Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsbarnee and Cornelis Post G 40 Expansion
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@Cornelis-Post hmm … says not registered still. Did you get confirmation thingy ?

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@cornelis-post
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@barnee i am sorry my marti email is cornelis_urk@live.nl
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@cornelis-post we will play by email so no lobby. I’m to burnt right now or I would :) Need to get it fired first though :)
Actually, idk if we can play in lobby. Maybe We can try in future if u want
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@Cornelis-Post idk if i did it right. Still wouldn’t let me pick sides but it did fire up so making progress :)
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@Cornelis-Post yea still not working right. GD it wtf I try again
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@barnee i am in the game right know
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@Cornelis-Post back in 15 gotta tend to mom. We’ll get it figured :)
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@cornelis-post our game ?
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@barnee yes I used the code from the photo you send in the previous page
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@cornelis-post Awesome :) so idk if you’ve played exp on triplea or not but some stuff is edit heavy. Game Notes explain a lot but they need an update.
This only 3rd game actually, so we still figurin it out. All fun and games though. Not in tournament mode :)
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@barnee i will talk to victory first to make it work,
now it is getting late.
see ya -
Lol, I would be happy to offer you guys some help, if you are getting stuck :)
Online things are easy only when you know how they work!First of all, you need to select Play By Email, instead of Play By Forum. It seems counterintuitive since you guys are playing by forum, but this option doesn’t work anymore since last year. What you need to do is select PBEM and fill in the fields to get the game going. The only field that is actually important is the MARTI dice server email - to this address, the online dice emails are sent.
The ‘Automatically Send Emails’ field are not important in your case. You use this when you really play by email, and you want to click on a single button and automatically send an email to the addresses in the ‘To’ field, including turn summaries and the save file.
I guess you can just fill in a random email address in that field since it won’t be used in your case, but just to be sure you can fill in your personal address. No need to write the other one’s address.

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Alright, when that’s done, and you’ve made sure the map is correct as well as the map options, you are ready to go.
When you do your turn, load the save file, and always click on PBEM. The fields should be filled in automatically. Then, do your turn like normal. At the end of your turn, after the Collect Income phase, you will see a window to the right of your screen popping up.

Now, you can go ahead and save the game. Call the file whatever you like. Then, click on ‘View Turn Summary’. Copy the contents of the window that pops up. Go to your game thread, create a new post and paste the Turn Summary into this post. Lastly, include the save file to your post.
What you’ve essentially done is what Triplea used to do when you click on Post Turn Summary when PBF, but manually. When you try to click on it now, the game will give you an error message. This is now the standard way of playing by Forum.
I hope this helps you guys. @Cornelis-Post no need to wait in a lobby, just wait for Barnee to set the game up and send the game start file to you. Then, follow the procedure I described and post your German turn to this thread.
If you have any questions, let me know!
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@Cornelis-Post
It’s important to know these player-enforced rules. Everything is stated in the game notes, so you can give that one a read as well, but just highlighting here the most important ones:
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Transports need to be selected last as casualty.
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Put Edit mode on when doing a combat that includes Paratrooper or U-boat units. What’s the case now is that these units have a first strike roll at ‘1’, and then roll at their normal value when it’s their turn to roll for the remainder of the combat, instead of the ‘3’ on the first round of combat.
When edit mode is on, you can select any number of casualties you want, regardless of the rolls you made. Ignore this first strike roll, and when your paratroopers/u-boats fire, count up the hits manually, keeping in mind the improved attack/defense value of the units.
NOTE: Manually add the ‘Wolfpack’ unit when having three or more U-boats in a sea zone to trigger the bonus.
P.S. @barnee what we could do is remove this first strike ability of these units since we use edit mode for this anyway. In fact, the wolfpack doesn’t need to be included at all as well then. What do you think?
Another option is to use Axisandallies.org dicebot. That tends to be slower but is less punishing when you make a mistake. For Landmines, you must use dice bot (@barnee unless I am mistaken here?)
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You have two placement phases - one for units like Waffen units, US marines, etc that are active immediately- and one for your normal units. Don’t place normal stuff like tanks or infantry in the first placement phase.
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Use edit to move paratroopers over enemy territory and for LCVs.
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When an Army is active, you should edit a new army-leading unit depending on the units it commands. Barnee should let you know more about this since I don’t know exactly what army-leading unit commands what.
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@victoryfirst all good points Victory and thanks for the help on setting up the game. I will try again in a bit. I was at the end of my shift yesterday, so once I get my brain working, will take another shot at it :)
Yea I think I’m gonna leave the first strike in case people don’t want to use edit, it gives them another option.
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@victoryfirst wwtf I tried a gmail account and i get the same error when hitting test email

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Hmm, try filling in Email Username your email address instead of your username, so add @gmail.com behind it. I had this error too and I believe it gets fixed once you fill in your email address instead.
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@victoryfirst sadly, that didn’t work either.

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Very strange! Why do these things don’t just work out properly lol.
Are you sure the email username you filled in is the one you use for Axis&Allies.org?
Is the password correct?
Don’t know if it will solve the problem but you have to fill in your own dice server address in the To field, and the other person’s one in the Cc field. Right now you have them swapped.





