Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsWhen you need a topic to use the Dicebot, do it here
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For game 2023-5-18-World-War-1-1914.
To clarify, unrestricted submarine warfare is not in the game, right?
Rolling for one German submarine, round 6, deducting from American income.
[dice 1d6]
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1d6: 4
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For game 2023-5-18-World-War-1-1914.
To clarify, unrestricted submarine warfare is not in the game, right?
Rolling for one German submarine, round 7, deducting from British income.
[dice 1d6]
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1d6: 3
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For game 2023-5-18-World-War-1-1914.
Round 7, America attacks Austro-Hungarian controlled Piedmont. Austria Hungary shoots four coastal barrages.
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[dice 1d6]
[dice 1d6]
[dice 1d6]
[dice 1d6] -
1d6: 2
1d6: 2
1d6: 1
1d6: 5 -
For game 2023-5-20-Global-1940-2nd-Edition round 11 US turn.
Two strategic bombers were reassigned to bomb other minor industrial complexes instead (there were three, three were used to attack Northern Italy but I changed my mind on that).
Already rolled for bombers. Using Low Luck. Rolling for anti-aircraft defences.
[dice 1d6]
[dice 1d6] -
1d6: 4
1d6: 6 -
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5d6: 3, 3, 4, 6, 5
5d6: 5, 3, 5, 2, 4
5d6: 6, 5, 2, 1, 3
5d6: 3, 1, 5, 5, 6
5d6: 5, 1, 1, 3, 3
5d6: 1, 1, 2, 3, 5
5d6: 5, 1, 6, 6, 4 -
[dice 1d2]
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1d2: 1
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[dice 1d2]
[dice 1d2]
[dice 1d2]
[dice 1d2]
[dice 1d2]
[dice 1d2]
[dice 1d2] -
1d2: 1
1d2: 1
1d2: 2
1d2: 2
1d2: 1
1d2: 2
1d2: 2 -
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I doubt that you can achieve that with the dicebot. @djensen knows better, probably.
But actually you already had the corrrect idea: Roll 1d2 and set 1 as 5 and 2 as 6.
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For game 2023-5-17-World-War-1-1914.
To clarify, unrestricted submarine warfare is not in the game, right?
Rolling for two German submarines, round 8, deducting from British income.
[dice 1d6]
[dice 1d6]
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1d6: 4
1d6: 5 -
For game 2023-5-17-World-War-1-1914.
To clarify, unrestricted submarine warfare is not in the game, right?
Rolling for one German submarine, round 8, deducting from American income.
[dice 1d6]





