TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
forgot to convert the Karelian mines to German. Fixed in this one: G3 mines edit.tsvg
Oh crap, I got things wrong then. I thought the colorus only determined which power could take control of it initially and that it wouldn’t matter throughout the game.
Kinda odd though that the colonies of minor aligned powers don’t work the same way though.
@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
Oh crap, I got things wrong then. I thought the colorus only determined which power could take control of it initially and that it wouldn’t matter throughout the game.
Kinda odd though that the colonies of minor aligned powers don’t work the same way though.
Okay, now I’m confused. What is an example of a “colony of a minor aligned power that doesn’t work the same way”?
Apparently if Britain say, captures/liberates Belgian Congo from Germany they take control of it.
https://www.axisandallies.org/forums/topic/39007/another-big-question/2
@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
Apparently if Britain say, captures/liberates Belgian Congo from Germany they take control of it.
https://www.axisandallies.org/forums/topic/39007/another-big-question/2
Wow. The online community has been playing that wrong for almost a year now. Yep. You’re right. Make the necessary edits for Italy in our game. Really hope they clean up the rulebook on the re-release. The current errata is something like 8-10 pages…
@superbattleshipyamato actually I can see you asked about Belgian Congo so let me ask just to be sure.
@superbattleshipyamato Belgian Congo is not an aligned neutral i.e. there are not two flags in that territory like a neutral aligned with a major power. Anybody can walk in and claim that one bc there are not two flags in there. It’s not an aligned neutral like Arabia.
Agreed. They’re slightly different. Anyone can walk in there.
Thanks for fixing it.
fixed in this file (you’re good to go for your French turn): G3 updated.tsvg
By the way, for some reason I couldn’t edit my posts.
I should’ve said “Thanks for clarifying”.
Also, you the German mines in Karelia were un-changed, so I fixed that as well.
@superbattleshipyamato yeah, the edit function is removed when on the Play Boardgames thread - kind of annoying
@superbattleshipyamato and yes, you always have to manually change the mines
Ah, so that’s why! I found it odd it was only for this category. Thanks for letting me know.
Game History
Round: 3
Puchase Units - Ottomans
Ottomans buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Ottomans
1 infantry moved from Mesopotamia to Sevastopol
Ottomans take Sevastopol from Russians
1 artillery and 3 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Bulgaria to Constantinople
1 artillery and 3 infantry moved from Mesopotamia to Arabia
1 artillery and 2 infantry moved from Ankara to Mesopotamia
2 infantry moved from Syrian Desert to Mesopotamia
2 infantry moved from Smyrna to Trans-Jordan
2 infantry moved from Constantinople to Smyrna
1 artillery and 8 infantry moved from Constantinople to Ankara
2 artilleries moved from Syrian Desert to Trans-Jordan
Combat - Ottomans
Ottomans creates battle in territory Syrian Desert
Battle in Arabia
Ottomans attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
Ottomans roll dice for 1 artillery and 3 infantry in Arabia, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Arabia, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Arabia
Ottomans win, taking Arabia from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Egypt
Ottomans attack with 1 artillery and 3 infantry
British defend with 1 infantry
Ottomans roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Ottomans and 1 infantry owned by the British lost in Egypt
Ottomans win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Ottomans: 1 infantry
Casualties for British: 1 infantry
Battle in Syrian Desert
Ottomans attack with 1 artillery and 3 infantry
British defend with 1 infantry
Ottomans roll dice for 1 artillery and 3 infantry in Syrian Desert, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Syrian Desert, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Syrian Desert
Ottomans win, taking Syrian Desert from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Combat Move - Ottomans
Turning on Edit Mode
EDIT: Removing units owned by AustroHungarians from SZ 17: 1 mines
EDIT: Adding units owned by Italians to SZ 17: 1 mines
EDIT: Removing units owned by Russians from SZ 21: 1 mines
EDIT: Adding units owned by Ottomans to SZ 21: 1 mines
EDIT: Turning off Edit Mode
Place Units - Ottomans
1 artillery and 5 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Ottomans regular : 3.00
British regular : 0.00
Made some edits because I changed my mind about some moves. Nothing illiegal.
You’re still up. It’s USA turn next.
Sorry.
Game History
Round: 4
Puchase Units - AustroHungarians
Condition TankProductionAustroHungarians: AustroHungarians has their production frontier changed to: lateWarProduction
AustroHungarians buy 7 infantry and 1 tank; Remaining resources: 1 PUs;
Combat Move - AustroHungarians
4 infantry moved from Galicia to Romania
2 artilleries and 7 infantry moved from Vienna to Trieste
2 infantry moved from Tyrolia to Trieste
1 fighter moved from Munich to Trieste
3 artilleries and 4 infantry moved from Munich to Tyrolia
1 artillery and 4 infantry moved from Livonia to Karelia
1 infantry moved from Serbia to Romania
1 artillery and 1 fighter moved from Serbia to Trieste
Combat - AustroHungarians
Battle in Romania
AustroHungarians attack with 5 artilleries and 6 infantry
Russians defend with 4 artilleries, 1 fighter and 1 infantry
AustroHungarians roll dice for 5 artilleries and 6 infantry in Romania, round 2 : 6/11 hits, 5.33 expected hits
Russians roll dice for 4 artilleries, 1 fighter and 1 infantry in Romania, round 2 : 2/6 hits, 3.50 expected hits
1 infantry owned by the Russians, 1 fighter owned by the Russians, 2 infantry owned by the AustroHungarians and 4 artilleries owned by the Russians lost in Romania
AustroHungarians win with 5 artilleries and 4 infantry remaining. Battle score for attacker is 19
Casualties for AustroHungarians: 2 infantry
Casualties for Russians: 4 artilleries, 1 fighter and 1 infantry
Battle in Trieste
AustroHungarians attack with 3 artilleries, 2 fighters, 10 infantry and 1 port
Italians defend with 2 artilleries and 6 infantry
AustroHungarians roll dice for 3 artilleries, 2 fighters and 10 infantry in Trieste, round 2 : 6/15 hits, 6.50 expected hits
Italians roll dice for 2 artilleries and 6 infantry in Trieste, round 2 : 5/8 hits, 4.00 expected hits
5 infantry owned by the AustroHungarians, 1 artillery owned by the Italians and 5 infantry owned by the Italians lost in Trieste
Italians and AustroHungarians reach a stalemate
. Battle score for attacker is 4
Casualties for AustroHungarians: 5 infantry
Casualties for Italians: 1 artillery and 5 infantry
Battle in Karelia
AustroHungarians attack with 1 artillery and 4 infantry
British defend with 1 infantry; Russians defend with 1 port
AustroHungarians roll dice for 1 artillery and 4 infantry in Karelia, round 2 : 0/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.50 expected hits
Russians and AustroHungarians reach a stalemate
Combat Move - AustroHungarians
Place Units - AustroHungarians
7 infantry and 1 tank placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Russians regular : -2.00
AustroHungarians regular : -1.83