Hello everyone!
Here is the Part 1 to the MonsieurMurdoch’s Comprehensive Collection of Alternate History
There are 5 scenarios total in this package, with more on the way.
Read through, play, and let me know what you think!
Cheers!
Alt History Rulebook.pdf
AAZ: House Rule - Tech Acquired through Combat?
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My first impression playing the game is that the tech implementation doesn’t feel right (surprise, surprise right?)
I don’t mind the little bonuses on the cards, I think I could take or leave them, but I’m thinking a better way to handle acquiring tech would be by rewarding players for taking out mobs of zombies. Makes sense that the more you fight zombies the more you discover about them.
I suggest zombie tech is acquired only if a player kills 5+ zombies in a single battle.
Players that want of need tech can take out a mob and are guaranteed a reward.
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P Panther moved this topic from Axis & Allies & Zombies on
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Or maybe noting zombie kills per nation and for every X number of kills tech is achieved.





