Hi Markus
Enjoy your game with crockett :)
Game History
Round: 9
Puchase Units - Germans
Germans buy 17 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
3 units repaired.
Turning on Edit Mode
EDIT: Changing unit hit damage for these British owned units to: tank = 1, tank = 1, tank = 1, tank = 1
EDIT: Turning off Edit Mode
1 artillery and 11 infantry moved from Ruhr to Belgium
7 artilleries, 3 fighters, 12 infantry and 3 tanks moved from Alsace to Belgium
2 artilleries moved from Switzerland to Alsace
2 artilleries and 11 infantry moved from Kiel to Holland
3 artilleries, 12 infantry and 1 tank moved from Berlin to Kiel
3 infantry moved from Silesia to Hanover
1 infantry moved from Galicia to Silesia
2 infantry moved from Moscow to Karelia
1 infantry moved from Karelia to Finland
4 artilleries and 3 infantry moved from Ukraine to Poland
1 infantry moved from Persia to Afghanistan
Germans take Afghanistan from British
1 infantry moved from Persia to Kazakhstan
Germans take Kazakhstan from Russians
5 artilleries and 3 infantry moved from Persia to Sevastopol
1 infantry moved from Union of South Africa to Portuguese East Africa
Germans take Portuguese East Africa from British
Combat - Germans
Germans creates battle in territory Switzerland
Battle in Switzerland
Germans attack with 2 artilleries, 1 fighter and 2 infantry; AustroHungarians loiter and taunt
French defend with 1 infantry
Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Switzerland, round 2 : 2/5 hits, 2.67 expected hits
French roll dice for 1 infantry in Switzerland, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the French lost in Switzerland
Germans win, taking Switzerland from French with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Belgium
Germans attack with 8 artilleries, 3 fighters, 23 infantry and 3 tanks
British defend with 15 artilleries, 11 infantry and 4 tanks
Germans roll dice for 8 artilleries, 3 fighters, 23 infantry and 3 tanks in Belgium, round 2 : 17/37 hits, 16.33 expected hits
French roll dice for 15 artilleries, 11 infantry and 4 tanks in Belgium, round 2 : 15/30 hits, 13.67 expected hits
Units damaged: 3 tanks owned by the Germans
12 infantry owned by the Germans, 7 artilleries owned by the British and 10 infantry owned by the British lost in Belgium
French and Germans reach a stalemate
. Battle score for attacker is 22
Casualties for Germans: 12 infantry
Casualties for British: 7 artilleries and 10 infantry
Battle in Holland
Germans attack with 2 artilleries and 11 infantry
Neutral_True defend with 1 artillery and 3 infantry
Germans roll dice for 2 artilleries and 11 infantry in Holland, round 2 : 7/13 hits, 5.00 expected hits
Neutral_True roll dice for 1 artillery and 3 infantry in Holland, round 2 : 2/4 hits, 2.00 expected hits
2 infantry owned by the Germans, 3 infantry owned by the Neutral_True and 1 artillery owned by the Neutral_True lost in Holland
Germans win, taking Holland from Neutral_True with 2 artilleries and 9 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 1 artillery and 3 infantry
Combat Move - Germans
Place Units - Germans
17 infantry placed in Berlin
Turn Complete - Germans
Germans collect 58 PUs; end with 60 PUs
Combat Hit Differential Summary :
French regular : 0.83
Germans regular : 2.00
Neutral_True regular : 0.00
G9.tsvg I went ahead and selected casualties for the British in the Belgium fight to all infantry and artillery - feel free to change that if you wanted a different selection
That’s what I would’ve done. Thanks!
If you have a lot of time, maybe you can analyze two games I played against myself.
2023-5-17-World-War-I-1914.tsvg
2023-5-18-World-War-I-1914.tsvg
I um, didn’t follow some of the rules, but it’s mostly correct. The second one used low luck.
What did both sides do wrong and right? Did low luck help the Central Powers, or was it simply that they were extremely lucky to trigger the Revolution in turn 4?
