@Tyzoq good catch can you edit it?
L22/23 PtV 666 vs AetV (Axis +14)
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I am attaching USA turn’s. It’s been a little while but for some reason two USA inf weren’t allocated properly on USA trn’s. Two inf were on a brit trn. I imagine this is an error. I edited those two inf onto NWY and took them off the brit’s trn’s.
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Game History
Round: 9 Purchase Units - Americans Americans buy 1 destroyer, 6 infantry, 5 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 115 Sea Zone to Norway 1 artillery moved from Caroline Islands to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Java 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam Combat - Americans Battle in Guam Battle in Java Battle in Norway Non Combat Move - Americans 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from Eastern India to Iraq 1 marine moved from Caroline Islands to 35 Sea Zone 1 artillery moved from Caroline Islands to 34 Sea Zone 1 artillery, 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 34 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 artillery moved from 55 Sea Zone to Queensland 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 10 fighters and 1 marine moved from 35 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to Queensland 1 aaGun and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 aaGun, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 aaGun and 1 infantry moved from 55 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone 2 submarines moved from 31 Sea Zone to 55 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 113 Sea Zone to 115 Sea Zone 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 104 Sea Zone to 93 Sea Zone 5 fighters and 2 tactical_bombers moved from Eastern United States to Iceland Place Units - Americans 2 transports placed in 104 Sea Zone 4 infantry placed in Eastern United States 1 destroyer, 5 submarines and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by British from 113 Sea Zone: 3 transports EDIT: Removing units owned by Americans from 113 Sea Zone: 2 infantry EDIT: Adding units owned by Americans to Norway: 2 infantry EDIT: Adding units owned by British to 113 Sea Zone: 3 transports EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Kansu to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia 1 fighter and 2 infantry moved from Szechwan to Kweichow 8 artilleries and 6 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 8 artilleries and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 8 artilleries and 6 infantry in Yunnan, round 2 : 3/14 hits, 4.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 8 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Inner Mongolia, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 fighter, 10 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 4 infantry moved from Hopei to Honan Combat - British Battle in Honan British attack with 2 artilleries and 4 infantry Japanese defend with 1 armour and 1 infantry British roll dice for 2 artilleries and 4 infantry in Honan, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Honan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Honan British roll dice for 2 artilleries and 3 infantry in Honan, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 armour in Honan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Honan British win, taking Honan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - British 1 armour and 2 mech_infantrys moved from Hopei to Yunnan 1 aaGun moved from Szechwan to Yunnan 9 infantry moved from Burma to Yunnan 1 artillery and 1 marine moved from Baluchistan to 82 Sea Zone 1 aaGun and 13 infantry moved from Eastern India to Burma 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 82 Sea Zone to 40 Sea Zone 1 artillery and 1 marine moved from 40 Sea Zone to Eastern India 1 fighter moved from Eastern India to 40 Sea Zone 1 artillery and 5 infantry moved from Trans-Jordan to Iraq 1 armour moved from Tobruk to Egypt 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 3 aaGuns moved from United Kingdom to 113 Sea Zone 3 infantry moved from United Kingdom to 113 Sea Zone 3 aaGuns, 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 3 infantry, 5 submarines, 1 tactical_bomber and 3 transports moved from 113 Sea Zone to 115 Sea Zone 3 aaGuns and 3 infantry moved from 115 Sea Zone to Norway 2 fighters moved from 115 Sea Zone to Norway 2 tactical_bombers moved from United Kingdom to 115 Sea Zone 1 bomber moved from United Kingdom to Norway 1 fighter moved from Egypt to Iraq 1 submarine moved from 128 Sea Zone to 115 Sea Zone Place Units - British 1 transport placed in 73 Sea Zone 2 infantry placed in Union of South Africa 3 infantry placed in Egypt 1 fighter and 5 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India 1 submarine placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Units Change Ownership Some Units in Eastern India change ownership: 4 infantry Some Units in 40 Sea Zone change ownership: 1 submarineCombat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : -1.00 British regular : -1.17Territory Summary for Americans, British, Chinese and UK_Pacific :
