TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Combat Move - GermansCombat Hit Differential Summary :
@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
Wait, so if a minor aligned power is captured by a power allied to the one it was originally aligned with, it reverts back to that power’s control.
To be clear, if Belgium is captured by the UK it goes back to France?
Also, to clarify there is no inbuilt mechanic for the Russian Revolution, right? It’s player enforced?
Correct on all. To your first point, that’s why they’re the color of that power. From page 11 of the rulebook, “In addition to their own national emblem, aligned minor powers also have a smaller national emblem indicating which major power they’re aligned with and are the same color as the territories of that power. Bulgaria and Romania are examples of minor aligned powers.”
Game History
Round: 3
Puchase Units - Germans
Germans buy 1 artillery and 13 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
Italians roll mine dice in SZ 17 : 0/1 hits, 0.17 expected hits
1 infantry moved from Galicia to Ukraine
Germans take Ukraine from Russians
4 artilleries and 14 infantry moved from Poland to Belarus
1 fighter moved from Livonia to Belarus
2 artilleries moved from Livonia to Belarus
1 artillery and 1 infantry moved from Livonia to Belarus
1 infantry moved from Livonia to Belarus
4 infantry moved from Silesia to Poland
2 artilleries and 2 infantry moved from Galicia to Poland
1 infantry moved from Livonia to Karelia
Germans take Karelia from Russians
1 infantry moved from Togoland to Nigeria
2 infantry moved from Angola to South West Africa
9 artilleries and 9 infantry moved from Belgium to Alsace
1 infantry moved from Ruhr to Alsace
1 fighter and 1 infantry moved from Munich to Alsace
1 infantry moved from Kiel to Ruhr
4 infantry moved from Hanover to Ruhr
1 infantry moved from Berlin to Kiel
1 artillery, 1 fighter and 10 infantry moved from Berlin to Hanover
1 fighter moved from Hanover to Ruhr
1 submarine moved from SZ 16 to SZ 17
Combat - Germans
Battle in Belarus
Germans attack with 7 artilleries, 1 fighter and 16 infantry
Russians defend with 1 artillery and 8 infantry
Germans roll dice for 7 artilleries, 1 fighter and 16 infantry in Belarus, round 2 : 10/24 hits, 11.50 expected hits
Russians roll dice for 1 artillery and 8 infantry in Belarus, round 2 : 4/9 hits, 4.50 expected hits
8 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 7 artilleries, 1 fighter and 12 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 8 infantry
Battle in South West Africa
Germans attack with 3 infantry
British defend with 1 infantry
Germans roll dice for 3 infantry in South West Africa, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in South West Africa, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in South West Africa
British and Germans reach a stalemate
. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Alsace
Germans attack with 9 artilleries, 1 fighter and 11 infantry
French defend with 2 artilleries and 6 infantry
Germans roll dice for 9 artilleries, 1 fighter and 11 infantry in Alsace, round 2 : 15/21 hits, 11.50 expected hits
French roll dice for 2 artilleries and 6 infantry in Alsace, round 2 : 3/8 hits, 4.00 expected hits
3 infantry owned by the Germans, 6 infantry owned by the French and 2 artilleries owned by the French lost in Alsace
Germans win, taking Alsace from French with 9 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry
Casualties for French: 2 artilleries and 6 infantry
Combat Move - Germans
Place Units - Germans
1 artillery and 13 infantry placed in Berlin
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
French regular : -1.00
Italians mine : -0.17
Russians regular : -0.50
Germans regular : 1.00
British regular : 0.50
forgot to convert the Karelian mines to German. Fixed in this one: G3 mines edit.tsvg
Oh crap, I got things wrong then. I thought the colorus only determined which power could take control of it initially and that it wouldn’t matter throughout the game.
Kinda odd though that the colonies of minor aligned powers don’t work the same way though.
@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
Oh crap, I got things wrong then. I thought the colorus only determined which power could take control of it initially and that it wouldn’t matter throughout the game.
Kinda odd though that the colonies of minor aligned powers don’t work the same way though.
Okay, now I’m confused. What is an example of a “colony of a minor aligned power that doesn’t work the same way”?
Apparently if Britain say, captures/liberates Belgian Congo from Germany they take control of it.
https://www.axisandallies.org/forums/topic/39007/another-big-question/2
@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
Apparently if Britain say, captures/liberates Belgian Congo from Germany they take control of it.
https://www.axisandallies.org/forums/topic/39007/another-big-question/2
Wow. The online community has been playing that wrong for almost a year now. Yep. You’re right. Make the necessary edits for Italy in our game. Really hope they clean up the rulebook on the re-release. The current errata is something like 8-10 pages…
@superbattleshipyamato actually I can see you asked about Belgian Congo so let me ask just to be sure.
@superbattleshipyamato Belgian Congo is not an aligned neutral i.e. there are not two flags in that territory like a neutral aligned with a major power. Anybody can walk in and claim that one bc there are not two flags in there. It’s not an aligned neutral like Arabia.
Agreed. They’re slightly different. Anyone can walk in there.
Thanks for fixing it.
fixed in this file (you’re good to go for your French turn): G3 updated.tsvg
By the way, for some reason I couldn’t edit my posts.
I should’ve said “Thanks for clarifying”.
Also, you the German mines in Karelia were un-changed, so I fixed that as well.
@superbattleshipyamato yeah, the edit function is removed when on the Play Boardgames thread - kind of annoying
@superbattleshipyamato and yes, you always have to manually change the mines
Ah, so that’s why! I found it odd it was only for this category. Thanks for letting me know.
Game History
Round: 3
Puchase Units - Ottomans
Ottomans buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Ottomans
1 infantry moved from Mesopotamia to Sevastopol
Ottomans take Sevastopol from Russians
1 artillery and 3 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Bulgaria to Constantinople
1 artillery and 3 infantry moved from Mesopotamia to Arabia
1 artillery and 2 infantry moved from Ankara to Mesopotamia
2 infantry moved from Syrian Desert to Mesopotamia
2 infantry moved from Smyrna to Trans-Jordan
2 infantry moved from Constantinople to Smyrna
1 artillery and 8 infantry moved from Constantinople to Ankara
2 artilleries moved from Syrian Desert to Trans-Jordan
Combat - Ottomans
Ottomans creates battle in territory Syrian Desert
Battle in Arabia
Ottomans attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
Ottomans roll dice for 1 artillery and 3 infantry in Arabia, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Arabia, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Arabia
Ottomans win, taking Arabia from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Egypt
Ottomans attack with 1 artillery and 3 infantry
British defend with 1 infantry
Ottomans roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Ottomans and 1 infantry owned by the British lost in Egypt
Ottomans win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Ottomans: 1 infantry
Casualties for British: 1 infantry
Battle in Syrian Desert
Ottomans attack with 1 artillery and 3 infantry
British defend with 1 infantry
Ottomans roll dice for 1 artillery and 3 infantry in Syrian Desert, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Syrian Desert, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Syrian Desert
Ottomans win, taking Syrian Desert from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Combat Move - Ottomans
Turning on Edit Mode
EDIT: Removing units owned by AustroHungarians from SZ 17: 1 mines
EDIT: Adding units owned by Italians to SZ 17: 1 mines
EDIT: Removing units owned by Russians from SZ 21: 1 mines
EDIT: Adding units owned by Ottomans to SZ 21: 1 mines
EDIT: Turning off Edit Mode
Place Units - Ottomans
1 artillery and 5 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Ottomans regular : 3.00
British regular : 0.00
Made some edits because I changed my mind about some moves. Nothing illiegal.
You’re still up. It’s USA turn next.