Game History
Round: 9
Puchase Units - Ottomans
Ottomans buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Ottomans
4 artilleries, 1 fighter, 7 infantry and 1 tank moved from Constantinople to Greece
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Somaliland to British East Africa
1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Angola to Union of South Africa
6 artilleries and 2 infantry moved from India to Persia
2 infantry moved from Syrian Desert to Trans-Jordan
5 infantry moved from Smyrna to Trans-Jordan
1 infantry moved from Ankara to Smyrna
Combat - Ottomans
Battle in Greece
Ottomans attack with 4 artilleries, 1 fighter, 7 infantry and 1 tank
Neutral_True defend with 1 artillery and 3 infantry
Ottomans roll dice for 4 artilleries, 1 fighter, 7 infantry and 1 tank in Greece, round 2 : 7/13 hits, 6.33 expected hits
Neutral_True roll dice for 1 artillery and 3 infantry in Greece, round 2 : 2/4 hits, 2.00 expected hits
Units damaged: 1 tank owned by the Ottomans
1 infantry owned by the Ottomans, 3 infantry owned by the Neutral_True and 1 artillery owned by the Neutral_True lost in Greece
Ottomans win, taking Greece from Neutral_True with 4 artilleries, 1 fighter, 6 infantry and 1 tank remaining. Battle score for attacker is 10
Casualties for Ottomans: 1 infantry
Casualties for Neutral_True: 1 artillery and 3 infantry
Combat Move - Ottomans
Place Units - Ottomans
2 artilleries and 9 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Ottomans regular : 0.67
Neutral_True regular : 0.00
Game History
Round: 10
Puchase Units - AustroHungarians
AustroHungarians buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - AustroHungarians
2 units repaired.
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Albania: 2 infantry
EDIT: Adding units owned by AustroHungarians to Albania: 2 infantry
EDIT: Removing units owned by Italians from SZ 17: 1 mines
EDIT: Adding units owned by Americans to SZ 17: 1 mines
EDIT: Removing units owned by Americans from SZ 17: 1 mines
EDIT: Adding units owned by AustroHungarians to SZ 17: 1 mines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by AustroHungarians from Rome: 1 fighter
EDIT: Adding units owned by AustroHungarians to Vienna: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: tank = 1, tank = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by AustroHungarians from Albania: 2 infantry
EDIT: Adding units owned by Neutral_True to Albania: 2 infantry
EDIT: Turning off Edit Mode
2 artilleries, 14 infantry and 1 tank moved from Tyrolia to Venice
2 artilleries, 1 fighter, 12 infantry and 1 tank moved from Switzerland to Venice
1 artillery and 2 infantry moved from Trieste to Venice
1 fighter moved from Vienna to Venice
13 infantry moved from Vienna to Trieste
1 infantry moved from Karelia to Finland
Combat - AustroHungarians
Air Battle in Venice
AustroHungarians attacks with 2 units heading to Venice
Americans launches 1 interceptors out of Venice
Attackers Fire, : 0/2 hits, 0.67 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Attackers Fire, : 1/2 hits, 0.67 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 fighter owned by the AustroHungarians lost in Venice
1 fighter owned by the Americans lost in Venice
Air Battle is over, the defenders have all died
Battle in Venice
AustroHungarians attack with 5 artilleries, 1 fighter, 28 infantry and 2 tanks
Americans defend with 7 artilleries, 6 infantry and 2 tanks
AustroHungarians roll dice for 5 artilleries, 1 fighter, 28 infantry and 2 tanks in Venice, round 2 : 11/36 hits, 14.50 expected hits
Americans roll dice for 7 artilleries, 6 infantry and 2 tanks in Venice, round 2 : 8/15 hits, 6.83 expected hits
Units damaged: 2 tanks owned by the AustroHungarians
6 infantry owned by the AustroHungarians, 5 infantry owned by the Americans, 5 artilleries owned by the Americans and 1 tank owned by the Americans lost in Venice
Americans and AustroHungarians reach a stalemate
. Battle score for attacker is 23
Casualties for AustroHungarians: 6 infantry
Casualties for Americans: 5 artilleries, 5 infantry and 1 tank
Combat Move - AustroHungarians
Place Units - AustroHungarians
2 artilleries and 16 infantry placed in Vienna
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Albania: 2 infantry
EDIT: Adding units owned by AustroHungarians to Albania: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - AustroHungarians
AustroHungarians collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Defenders Fire, : 0.33
Attackers Fire, : -0.33
AustroHungarians regular : -3.50
Game History
Round: 10
Puchase Units - Germans
Germans buy 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 units repaired.
