Please use last map with DD from sz55 moving to sz43 instead of sz36.
L23 PTV Shin-Ji (Axis +8) vs Wizmark (Allies)
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 4 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 2 fighters and 1 tactical_bomber moved from Caroline Islands to Marshall Islands 1 fighter and 3 tactical_bombers moved from 7 Sea Zone to 26 Sea Zone 3 fighters moved from Japan to 26 Sea Zone 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 battleship moved from 21 Sea Zone to 43 Sea Zone 1 infantry moved from Malaya to 38 Sea Zone 2 infantry moved from Sumatra to 38 Sea Zone 3 infantry and 2 transports moved from 38 Sea Zone to 43 Sea Zone 3 infantry moved from 43 Sea Zone to Java 1 bomber moved from Davao to 59 Sea Zone 1 bomber moved from Davao to Java 1 fighter moved from 7 Sea Zone to 32 Sea Zone 1 fighter moved from Davao to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from Davao to Kwangsi 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese
Combat Hit Differential Summary :
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@wizmark This one took a sec to think about. Scrambles? I would assume not, but you’ve been beating the odds pretty consistently this game.
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@shin-ji Lol dont know about that! No scram thanks
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 4 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 2 fighters and 1 tactical_bomber moved from Caroline Islands to Marshall Islands 1 fighter and 3 tactical_bombers moved from 7 Sea Zone to 26 Sea Zone 3 fighters moved from Japan to 26 Sea Zone 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 battleship moved from 21 Sea Zone to 43 Sea Zone 1 infantry moved from Malaya to 38 Sea Zone 2 infantry moved from Sumatra to 38 Sea Zone 3 infantry and 2 transports moved from 38 Sea Zone to 43 Sea Zone 3 infantry moved from 43 Sea Zone to Java 1 bomber moved from Davao to 59 Sea Zone 1 bomber moved from Davao to Java 1 fighter moved from 7 Sea Zone to 32 Sea Zone 1 fighter moved from Davao to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from Davao to Kwangsi 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 59 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Korea Battle in Java Japanese attack with 1 bomber and 3 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Korea from Russians, taking Java from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 32 Sea Zone Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport Americans defend with 1 submarine and 1 transport; ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 32 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 32 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 20 Casualties for Americans: 1 submarine and 1 transport Casualties for ANZAC: 1 destroyer Battle in Marshall Islands Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 2 infantry in Marshall Islands, round 2 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Japanese lost in Marshall Islands 2 infantry owned by the Americans lost in Marshall Islands Japanese win, taking Marshall Islands from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for Americans: 2 infantry Battle in 26 Sea Zone Japanese attack with 4 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 4 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from 59 Sea Zone to Borneo 1 bomber moved from Java to Borneo 1 fighter moved from Kwangsi to Borneo 1 tactical_bomber moved from Kwangsi to Kwangtung 1 artillery and 4 infantry moved from Kiangsi to Kwangtung 1 aaGun and 4 infantry moved from Anhwe to Kiangsi 2 fighters moved from Marshall Islands to 32 Sea Zone 4 fighters and 3 tactical_bombers moved from 26 Sea Zone to 32 Sea Zone 3 tactical_bombers moved from 32 Sea Zone to Wake Island 1 transport moved from 21 Sea Zone to 6 Sea Zone Place Units - Japanese 2 artilleries, 4 fighters and 3 infantry placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.50 Japanese regular : 2.33 ANZAC regular : 0.33
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Lol I keep forgetting to park a sub in SZ 5. Ah well!
