AndrewAAGamer (Allies+60) vs Simon33 (Axis) OOB
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 2 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Purchase Units - Russians Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Non Combat Move - Russians 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 2 armour and 2 mech_infantrys moved from Bryansk to Caucasus 2 fighters and 1 tactical_bomber moved from Russia to Yunnan 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 artillery and 6 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk 1 artillery and 5 infantry moved from Russia to Bryansk 8 infantry moved from Novgorod to Archangel 1 aaGun moved from Belarus to Archangel 1 aaGun, 1 artillery and 13 infantry moved from Belarus to Bryansk Place Units - Russians 1 fighter placed in Volgograd 3 infantry placed in Ukraine 3 artilleries and 2 infantry placed in Russia Russians undo move 3. Russians undo move 2. 3 infantry placed in Ukraine 3 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 2 Combat Move - Japanese 1 mech_infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya 2 bombers moved from Kwangsi to Malaya 1 infantry moved from Borneo to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 cruiser moved from 43 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 3 artilleries and 8 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Guam Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Guam from Americans, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Malaya, round 2 : 5/10 hits, 5.17 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Malaya 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 infantry moved from Kwangsi to French Indo China 1 artillery moved from Kwangtung to Kiangsi 1 aaGun and 2 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 3 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi 2 bombers, 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China 2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone 1 carrier moved from 43 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to Caroline Islands 1 fighter moved from 45 Sea Zone to Caroline Islands 1 carrier and 2 submarines moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 36 Sea Zone to Japan 1 fighter and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 2 destroyers moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 2 tactical_bombers moved from Kwangsi to French Indo China Place Units - Japanese 1 carrier placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 UK_Pacific regular : -0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 2 Combat Move - Americans Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters and 2 transports; Remaining resources: 1 PUs; Non Combat Move - Americans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 cruiser moved from 11 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Western United States 1 bomber moved from Hawaiian Islands to Western United States 1 fighter moved from Hawaiian Islands to 30 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 mech_infantry moved from Brazil to 86 Sea Zone 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Brazil to Suriname 2 infantry moved from Brazil to Suriname 1 infantry moved from Central United States to Western United States 1 bomber moved from Western United States to Eastern United States Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat - Chinese Non Combat Move - Chinese 3 infantry moved from Suiyuyan to Kansu Place Units - Chinese 1 artillery and 1 infantry placed in Yunnan 1 artillery and 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Combat Move - British 2 fighters moved from Malta to Alexandria 1 armour, 2 artilleries and 2 infantry moved from Egypt to Alexandria 1 artillery, 1 infantry and 1 mech_infantry moved from Ethiopia to Kenya Purchase Units - British British buy 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat - British Battle in Kenya British attack with 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry Italians defend with 1 artillery and 3 infantry British roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Alexandria, round 2 : 2/7 hits, 2.83 expected hits Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the British lost in Alexandria 2 infantry owned by the Italians lost in Alexandria British roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Alexandria, round 3 : 3/6 hits, 2.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British 2 fighters moved from Alexandria to 98 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 cruiser and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 battleship moved from 118 Sea Zone to 109 Sea Zone 2 aaGuns and 4 infantry moved from United Kingdom to Scotland 1 mech_infantry moved from Eire to United Kingdom 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom 2 mech_infantrys moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 battleship moved from 61 Sea Zone to 54 Sea Zone 1 transport moved from 76 Sea Zone to 98 Sea Zone Place Units - British 1 carrier and 2 destroyers placed in 98 Sea Zone 1 infantry placed in Union of South Africa British undo move 2. Turning on Edit Mode EDIT: Removing units owned by British from 71 Sea Zone: 1 transport EDIT: Adding units owned by British to 98 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 British collect 31 PUs (2 lost to blockades); end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,4,3,2,2,1,1,6,5,4,5,2 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Italians regular : -1.33 British regular : -0.17
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The TT from SZ71 can’t reach SZ98 unless I am missing something. Do you want to leave it in the Red Sea?
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I suppose that risks being hit by the Italian bomber. I will wait for your answer here.
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I am sorry, I don’t follow. I don’t have a transport in SZ71 in the final version. They are both in SZ98. Are you looking at the end of the game file after I edited the transport?