Turning on Edit Mode
EDIT: Changing ownership of Belgium from French to Germans
EDIT: Turning off Edit Mode
1 infantry moved from Portuguese East Africa to German East Africa
Germans take German East Africa from British
2 artilleries, 1 fighter and 2 infantry moved from Switzerland to Lorraine
8 artilleries, 3 fighters, 11 infantry and 3 tanks moved from Belgium to Lorraine
1 infantry moved from Alsace to Lorraine
2 artilleries moved from Alsace to Lorraine
1 infantry moved from Holland to Belgium
3 artilleries, 12 infantry and 1 tank moved from Kiel to Holland
3 infantry moved from Hanover to Munich
17 infantry moved from Berlin to Kiel
1 infantry moved from Silesia to Hanover
1 infantry moved from Finland to Karelia
2 artilleries and 1 infantry moved from Poland to Livonia
2 artilleries and 2 infantry moved from Poland to Silesia
5 artilleries and 3 infantry moved from Sevastopol to Ukraine
1 infantry moved from Kazakhstan to Tatarstan
1 infantry moved from Afghanistan to Kazakhstan
Combat - Germans
Air Battle in Lorraine
Germans attacks with 4 units heading to Lorraine
French launches 1 interceptors out of Lorraine
Attackers Fire, : 2/4 hits, 1.33 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
1 fighter owned by the French lost in Lorraine
Air Battle is over, the defenders have all died
Battle in Lorraine
Germans attack with 12 artilleries, 4 fighters, 14 infantry and 3 tanks
French defend with 2 artilleries, 5 infantry and 1 tank
Germans roll dice for 12 artilleries, 4 fighters, 14 infantry and 3 tanks in Lorraine, round 2 : 19/33 hits, 17.00 expected hits
French roll dice for 2 artilleries, 5 infantry and 1 tank in Lorraine, round 2 : 4/8 hits, 3.67 expected hits
Units damaged: 3 tanks owned by the Germans
1 infantry owned by the Germans, 1 tank owned by the French, 5 infantry owned by the French and 2 artilleries owned by the French lost in Lorraine
Germans win, taking Lorraine from French with 12 artilleries, 4 fighters, 13 infantry and 3 tanks remaining. Battle score for attacker is 26
Casualties for Germans: 1 infantry
Casualties for French: 2 artilleries, 5 infantry and 1 tank
Combat Move - Germans
Place Units - Germans
20 infantry placed in Berlin
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
French regular : 0.33
Defenders Fire, : -0.33
Attackers Fire, : 0.67
Germans regular : 2.00
G10.tsvg A couple of notes. First, when Rome fell, the mine in the adjacent waters flipped control to the Austrians and so the American units that entered the sea zone should have all had to roll for mines. I forgot to make the edit when I captured the capital but just an FYI going forward.
The other note - and this is okay bc its a learning game - but going forward, you’ll want to try to avoid changing moves from previous turns. In this case, swapping the French out of Venice and into Tuscany and then having the Americans take Tuscany. Again we will go with this for this game but in case you did not know this - that American army is now stuck there on its turn. Units in a contested zone can only move to adjacent zones their individual power owns OR a territory that has at least one of their powers pieces in it. All the zones around the Americans are from other powers and there are no American units adjacent in the territory so they will just be stuck there next turn. This is a small rule that bites players time and time again. So just a heads up.
@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
If you have a lot of time, maybe you can analyze two games I played against myself.
2023-5-17-World-War-I-1914.tsvg
2023-5-18-World-War-I-1914.tsvg
I um, didn’t follow some of the rules, but it’s mostly correct. The second one used low luck.
What did both sides do wrong and right? Did low luck help the Central Powers, or was it simply that they were extremely lucky to trigger the Revolution in turn 4?
I will try to get to these but this will take time and I’m a bit short on that these days.
That’s all right. Take your time.
Wait, what? I thought that you could withdraw from a contested zone into a friendly power’s territory. Didn’t know I needed a unit there.
Crap, I got so many rules wrong.
Game History
Round: 10
Puchase Units - Ottomans
Ottomans buy nothing; Remaining resources: 37 PUs;
Combat Move - Ottomans
1 unit repaired.
1 infantry moved from British East Africa to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Angola
1 tank moved from Greece to Constantinople
1 artillery moved from Greece to Constantinople
6 artilleries and 2 infantry moved from Persia to Mesopotamia
2 infantry moved from Trans-Jordan to Egypt
Combat - Ottomans
Battle in Angola
Ottomans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Ottomans roll dice for 1 artillery and 2 infantry in Angola, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Angola, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Ottomans and 1 infantry owned by the British lost in Angola
Ottomans win, taking Angola from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Ottomans: 1 infantry
Casualties for British: 1 infantry
Combat Move - Ottomans
Turn Complete - Ottomans
Ottomans collect 37 PUs; end with 74 PUs
Combat Hit Differential Summary :
Ottomans regular : 0.67
British regular : 0.50
From page 15 of the rulebook, “Land units that begin the turn in contested territories can only be moved to territories that are controlled by your power, or to territories that are also contested and already contain units belonging to your power.”