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Midway 3 fighters and 1 tactical_bomber moved from 27 Sea Zone to Midway Combat - Americans Battle in Midway Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 2 infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Midway, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 battleship, 3 carriers and 1 fighter moved from 27 Sea Zone to 14 Sea Zone 3 fighters and 1 tactical_bomber moved from Midway to 14 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 cruiser moved from 11 Sea Zone to 14 Sea Zone 1 submarine moved from 93 Sea Zone to 90 Sea Zone 1 tactical_bomber moved from Western United States to 14 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 destroyer placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 tactical_bomber placed in Eastern United States 1 destroyer and 2 submarines placed in 11 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 fighter EDIT: Adding units owned by Americans to Western United States: 1 tactical_bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Kweichow to Kwangsi 1 fighter moved from Kweichow to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Kweichow Place Units - Chinese 1 artillery and 5 infantry placed in Chahar Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 4 infantry moved from Anglo-Egyptian Sudan to Egypt 1 armour moved from Ethiopia to Egypt 1 artillery and 3 infantry moved from Iraq to 82 Sea Zone 1 artillery, 2 cruisers, 3 infantry and 2 transports moved from 82 Sea Zone to 83 Sea Zone 1 fighter and 1 tactical_bomber moved from 82 Sea Zone to Egypt 1 artillery and 3 infantry moved from 83 Sea Zone to Egypt 1 infantry moved from Union of South Africa to 73 Sea Zone 1 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to Egypt 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese Combat - British Battle in Egypt British attack with 1 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Italians defend with 1 armour, 4 artilleries, 1 harbour and 6 infantry British roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Egypt, round 2 : 7/14 hits, 4.17 expected hits Italians roll dice for 1 armour, 4 artilleries and 6 infantry in Egypt, round 2 : 4/11 hits, 3.83 expected hits 4 infantry owned by the British lost in Egypt 2 artilleries owned by the Italians and 6 infantry owned by the Italians lost in Egypt British roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Egypt, round 3 : 3/10 hits, 3.50 expected hits Italians roll dice for 1 armour and 2 artilleries in Egypt, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the British lost in Egypt 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for British: 5 infantry Casualties for Italians: 1 armour, 4 artilleries and 6 infantry Non Combat Move - British 1 aaGun moved from Anglo-Egyptian Sudan to Egypt 1 fighter moved from Egypt to 83 Sea Zone 1 tactical_bomber moved from Egypt to 83 Sea Zone 1 carrier and 1 destroyer moved from 82 Sea Zone to 83 Sea Zone 1 destroyer moved from 82 Sea Zone to 40 Sea Zone 1 infantry moved from Northeast Persia to Southern Persia 1 submarine moved from 93 Sea Zone to 109 Sea Zone 1 infantry moved from Shan State to Malaya 1 infantry moved from Shan State to French Indo China 2 artilleries and 4 infantry moved from Eastern India to Burma 3 fighters moved from Gibraltar to Nigeria 1 bomber moved from United Kingdom to Nigeria 1 fighter moved from Gibraltar to Nigeria Place Units - British 1 factory_minor placed in Iraq 1 transport placed in 82 Sea Zone 1 artillery placed in Southern Persia 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 73 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,5,2,5 British collect 32 PUs (2 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 destroyer and 1 submarine placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in 40 Sea Zone change ownership: 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.50 Italians regular : -0.00 Japanese regular : -1.00 British regular : 2.33
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@shin-ji And im ok with you keeping on forgetting :wink:
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Bessarabia Italians take Bessarabia from Russians Combat - Italians Non Combat Move - Italians 1 aaGun, 1 armour and 4 infantry moved from Eastern Poland to Bessarabia 1 aaGun, 1 artillery and 4 infantry moved from Romania to Bessarabia 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Tobruk to 98 Sea Zone 1 infantry moved from Libya to 98 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 mech_infantry moved from 100 Sea Zone to Syria 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Syria 1 artillery moved from 100 Sea Zone to Syria 1 transport moved from 100 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Italy to 97 Sea Zone Place Units - Italians 1 artillery and 3 infantry placed in Northern Italy 3 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 64 Sea Zone 1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from New Guinea to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - ANZAC 1 infantry moved from Shan State to French Indo China 1 fighter moved from Shan State to Dutch New Guinea 1 aaGun moved from New Guinea to Dutch New Guinea 1 infantry moved from Anglo-Egyptian Sudan to Egypt Place Units - ANZAC 1 submarine and 1 transport placed in 64 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 82 Sea Zone to 83 Sea Zone 1 fighter moved from Gibraltar to Scotland 2 infantry moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
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@wizmark This hasn’t come up before, and I’m not sure where to find this. If I was going to strategic bomb London, and the French fighter in Scotland scrambles, is that treated as a regular fight before the SBR, or is it just like it was a defending fighter based in London?
