Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
@VictoryFirst forgot to add your wolfpack in 110. I did in practice lol
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
1 infantry moved from Greece to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 bomber moved from Greece to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
2 fighters moved from Southern Italy to Bulgaria
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 elite
Italians roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 elite in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 elite owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 elite
Battle in Bulgaria
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 russian_para
Russians roll RussianAirborneAttack dice in Bulgaria : 1/1 hits, 0,17 expected hits
1 infantry owned by the Italians lost in Bulgaria
Italians roll dice for 2 fighters and 1 infantry in Bulgaria, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 russian_para in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
1 russian_para owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 2 infantry
Casualties for Russians: 1 russian_para
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Bulgaria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Bulgaria from Russians to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
1 bomber moved from Western Ukraine to Greece
2 fighters moved from Bulgaria to Greece
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Yugoslavia to Romania
EDIT: 1 italian_para moved from Southern Italy to Greece
EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
1 artillery and 3 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Algeria to Tunisia
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0,17
Russians regular : 0,00
Russians RussianAirborneAttack : 0,83
Checked if it was allowed to move LCVs through sea zones containing enemy submarines, and it is stated that it’s only possible if there are no surface warships. Since a U-boat is not a surface warship, it would be allowed.
Still, I find it strange though, that those LCVs can just sail unnoticed by my wolfpack without an escort through the sea zone.
@The-Captain What’s your opinion on this? Is this possible?
Doesn’t really matter that much though. I will crush that landing force anyway with my mighty German army hehe :)
Oh, and I added in that wolfpack in sz 110. Almost forgot as well lol.
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 Escort, 1 artillery and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 46 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 Escort_Convoy and 1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 Escort_Convoy, 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 transport
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 Escort_Convoy, 3 fighters and 1 transport in 46 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 Escort_Convoy, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in New Guinea
Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry
Changer defend; Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 Escort and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC Liberates NewGuinea Turn5: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Trigger ANZAC Loses DNG Turn5: ANZAC met a national objective for an additional -2 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 Escort
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort_Convoy
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 Escort
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 Escort_Convoy
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.50
ANZAC regular : 1.33
@VictoryFirst yea was gonna mention that subs don’t block LCVs. Then thought maybe you just wanted the extra range off France. Then forgot about it lol :)
Hi Victory,
Yes - Landing Craft units can move freely through a SZ that contains enemy (or own) Submarine units and/or U-Boat units - as long as there are no surface ship units (including enemy Transport units) present in that SZ.
What is also important to remember is that enemy air units cannot scramble against Landing Craft units.
@VictoryFirst just wanted see what would happen if I loaded Boxes to our game lol
xml has owners so they don’t show but hee hee :)
@VictoryFirst just found a bug. When BB’s take Damage on the Attack, they immediately change to an A0 Unit. We need it to change to A0 after the battle it’s damaged in is over.
I have to crunch in to the xml to fix, so sadly, once fixed, it won’t work in our current game. I guess we would have to dicebot any battles where BBs would take damage.
I’m not exactly sure how the fix will work. Unfortunately, I think we will have to use edit to switch to the A0 BB after combat. The BB will still take damage and look damaged but continue to attack.
Yea kind of a bummer but it still defends the same, so as long as it gets edited before you attack again, it’ll play right. Usually you wanna repair next turn anyway.
Supers work the same.
Well, just a heads up. I’ll go do battle with the xml now :)
@VictoryFirst Tigers will need fixing too. PGs only have 1 hit or it’d work good for them to quit there bonus mid battle.
I guess one could make a PG Army unit with 6 hits and 10 rolls and when it gets hit it it only gets 5 rolls.
Lose a roll for every hit after. Idk you’d still need to edit the correct amount of dudes at end of turn, so I’d rather do it before battle and roll that way.
Have to kill the PG as first casualty of his Army and edit back in after battle if needed still, but w/e, thats just the way triplea rolls :)
All right, i’m not gonna overthink it. Just have to edit A0 BB if you don’t repair next turn
@VictoryFirst actually Tigers are fine. They still attack after taking a hit :)
@VictoryFirst well pretty simple fix actually. I’m just bummed we gotta use edit now but as I said before, usually you’ll repair anyway, so not that big a deal. I’ll update the notes and the OOB map also.