Norway : 1 flag, 3 aaGuns, 1 artillery, 1 bomber, 2 fighters, 9 infantry and 1 mech_infantry Russia : 5 fighters and 1 tactical_bomber Marshall Islands : 1 flag Siam : 1 flag Caroline Islands : 1 flag, 1 airfield and 1 harbour Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry Midway : 1 airfield Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 infantry Central United States : 1 factory_major Guam : 1 airfield and 1 infantry Wake Island : 1 airfield Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Kweichow : 1 infantry Tsinghai : 1 infantry Honan : 2 artilleries and 3 infantry Inner Mongolia : 1 artillery and 3 infantry Yunnan : 1 aaGun, 1 armour, 8 artilleries, 19 infantry and 2 mech_infantrys Gibraltar : 1 harbour Iceland : 1 airfield, 5 fighters and 2 tactical_bombers Scotland : 1 airfield Quebec : 1 factory_minor and 1 harbour Trans-Jordan : 1 artillery and 2 infantry Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry United Kingdom : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 8 infantry Egypt : 1 armour, 1 factory_minor, 1 harbour and 3 infantry Malta : 1 airfield Shan State : 2 infantry Malaya : 1 harbour Eastern India : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 1 marine and 1 tactical_bomber Burma : 1 aaGun, 1 fighter and 13 infantry Libya : 1 flag Ethiopia : 1 flag Italian Somaliland : 1 flag Queensland : 1 aaGun, 2 artilleries, 2 infantry and 1 marine Morocco : 1 aaGun 99 Sea Zone : 4 submarines 100 Sea Zone : 1 flag 115 Sea Zone : 2 battleships, 5 carriers, 3 cruisers, 4 destroyers, 7 fighters, 6 submarines, 3 tactical_bombers and 7 transports Sumatra : 1 flag, 1 artillery and 1 infantry Northwest Persia : 1 flag 110 Sea Zone : 1 destroyer Southern Persia : 1 flag Java : 1 flag, 1 artillery 43 Sea Zone : 1 transport Brazil : 1 flag 93 Sea Zone : 1 submarine Iraq : 1 flag, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry 22 Sea Zone : 1 transport Crete : 1 flag 104 Sea Zone : 2 transports 40 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport Dutch New Guinea : 1 flag 95 Sea Zone : 1 submarine 73 Sea Zone : 1 transport 11 Sea Zone : 1 destroyer, 5 submarines and 1 transport Northeast Persia : 1 flag 55 Sea Zone : 1 flag, 1 battleship, 8 carriers, 3 cruisers, 5 destroyers, 13 fighters, 5 submarines, 2 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 59 / 71 Russians : 27 / 32 Japanese : 42 / 52 Americans : 56 / 87 Chinese : 11 / 13 British : 37 / 46 UK_Pacific : 15 / 18 Italians : 11 / 8 ANZAC : 10 / 21 French : 10 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour moved from Romania to Ukraine 1 mech_infantry moved from Northern Italy to Romania 4 infantry moved from Northern Italy to Austria 1 artillery and 7 infantry moved from Southern France to France 2 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 armour moved from Eastern Poland to Leningrad 1 fighter moved from Western Germany to Southern Italy 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to France Place Units - Italians 1 destroyer placed in 99 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,1,6,3,1,5,2,3,2 Italians collect 3 PUs (8 lost to blockades); end with 3 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUsCombat Hit Differential Summary :
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Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 5 PUs; Combat Move - ANZAC 1 submarine moved from 47 Sea Zone to 56 Sea Zone 3 fighters moved from Caroline Islands to 56 Sea Zone 1 fighter moved from 55 Sea Zone to 56 Sea Zone 1 fighter moved from New South Wales to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 56 Sea Zone ANZAC win with 5 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 56 Sea Zone to 55 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to Queensland 1 marine moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 infantry moved from New Britain to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Queensland 2 infantry moved from Johnston Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Queensland 1 fighter moved from 56 Sea Zone to 64 Sea Zone 3 fighters moved from 56 Sea Zone to Queensland 1 artillery moved from South Australia to Queensland 1 aaGun and 1 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 infantry moved from Burma to Yunnan 1 infantry moved from Baluchistan to Central India Place Units - ANZAC 1 carrier placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Combat - French Non Combat Move - French 1 fighter moved from United Kingdom to Norway 1 infantry moved from Southern Persia to Northwest Persia 1 infantry moved from Southern Persia to Iraq 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.67Territory Summary for ANZAC and French :
Norway : 1 fighter Yunnan : 1 infantry Trans-Jordan : 2 infantry Central India : 1 infantry Tobruk : 1 flag South Australia : 1 aaGun and 4 infantry New South Wales : 1 factory_minor and 1 harbour Queensland : 1 aaGun, 1 airfield, 2 artilleries, 3 fighters, 1 harbour, 4 infantry and 1 marine New Zealand : 1 airfield and 1 harbour Morocco : 2 infantry 115 Sea Zone : 1 destroyer Northwest Persia : 1 infantry 64 Sea Zone : 1 carrier and 1 fighter Iraq : 2 infantry 27 Sea Zone : 1 cruiser 55 Sea Zone : 1 destroyer, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 59 / 71 Russians : 27 / 32 Japanese : 42 / 52 Americans : 56 / 87 Chinese : 11 / 13 British : 37 / 46 UK_Pacific : 15 / 18 Italians : 11 / 8 ANZAC : 10 / 24 French : 10 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 2 fighters moved from Leningrad to Smolensk 2 bombers moved from Leningrad to Smolensk 1 artillery moved from Northern Caucasus to Southern Caucasus Germans take Southern Caucasus from Russians 1 tactical_bomber moved from Ukraine to Smolensk Combat - Germans Battle in Smolensk Germans attack with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/9 hits, 4,17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Smolensk to Leningrad 3 fighters moved from Smolensk to Leningrad 2 tactical_bombers moved from Smolensk to Bryansk 2 armour, 2 artilleries and 1 mech_infantry moved from Kursk to Bryansk 2 armour moved from Rostov to Bryansk 2 armour moved from Northern Caucasus to Ukraine 1 infantry moved from Ukraine to Rostov 1 armour moved from Bessarabia to Ukraine 4 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to France Place Units - Germans 2 artilleries and 1 infantry placed in Ukraine 1 artillery and 2 infantry placed in Leningrad 3 armour and 1 fighter placed in Germany 2 infantry placed in Western Germany 2 infantry placed in France 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,1,1,1,1,5,4,4,4 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,6 Germans collect 57 PUs (5 lost to blockades); end with 57 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -2,17This file is in case you wanted to scramble.
