Here we go - let’s get ready to rumble and nuke each other with some deadly tech!
Any scramble to SZ109 and / or SZ110?
42128 OOB Tech RRound 01 - Germany - combat.tsvg
06-11-_2025_20-41-22.jpg
Hi Victory,
Yes - Landing Craft units can move freely through a SZ that contains enemy (or own) Submarine units and/or U-Boat units - as long as there are no surface ship units (including enemy Transport units) present in that SZ.
What is also important to remember is that enemy air units cannot scramble against Landing Craft units.
@VictoryFirst just wanted see what would happen if I loaded Boxes to our game lol


xml has owners so they don’t show but hee hee :)
@VictoryFirst just found a bug. When BB’s take Damage on the Attack, they immediately change to an A0 Unit. We need it to change to A0 after the battle it’s damaged in is over.
I have to crunch in to the xml to fix, so sadly, once fixed, it won’t work in our current game. I guess we would have to dicebot any battles where BBs would take damage.
I’m not exactly sure how the fix will work. Unfortunately, I think we will have to use edit to switch to the A0 BB after combat. The BB will still take damage and look damaged but continue to attack.
Yea kind of a bummer but it still defends the same, so as long as it gets edited before you attack again, it’ll play right. Usually you wanna repair next turn anyway.
Supers work the same.
Well, just a heads up. I’ll go do battle with the xml now :)
@VictoryFirst Tigers will need fixing too. PGs only have 1 hit or it’d work good for them to quit there bonus mid battle.
I guess one could make a PG Army unit with 6 hits and 10 rolls and when it gets hit it it only gets 5 rolls.
Lose a roll for every hit after. Idk you’d still need to edit the correct amount of dudes at end of turn, so I’d rather do it before battle and roll that way.
Have to kill the PG as first casualty of his Army and edit back in after battle if needed still, but w/e, thats just the way triplea rolls :)
All right, i’m not gonna overthink it. Just have to edit A0 BB if you don’t repair next turn
@VictoryFirst actually Tigers are fine. They still attack after taking a hit :)
@VictoryFirst well pretty simple fix actually. I’m just bummed we gotta use edit now but as I said before, usually you’ll repair anyway, so not that big a deal. I’ll update the notes and the OOB map also.
I’ll do the rest of the updates later, as they’ll take more time :)
@VictoryFirst Ok were back on track. Found another error where the Pacific damaged BBs weren’t showing up. Anyway, all fixed :)
We’ll just have to dice bot I guess if attacking with BBs. Fix won’t work in our game :(
@VictoryFirst hmm … I wonder if we add a trprt to the attack and kill him instead of BB hit … well no you’d still get an extra hp then.
Maybe we could do it with edit though. Add a trprt to take the hit and when/if BB last unit take two hits on him or whenever he’d die in battle.
I think that’d work. Better than dicebot anyway
Forgot to attack your sub in sz 115
BB, CC and DD vs sub.
[dice 1d6]
[dice 1d6]
[dice 1d6]
[dice 1d6]
1d6: 1
1d6: 5
1d6: 5
1d6: 4
@barnee
Game History
Round: 6
Purchase Units - Germans
Note to players Germans: <body><b>It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.<br><br>Do Not Place more than there are Infantry Present. Player Enforced.<b></body>
Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may only....
Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans
Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans
Germans buy 3 GermanUBoats, 1 Panzer_General, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 5 armour, 2 artilleries, 5 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 Panzer_Grndrs
1 WaffenPnzrGrndr placed in Germany
Units in Germany being upgraded or consumed: 1 waffen_infantry
1 Waffen_Oberst placed in Germany
Units in Germany being upgraded or consumed: 2 infantry
2 waffen_infantrys placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
2 artilleries and 5 infantry moved from Novgorod to Belarus
2 bombers and 2 fighters moved from Eastern Poland to Belarus
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 GermanUBoat moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
2 GermanUBoats moved from 110 Sea Zone to 119 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
1 Panzer_General3 and 5 armour moved from Novgorod to Archangel
1 elite moved from Novgorod to Archangel
4 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 tactical_bomber moved from Finland to Belarus
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 UK_LCV, 1 artillery and 1 elite
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1,50 expected hits
British roll dice for 1 UK_LCV, 1 artillery and 1 elite in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Germans and 1 elite owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits
British roll dice for 1 UK_LCV and 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1,17 expected hits
1 UK_LCV owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 UK_LCV, 1 artillery and 1 elite
Battle in Archangel
Germans attack with 1 Panzer_General3, 5 armour, 1 artillery, 1 elite and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 Panzer_General3, 5 armour, 1 artillery, 1 elite and 4 infantry in Archangel, round 2 : 2/17 hits, 6,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 Panzer_General3, 5 armour, 1 artillery, 1 elite and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 artilleries, 2 bombers, 2 fighters, 5 infantry and 1 tactical_bomber; Changer loiter and taunt
Changer defend; Russians defend with 1 aaGun, 2 artilleries and 4 infantry
Russians roll AA dice in Belarus : 0/3 hits, 0,50 expected hits
Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 5 infantry and 1 tactical_bomber in Belarus, round 2 : 5/12 hits, 4,83 expected hits
Russians roll dice for 1 aaGun, 2 artilleries and 4 infantry in Belarus, round 2 : 2/7 hits, 2,17 expected hits
4 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/10 hits, 4,50 expected hits
Russians roll dice for 2 artilleries in Belarus, round 3 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 4 infantry
Battle in 104 Sea Zone
Germans attack with 1 GermanUBoat and 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 GermanUBoat and 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
Trigger Germans RemoveWolfpackSZ110: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Baltic States to Novgorod
2 infantry moved from Vyborg to Novgorod
1 german_para moved from Germany to Romania
1 elite moved from Bessarabia to Romania
1 infantry moved from Poland to Baltic States
1 Panzer_Grndrs moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
2 waffen_infantrys moved from Germany to Eastern Poland
1 Waffen_Oberst moved from Germany to Eastern Poland
1 Panzer_Grndrs, 1 WaffenPnzrGrndr and 2 armour moved from Germany to Eastern Poland
1 elite moved from Germany to 114 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 elite and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 elite moved from 115 Sea Zone to Novgorod
1 infantry moved from Karelia to Vyborg
1 infantry moved from Karelia to Novgorod
1 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Belarus to Novgorod
2 bombers and 2 fighters moved from Belarus to Novgorod
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Romania
Place Units - Germans
1 Panzer_General, 5 armour, 2 artilleries and 2 infantry placed in Germany
3 infantry placed in Western Germany
3 GermanUBoats placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Wolfpack
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Removing units owned by Germans from Denmark: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 waffen_infantry2
EDIT: Removing units owned by Germans from Eastern Poland: 1 waffen_infantry
EDIT: Adding units owned by Germans to Germany: 1 waffen_infantry
EDIT: Removing units owned by Germans from Germany: 1 waffen_infantry2
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Russians regular : 0,83
Germans regular : -7,17
Russians AA : -0,50
British regular : 0,67
Waffen army forms in E.pol containing two Waffen Grenadiers and one Waffen infantry.
@victoryfirst here’s a new place place.txt
That E POL Belarus flow was buggin me lol. Should have R done in a couple hours. High Command has to rethink a couple things :)
Game History
Round: 6
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1942 and Our Factories have Begun Mass Tank Production !<br><br>You may now purchase 3 tanks for 12 PUs. They can only be placed in Moscow.<b></body>
Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
Russians buy 3 Mass_Tankss, 3 Russian_Rocketss, 1 Tank_General, 1 elite, 3 guard_infantrys and 2 russian_paras; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Smolensk to Belarus
1 Soviet_Commisar_3 and 3 armour moved from Ukraine to Belarus
1 armour moved from Ukraine to Belarus
1 armour moved from Ukraine to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 elite moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 armour moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Caucasus to Western Ukraine
2 fighters moved from Caucasus to Belarus
EDIT: 2 russian_paras moved from Ukraine to Bulgaria
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in Bulgaria
Russians attack with 2 russian_paras
Italians defend with 1 infantry
Russians roll RussianAirborneAttack dice in Bulgaria : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Italians with 2 russian_paras remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Belarus
Changer loiter and taunt; Russians attack with 1 Soviet_Commisar_3, 5 armour, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry; Changer defend
Russians roll dice for 1 Soviet_Commisar_3, 5 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 4/14 hits, 6.50 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 Soviet_Commisar_3, 5 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 destroyer
Battle in Western Ukraine
Russians attack with 1 armour, 1 artillery, 1 elite and 1 tactical_bomber
Italians defend with 2 infantry
Russians roll dice for 1 armour, 1 artillery, 1 elite and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.17 expected hits
Italians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 armour, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 artillery
Casualties for Italians: 2 infantry
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Smolensk
