i didn’t place my bid.
artillery in:
szechwan
kweichow
buryatia
sakha
amur
Fighter:
shensi
sz98
Round: 13
Puchase Units - Germans
Germans buy 5 battleships; Remaining resources: 4 PUs;
Combat Move - Germans
4 units repaired.
1 infantry moved from Belgium to Lorraine
Germans take Lorraine from French
2 artilleries and 2 infantry moved from Ruhr to Alsace
1 fighter moved from Picardy to Alsace
3 infantry moved from Belgium to Alsace
17 artilleries, 2 fighters, 17 infantry and 4 tanks moved from Picardy to Burgundy
14 infantry moved from Belgium to Picardy
20 infantry moved from Holland to Belgium
21 infantry moved from Kiel to Holland
5 artilleries and 3 infantry moved from Silesia to Hanover
1 infantry moved from Poland to Silesia
1 infantry moved from Ukraine to Poland
5 battleships moved from SZ 10 to SZ 5
2 artilleries and 5 infantry moved from Karelia to Livonia
1 fighter moved from Karelia to Poland
1 infantry moved from Kamerun to Nigeria
Germans take Nigeria from British
Combat - Germans
Battle in Alsace
Germans attack with 2 artilleries, 1 fighter and 5 infantry
French defend with 2 infantry
Germans roll dice for 2 artilleries, 1 fighter and 5 infantry in Alsace, round 2 : 4/8 hits, 3.67 expected hits
French roll dice for 2 infantry in Alsace, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Germans and 2 infantry owned by the French lost in Alsace
Germans win, taking Alsace from French with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for French: 2 infantry
Battle in Burgundy
Germans attack with 17 artilleries, 2 fighters, 17 infantry and 4 tanks
French defend with 2 artilleries and 7 infantry
Germans roll dice for 17 artilleries, 2 fighters, 17 infantry and 4 tanks in Burgundy, round 2 : 20/40 hits, 21.83 expected hits
French roll dice for 2 artilleries and 7 infantry in Burgundy, round 2 : 5/9 hits, 4.50 expected hits
Units damaged: 4 tanks owned by the Germans
1 infantry owned by the Germans, 7 infantry owned by the French and 2 artilleries owned by the French lost in Burgundy
Germans win, taking Burgundy from French with 17 artilleries, 2 fighters, 16 infantry and 4 tanks remaining. Battle score for attacker is 26
Casualties for Germans: 1 infantry
Casualties for French: 2 artilleries and 7 infantry
Combat Move - Germans
Place Units - Germans
5 battleships placed in SZ 10
Turn Complete - Germans
Germans collect 69 PUs; end with 73 PUs
Combat Hit Differential Summary :
French regular : 1.50
Germans regular : -1.50
Game History
Round: 13
Puchase Units - Ottomans
Ottomans buy 3 battleships; Remaining resources: 5 PUs;
Combat Move - Ottomans
5 battleships moved from SZ 17 to SZ 16
3 battleships moved from SZ 20 to SZ 17
2 artilleries and 13 infantry moved from Libya to Tunisia
Ottomans take Tunisia from French
3 infantry moved from Egypt to Libya
6 artilleries and 2 infantry moved from Smyrna to Constantinople
1 artillery and 1 infantry moved from Angola to Belgian Congo
Combat - Ottomans
Battle in SZ 16
AustroHungarians loiter and taunt; Ottomans attack with 5 battleships
Americans defend with 1 cruiser
Ottomans roll dice for 5 battleships in SZ 16, round 2 : 5/5 hits, 3.33 expected hits
Americans roll dice for 1 cruiser in SZ 16, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in SZ 16
Ottomans win with 5 battleships remaining. Battle score for attacker is 9
Casualties for Americans: 1 cruiser
Combat Move - Ottomans
Place Units - Ottomans
3 battleships placed in SZ 20
Turn Complete - Ottomans
Ottomans collect 39 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Ottomans regular : 1.67
Game History
Round: 14
Puchase Units - AustroHungarians
AustroHungarians buy 18 infantry; Remaining resources: 0 PUs;
Combat Move - AustroHungarians
2 units repaired.
