Sz98: 2 UK fighters on 1 US carrier.
L23 PTV Shin-Ji (Axis +8) vs Wizmark (Allies)
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@shin-ji r1ptv.tsvg Hmm…couldnt get the turn summary to post from my laptop, so here it is as a save file.
Im English so here in the UK…just picked 5 as it is the middle of the keypad! :joy:
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TripleA Manual Gamesave Post: Japanese round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 submarine moved from 7 Sea Zone to 27 Sea Zone 1 destroyer moved from 7 Sea Zone to 27 Sea Zone 1 destroyer moved from 34 Sea Zone to 27 Sea Zone 2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 1 bomber moved from Japan to 132 Sea Zone 1 cruiser moved from 34 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to Davao 1 fighter moved from 34 Sea Zone to Davao 1 battleship, 1 cruiser and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery and 4 infantry moved from Kwangsi to Yunnan 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 bomber moved from Japan to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to 132 Sea Zone 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Okinawa to 20 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Fukien to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to Davao 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter moved from Kiangsu to Kwangtung 1 tactical_bomber moved from Kiangsu to Kwangtung 1 artillery and 3 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 artillery and 2 infantry moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Jehol to Shansi 1 mech_infantry moved from Southern Manchuria to Shansi 1 fighter moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi
Combat Hit Differential Summary :
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@shin-ji wow! Pearl Harbour!! This will be fun! No scrambles in phil or hawaii
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 submarine moved from 7 Sea Zone to 27 Sea Zone 1 destroyer moved from 7 Sea Zone to 27 Sea Zone 1 destroyer moved from 34 Sea Zone to 27 Sea Zone 2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 1 bomber moved from Japan to 132 Sea Zone 1 cruiser moved from 34 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to Davao 1 fighter moved from 34 Sea Zone to Davao 1 battleship, 1 cruiser and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery and 4 infantry moved from Kwangsi to Yunnan 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 bomber moved from Japan to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to 132 Sea Zone 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Okinawa to 20 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Fukien to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to Davao 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter moved from Kiangsu to Kwangtung 1 tactical_bomber moved from Kiangsu to Kwangtung 1 artillery and 3 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 artillery and 2 infantry moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Jehol to Shansi 1 mech_infantry moved from Southern Manchuria to Shansi 1 fighter moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi Combat - Japanese Battle in Gilbert Islands Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 cruisers, 2 destroyers and 2 transports in 36 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 36 Sea Zone Japanese win, taking Gilbert Islands from UK_Pacific with 2 battleships, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Davao, round 2 : 2/6 hits, 2.17 expected hits Americans roll dice for 1 fighter and 1 infantry in Davao, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Davao 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber British defend with 1 battleship Japanese roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 132 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in 132 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 cruiser owned by the Japanese lost in 132 Sea Zone Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 132 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits British roll dice for 1 battleship in 132 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese lost in 132 Sea Zone 1 battleship owned by the British lost in 132 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 1 cruiser and 1 tactical_bomber Casualties for British: 1 battleship Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Yunnan, round 2 : 3/7 hits, 2.17 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Yunnan 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Yunnan, round 3 : 4/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shansi, round 2 : 1/6 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi 1 infantry owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 27 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 27 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Japanese lost in 27 Sea Zone 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 27 Sea Zone Japanese win, taking 27 Sea Zone from Neutral with 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Non Combat Move - Japanese 2 carriers moved from 7 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 1 carrier moved from 34 Sea Zone to 36 Sea Zone 1 fighter moved from Davao to 36 Sea Zone 1 tactical_bomber moved from Davao to 36 Sea Zone 1 fighter moved from 132 Sea Zone to Siam 1 bomber moved from 132 Sea Zone to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 bomber moved from Yunnan to Kwangsi 1 fighter moved from Shansi to Kiangsu 1 tactical_bomber moved from Shansi to Kiangsu 3 infantry moved from Southern Manchuria to Jehol 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 3 infantry moved from Korea to Southern Manchuria 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from Korea to Japan 1 infantry moved from Kyushu to Japan Place Units - Japanese 4 transports placed in 7 Sea Zone 1 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 1.50 Japanese regular : 0.17 UK_Pacific regular : -0.67 British regular : 0.67
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@wizmark It’s an exciting way to do it! THat’s why I’m digging it so far.
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TripleA Manual Gamesave Post: Americans round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 32 Sea Zone 2 fighters moved from Hawaiian Islands to 32 Sea Zone 1 fighter moved from Western United States to 32 Sea Zone 1 bomber moved from Central United States to 32 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 carrier moved from 11 Sea Zone to 27 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@shin-ji scrambles and ool in sz 32 please
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@wizmark Interesting move! No scramble. OOL is first damage the two carriers. After that - let’s see where we are. I’ll be around.