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Belarus
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Caucasus
1 tactical_bomber moved from Belarus to Caucasus
2 fighters moved from Belarus to Russia
2 fighters moved from Belarus to Smolensk
1 tactical_bomber moved from Western Ukraine to Bryansk
8 mine_unarmeds moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 Europe_Rail moved from Russia to Ukraine
1 Europe_Rail and 1 aaGun moved from Ukraine to Belarus
2 Soviet_Commisars and 2 armour moved from Ukraine to Smolensk
1 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Rostov
1 infantry moved from Vologda to Nenetsia
1 armour moved from Urals to Russia
3 infantry moved from Vologda to Urals
1 Rail moved from Russia to Amur
1 Rail and 1 armour moved from Amur to Caucasus
1 Rail moved from Russia to Volgograd
1 Rail and 1 infantry moved from Volgograd to Smolensk
1 infantry moved from Volgograd to Tambov
15 infantry moved from Russia to Smolensk
5 infantry moved from Russia to Bryansk
1 armour moved from Bryansk to Smolensk
Place Units - Russians
3 Mass_Tankss, 3 Russian_Rocketss, 1 Tank_General, 1 elite, 3 guard_infantrys and 2 russian_paras placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 Soviet_Commisar
EDIT: Removing units owned by Russians from Smolensk: 8 mine_unarmeds
EDIT: Adding units owned by Changer to Smolensk: 4 russian_mines and 4 russian_mine_Blues
EDIT: Adding units owned by Russians to Smolensk: 1 ArmyGroupActive and 1 Soviet_Commisar_3
EDIT: Removing units owned by Russians from Russia: 1 Tank_General
EDIT: Adding units owned by Russians to Russia: 1 Tank_General3
EDIT: Turning off Edit Mode
COMMENT: Russia Arms 4 Blue LMs in Smolensk @ Arch and 4 regular at Belarus. 1st AG Forms in Smolensk. 1st Corps 2 Tanks 1 INF 2nd Corps 1 Tank 2 INF
COMMENT: 1st Tank Forms in Moscow
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
Germans regular : -0.33
Russians regular : -3.33
Russians RussianAirborneAttack : 0.33
Forgot to edit battle for Bulgaria. Para hit rd 1 battle so heres dicebot for Italian INF
[dice 1d6]
1d6: 6
@dicebot no hit
Hey Barnee,
I am currently doing the Japanese turn, and I had one suggestion - at the moment, the game gives priority to the DD when moving land units to a sea zone containing transports and destroyers. What I mean, is that it thinks every time I want to load the infantry unit on the Destroyer, rather than the transport. But 9/10 case, I want to load the unit onto the transport

So the game does this every time when I load two units onto a transport. When I do four, I do not get any message, and it automatically loads an infantry to the DD and the other three to the transports.
I find this a bit annoying to be honest, so that’s why I wanted to ask if it’s possible to fix this.
I also realized that I made a… ahem… very small mistake concerning the defense of Rome lol. Too much stuff needs to change in order to fix that, so I guess I’ll have to live with the disastrous result…
Also, the place in the Carolines might need to be adjusted. I cannot see that there are two planes there, because the number is hidden behind the other unit.
Just wanted to point that out :)

Game History
Round: 6
Purchase Units - Japanese
Note to players Japanese: <body><b>It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !<br><br>Banzai Attacks are Now Possible.<b></body>
Japanese buy 1 Japan_destroyer, 6 armour, 1 elite, 1 fighter, 6 infantry and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 bomber moved from Kwangsi to Kansu
3 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
2 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 Japan_destroyer moved from 35 Sea Zone to 36 Sea Zone
1 elite moved from Kwangsi to 36 Sea Zone
1 Japan_destroyer and 1 elite moved from 36 Sea Zone to 37 Sea Zone
1 elite moved from 37 Sea Zone to Malaya
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 Japan_destroyer moved from 42 Sea Zone to 56 Sea Zone
1 Japan_destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to New Guinea
1 fighter moved from Caroline Islands to 46 Sea Zone
2 Japan_destroyers moved from 45 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
1 battleship moved from 44 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangsi to Szechwan
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 Japan_destroyers, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 Escort_Convoy, 1 submarine and 1 transport
Japanese roll dice for 2 Japan_destroyers, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 Escort_Convoy and 1 transport in 46 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 submarine owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 2 Japan_destroyers, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 3 : 4/6 hits, 3,00 expected hits
ANZAC roll dice for 1 Escort_Convoy and 1 transport in 46 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
1 Escort_Convoy owned by the ANZAC and 1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 Japan_destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 Escort_Convoy, 1 submarine and 1 transport
Battle in New Guinea
Changer loiter and taunt; Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Changer defend; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 3/5 hits, 2,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 3 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 4/9 hits, 4,00 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Malaya
Japanese attack with 1 artillery and 1 elite
British defend with 1 infantry
Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from British with 1 artillery and 1 elite remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Shensi
3 armour moved from Hunan to Szechwan
3 mech_infantrys moved from Hunan to Szechwan
1 armour and 2 mech_infantrys moved from Shantung to Hopei
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 bomber, 3 fighters and 2 tactical_bombers moved from Szechwan to Hopei
1 bomber moved from Kansu to Hopei
1 Rail and 1 infantry moved from Kiangsu to Shensi
1 artillery moved from Anhwe to Hunan
1 infantry moved from Kwangsi to French Indo China
1 Rail and 1 elite moved from Kiangsu to Shensi
1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery, 1 elite and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 elite, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 elite and 2 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 aaGun moved from Hunan to Anhwe
1 transport moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 46 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from New Guinea to 45 Sea Zone
1 Japan_destroyer moved from 42 Sea Zone to 45 Sea Zone
1 Japan_destroyer moved from 6 Sea Zone to 7 Sea Zone
1 pacific_submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to Japan
EDIT: 1 Japanese_LCV and 2 infantry moved from Japan to Korea
Place Units - Japanese
3 armour placed in Shantung
3 armour placed in Kiangsu
1 elite and 7 infantry placed in Japan
1 Japan_destroyer, 1 fighter and 2 transports placed in 6 Sea Zone
Japanese undo move 4.