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: tank = 1, tank = 1
EDIT: Turning off Edit Mode
1 infantry moved from Marseilles to Bordeaux
AustroHungarians take Bordeaux from French
5 artilleries, 2 fighters, 18 infantry and 2 tanks moved from Marseilles to Spain
3 artilleries and 15 infantry moved from Piedmont to Marseilles
12 infantry moved from Switzerland to Burgundy
6 infantry moved from Venice to Piedmont
1 artillery and 13 infantry moved from Tyrolia to Switzerland
15 infantry moved from Vienna to Tyrolia
6 artilleries, 6 infantry and 1 tank moved from Rome to Tuscany
Combat - AustroHungarians
Battle in Spain
AustroHungarians attack with 5 artilleries, 2 fighters, 18 infantry and 2 tanks
Americans defend with 5 artilleries, 7 infantry and 2 tanks
AustroHungarians roll dice for 5 artilleries, 2 fighters, 18 infantry and 2 tanks in Spain, round 2 : 18/27 hits, 11.50 expected hits
Americans roll dice for 5 artilleries, 7 infantry and 2 tanks in Spain, round 2 : 5/14 hits, 6.33 expected hits
Units damaged: 2 tanks owned by the AustroHungarians
3 infantry owned by the AustroHungarians, 7 infantry owned by the Americans, 5 artilleries owned by the Americans and 2 tanks owned by the Americans lost in Spain
AustroHungarians win, taking Spain from Americans with 5 artilleries, 2 fighters, 15 infantry and 2 tanks remaining. Battle score for attacker is 44
Casualties for AustroHungarians: 3 infantry
Casualties for Americans: 5 artilleries, 7 infantry and 2 tanks
Combat Move - AustroHungarians
Place Units - AustroHungarians
18 infantry placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
AustroHungarians regular : 6.50
Game History
Round: 14
Puchase Units - Germans
Germans buy 6 battleships; Remaining resources: 1 PUs;
Combat Move - Germans
4 units repaired.
Turning on Edit Mode
EDIT: Changing unit hit damage for these French owned units to: tank = 1
EDIT: Turning off Edit Mode
British roll mine dice in SZ 8 : 0/5 hits, 0.83 expected hits
British roll mine dice in SZ 9 : 1/5 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Germans
lost in SZ 9
1 fighter moved from Alsace to Picardy
1 fighter moved from Burgundy to Picardy
20 infantry moved from Belgium to Picardy
1 infantry moved from Lorraine to Picardy
4 tanks moved from Burgundy to Picardy
4 artilleries moved from Burgundy to Picardy
3 artilleries moved from Burgundy to Picardy
10 artilleries, 1 fighter and 16 infantry moved from Burgundy to Paris
2 artilleries and 3 infantry moved from Alsace to Lorraine
21 infantry moved from Holland to Belgium
5 artilleries and 3 infantry moved from Hanover to Ruhr
1 infantry moved from Silesia to Hanover
1 infantry moved from Poland to Silesia
1 fighter moved from Poland to Hanover
2 artilleries and 5 infantry moved from Livonia to Poland
5 battleships moved from SZ 5 to SZ 8
5 battleships moved from SZ 10 to SZ 9
1 infantry moved from Nigeria to Togoland
Germans take Togoland from French
Combat - Germans
Battle in SZ 9
Germans attack with 5 battleships
British defend with 1 mines; Russians defend with 1 battleship
Germans roll dice for 5 battleships in SZ 9, round 2 : 4/5 hits, 3.33 expected hits
British roll dice for 1 battleship in SZ 9, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Germans
1 battleship owned by the Russians lost in SZ 9
Germans win with 5 battleships remaining. Battle score for attacker is 12
Casualties for Russians: 1 battleship
Air Battle in Picardy
Germans attacks with 2 units heading to Picardy
French launches 1 interceptors out of Picardy
Attackers Fire, : 1/2 hits, 0.67 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
1 fighter owned by the French lost in Picardy
Air Battle is over, the defenders have all died
Battle in Picardy
Germans attack with 7 artilleries, 2 fighters, 21 infantry and 4 tanks
British defend with 1 artillery, 9 infantry and 1 tank; French defend with 5 artilleries, 4 infantry and 1 tank
Germans roll dice for 7 artilleries, 2 fighters, 21 infantry and 4 tanks in Picardy, round 2 : 16/34 hits, 14.83 expected hits
French roll dice for 6 artilleries, 13 infantry and 2 tanks in Picardy, round 2 : 8/21 hits, 9.83 expected hits
Units damaged: 4 tanks owned by the Germans
4 infantry owned by the Germans, 1 tank owned by the French, 1 tank owned by the British, 3 infantry owned by the French, 1 artillery owned by the British, 9 infantry owned by the British and 1 artillery owned by the French lost in Picardy
