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#1: VictoryFirst (Axis) - dawgoneit (Allies) | Anniversary 1942, no bid


  • @dawgoneit
    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 1 bomber and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Poland to Baltic States
            1 armour and 4 infantry moved from Poland to East Poland
            1 artillery and 1 infantry moved from Bulgaria Romania to East Poland
            1 armour moved from Germany to East Poland
            2 bombers and 1 fighter moved from Germany to Baltic States
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 2 bombers, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Baltic States, round 2 : 2/5 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in East Poland
                Germans attack with 2 armour, 1 artillery and 5 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 1 artillery and 5 infantry in East Poland, round 2 : 2/8 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                Germans win, taking East Poland from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 artillery moved from France to Germany
            1 artillery and 7 infantry moved from Germany to Poland
            2 bombers and 1 fighter moved from Baltic States to Germany
    
        Place Units - Germans
            1 bomber and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 27 PUs; end with 27 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,33
    Germans regular : -0,50
    

    g6.tsvg


  • @victoryfirst 092ac5d7-5cce-4fe3-b242-738756e2b88b-UK 6.tsvg

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 3 armour, 3 artilleries, 1 factory, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Karelia S.S.R. to Baltic States
            1 artillery and 1 infantry moved from United Kingdom to 7 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States
            1 fighter moved from Kazakh S.S.R. to Ningxia
            2 bombers moved from Caucasus to Ningxia
            1 armour and 2 infantry moved from India to Burma
    
        Combat - British
            Battle in Ningxia
                British attack with 2 bombers and 1 fighter
                Japanese defend with 2 infantry
                    British roll dice for 2 bombers and 1 fighter in Ningxia, round 2 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 2 infantry in Ningxia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Ningxia
                British win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Baltic States
                British attack with 2 artilleries and 2 infantry
                Germans defend with 2 infantry
                    British roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Baltic States
                British win, taking Baltic States from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            1 armour moved from Persia to Chinghai
            1 artillery and 1 infantry moved from Persia to India
            1 fighter moved from Ningxia to Chinghai
            2 bombers moved from Ningxia to Russia
            2 armour moved from Egypt to Persia
            3 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 factory placed in Finland
            1 artillery, 1 fighter and 1 infantry placed in India
            2 armour placed in Egypt
            1 armour and 2 artilleries placed in United Kingdom
    
        Turn Complete - British
            British collect 45 PUs; end with 45 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Germans regular : 0.33
    British regular : 0.33
    

  • @dawgoneit
    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Italians
            2 infantry moved from Poland to Bulgaria Romania
            3 infantry moved from Poland to East Poland
            1 artillery moved from Poland to Bulgaria Romania
            4 infantry moved from Italy to Balkans
            1 infantry moved from Bulgaria Romania to East Poland
    
        Place Units - Italians
            3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    i6.tsvg


  • @victoryfirst b60cf0f4-e0a4-4af2-ad54-8b8e0429528f-USA 6.tsvg

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 bombers moved from Urals to Yakut S.S.R.
            1 fighter moved from Novosibirsk to Yakut S.S.R.
            1 destroyer moved from 56 Sea Zone to 57 Sea Zone
            2 fighters moved from 56 Sea Zone to 57 Sea Zone
            1 bomber moved from Western United States to United Kingdom
    
        Combat - Americans
            Battle in 57 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 57 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 57 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Yakut S.S.R.
                Americans attack with 2 bombers and 1 fighter
                Japanese defend with 4 infantry
                    Americans roll dice for 2 bombers and 1 fighter in Yakut S.S.R., round 2 : 3/3 hits, 1.83 expected hits
                    Japanese roll dice for 4 infantry in Yakut S.S.R., round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese lost in Yakut S.S.R.
                    Americans roll dice for 2 bombers and 1 fighter in Yakut S.S.R., round 3 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Yakut S.S.R. to Urals
            2 bombers moved from Yakut S.S.R. to Russia
            2 fighters moved from 57 Sea Zone to 56 Sea Zone
    
        Place Units - Americans
            3 destroyers and 1 transport placed in 56 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : -2.00
    

  • @dawgoneit

    Game History

    Round: 7
    
        Research Technology - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 62 Sea Zone to 51 Sea Zone
            3 infantry moved from 51 Sea Zone to Caroline Islands
                  Japanese take Caroline Islands from Americans
            1 destroyer moved from 61 Sea Zone to 51 Sea Zone
            1 infantry moved from Suiyuan to Ningxia
            1 infantry moved from Yunnan to Sikang
            1 infantry moved from Fukien to Yunnan
            1 infantry moved from Suiyuan to Hupeh
            1 fighter moved from Fukien to 62 Sea Zone
            1 fighter moved from Hupeh to 62 Sea Zone
            1 armour moved from Soviet Far East to Yakut S.S.R.
            2 infantry moved from Manchuria to Buryatia S.S.R.
            1 armour moved from Manchuria to Soviet Far East
    
        Combat - Japanese
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 62 Sea Zone
            1 armour and 2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 34 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    J7.tsvg


  • @victoryfirst d6e79d03-1c8b-4fe9-be2d-a685f4a86406-Russia 7.tsvg

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Eastern Ukraine
            1 artillery and 4 infantry moved from Ukraine to Eastern Ukraine
            1 artillery and 1 infantry moved from Belorussia to Eastern Ukraine
            1 armour moved from Karelia S.S.R. to Eastern Ukraine
            1 infantry moved from Karelia S.S.R. to Baltic States
            1 infantry moved from Belorussia to Baltic States
            1 infantry moved from Russia to Belorussia
            5 infantry moved from Russia to Eastern Ukraine
            1 artillery and 3 infantry moved from Caucasus to Eastern Ukraine
            1 bomber moved from Russia to Germany
            1 infantry moved from Novosibirsk to Evenki National Okrug
                  Russians take Evenki National Okrug from Japanese
    
        Combat - Russians
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
                Bombing raid in Germany causes 5 damage total. 
    
        Non Combat Move - Russians
            1 bomber moved from Germany to Karelia S.S.R.
    
        Place Units - Russians
            1 destroyer placed in 5 Sea Zone
            1 infantry placed in Karelia S.S.R.
            2 artilleries and 2 infantry placed in Caucasus
            1 infantry placed in Russia
            Russians undo move 2.
            1 infantry placed in Russia
            Russians undo move 2.
            1 artillery placed in Russia
            1 artillery and 2 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.17
    

  • @dawgoneit

    Alright, I concede. You played very well, and thanks for playing.

    Lol, I was already lost by turn 4. I played way too aggressively. Should also have handled Japan a bit better, to be honest. I like how you gathered your naval forces with the US and UK in SZ 12 near Gibraltar, to threaten the Italian homeland and take away that NO for them.

    If you have any thoughts regarding the balance, optional rules, or anything, feel free to let me know.

    I’ll let you know my thoughts as well:
    I think the Strategic Bombers are a bit too strong if the Fighter Escorts and Interceptors rule isn’t implemented. It’s so easy to build a massive stack of bombers, to threaten lots of territory and sea zones. On top of that, it can deal serious damage by bombing the crap out of one’s factories. The US and UK can take out Germany’s economy with a stack of bombers, and the Germans and Japanese can seize the Russian economy. The Escorts/Interceptors rule can prevent this bombing on a massive scale.

    I propose we do a rematch where we swap sides, with the exact same ruleset.

    Hope you enjoyed the game. I certainly did!


  • @victoryfirst sounds good to me. go a head and set it up the way you want it.
    I’ll play as many games you want and any version. i love playing.


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