@superbattleshipyamato so the rule is actually more specific than I even realized as the only two conditions for movement out of a contested zone are a territory of the same power OR an adjacent CONTESTED zone with units of the same power - a friendly adjacent territory with a unit of your power is not legal as I mentioned previously.
That’s absolutely crippling for Britain and America. No wonder you only have the British on defense.
Wait, I meant defence, not defense, sorry.
Sorry, I missed that. I’ve been overlooking quite a lot of stuff.
Game History
Round: 11
Puchase Units - AustroHungarians
AustroHungarians buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - AustroHungarians
2 units repaired.
4 infantry moved from Trieste to Albania
9 infantry moved from Trieste to Venice
1 infantry moved from Vienna to Tyrolia
1 infantry moved from Vienna to Tyrolia
1 artillery and 2 infantry moved from Vienna to Trieste
10 infantry moved from Vienna to Tyrolia
1 artillery moved from Vienna to Tyrolia
2 infantry moved from Vienna to Tyrolia
Combat - AustroHungarians
Battle in Venice
AustroHungarians attack with 5 artilleries, 1 fighter, 31 infantry and 2 tanks
Americans defend with 2 artilleries, 1 infantry and 1 tank
AustroHungarians roll dice for 5 artilleries, 1 fighter, 31 infantry and 2 tanks in Venice, round 2 : 20/39 hits, 15.50 expected hits
Americans roll dice for 2 artilleries, 1 infantry and 1 tank in Venice, round 2 : 2/4 hits, 1.67 expected hits
Units damaged: 2 tanks owned by the AustroHungarians
1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 tank owned by the Americans lost in Venice
AustroHungarians win, taking Venice from Americans with 5 artilleries, 1 fighter, 31 infantry and 2 tanks remaining. Battle score for attacker is 17
Casualties for Americans: 2 artilleries, 1 infantry and 1 tank
Battle in Albania
AustroHungarians attack with 6 infantry
Italians defend with 2 infantry
AustroHungarians roll dice for 6 infantry in Albania, round 2 : 3/6 hits, 2.00 expected hits
Italians roll dice for 2 infantry in Albania, round 2 : 0/2 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Albania
AustroHungarians win with 6 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Combat Move - AustroHungarians
Place Units - AustroHungarians
12 infantry placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : -1.00
AustroHungarians regular : 5.50
Game History
Round: 11
Puchase Units - Germans
Germans buy 21 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 units repaired.
Turning on Edit Mode
EDIT: Changing unit hit damage for these British owned units to: tank = 1, tank = 1, tank = 1, tank = 1, tank = 1
EDIT: Turning off Edit Mode
12 artilleries, 4 fighters, 13 infantry and 3 tanks moved from Lorraine to Belgium
5 artilleries, 20 infantry and 1 tank moved from Holland to Belgium
17 infantry moved from Kiel to Holland
2 infantry moved from Munich to Switzerland
1 infantry moved from Munich to Alsace
20 infantry moved from Berlin to Kiel
2 artilleries and 2 infantry moved from Silesia to Hanover
1 infantry moved from Hanover to Munich
2 artilleries and 1 infantry moved from Livonia to Karelia
5 artilleries and 3 infantry moved from Ukraine to Poland
1 infantry moved from Tatarstan to Ukraine
1 infantry moved from Kazakhstan to Tatarstan
1 infantry moved from German East Africa to Belgian Congo
Combat - Germans
Battle in Switzerland
Germans attack with 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 infantry in Switzerland, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Switzerland, round 2 : 0/1 hits, 0.50 expected hits
Americans and Germans reach a stalemate
Battle in Belgium
Germans attack with 17 artilleries, 4 fighters, 33 infantry and 4 tanks
British defend with 10 artilleries, 18 infantry and 5 tanks
Germans roll dice for 17 artilleries, 4 fighters, 33 infantry and 4 tanks in Belgium, round 2 : 23/58 hits, 27.83 expected hits
British roll dice for 10 artilleries, 18 infantry and 5 tanks in Belgium, round 2 : 14/33 hits, 14.83 expected hits
Units damaged: 4 tanks owned by the Germans
10 infantry owned by the Germans, 5 tanks owned by the British, 1 artillery owned by the British and 17 infantry owned by the British lost in Belgium
British and Germans reach a stalemate
. Battle score for attacker is 55
Casualties for Germans: 10 infantry
Casualties for British: 1 artillery, 17 infantry and 5 tanks
Combat Move - Germans
Place Units - Germans
21 infantry placed in Berlin
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Germans regular : -5.50
British regular : -0.83