@gamerman01 The dice server is down at the moment, but here are the J5 purchases and combat moves. It’s getting late, so I’m going to bed, and hopefully by morning the issues with the dice server will be resolved and I can take this move. I anticipate that Russia and the US will take losses in Sinkiang, which is now quite crowded. I suspect your loss choices will heavily depend on the losses I myself take, e.g. to AA fire, so this combat move might take a while even after the dice server is back up.
L23 BM4 Surfer (X) vs Sovietishcat (L+14)
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Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Tobruk to Libya French take Libya from Italians 1 infantry moved from Morocco to Algeria French take Algeria from Italians Combat - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 carrier moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Smolensk to Vologda 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 2 bombers moved from Novgorod to Vologda 2 armour moved from Ukraine to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians Combat - GermansCombat Hit Differential Summary :
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Scramble to defend ireland
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@surfer No thank you.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 carrier moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Smolensk to Vologda 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 2 bombers moved from Novgorod to Vologda 2 armour moved from Ukraine to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians Combat - Germans Battle in Eire Battle in Volgograd Germans attack with 2 armour and 3 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Eire from British, taking Volgograd from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Vologda to Ukraine 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from Western Germany to Ukraine 1 mech_infantry moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Ukraine 8 mech_infantrys moved from Eastern Poland to Ukraine 1 tactical_bomber moved from Eastern Poland to Ukraine 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Novgorod to Baltic States 3 infantry and 3 mech_infantrys moved from Novgorod to Karelia 8 armour moved from Ukraine to Caucasus 6 mech_infantrys moved from Ukraine to Caucasus 4 artilleries moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Rostov 10 infantry moved from Ukraine to Rostov 5 mech_infantrys moved from Ukraine to Rostov 6 mech_infantrys moved from Ukraine to Rostov 4 mech_infantrys moved from Germany to Romania 1 tactical_bomber moved from Novgorod to Ukraine 1 tactical_bomber moved from Novgorod to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 bomber moved from Szechwan to Ukraine 2 infantry moved from Nenetsia to Urals 1 fighter moved from Novgorod to Ukraine 1 tactical_bomber moved from Ukraine to Rostov Place Units - Germans 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 2 infantry placed in Normandy Bordeaux 1 destroyer placed in 112 Sea Zone 8 infantry and 2 mech_infantrys placed in Germany Germans undo move 5. 1 infantry placed in Western Germany 7 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,4,1,4,1,3,5,2,1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Germans collect 53 PUs (4 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.00 -
@Sovietishcat Um…I realized I forgot to sink the US transport off Gibraltar with sb that started in W. Ger and would land in Normandy. If you’ll allow the edit please make that move. I would have only 3 sb in Ukraine.
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 carrier moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Smolensk to Vologda 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 2 bombers moved from Novgorod to Vologda 2 armour moved from Ukraine to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians Combat - Germans Battle in Eire Battle in Volgograd Germans attack with 2 armour and 3 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Eire from British, taking Volgograd from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Vologda to Ukraine 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from Western Germany to Ukraine 1 mech_infantry moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Ukraine 8 mech_infantrys moved from Eastern Poland to Ukraine 1 tactical_bomber moved from Eastern Poland to Ukraine 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Novgorod to Baltic States 3 infantry and 3 mech_infantrys moved from Novgorod to Karelia 8 armour moved from Ukraine to Caucasus 6 mech_infantrys moved from Ukraine to Caucasus 4 artilleries moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Rostov 10 infantry moved from Ukraine to Rostov 5 mech_infantrys moved from Ukraine to Rostov 6 mech_infantrys moved from Ukraine to Rostov 4 mech_infantrys moved from Germany to Romania 1 tactical_bomber moved from Novgorod to Ukraine 1 tactical_bomber moved from Novgorod to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 bomber moved from Szechwan to Ukraine 2 infantry moved from Nenetsia to Urals 1 fighter moved from Novgorod to Ukraine 1 tactical_bomber moved from Ukraine to Rostov Place Units - Germans 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 2 infantry placed in Normandy Bordeaux 1 destroyer placed in 112 Sea Zone 8 infantry and 2 mech_infantrys placed in Germany Germans undo move 5. 1 infantry placed in Western Germany 7 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,4,1,4,1,3,5,2,1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Germans collect 53 PUs (4 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Removing units owned by Germans from Ukraine: 1 bomber EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.00 -
@surfer No problem with edit, I thought it was a Christmas Gift for the allies! Would it be okay if I edit an Anzac plane on the Carrier in sz 62 from South Australia?