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@shin-ji 3 hits…so 2 cvs and?
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@wizmark Hit one of the Tac bombers as well then.
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Ah well, I guess you aren’t around - let’s do this. For the first three, like I said, damage the carriers and lose one Tac. After that, I’ll lose the carriers next. Then the 2nd tac, then the fighters.
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Combat Move - British 1 destroyer moved from 112 Sea Zone to 114 Sea Zone 1 cruiser moved from 93 Sea Zone to 114 Sea Zone 1 bomber and 2 fighters moved from United Kingdom to 114 Sea Zone 1 fighter moved from Scotland to 114 Sea Zone 1 fighter moved from Malta to 98 Sea Zone 1 destroyer moved from 100 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone 1 artillery moved from Eastern India to 40 Sea Zone 1 artillery and 1 transport moved from 40 Sea Zone to 132 Sea Zone 1 infantry moved from Malaya to 132 Sea Zone 1 artillery moved from 132 Sea Zone to Siam 1 fighter moved from Burma to Siam 1 fighter and 1 tactical_bomber moved from Eastern India to Siam 1 infantry moved from 132 Sea Zone to Siam Combat - British
Combat Hit Differential Summary :
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@shin-ji sorry about that, was Eurovision night! Scramble to 114? and ool please
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@wizmark No scramble. Wow, you sure beat the odds with the USA there!
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 32 Sea Zone 2 fighters moved from Hawaiian Islands to 32 Sea Zone 1 fighter moved from Western United States to 32 Sea Zone 1 bomber moved from Central United States to 32 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 carrier moved from 11 Sea Zone to 27 Sea Zone Combat - Americans Battle in 32 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber Japanese defend with 2 carriers, 2 fighters and 2 tactical_bombers Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 32 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 2 carriers, 2 fighters and 2 tactical_bombers in 32 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 32 Sea Zone 1 tactical_bomber owned by the Japanese lost in 32 Sea Zone Americans roll dice for 3 fighters and 1 tactical_bomber in 32 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits Japanese roll dice for 2 carriers, 2 fighters and 1 tactical_bomber in 32 Sea Zone, round 3 : 1/5 hits, 2.17 expected hits 1 fighter owned by the Americans lost in 32 Sea Zone 2 carriers owned by the Japanese lost in 32 Sea Zone Americans roll dice for 2 fighters and 1 tactical_bomber in 32 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 32 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits 1 fighter owned by the Americans lost in 32 Sea Zone 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 32 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 32 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 fighter in 32 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Americans lost in 32 Sea Zone 1 fighter owned by the Japanese lost in 32 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 20 Casualties for Americans: 1 bomber, 3 fighters and 1 tactical_bomber Casualties for Japanese: 2 carriers, 2 fighters and 2 tactical_bombers Battle in 27 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer Japanese defend with 2 destroyers Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 27 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 2 destroyers in 27 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 27 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 2 destroyers in 27 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 27 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 27 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 27 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 27 Sea Zone 1 destroyer owned by the Japanese lost in 27 Sea Zone Americans win, taking 27 Sea Zone from Japanese with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 8 Casualties for Japanese: 2 destroyers Casualties for Americans: 1 destroyer Non Combat Move - Americans 1 fighter moved from 32 Sea Zone to Hawaiian Islands 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour moved from Central United States to Eastern United States 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 infantry placed in Eastern United States 1 destroyer placed in 104 Sea Zone 1 carrier and 1 submarine placed in 11 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,4,5,2,1,3,3,6,6,6,5 Americans collect 52 PUs (2 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 6 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 4/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Hopei to Szechwan 1 infantry moved from Eastern Sinkiang to Tsinghai 3 infantry moved from Kansu to Tsinghai 2 infantry moved from Inner Mongolia to Tsinghai Place Units - Chinese 3 infantry placed in Szechwan 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 112 Sea Zone to 114 Sea Zone 1 cruiser moved from 93 Sea Zone to 114 Sea Zone 1 bomber and 2 fighters moved from United Kingdom to 114 Sea Zone 1 fighter moved from Scotland to 114 Sea Zone 1 fighter moved from Malta to 98 Sea Zone 1 destroyer moved from 100 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone 1 artillery moved from Eastern India to 40 Sea Zone 1 artillery and 1 transport moved from 40 Sea Zone to 132 Sea Zone 1 infantry moved from Malaya to 132 Sea Zone 1 artillery moved from 132 Sea Zone to Siam 1 fighter moved from Burma to Siam 1 fighter and 1 tactical_bomber moved from Eastern India to Siam 1 infantry moved from 132 Sea Zone to Siam Combat - British Battle in 98 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 transport Battle in 114 Sea Zone British attack