I’ll do the rest of the updates later, as they’ll take more time :)
@VictoryFirst Ok were back on track. Found another error where the Pacific damaged BBs weren’t showing up. Anyway, all fixed :)
We’ll just have to dice bot I guess if attacking with BBs. Fix won’t work in our game :(
@VictoryFirst hmm … I wonder if we add a trprt to the attack and kill him instead of BB hit … well no you’d still get an extra hp then.
Maybe we could do it with edit though. Add a trprt to take the hit and when/if BB last unit take two hits on him or whenever he’d die in battle.
I think that’d work. Better than dicebot anyway
Forgot to attack your sub in sz 115
BB, CC and DD vs sub.
[dice 1d6]
[dice 1d6]
[dice 1d6]
[dice 1d6]
1d6: 1
1d6: 5
1d6: 5
1d6: 4
@barnee
Game History
Round: 6
Purchase Units - Germans
Note to players Germans: <body><b>It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.<br><br>Do Not Place more than there are Infantry Present. Player Enforced.<b></body>
Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may only....
Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans
Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans
Germans buy 3 GermanUBoats, 1 Panzer_General, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 5 armour, 2 artilleries, 5 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 Panzer_Grndrs
1 WaffenPnzrGrndr placed in Germany
Units in Germany being upgraded or consumed: 1 waffen_infantry
1 Waffen_Oberst placed in Germany
Units in Germany being upgraded or consumed: 2 infantry
2 waffen_infantrys placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
2 artilleries and 5 infantry moved from Novgorod to Belarus
2 bombers and 2 fighters moved from Eastern Poland to Belarus
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 GermanUBoat moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
2 GermanUBoats moved from 110 Sea Zone to 119 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
1 Panzer_General3 and 5 armour moved from Novgorod to Archangel
1 elite moved from Novgorod to Archangel
4 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 tactical_bomber moved from Finland to Belarus
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 UK_LCV, 1 artillery and 1 elite
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1,50 expected hits
British roll dice for 1 UK_LCV, 1 artillery and 1 elite in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Germans and 1 elite owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits
British roll dice for 1 UK_LCV and 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1,17 expected hits
1 UK_LCV owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 UK_LCV, 1 artillery and 1 elite
Battle in Archangel
Germans attack with 1 Panzer_General3, 5 armour, 1 artillery, 1 elite and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 Panzer_General3, 5 armour, 1 artillery, 1 elite and 4 infantry in Archangel, round 2 : 2/17 hits, 6,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 Panzer_General3, 5 armour, 1 artillery, 1 elite and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 artilleries, 2 bombers, 2 fighters, 5 infantry and 1 tactical_bomber; Changer loiter and taunt
Changer defend; Russians defend with 1 aaGun, 2 artilleries and 4 infantry
Russians roll AA dice in Belarus : 0/3 hits, 0,50 expected hits
Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 5 infantry and 1 tactical_bomber in Belarus, round 2 : 5/12 hits, 4,83 expected hits
Russians roll dice for 1 aaGun, 2 artilleries and 4 infantry in Belarus, round 2 : 2/7 hits, 2,17 expected hits
4 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/10 hits, 4,50 expected hits
Russians roll dice for 2 artilleries in Belarus, round 3 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 4 infantry
Battle in 104 Sea Zone
Germans attack with 1 GermanUBoat and 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 GermanUBoat and 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
Trigger Germans RemoveWolfpackSZ110: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Baltic States to Novgorod
2 infantry moved from Vyborg to Novgorod
1 german_para moved from Germany to Romania
1 elite moved from Bessarabia to Romania
1 infantry moved from Poland to Baltic States
1 Panzer_Grndrs moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
2 waffen_infantrys moved from Germany to Eastern Poland
1 Waffen_Oberst moved from Germany to Eastern Poland
1 Panzer_Grndrs, 1 WaffenPnzrGrndr and 2 armour moved from Germany to Eastern Poland
1 elite moved from Germany to 114 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 elite and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 elite moved from 115 Sea Zone to Novgorod
1 infantry moved from Karelia to Vyborg
1 infantry moved from Karelia to Novgorod
1 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Belarus to Novgorod
2 bombers and 2 fighters moved from Belarus to Novgorod
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Romania
Place Units - Germans
1 Panzer_General, 5 armour, 2 artilleries and 2 infantry placed in Germany
3 infantry placed in Western Germany
3 GermanUBoats placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Wolfpack
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Removing units owned by Germans from Denmark: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 waffen_infantry2
EDIT: Removing units owned by Germans from Eastern Poland: 1 waffen_infantry
EDIT: Adding units owned by Germans to Germany: 1 waffen_infantry
EDIT: Removing units owned by Germans from Germany: 1 waffen_infantry2
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Russians regular : 0,83
Germans regular : -7,17
Russians AA : -0,50
British regular : 0,67
Waffen army forms in E.pol containing two Waffen Grenadiers and one Waffen infantry.