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@sovietishcat sure.
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Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 armour moved from Belarus to Archangel Russians take Archangel from Germans 1 armour moved from Archangel to Belarus 1 armour moved from Belarus to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 2 infantry moved from Russia to Vologda 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 5 infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 1 armour moved from Belarus to Novgorod 1 tactical_bomber moved from Russia to Novgorod 2 fighters moved from Russia to Vologda Combat - Russians Battle in Novgorod Russians attack with 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Russians roll dice for 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/8 hits, 2.50 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Vologda Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 tactical_bomber moved from Novgorod to Belarus 1 infantry moved from Belarus to Bryansk 1 aaGun moved from Jehol to Shantung 1 aaGun and 18 infantry moved from Jehol to Manchuria 2 infantry moved from Buyant-Uhaa to Manchuria 1 infantry moved from Ulaanbaatar to Central Mongolia 2 infantry moved from Olgiy to Yenisey 1 infantry moved from Dzavhan to Yenisey 1 mech_infantry moved from Belarus to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.17 -
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 9 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 5 infantry moved from Amur to Korea 1 bomber moved from Japan to Kiangsi 1 artillery and 1 infantry moved from Kwangsi to Kiangsi 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Shan State to Burma 1 bomber moved from French Indo China to Burma 1 tactical_bomber moved from 36 Sea Zone to Yunnan 2 fighters moved from 36 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Philippines to 21 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 3 fighters moved from Japan to Korea 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 35 Sea Zone to Java 1 fighter moved from Philippines to Java 2 fighters moved from 36 Sea Zone to Java 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Caroline Islands to 21 Sea Zone 1 tactical_bomber moved from Caroline Islands to 21 Sea Zone 2 fighters moved from Japan to 20 Sea Zone 1 tactical_bomber moved from Japan to Korea 1 tactical_bomber moved from Japan to 20 Sea Zone 1 tactical_bomber moved from Japan to 20 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 battleship and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transportCombat Hit Differential Summary :
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@Sovietishcat I can probably guess for these, but have to ask.
Submerge subs in SZ6?
OOL for CVs, or do you want to play them round by round? -
@surfer submerge sz 6, please let me know OOL for CVs, if you don’t destroy everything in round 1 of combat.
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 9 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 5 infantry moved from Amur to Korea 1 bomber moved from Japan to Kiangsi 1 artillery and 1 infantry moved from Kwangsi to Kiangsi 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Shan State to Burma 1 bomber moved from French Indo China to Burma 1 tactical_bomber moved from 36 Sea Zone to Yunnan 2 fighters moved from 36 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Philippines to 21 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 3 fighters moved from Japan to Korea 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 35 Sea Zone to Java 1 fighter moved from Philippines to Java 2 fighters moved from 36 Sea Zone to Java 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Caroline Islands to 21 Sea Zone 1 tactical_bomber moved from Caroline Islands to 21 Sea Zone 2 fighters moved from Japan to 20 Sea Zone 1 tactical_bomber moved from Japan to Korea 1 tactical_bomber moved from Japan to 20 Sea Zone 1 tactical_bomber moved from Japan to 20 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 battleship and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 20 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers Americans defend with 1 carrier and 1 fighter Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 2/8 hits, 4.33 expected hitsCombat Hit Differential Summary :
Japanese regular : -2.33 -
Well, right off the bat some bad attacking.
OOL
2 hits on CV + ftr? -
@Sovietishcat actually there is no real choice here. splash ftr + hit CV. If you don’t, then I will just “retreat”.