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Oh that transport started in SZ76? Ok, no worries.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 2 Combat Move - Italians 2 infantry moved from Bulgaria to Greece 1 bomber and 1 fighter moved from Southern Italy to Greece 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to Southern France Italians take Southern France from French 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Gibraltar Battle in Greece Italians attack with 1 bomber, 1 fighter and 2 infantry British defend with 2 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Greece Italians win, taking Gibraltar from British, taking Greece from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Libya 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 aaGun and 2 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Bulgaria to Eastern Poland 1 artillery and 1 infantry moved from Yugoslavia to Bulgaria 1 armour moved from Yugoslavia to Romania 1 bomber moved from Greece to Southern Italy EDIT: 1 fighter moved from Greece to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 British regular : -0.67
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 2 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium Combat - French Battle in Holland Belgium French attack with 2 artilleries, 1 fighter and 1 infantry Germans defend with 1 infantry French roll dice for 2 artilleries, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium French win, taking Holland Belgium from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - French 1 fighter moved from Holland Belgium to United Kingdom 2 infantry moved from Algeria to Morocco 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
French regular : 0.50 Germans regular : -0.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 3 Research Technology - Germans Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 6 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from Western Germany to 87 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar 1 armour moved from Western Ukraine to Eastern Poland 5 artilleries and 21 infantry moved from Eastern Poland to Bessarabia Germans take Bessarabia from Russians 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat - Germans Battle in 87 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 87 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 115 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Holland Belgium Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers French defend with 2 artilleries and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits French roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the French and 2 artilleries owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for French: 2 artilleries and 1 infantry Non Combat Move - Germans 1 bomber moved from Holland Belgium to Western Germany 1 fighter and 2 tactical_bombers moved from Holland Belgium to Gibraltar 1 bomber moved from 87 Sea Zone to Gibraltar 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun and 1 infantry moved from Western Germany to Northern Italy 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States 1 artillery and 3 infantry moved from Poland to Eastern Poland 3 aaGuns moved from Eastern Poland to Bessarabia 9 mech_infantrys moved from Germany to Eastern Poland 6 armour moved from Yugoslavia to Eastern Poland 2 infantry moved from Bulgaria to Romania 2 armour moved from Bulgaria to Eastern Poland 1 infantry moved from Yugoslavia to Romania 1 artillery moved from Germany to Poland 1 submarine moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 1 artillery and 1 infantry placed in Germany 1 bomber, 1 fighter and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2 Germans collect 41 PUs (3 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
French regular : 0.00 Russians regular : -0.33 Germans regular : -1.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 3 Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 fighter moved from Volgograd to Iraq 2 armour and 2 mech_infantrys moved from Caucasus to Iraq 1 infantry moved from Northwest Persia to Iraq Purchase Units - Russians Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Iraq Russians attack with 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys Neutral_Axis defend with 3 infantry Russians roll dice for 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 3/6 hits, 2.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Iraq 3 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - Russians 1 fighter moved from Iraq to Northwest Persia 3 infantry moved from Ukraine to Bryansk 3 artilleries and 2 infantry moved from Russia to Bryansk 1 aaGun and 8 infantry moved from Archangel to Vologda 2 fighters and 1 tactical_bomber moved from Yunnan to Samara Place Units - Russians 3 artilleries and 7 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Neutral_Axis regular : 0.00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 3 Combat Move - Japanese 2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 1 armour moved from Kiangsi to Kweichow Japanese take Hunan from Chinese Japanese take Kweichow from Chinese 3 artilleries and 8 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Chahar to Kweichow 3 infantry moved from Anhwe to Kweichow 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Java Battle in Sumatra Battle in Kwangsi Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Java from Dutch, taking Sumatra from Dutch with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun and 3 infantry moved from Chahar to Hopei 4 infantry moved from Jehol to Anhwe 1 artillery moved from Kiangsi to Anhwe 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter moved from French Indo China to Celebes 2 fighters moved from Caroline Islands to 42 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to Celebes 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 2 fighters moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 44 Sea Zone to 20 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to Philippines 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Japan to Kiangsi 1 fighter moved from Japan to French Indo China Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 factory_minor placed in Malaya 2 artilleries and 1 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 3 Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Purchase Units - Americans Americans buy 2 carriers, 3 fighters and 1 transport; Remaining resources: 4 PUs; Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 4 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.17 expected hits Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 3 : 3/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 3 fighters moved from Western United States to Midway 1 tactical_bomber moved from Western United States to Midway 1 bomber moved from Eastern United States to Midway 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from French West Africa to French Equatorial Africa Place Units - Americans 1 transport placed in 101 Sea Zone 3 fighters placed in Western United States 2 carriers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Non Combat Move - Chinese 4 artilleries, 1 fighter and 12 infantry moved from Yunnan to Szechwan 1 artillery and 5 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 artillery and 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Combat Move - British 1 unit repaired. 