Japan_destroyer owned by the Japanese, 1 pacific_submarine owned by the Japanese and 1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 Japan_destroyer, 1 fighter and 1 pacific_submarine
Casualties for ANZAC: 1 Escort_Convoy, 1 cruiser and 1 transport
Casualties for Americans: 1 transport
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Tsinghai
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Szechwan
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from Sikang to Hopei
2 fighters and 2 tactical_bombers moved from Kweichow to Hopei
1 aaGun moved from Anhwe to Kweichow
1 armour moved from Hopei to Szechwan
1 armour moved from Hopei to Szechwan
2 mech_infantrys moved from Hopei to Kweichow
1 artillery moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Kwangsi
1 Rail and 1 elite moved from Kiangsu to Szechwan
1 Rail moved from Kiangsu to Korea
1 Rail and 1 infantry moved from Korea to Szechwan
1 mech_infantry moved from Hopei to Kweichow
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
EDIT: 1 Japan_destroyer moved from 37 Sea Zone to 45 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 Japan_destroyers moved from 6 Sea Zone to 35 Sea Zone
1 Japan_destroyer moved from 7 Sea Zone to 16 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 elite and 3 infantry moved from Japan to 6 Sea Zone
1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 elite and 3 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from French Indo China to Hopei
1 bomber moved from Shan State to Hopei
1 artillery moved from New Guinea to Dutch New Guinea
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 Japan_destroyer moved from 56 Sea Zone to 55 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
EDIT: 1 Japanese_LCV moved from Korea to Japan
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 pacific_cruiser moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 armour placed in Shantung
3 armour placed in Kiangsu
2 Fortifications placed in Java
2 Japan_destroyers and 1 transport placed in 6 Sea Zone
1 elite and 8 infantry placed in Japan
Turn Complete - Japanese
Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
Japanese collect 63 PUs; end with 69 PUs
Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 71 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 72 PUs
Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 74 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 78 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : -2,33
ANZAC regular : 1,67
British regular : -0,67
Lol I was imitating a stoner again and made a couple of small mistakes, which I needed to edit. I’ll briefly explain.
I accidentally clicked on yes for bombardment in the battle of Shan State, while this is not what my intention was. I tried removing the BB before the battle in the hope it would not fire its die, but it still did and scored a hit. Still think I would have gotten a hit with the other units, but it is still annoying. Also used edit to move the DD, which could not move, even though it cannot bombard lol.
Second, I forgot which naval units I was getting at the end of this round, and it turned out it was a transport. I already bought one, so I removed that one and changed it out for an infantry, and added +3 PUs for Japan.
@dicebot
Alright one infantry in Belarus died. You may decide where the infantry gets removed from, Novgorod or E.Pol. I would say E.Pol is more realistic as I would’ve moved infantry from E.Pol to Belarus in order to avoid casualties in my Waffen Army, but in cases like this you may decide, since I broke the rules so I have no rights :)
@victoryfirst E POL is fine :+1: Just a reminder that probably isn’t necessary :) there was only one rd of combat so, leaving the commiesar alive is fine, but if there were more rds and the Corps deformed, you have to kill the commiesar or he’ll keep giving his bonus. Then you can edit back in after battle if needed.
As I said though, you already know that lol
I’ll try and get something out in a couple hours :)
@VictoryFirst so, my understanding of the NAP between soviets and nippon, is that allied troops are allowed in russia, if allied, but can’t cross the border into china until ussr and JPN at war.
No scramble in sz 97. Yeah, the rules are a bit ambiguous about that I find, so I think what you said makes the most sense. Allied troops are allowed to move into Russia, but not to attack China through Russia.