1 Japan_destroyer and 2 transports placed in 6 Sea Zone
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 Japan_destroyer
EDIT: Adding units owned by Japanese to Caroline Islands: 2 Fortifications
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsi: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from Anhwe: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
Japanese collect 60 PUs; end with 63 PUs
Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 65 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 66 PUs
Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 68 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 72 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : -0,83
ANZAC regular : -2,17
British regular : -0,33
@victoryfirst
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 Escorts, 3 Fortifications, 4 artilleries, 1 destroyer, 1 elite, 2 submarines, 3 transports and 1 usa_tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 submarine moved from 8 Sea Zone to 16 Sea Zone
2 usa_fighters moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 elite moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 2 usa_fighters moved from 26 Sea Zone to 46 Sea Zone
1 artillery, 1 elite and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 elite moved from 46 Sea Zone to New Guinea
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery, 1 elite and 1 usa_armour moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 Escort, 1 Escort_Convoy, 1 Heavy_BB, 1 artillery, 1 carrier, 1 elite, 1 infantry, 2 transports, 1 usa_armour and 2 usa_fighters moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 elite, 1 infantry and 1 usa_armour moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 usa_tactical_bomber moved from Gibraltar to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 1 artillery, 1 elite, 1 infantry and 1 usa_armour
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 Heavy_BB in Southern Italy, round 2 : 0/2 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 1 elite, 1 infantry and 1 usa_armour in Southern Italy, round 2 : 1/5 hits, 1.67 expected hits
Italians roll dice for 2 aaGuns and 3 infantry in Southern Italy, round 2 : 4/5 hits, 1.33 expected hits
1 elite owned by the Americans, 1 aaGun owned by the Italians, 1 usa_armour owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern Italy
Italians win with 1 aaGun and 3 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 artillery, 1 elite, 1 infantry and 1 usa_armour
Casualties for Italians: 1 aaGun
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 usa_tactical_bomber
Germans defend with 1 GermanUBoat
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 usa_tactical_bomber in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 GermanUBoat owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 submarine and 1 usa_tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 GermanUBoat
Battle in 16 Sea Zone
Americans attack with 1 submarine and 2 usa_fighters
Japanese defend with 1 Japan_destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 usa_fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 usa_fighters in 16 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 usa_fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 Japan_destroyer
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 1 transport and 2 usa_fighters
Japanese defend with 2 Japan_destroyers
Americans roll dice for 1 destroyer, 1 transport and 2 usa_fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 Japan_destroyers in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 Japan_destroyers owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
Americans win with 1 transport and 2 usa_fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 Japan_destroyers
Battle in New Guinea
Changer loiter and taunt; Americans attack with 1 artillery and 1 elite
Changer defend; Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 elite in New Guinea, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in New Guinea
Americans roll dice for 1 elite in New Guinea, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
1 elite owned by the Americans lost in New Guinea
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 elite
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
2 usa_fighters moved from 46 Sea Zone to 54 Sea Zone
1 Heavy_BB, 1 carrier and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone
1 Escort moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 pacific_cruiser, 1 pacific_submarine and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 8 Sea Zone to 10 Sea Zone
1 usa_fighter moved from Western United States to Hawaiian Islands
2 ArmoredInfantrys and 1 artillery moved from Central United States to 101 Sea Zone
1 elite moved from Eastern United States to 101 Sea Zone
2 ArmoredInfantrys, 1 Escort_Convoy, 1 artillery, 1 elite and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 ArmoredInfantrys, 1 artillery and 1 elite moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 USA_TankGeneral moved from Eastern United States to Central United States
1 usa_tactical_bomber moved from 104 Sea Zone to Gibraltar
Place Units - Americans
2 Fortifications placed in Aleutian Islands
1 Fortification placed in Midway
1 Escort and 1 submarine placed in 10 Sea Zone
3 artilleries and 1 usa_tactical_bomber placed in Western United States