Basically, are my bombers attacking at 3 or 1 in that fight?
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@shin-ji I can only say test it offline in a local game and see what happens! Im fairly sure the french fig wont be able to intercept
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@wizmark That does seem to be the case! I wanted to make sure it wasn’t one of those things where the software doesn’t take care of it, so we have to.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Gibraltar 1 artillery moved from 94 Sea Zone to Gibraltar 4 fighters and 2 tactical_bombers moved from Morocco to Gibraltar 2 bombers moved from Morocco to United Kingdom 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Northern Belarus 6 armour, 3 artilleries, 14 infantry and 5 mech_infantrys moved from Leningrad to Northern Belarus 1 armour, 6 artilleries and 4 infantry moved from Baltic States to Northern Belarus 2 infantry moved from Romania to Bessarabia 5 mech_infantrys moved from Poland to Bessarabia 2 artilleries and 9 infantry moved from Eastern Poland to Northern Belarus 4 artilleries and 17 infantry moved from Poland to Eastern Poland 3 armour and 3 mech_infantrys moved from Germany to Eastern Poland 7 infantry moved from Vyborg to Leningrad 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 carrier and 2 fighters moved from 97 Sea Zone to 100 Sea Zone 1 cruiser moved from 97 Sea Zone to 100 Sea Zone 1 submarine moved from 128 Sea Zone to 122 Sea Zone 1 submarine moved from 115 Sea Zone to 112 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 6,4 and causes: 10 damage to unit: factory_major Bombing raid in United Kingdom causes 10 damage total. Battle in Gibraltar Germans attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers British defend with 1 fighter and 1 harbour; Americans defend with 2 infantry Germans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 5/8 hits, 4.00 expected hits British roll dice for 1 fighter and 2 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Gibraltar 2 infantry owned by the Americans and 1 fighter owned by the British lost in Gibraltar Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 1 fighter Casualties for Americans: 2 infantry Battle in Northern Belarus Germans attack with 8 armour, 11 artilleries, 27 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 11 artilleries, 27 infantry and 5 mech_infantrys in Northern Belarus, round 2 : 15/51 hits, 15.67 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 8 armour, 11 artilleries, 27 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Leningrad to Northern Belarus 2 aaGuns moved from Baltic States to Northern Belarus 4 fighters and 2 tactical_bombers moved from Gibraltar to Morocco 2 bombers moved from United Kingdom to Western Germany Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany 1 factory_minor placed in Leningrad Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
British AA : -0.33 Russians regular : -0.33 Germans regular : 0.33 British regular : 0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Russians Russians buy 9 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Southern Manchuria to Jehol Chinese take Jehol from Japanese 2 infantry moved from Southern Manchuria to Korea 1 infantry moved from Northern Manchuria to Korea 1 artillery and 16 infantry moved from Amur to Korea Combat - Russians Russians creates battle in territory 122 Sea Zone Battle in Korea Russians attack with 1 artillery and 19 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 19 infantry in Korea, round 2 : 5/20 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 1 artillery and 19 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Amur to Korea 3 infantry moved from Siberia to Amur 2 infantry moved from Kursk to Ukraine 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk 5 infantry moved from Bryansk to Smolensk 1 infantry moved from Russia to Yaroslavl 3 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Russia to Smolensk 1 submarine moved from 122 Sea Zone to 107 Sea Zone Place Units - Russians 1 submarine placed in 5 Sea Zone 8 artilleries and 2 infantry placed in Russia 1 artillery and 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 1.33
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Wake Island to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 artillery moved from 27 Sea Zone to Hawaiian Islands 4 fighters moved from 32 Sea Zone to Hawaiian Islands 3 tactical_bombers moved from Wake Island to Hawaiian Islands 1 fighter moved from 32 Sea Zone to 27 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 32 Sea Zone to 27 Sea Zone 1 submarine moved from 32 Sea Zone to 26 Sea Zone 3 fighters moved from 32 Sea Zone to 26 Sea Zone 4 fighters moved from Japan to 26 Sea Zone 1 fighter moved from Borneo to 35 Sea Zone 2 infantry moved from Java to 43 Sea Zone 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Dutch New Guinea 2 bombers moved from Borneo to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese
Combat Hit Differential Summary :
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@wizmark Scrambles?