Round: 3
Purchase Units - Ottomans
Ottomans buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Ottomans
1 artillery and 5 infantry moved from Trans-Jordan to Smyrna
2 infantry moved from Smyrna to Constantinople
3 infantry moved from Ankara to Constantinople
1 artillery and 3 infantry moved from Arabia to Mesopotamia
Combat - Ottomans
Combat Move - Ottomans
Place Units - Ottomans
7 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 17 PUs; end with 18 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from French Central Africa to Gold Coast
Italians take French West Africa from Americans
Italians take Gold Coast from British
2 artilleries and 4 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 83 Sea Zone to 82 Sea Zone
2 artilleries and 4 infantry moved from 82 Sea Zone to Southern Persia
2 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 83 Sea Zone to 98 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber moved from 98 Sea Zone to Malta
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
1 fighter moved from Southern Italy to 96 Sea Zone
3 fighters moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 78 Sea Zone to 100 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 transport in 98 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Southern Persia
Italians attack with 2 artilleries and 4 infantry
British defend with 1 aaGun, 1 factory_minor and 3 infantry
Italians roll dice for 2 artilleries and 4 infantry in Southern Persia, round 2 : 1/6 hits, 1.67 expected hits
British roll dice for 1 aaGun and 3 infantry in Southern Persia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Southern Persia
1 aaGun owned by the British lost in Southern Persia
Italians roll dice for 2 artilleries and 3 infantry in Southern Persia, round 3 : 1/5 hits, 1.50 expected hits
British roll dice for 3 infantry in Southern Persia, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Southern Persia
Italians roll dice for 2 artilleries and 3 infantry in Southern Persia, round 4 : 2/5 hits, 1.50 expected hits
British roll dice for 2 infantry in Southern Persia, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Southern Persia
Italians win, taking Southern Persia from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 3 infantry
Battle in Malta
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield and 1 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malta, round 2 : 3/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Southern Italy
2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Egypt to Southern Italy
3 aaGuns, 2 artilleries and 8 infantry moved from France to Southern France
2 artilleries moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to Southern Italy
1 fighter and 1 tactical_bomber moved from Malta to 98 Sea Zone
Place Units - Italians
2 destroyers and 1 submarine placed in 99 Sea Zone
1 carrier placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 22 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 battleship and 1 destroyer
EDIT: Adding units owned by Japanese to 132 Sea Zone: 1 battleship and 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 2 artilleries and 2 infantry moved from Poland to Eastern Poland
1 bomber moved from Slovakia Hungary to Leningrad
Non Combat Move - Italians
1 aaGun moved from Slovakia Hungary to Eastern Poland
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,2,3,1,1,3,1
Italians collect 1 PU (8 lost to blockades); end with 1 PU
Round: 17
Combat Move - Thai
2 Transports moved from 110 Sea Zone to 105 Sea Zone
2 Artillerys moved from Bangkok to 105 Sea Zone
2 Elites moved from Bangkok to 105 Sea Zone
2 Artillerys, 2 Elites and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
2 Artillerys and 2 Elites moved from 110 Sea Zone to Lombok
1 Artillery, 8 Infantrys and 2 Tanks moved from S.Thailand to Malaya
Purchase Units - Thai
Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Battle in Lombok
Thai attack with 2 Artillerys and 2 Elites
Anzac defend with 2 Artillerys; Dutch defend with 1 Bunker
Thai roll dice for 2 Artillerys and 2 Elites in Lombok, round 2 : 2/4 hits, 1.67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 2 Artillerys and 1 Bunker in Lombok, round 2 : 1/3 hits, 1.17 expected hits
1 Elite owned by the Thai lost in Lombok
1 Artillery owned by the Anzac lost in Lombok
Thai roll dice for 2 Artillerys and 1 Elite in Lombok, round 3 : 1/3 hits, 1.17 expected hits
Dutch roll dice for 1 Artillery and 1 Bunker in Lombok, round 3 : 1/2 hits, 0.83 expected hits
1 Artillery owned by the Thai lost in Lombok
1 Artillery owned by the Anzac lost in Lombok
Thai roll dice for 1 Artillery and 1 Elite in Lombok, round 4 : 1/2 hits, 0.83 expected hits
Dutch roll dice for 1 Bunker in Lombok, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Dutch lost in Lombok
Thai win, taking Lombok from Dutch with 1 Artillery and 1 Elite remaining. Battle score for attacker is 7
Casualties for Thai: 1 Artillery and 1 Elite
Casualties for Anzac: 2 Artillerys
Casualties for Dutch: 1 Bunker
Battle in Malaya
Thai attack with 1 Artillery, 8 Infantrys and 2 Tanks
British defend with 1 AAGun and 1 Factory; Anzac defend with 6 Artillerys and 2 Infantrys
Thai roll dice for 1 Artillery, 8 Infantrys and 2 Tanks in Malaya, round 2 : 3/11 hits, 2.83 expected hits
British roll dice for 6 Artillerys and 2 Infantrys in Malaya, round 2 : 3/8 hits, 2.67 expected hits
3 Infantrys owned by the Thai lost in Malaya
1 Artillery owned by the Anzac and 2 Infantrys owned by the Anzac lost in Malaya
Thai roll dice for 1 Artillery, 5 Infantrys and 2 Tanks in Malaya, round 3 : 1/8 hits, 2.33 expected hits
British roll dice for 5 Artillerys in Malaya, round 3 : 0/5 hits, 1.67 expected hits
1 Artillery owned by the Anzac lost in Malaya
5 Infantrys owned by the Thai, 2 Tanks owned by the Thai and 1 Artillery owned by the Thai retreated to S.Thailand
British win with 4 Artillerys remaining. Battle score for attacker is 6
Casualties for Thai: 3 Infantrys
Casualties for Anzac: 2 Artillerys and 2 Infantrys
Non Combat Move - Thai
1 Infantry moved from Bangkok to S.Thailand
1 Artillery and 1 Elite moved from Burma to N.Thailand
Place Units - Thai
5 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 16 PUs; end with 16 PUs