1 Escort, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
1 artillery and 1 elite placed in Eastern United States
Turn Complete - Americans
Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters is placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
Americans collect 52 PUs; end with 52 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
Trigger Americans Loses Philippines Turn6: Americans met a national objective for an additional -3 PUs; end with 63 PUs
Trigger Americans Loses Guam Turn6: Americans met a national objective for an additional -1 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 Escort
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 Escort_Convoy
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 Escort
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 Escort_Convoy
EDIT: Turning off Edit Mode
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
1 artillery, 1 fighter and 10 infantry moved from Yunnan to Szechwan
1 infantry moved from Sikang to Szechwan
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 11 infantry
Japanese defend with 3 armour, 1 infantry and 4 mech_infantrys
Chinese roll dice for 1 artillery, 1 fighter and 11 infantry in Szechwan, round 2 : 0/13 hits, 2.83 expected hits
Japanese roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Szechwan, round 2 : 6/8 hits, 3.17 expected hits
6 infantry owned by the Chinese lost in Szechwan
1 fighter owned by the Chinese retreated
5 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Yunnan
Japanese win with 3 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is -18
Casualties for Chinese: 6 infantry
Battle in Kansu
Chinese attack with 2 Rails
Japanese defend with 1 infantry
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 Rail owned by the Chinese lost in Kansu
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 1/1 hits, 0.33 expected hits
1 Rail owned by the Chinese lost in Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 Rails
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
1 infantry placed in Sikang
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Purchase Units - British
British buy 1 UK_LCV, 1 aaGun, 1 artillery, 7 infantry, 1 mech_infantry, 1 transport and 3 uk_armours; Remaining resources: 0 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
1 artillery and 2 infantry moved from Yunnan to French Indo China
1 uk_fighter moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 uk_tactical_bomber moved from Yunnan to Kweichow
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 bomber and 1 uk_fighter moved from United Kingdom to 119 Sea Zone
Combat - British
Battle in 119 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 uk_fighter
Germans defend with 2 GermanUBoats
British roll dice for 1 bomber, 1 destroyer and 1 uk_fighter in 119 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 2 GermanUBoats in 119 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 GermanUBoat owned by the Germans lost in 119 Sea Zone
British roll dice for 1 bomber, 1 destroyer and 1 uk_fighter in 119 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 GermanUBoat owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 8
Casualties for Germans: 2 GermanUBoats
Battle in French Indo China
British attack with 1 artillery, 2 infantry and 1 uk_fighter
Japanese defend with 1 infantry
British roll dice for 1 artillery, 2 infantry and 1 uk_fighter in French Indo China, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 2 infantry and 1 uk_fighter in French Indo China, round 3 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery, 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 1 artillery, 1 infantry and 1 uk_tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 uk_tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery, 1 infantry and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Belarus
1 uk_tactical_bomber moved from Kweichow to Yunnan
1 uk_fighter moved from French Indo China to Yunnan
1 infantry moved from Burma to Shan State
1 aaGun, 1 artillery and 9 infantry moved from Burma to Yunnan
2 uk_armours moved from India to Yunnan
2 infantry moved from India to Burma
2 uk_armours moved from Eastern Persia to India
2 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys and 5 uk_armours moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 uk_armour moved from Egypt to Iraq
1 uk_armour moved from Belgian Congo to Egypt
1 battleship and 1 cruiser moved from 81 Sea Zone to 95 Sea Zone
2 Rails and 2 infantry moved from Union of South Africa to Belarus
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 bomber and 1 uk_fighter moved from 119 Sea Zone to United Kingdom
Place Units - British
1 UK_LCV and 1 artillery placed in United Kingdom
1 transport placed in 106 Sea Zone
2 infantry and 1 uk_armour placed in Union of South Africa
1 mech_infantry and 2 uk_armours placed in Iraq
1 aaGun and 5 infantry placed in India
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 40 PUs (4 lost to blockades); end with 40 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -2.83
Americans regular : -5.17
Japanese regular : 4.50
Italians regular : 2.67
Germans regular : -0.67
British regular : 1.17
Uggh the Emperor must have sent his crack troops to szechwan lol
Those boys on the Missouri need to practice there gunnery :)