with 1 bomber, 1 cruiser, 1 destroyer and 3 fighters Germans defend with 1 battleship and 2 submarines British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 3 fighters in 114 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 battleship in 114 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British lost in 114 Sea Zone 1 battleship owned by the Germans and 2 submarines owned by the Germans lost in 114 Sea Zone British win with 1 bomber, 1 cruiser and 3 fighters remaining. Battle score for attacker is 22 Casualties for British: 1 destroyer Casualties for Germans: 1 battleship and 2 submarines Battle in Siam British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 fighter and 1 infantry British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Siam, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the British lost in Siam 1 infantry owned by the Japanese lost in Siam British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Siam, round 3 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 fighter in Siam, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Siam British win, taking Siam from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Japanese: 1 fighter and 1 infantry Non Combat Move - British 2 infantry moved from Malaya to Shan State 2 infantry moved from Burma to Yunnan 3 aaGuns and 6 infantry moved from Eastern India to Burma 2 fighters and 1 tactical_bomber moved from Siam to Burma 1 infantry moved from Western India to Baluchistan 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from Malta to 98 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to Egypt 1 aaGun moved from 83 Sea Zone to Egypt 1 carrier and 1 cruiser moved from 100 Sea Zone to 83 Sea Zone 1 cruiser and 1 destroyer moved from 40 Sea Zone to 78 Sea Zone 1 destroyer moved from 73 Sea Zone to 78 Sea Zone 1 bomber and 3 fighters moved from 114 Sea Zone to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 artillery and 1 infantry moved from Ontario to Quebec 2 infantry moved from United Kingdom to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 89 Sea Zone 1 infantry moved from Anglo-Egyptian Sudan to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt Place Units - British 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,5,6 British collect 25 PUs (3 lost to blockades); end with 25 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 2.50 Americans regular : -1.67 Italians regular : -0.33 Japanese regular : -1.67 Germans regular : 0.00 British regular : 0.33
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@shin-ji yeah got super lucky! Was hoping to sink the cvs at best so taking all the planes and having a fighter left was icing. 6 planes lost by japan on t1 is going to make your life tricky
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 bomber moved from Northern Italy to 98 Sea Zone 1 cruiser moved from 99 Sea Zone to 96 Sea Zone 1 battleship moved from 99 Sea Zone to 96 Sea Zone 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from 96 Sea Zone to Malta 1 artillery moved from Northern Italy to 99 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Gibraltar 1 artillery moved from 94 Sea Zone to Gibraltar 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 artillery and 2 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Italian Somaliland to Kenya Combat - Italians Battle in Gibraltar Battle in Malta Battle in 98 Sea Zone Italians attack with 1 bomber, 2 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone 1 destroyer owned by the British lost in 98 Sea Zone Italians win, taking Gibraltar from British, taking Malta from British with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Italians 2 fighters moved from 98 Sea Zone to Southern Italy 1 bomber moved from 98 Sea Zone to Southern Italy 1 aaGun, 1 armour and 2 infantry moved from Northern Italy to Yugoslavia 1 armour moved from Albania to Slovakia Hungary 1 armour moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Albania to Yugoslavia 1 aaGun and 4 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Libya to Tobruk Place Units - Italians 1 artillery placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 6 Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : -0.83 British regular : 0.67
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 65 Sea Zone to 33 Sea Zone 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone ANZAC win with 1 cruiser remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 aaGun moved from New South Wales to 64 Sea Zone 1 aaGun and 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone 1 aaGun and 1 infantry moved from 56 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery and 2 infantry moved from Queensland to New South Wales 1 fighter moved from Queensland to Shan State 1 infantry moved from Malaya to Shan State 2 fighters moved from New Zealand to Hawaiian Islands 1 destroyer moved from 64 Sea Zone to 65 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 74 Sea Zone to 83 Sea Zone 1 fighter and 2 infantry moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 14 infantry and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 bomber moved from Western Germany to 89 Sea Zone 4 infantry moved from Bulgaria to Greece 1 armour moved from Bulgaria to Greece 1 bomber moved from Western Germany to Greece 2 fighters and 2 tactical_bombers moved from Western Germany to Greece 1 tactical_bomber moved from 115 Sea Zone to 114 Sea Zone 1 fighter moved from Western Germany to 114 Sea Zone 1 submarine moved from 115 Sea Zone to 114 Sea Zone 1 fighter moved from Western Germany to 114 Sea Zone 2 submarines moved from 109 Sea Zone to 104 Sea Zone
Combat Hit Differential Summary :
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Obvs you’re scrambling off New York (wow, how often does that happen?) but are you sending the French fighter up?