TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Sikang to Caucasus
Italians take Caucasus from Russians
4 fighters moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
3 fighters moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 7 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber, 7 fighters and 1 infantry in Holland Belgium, round 2 : 4/9 hits, 4.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 7 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber and 3 fighters moved from Holland Belgium to Southern Italy
3 fighters moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter moved from Holland Belgium to Southern Italy
Place Units - Italians
1 mech_infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,5,3,4,2,5,3,4
Italians collect 6 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.33
Savegame