1 destroyer and 2 fighters moved from 98 Sea Zone to 96 Sea Zone 3 submarines moved from 109 Sea Zone to 92 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 tactical_bomber moved from India to Shan State 1 fighter and 2 infantry moved from Yunnan to Shan State Purchase Units - British British buy 1 carrier and 2 fighters; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat - British Battle in 92 Sea Zone British attack with 3 submarines Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 3 submarines remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 96 Sea Zone British attack with 1 destroyer and 2 fighters Italians defend with 1 destroyer British roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 4 : 3/3 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to Szechwan 2 mech_infantrys moved from Yunnan to Szechwan 1 fighter moved from 41 Sea Zone to India 3 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Kenya to Egypt 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 armour moved from Alexandria to Egypt 2 artilleries and 1 infantry moved from Alexandria to Egypt 2 fighters moved from 96 Sea Zone to 98 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 2 fighters moved from United Kingdom to Scotland 1 battleship and 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone Place Units - British 1 carrier and 2 fighters placed in 98 Sea Zone Turn Complete - British British collect 31 PUs; end with 32 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : -1.00 Japanese regular : -1.33 British regular : -1.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 3 Combat Move - Italians 1 bomber and 1 fighter moved from Southern Italy to 96 Sea Zone 1 armour moved from Eastern Poland to Archangel Italians take Belarus from Russians Italians take Archangel from Russians Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 1 PUs; Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 destroyer Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in 96 Sea Zone 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 2 aaGuns and 3 infantry moved from Southern France to Northern Italy 1 armour and 1 mech_infantry moved from Romania to Bessarabia 2 infantry moved from Greece to Bulgaria 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3 Italians collect 15 PUs (4 lost to blockades); end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : 0.67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 3 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters moved from Queensland to Caroline Islands 1 aaGun and 4 infantry moved from Queensland to New South Wales 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 cruiser and 1 destroyer moved from 88 Sea Zone to 101 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Morocco to Algeria 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4 Research Technology - Germans Combat Move - Germans 2 bombers moved from Western Germany to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 5 artilleries and 21 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 fighters and 1 tactical_bomber moved from Western Germany to Archangel 1 armour and 4 mech_infantrys moved from Eastern Poland to Archangel 1 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Eastern Poland to Archangel 8 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine Purchase Units - Germans Germans buy 4 artilleries, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - Germans Battle in Western Ukraine Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Bessarabia to Ukraine 1 artillery and 2 infantry moved from Eastern Poland to Bessarabia 3 infantry moved from Romania to Bessarabia 2 bombers moved from Western Ukraine to Bessarabia 1 artillery and 1 infantry moved from Baltic States to Novgorod 6 infantry moved from Vyborg to Novgorod 1 artillery moved from Poland to Eastern Poland 1 artillery and 1 infantry moved from Germany to Poland 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 1 bomber and 3 tactical_bombers moved from Gibraltar to Southern Italy 1 infantry moved from Holland Belgium to Western Germany 3 mech_infantrys moved from Western Germany to Poland Place Units - Germans 3 artilleries placed in Novgorod 1 artillery placed in Western Germany 2 infantry and 6 mech_infantrys placed in Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Germans collect 44 PUs (2 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4 Combat Move - Russians 18 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Manchuria 1 fighter moved from Northwest Persia to Szechwan 1 armour and 2 mech_infantrys moved from Iraq to Egypt 2 fighters and 1 tactical_bomber moved from Samara to Russia 1 aaGun, 7 artilleries and 24 infantry moved from Bryansk to Tambov 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Samara 2 aaGuns and 9 infantry moved from Bryansk to Russia 1 artillery moved from Russia to Tambov 1 infantry moved from Vologda to Nenetsia 1 aaGun and 6 infantry moved from Vologda to Novosibirsk Place Units - Russians 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4 Combat Move - Japanese 1 armour moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to French Indo China 1 armour moved from Kweichow to Yunnan Japanese take Yunnan from Chinese 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State 2 bombers moved from French Indo China to Shan State 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 armour moved from Yunnan to Shan State Purchase Units - Japanese Japanese buy 4 artilleries and 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Shan State Japanese attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 battleship in Shan State, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 6/11 hits, 4.67 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 artillery and 5 infantry moved from Anhwe to Kweichow 1 aaGun and 3 infantry moved from Hopei to Kweichow 2 infantry moved from Kiangsi to Hunan 1 fighter moved from Kiangsi to Japan 1 fighter moved from Philippines to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Japan 2 artilleries moved from Kiangsu to Anhwe 1 fighter and 2 tactical_bombers moved from French Indo China to Kiangsu 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 fighter and 2 tactical_bombers moved from Celebes to 35 Sea Zone 1 carrier and 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 infantry moved from Kiangsu to Anhwe Place Units - Japanese 3 infantry placed in Kiangsu 2 artilleries and 1 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Malaya 10 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Japanese regular : 1.67 UK_Pacific regular : 0.33
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 4 Combat Move - Americans 1 armour, 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 3 infantry moved from Suriname to 88 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 bomber, 3 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone Purchase Units - Americans Americans buy 2 carriers and 4 fighters; Remaining resources: 4 PUs; Combat - Americans
Combat Hit Differential Summary :
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Scramble SZ6?
US = 3 Ftr, Tac, Bmb
Japan = Possible 3 Ftr scramble
US is landing infantry + mech on Korea