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I messed up during combat and did not submerge the US subs for a round. 1 got hit. I’m editing it back. But it would have been present for convoy action so rolling 2x for damage
[dice 2d6] -
2d6: 2, 6
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I’ll subtract 2 IPCs from Japan.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 9 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 5 infantry moved from Amur to Korea 1 bomber moved from Japan to Kiangsi 1 artillery and 1 infantry moved from Kwangsi to Kiangsi 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Shan State to Burma 1 bomber moved from French Indo China to Burma 1 tactical_bomber moved from 36 Sea Zone to Yunnan 2 fighters moved from 36 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Philippines to 21 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 3 fighters moved from Japan to Korea 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 35 Sea Zone to Java 1 fighter moved from Philippines to Java 2 fighters moved from 36 Sea Zone to Java 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Caroline Islands to 21 Sea Zone 1 tactical_bomber moved from Caroline Islands to 21 Sea Zone 2 fighters moved from Japan to 20 Sea Zone 1 tactical_bomber moved from Japan to Korea 1 tactical_bomber moved from Japan to 20 Sea Zone 1 tactical_bomber moved from Japan to 20 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 battleship and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 20 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers Americans defend with 1 carrier and 1 fighter Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 2/8 hits, 4.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier and 1 fighter in 20 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone 1 fighter owned by the Americans lost in 20 Sea Zone Japanese roll dice for 4 fighters and 2 tactical_bombers in 20 Sea Zone, round 3 : 2/6 hits, 3.33 expected hits Americans roll dice for 1 carrier in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in 20 Sea Zone 1 carrier owned by the Americans lost in 20 Sea Zone Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Japanese: 1 destroyer and 2 tactical_bombers Casualties for Americans: 1 carrier and 1 fighter Battle in 21 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 carrier and 1 fighter Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Americans roll dice for 1 fighter in 21 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 carrier in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 21 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine and 1 tactical_bomber Casualties for Americans: 1 carrier and 1 fighter Battle in 6 Sea Zone Japanese attack with 2 submarines Americans defend with 2 submarines and 1 transport Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 transport in 6 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 submarine owned by the Americans submerged 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 2 submarines remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in Kiangsi Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Java Japanese attack with 1 artillery, 4 fighters and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Java, round 2 : 2/6 hits, 2.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 4 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Korea Japanese attack with 3 fighters, 5 infantry and 1 tactical_bomber Americans defend with 1 armour and 1 infantry Japanese roll dice for 3 fighters, 5 infantry and 1 tactical_bomber in Korea, round 2 : 2/9 hits, 3.00 expected hits Americans roll dice for 1 armour and 1 infantry in Korea, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Korea 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Japanese 1 aaGun moved from Amur to Korea 1 bomber moved from Burma to French Indo China 1 tactical_bomber moved from Yunnan to Malaya 1 bomber moved from Kiangsi to French Indo China 1 submarine moved from 33 Sea Zone to 42 Sea Zone 2 destroyers moved from 35 Sea Zone to 42 Sea Zone 2 carriers moved from 36 Sea Zone to 42 Sea Zone 4 fighters moved from Java to 42 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 3 infantry and 1 marine moved from French Indo China to 36 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 infantry, 1 marine and 4 transports moved from 36 Sea Zone to 6 Sea Zone 2 mech_infantrys moved from Japan to 6 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine, 1 submarine and 1 transport moved from 35 Sea Zone to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 8 infantry, 2 marines and 2 mech_infantrys moved from 6 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone 3 fighters moved from 21 Sea Zone to 6 Sea Zone 4 fighters moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 2 tactical_bombers moved from 21 Sea Zone to Japan 1 tactical_bomber moved from 20 Sea Zone to Malaya 1 aaGun moved from French Indo China to Yunnan Place Units - Japanese 1 carrier placed in 6 Sea Zone 3 infantry and 1 marine placed in Japan 3 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2 Japanese collect 49 PUs (3 lost to blockades); end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Turning on Edit Mode EDIT: Changing PUs for Japanese from 54 to 52 EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 2.50 Japanese regular : -1.83 UK_Pacific regular : 0.67 ANZAC regular : 0.33