@victoryfirst here’s a new place place.txt
That E POL Belarus flow was buggin me lol. Should have R done in a couple hours. High Command has to rethink a couple things :)
Game History
Round: 6
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1942 and Our Factories have Begun Mass Tank Production !<br><br>You may now purchase 3 tanks for 12 PUs. They can only be placed in Moscow.<b></body>
Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
Russians buy 3 Mass_Tankss, 3 Russian_Rocketss, 1 Tank_General, 1 elite, 3 guard_infantrys and 2 russian_paras; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Smolensk to Belarus
1 Soviet_Commisar_3 and 3 armour moved from Ukraine to Belarus
1 armour moved from Ukraine to Belarus
1 armour moved from Ukraine to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 elite moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 armour moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Caucasus to Western Ukraine
2 fighters moved from Caucasus to Belarus
EDIT: 2 russian_paras moved from Ukraine to Bulgaria
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in Bulgaria
Russians attack with 2 russian_paras
Italians defend with 1 infantry
Russians roll RussianAirborneAttack dice in Bulgaria : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Italians with 2 russian_paras remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Belarus
Changer loiter and taunt; Russians attack with 1 Soviet_Commisar_3, 5 armour, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry; Changer defend
Russians roll dice for 1 Soviet_Commisar_3, 5 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 4/14 hits, 6.50 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 Soviet_Commisar_3, 5 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 destroyer
Battle in Western Ukraine
Russians attack with 1 armour, 1 artillery, 1 elite and 1 tactical_bomber
Italians defend with 2 infantry
Russians roll dice for 1 armour, 1 artillery, 1 elite and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.17 expected hits
Italians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 armour, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 artillery
Casualties for Italians: 2 infantry
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Smolensk
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Belarus
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Caucasus
1 tactical_bomber moved from Belarus to Caucasus
2 fighters moved from Belarus to Russia
2 fighters moved from Belarus to Smolensk
1 tactical_bomber moved from Western Ukraine to Bryansk
8 mine_unarmeds moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 Europe_Rail moved from Russia to Ukraine
1 Europe_Rail and 1 aaGun moved from Ukraine to Belarus
2 Soviet_Commisars and 2 armour moved from Ukraine to Smolensk
1 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Rostov
1 infantry moved from Vologda to Nenetsia
1 armour moved from Urals to Russia
3 infantry moved from Vologda to Urals
1 Rail moved from Russia to Amur
1 Rail and 1 armour moved from Amur to Caucasus
1 Rail moved from Russia to Volgograd
1 Rail and 1 infantry moved from Volgograd to Smolensk
1 infantry moved from Volgograd to Tambov
15 infantry moved from Russia to Smolensk
5 infantry moved from Russia to Bryansk
1 armour moved from Bryansk to Smolensk
Place Units - Russians
3 Mass_Tankss, 3 Russian_Rocketss, 1 Tank_General, 1 elite, 3 guard_infantrys and 2 russian_paras placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 Soviet_Commisar
EDIT: Removing units owned by Russians from Smolensk: 8 mine_unarmeds
EDIT: Adding units owned by Changer to Smolensk: 4 russian_mines and 4 russian_mine_Blues
EDIT: Adding units owned by Russians to Smolensk: 1 ArmyGroupActive and 1 Soviet_Commisar_3
EDIT: Removing units owned by Russians from Russia: 1 Tank_General
EDIT: Adding units owned by Russians to Russia: 1 Tank_General3
EDIT: Turning off Edit Mode
COMMENT: Russia Arms 4 Blue LMs in Smolensk @ Arch and 4 regular at Belarus. 1st AG Forms in Smolensk. 1st Corps 2 Tanks 1 INF 2nd Corps 1 Tank 2 INF
COMMENT: 1st Tank Forms in Moscow
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
Germans regular : -0.33
Russians regular : -3.33
Russians RussianAirborneAttack : 0.33
Forgot to edit battle for Bulgaria. Para hit rd 1 battle so heres dicebot for Italian INF
[dice 1d6]
1d6: 6
@dicebot no hit