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@shin-ji no scrams
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Wake Island to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 artillery moved from 27 Sea Zone to Hawaiian Islands 4 fighters moved from 32 Sea Zone to Hawaiian Islands 3 tactical_bombers moved from Wake Island to Hawaiian Islands 1 fighter moved from 32 Sea Zone to 27 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 32 Sea Zone to 27 Sea Zone 1 submarine moved from 32 Sea Zone to 26 Sea Zone 3 fighters moved from 32 Sea Zone to 26 Sea Zone 4 fighters moved from Japan to 26 Sea Zone 1 fighter moved from Borneo to 35 Sea Zone 2 infantry moved from Java to 43 Sea Zone 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Dutch New Guinea 2 bombers moved from Borneo to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Japanese attack with 2 infantry ANZAC defend with 1 aaGun and 1 fighter Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 aaGun and 1 fighter in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea 1 aaGun owned by the ANZAC lost in Dutch New Guinea Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter in Dutch New Guinea, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 aaGun and 1 fighter Battle in 27 Sea Zone Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 27 Sea Zone Japanese win, taking 27 Sea Zone from Americans with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hawaiian Islands Japanese attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 marine; ANZAC defend with 1 fighter Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers in Hawaiian Islands, round 2 : 5/9 hits, 4.67 expected hits Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Hawaiian Islands, round 2 : 4/5 hits, 2.33 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands 1 fighter owned by the ANZAC, 1 infantry owned by the Americans, 1 fighter owned by the Americans, 1 marine owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery, 1 fighter and 2 tactical_bombers Casualties for Americans: 1 artillery, 1 fighter, 1 infantry and 1 marine Casualties for ANZAC: 1 fighter Battle in 26 Sea Zone Japanese attack with 7 fighters and 1 submarine Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 7 fighters in 26 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone 1 transport owned by the Americans lost in 26 Sea Zone Japanese win with 7 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 transport Battle in Kwangsi Japanese attack with 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/6 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 6/6 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangsi 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Kwangsi to Davao 2 bombers moved from Kwangsi to Davao 1 aaGun and 3 infantry moved from Kiangsi to Kwangtung 1 fighter moved from 35 Sea Zone to Paulau 3 fighters moved from Hawaiian Islands to 27 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone 3 fighters moved from 26 Sea Zone to 27 Sea Zone 4 fighters moved from 26 Sea Zone to 7 Sea Zone 3 artilleries and 3 infantry moved from Japan to 6 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 21 Sea Zone 3 artilleries and 3 infantry moved from 21 Sea Zone to Kwangtung Place Units - Japanese 2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 7 Sea Zone Japanese undo move 1. 1 submarine placed in 6 Sea Zone 2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,5 Japanese collect 38 PUs (2 lost to blockades); end with 38 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 1.00 Japanese regular : 0.83 ANZAC regular : -0.33
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@wizmark I’m slightly offended by how much of your strategy so far hinges on my not paying attention - that Russian marine, the sneaky little Siberian sub… ;p
Historically, tho, that is how I lose a lot of games.
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@shin-ji lol…the marine was worth a punt, although i should have loaded it onto the cruiser rather than retreating it, just in case. The sub was more calculated as it stopped any tts just landing troops in the far east!