Savegame _39446_scramble option from Russia.tsvg -
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Tula Russians take Tula from Germans 1 armour moved from Tula to Russia 1 armour moved from Stalingrad to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Stalingrad 1 infantry moved from Kazakhstan to Northern Caucasus 1 infantry moved from Stalingrad to Northern Caucasus 1 fighter and 1 tactical_bomber moved from Russia to Northern Caucasus 1 fighter moved from Russia to Rostov 2 infantry moved from Stalingrad to Rostov 1 submarine moved from 99 Sea Zone to 101 Sea Zone Combat - Russians Battle in Northern Caucasus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Caucasus, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Northern Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Northern Caucasus Russians win, taking Northern Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Northern Caucasus to Stalingrad 1 fighter moved from Rostov to Stalingrad 1 artillery moved from Samara to Stalingrad 2 infantry moved from Samara to Stalingrad 2 aaGuns, 1 artillery and 9 infantry moved from Samara to Russia 1 infantry moved from Urals to Samara 1 submarine moved from 34 Sea Zone to 19 Sea Zone Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 0.67Territory Summary for Russians :
Siberia : 1 factory_minor and 4 infantry Russia : 5 aaGuns, 1 airfield, 5 armour, 9 artilleries, 1 factory_upgrade, 51 infantry and 4 mech_infantrys Yaroslavl : 1 infantry Samara : 1 infantry Urals : 1 factory_minor Gorky : 1 infantry Northern Caucasus : 1 infantry Rostov : 1 infantry Stalingrad : 1 aaGun, 4 armour, 2 artilleries, 2 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber Amur : 1 infantry 19 Sea Zone : 1 submarine 101 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 70 Russians : 28 / 32 Japanese : 42 / 52 Americans : 56 / 87 Chinese : 11 / 13 British : 37 / 46 UK_Pacific : 15 / 18 Italians : 11 / 8 ANZAC : 10 / 24 French : 10 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
I am not sure if I stand here a real chance in this one either.
Looks like it doesn’t matter how i flip it, Axis won’t come off good with any way they would make. -
@aequitas-et-veritas said in L22/23 PtV 666 vs AetV (Axis +14):
I am not sure if I stand here a real chance in this one either.
Looks like it doesn’t matter how i flip it, Axis won’t come off good with any way they would make.yeah, the allies certainly have an advantage in this one. I understand if you want to surrender, there is no shame in that.
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I will concede here.
I would be very happy with some advice for me playing the Axis next time, since I tend to not get the edge on any of my games i played with Axis Europe.
It seems to me that i can either Hurry or turtle to Moscow with no effect and only benfit from a strong Pacific Stronghold with Japan.
Japan also looks like the Power who leeds the game to an Axis win most of the time. Also most of the bid goes to the Euro Axis Nations rather than to Japan.
Thank you in advance for a few good words for my Play. -
A aequitas-et-veritas referenced this topic on
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@aequitas-et-veritas said in L22/23 PtV 666 vs AetV (Axis +14):
I will concede here.
I would be very happy with some advice for me playing the Axis next time, since I tend to not get the edge on any of my games i played with Axis Europe.
It seems to me that i can either Hurry or turtle to Moscow with no effect and only benfit from a strong Pacific Stronghold with Japan.
Japan also looks like the Power who leeds the game to an Axis win most of the time. Also most of the bid goes to the Euro Axis Nations rather than to Japan.
Thank you in advance for a few good words for my Play.I am not the strongest axis player either, and I prefer the allies. I am a bit conservative and I think that lends itself more to the allies best strategy, of conservative purchases, building overwhelming forces, waiting for the axis to make a mistake and then committing forces.
Successful axis players, in my opinion, are very aggressive and engage in battles that are closer to 50/50, as long as they have strategic significance. Does this make sense?
I have also seen a tendency of a strong axis player to focus both axis europe and pacific forces towards the same goal, either eliminating russia, or using Japan forces (air or navy) or german/ITA air or navy to help to assist each other. Example… sending german bombers to the pacific theatre, or Japan Navy to help against the Uk in egypt/africa.
Another tactic I have seen a good axis player make a few times is the avoidance in buying IC’s, AB’s or harbors, and spending all of their money on fighting forces. Using transports instead of IC’s and lastly, try to plan the sack of Moscow 4 turns out. Similar to planning chess moves a few turns out, T1 G buys all slow moving land units, T 2 & 3 G buys fast moving land units. T4 G buys all airforce for a T 5 attack. When you start down this path you need to see it through.
That’s all the advice I have, as I have said I prefer playing the allies, being overly aggressive is hard for me it seems. Anyways, thanks for the good games. I have enjoyed them and good luck with your future games!