French and Germans reach a stalemate
. Battle score for attacker is 44
Casualties for Germans: 4 infantry
Casualties for British: 1 artillery, 9 infantry and 1 tank
Casualties for French: 1 artillery, 3 infantry and 1 tank
Battle in Paris
Germans attack with 10 artilleries, 1 fighter and 16 infantry
British defend with 1 infantry; French defend with 1 artillery, 1 factory, 5 infantry and 1 tank
Germans roll dice for 10 artilleries, 1 fighter and 16 infantry in Paris, round 2 : 17/27 hits, 14.00 expected hits
French roll dice for 1 artillery, 6 infantry and 1 tank in Paris, round 2 : 4/8 hits, 3.67 expected hits
4 infantry owned by the Germans, 1 tank owned by the French, 5 infantry owned by the French, 1 infantry owned by the British and 1 artillery owned by the French lost in Paris
Germans captures 22PUs while taking French capital
Germans win, taking Paris from French with 10 artilleries, 1 fighter and 12 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 4 infantry
Casualties for French: 1 artillery, 5 infantry and 1 tank
Casualties for British: 1 infantry
Combat Move - Germans
Place Units - Germans
6 battleships placed in SZ 10
Turn Complete - Germans
Germans collect 74 PUs; end with 97 PUs
Combat Hit Differential Summary :
French regular : -1.50
Defenders Fire, : -0.33
Attackers Fire, : 0.33
Germans regular : 4.83
British mine : -0.67
British regular : 0.33
G14.tsvg since Paris is captured and there are no Entente forces capable of creating a contested zone between now and the beginning of Germany’s next turn, this is officially a CP win - GG my friend.
While I know a lot more from your videos, aside from not doing what your videos suggested, what did I do wrong, why was it the wrong move, and what should I have done instead? Thank you!
Thanks for playing with me. We can start another game sometime later (tell me when you’re ready, it can be as early as tomorrow).
@superbattleshipyamato Strategically - I can’t see any case where the UK should not prioritize the security of Africa via Egypt and also India. In short, the UK really cannot afford to de-prioritize those two areas. India should never be allowed to fall. Africa should never be allowed to fall.
Tactically, I notice you vacate territories entirely when you want to pull back. I would recommend leaving a single infantry behind to create a contested zone. This usually means that the enemy army in the vacated territory will NOT be able to pursue you on the following turn. This helps tremendously as a general rule - not in EVERY case, but in the vast majority of cases.
Finally, keep a close eye on the rules around moving units out of a contested zone. On the previous American turn in this game you vacated the remaining units from Piedmont to Marseilles - this is not legal. Units in a contested zone can only move to a territory their power controls or to another contested zone with that powers units in it - that’s all. It’s very specific.
Would love to play another game. I’ll send you AH1 of our next game tonight and you can get to Russia 1 whenever you have time. This will probably still be a “learning” game as well in that now that you have a better understanding of how TripleA and 1914 work, I will pay very close attention to your moves both for legality and for post-game notes / improvement.
I think the above comments are a good starting point. There is nothing that is so much “wrong” as there are things to pay closer attention to and game mechanics to improve on.
Thank you for the advice! I really appreciate it.
You didn’t send the game yet.
I would also like to add that your advise makes a lot of sense.
@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
You didn’t send the game yet.
I would also like to add that your advise makes a lot of sense.
I did. It’s in your @ mentions. I sent it via the messenger. And you can always click “play boardgames” on the header of this thread to find it but here it is again: https://www.axisandallies.org/forums/topic/39935/tgc-cp-v-yamato-entente-1914-oob-with-rr-rule
Oh, so your plan was to do the same opener like last time, and thus you didn’t feel the need to do a new game. Thanks for pointing me in the right direction.
Oh wait, you set up another thread! Sorry about that.